@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Shensi to Suiyuyan
        1 infantry moved from Kansu to Suiyuyan
        1 fighter moved from Tsinghai to Suiyuyan
        1 artillery and 15 infantry moved from Shensi to Hopei
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Suiyuyan
                Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Chinese attack with 1 artillery and 15 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 15 infantry in Hopei, round 2 : 6/16 hits, 3.00 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Suiyuyan to Kansu
    Place Units - Chinese
        1 infantry placed in Sikang
        1 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 1.83
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Shensi to Suiyuyan
        1 infantry moved from Kansu to Suiyuyan
        1 fighter moved from Tsinghai to Suiyuyan
        1 artillery and 15 infantry moved from Shensi to Hopei
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Suiyuyan
                Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Chinese attack with 1 artillery and 15 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 15 infantry in Hopei, round 2 : 6/16 hits, 3.00 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Suiyuyan to Kansu
    Place Units - Chinese
        1 infantry placed in Sikang
        1 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 1.83
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 factory_minor, 2 fighters, 1 marine and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 marine moved from Korea to Manchuria
              Chinese take Manchuria from Japanese
    Combat - Americans
        Americans creates battle in territory 20 Sea Zone
    Non Combat Move - Americans
        1 destroyer moved from 6 Sea Zone to 18 Sea Zone
        1 cruiser moved from 6 Sea Zone to 24 Sea Zone
        1 cruiser moved from 6 Sea Zone to 24 Sea Zone
        1 battleship moved from 6 Sea Zone to 24 Sea Zone
        1 destroyer moved from 26 Sea Zone to 33 Sea Zone
        1 carrier moved from 26 Sea Zone to 33 Sea Zone
        1 submarine moved from 26 Sea Zone to 33 Sea Zone
        1 marine moved from Hawaiian Islands to 26 Sea Zone
        1 cruiser and 1 marine moved from 26 Sea Zone to 33 Sea Zone
        1 submarine moved from 26 Sea Zone to 33 Sea Zone
        1 marine moved from 33 Sea Zone to Caroline Islands
        1 fighter moved from Caroline Islands to 33 Sea Zone
        1 fighter moved from Caroline Islands to 33 Sea Zone
        1 mech_infantry moved from Western United States to 10 Sea Zone
        1 infantry moved from Western United States to 10 Sea Zone
        1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 transport moved from 20 Sea Zone to 22 Sea Zone
        1 mech_infantry moved from Central United States to Western United States
    Place Units - Americans
        1 factory_minor placed in Korea
        1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
        1 marine placed in Western United States
        2 fighters placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 54 PUs; end with 55 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Shensi to Suiyuyan
        1 infantry moved from Kansu to Suiyuyan
        1 fighter moved from Tsinghai to Suiyuyan
        1 artillery and 15 infantry moved from Shensi to Hopei
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Suiyuyan
                Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Chinese attack with 1 artillery and 15 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 15 infantry in Hopei, round 2 : 6/16 hits, 3.00 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Suiyuyan to Kansu
    Place Units - Chinese
        1 infantry placed in Sikang
        1 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 10 PUs
    Purchase Units - British
        British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs; 
        UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 fighter moved from United Kingdom to 110 Sea Zone
        1 fighter moved from United Kingdom to 110 Sea Zone
        1 mech_infantry moved from Iraq to Trans-Jordan
        1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
        1 mech_infantry moved from Iraq to Trans-Jordan
        1 fighter moved from Persia to 72 Sea Zone
    Combat - British
        Battle in 72 Sea Zone
            British attack with 1 fighter
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 72 Sea Zone
            British win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 110 Sea Zone
            British attack with 2 fighters
            Germans defend with 2 destroyers
                British roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Germans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                1 destroyer owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
            Germans win with no units remaining. Battle score for attacker is -4
            Casualties for British: 2 fighters
            Casualties for Germans: 2 destroyers
        Battle in Trans-Jordan
            British attack with 1 fighter and 2 mech_infantrys
            Italians defend with 1 infantry
                British roll dice for 1 fighter and 2 mech_infantrys in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
                Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Trans-Jordan
            British win, taking Trans-Jordan from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
    Non Combat Move - British
        2 infantry moved from Persia to Iraq
        1 fighter moved from Trans-Jordan to Iraq
        1 fighter moved from 72 Sea Zone to Tanganyika Territory
        1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
        1 infantry moved from West India to India
    Place Units - British
        1 artillery and 2 infantry placed in Persia
        1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
    Turn Complete - British
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,2,3,4
        British collect 29 PUs (1 lost to blockades); end with 29 PUs
    Place Units - UK_Pacific
        4 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 6 PUs; end with 6 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
        Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.83
Italians regular : -0.33
Japanese regular : -0.33
Germans regular : 1.00
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 factory_minor, 2 fighters, 1 marine and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 marine moved from Korea to Manchuria
              Chinese take Manchuria from Japanese
    Combat - Americans
        Americans creates battle in territory 20 Sea Zone
    Non Combat Move - Americans
        1 destroyer moved from 6 Sea Zone to 18 Sea Zone
        1 cruiser moved from 6 Sea Zone to 24 Sea Zone
        1 cruiser moved from 6 Sea Zone to 24 Sea Zone
        1 battleship moved from 6 Sea Zone to 24 Sea Zone
        1 destroyer moved from 26 Sea Zone to 33 Sea Zone
        1 carrier moved from 26 Sea Zone to 33 Sea Zone
        1 submarine moved from 26 Sea Zone to 33 Sea Zone
        1 marine moved from Hawaiian Islands to 26 Sea Zone
        1 cruiser and 1 marine moved from 26 Sea Zone to 33 Sea Zone
        1 submarine moved from 26 Sea Zone to 33 Sea Zone
        1 marine moved from 33 Sea Zone to Caroline Islands
        1 fighter moved from Caroline Islands to 33 Sea Zone
        1 fighter moved from Caroline Islands to 33 Sea Zone
        1 mech_infantry moved from Western United States to 10 Sea Zone
        1 infantry moved from Western United States to 10 Sea Zone
        1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 transport moved from 20 Sea Zone to 22 Sea Zone
        1 mech_infantry moved from Central United States to Western United States
    Place Units - Americans
        1 factory_minor placed in Korea
        1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
        1 marine placed in Western United States
        2 fighters placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 54 PUs; end with 55 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Shensi to Suiyuyan
        1 infantry moved from Kansu to Suiyuyan
        1 fighter moved from Tsinghai to Suiyuyan
        1 artillery and 15 infantry moved from Shensi to Hopei
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Suiyuyan
                Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Chinese attack with 1 artillery and 15 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 15 infantry in Hopei, round 2 : 6/16 hits, 3.00 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Suiyuyan to Kansu
    Place Units - Chinese
        1 infantry placed in Sikang
        1 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 10 PUs
    Purchase Units - British
        British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs; 
        UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 fighter moved from United Kingdom to 110 Sea Zone
        1 fighter moved from United Kingdom to 110 Sea Zone
        1 mech_infantry moved from Iraq to Trans-Jordan
        1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
        1 mech_infantry moved from Iraq to Trans-Jordan
        1 fighter moved from Persia to 72 Sea Zone
    Combat - British
        Battle in 72 Sea Zone
            British attack with 1 fighter
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 72 Sea Zone
            British win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 110 Sea Zone
            British attack with 2 fighters
            Germans defend with 2 destroyers
                British roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Germans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                1 destroyer owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
            Germans win with no units remaining. Battle score for attacker is -4
            Casualties for British: 2 fighters
            Casualties for Germans: 2 destroyers
        Battle in Trans-Jordan
            British attack with 1 fighter and 2 mech_infantrys
            Italians defend with 1 infantry
                British roll dice for 1 fighter and 2 mech_infantrys in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
                Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Trans-Jordan
            British win, taking Trans-Jordan from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
    Non Combat Move - British
        2 infantry moved from Persia to Iraq
        1 fighter moved from Trans-Jordan to Iraq
        1 fighter moved from 72 Sea Zone to Tanganyika Territory
        1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
        1 infantry moved from West India to India
    Place Units - British
        1 artillery and 2 infantry placed in Persia
        1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
    Turn Complete - British
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,2,3,4
        British collect 29 PUs (1 lost to blockades); end with 29 PUs
    Place Units - UK_Pacific
        4 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 6 PUs; end with 6 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
        Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.83
Italians regular : -0.33
Japanese regular : -0.33
Germans regular : 1.00
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
    Purchase Units - Italians
        Italians buy 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 armour and 2 mech_infantrys moved from Ukraine to Rostov
        1 transport moved from 94 Sea Zone to 93 Sea Zone
        1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
        1 infantry moved from Algeria to Morocco
              Italians take Morocco from Americans
        1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
        1 marine moved from Egypt to 98 Sea Zone
        2 cruisers and 1 marine moved from 98 Sea Zone to 92 Sea Zone
        1 marine moved from 92 Sea Zone to Gibraltar
        1 infantry moved from Egypt to Anglo Egyptian Sudan
              Italians take Anglo Egyptian Sudan from British
        2 armour and 2 artilleries moved from Egypt to Trans-Jordan
        1 infantry moved from Egypt to Trans-Jordan
    Combat - Italians
        Battle in Gibraltar
            Italians attack with 1 artillery, 1 infantry and 1 marine
            British defend with 1 aaGun, 1 harbour and 1 infantry
                Italians roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits
                Italians roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
                British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                1 aaGun owned by the British and 1 infantry owned by the British lost in Gibraltar
            Italians win, taking Gibraltar from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 8
            Casualties for British: 1 aaGun and 1 infantry
        Battle in Trans-Jordan
            Italians attack with 2 armour, 2 artilleries and 1 infantry
            British defend with 2 mech_infantrys
                Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 1/5 hits, 2.00 expected hits
                British roll dice for 2 mech_infantrys in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                1 mech_infantry owned by the British lost in Trans-Jordan
                Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Trans-Jordan, round 3 : 2/5 hits, 2.00 expected hits
                British roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the British lost in Trans-Jordan
            Italians win, taking Trans-Jordan from British with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
            Casualties for British: 2 mech_infantrys
        Battle in Rostov
            Italians attack with 1 armour and 2 mech_infantrys
            Russians defend with 1 infantry
                Italians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
            Italians win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
            Casualties for Italians: 1 mech_infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Italians
        3 transports moved from 98 Sea Zone to 97 Sea Zone
        6 infantry moved from Northern Italy to 97 Sea Zone
        6 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
        6 infantry moved from 99 Sea Zone to Syria
              Italians take Syria from Neutral_Axis
        1 infantry moved from Algeria to Tunisia
              Italians take Tunisia from Neutral_Axis
        1 battleship and 2 destroyers moved from 98 Sea Zone to 99 Sea Zone
    Place Units - Italians
        1 fighter placed in Southern Italy
        2 artilleries and 1 mech_infantry placed in Egypt
        1 artillery and 3 infantry placed in Northern Italy
    Turn Complete - Italians
        Italians collect 28 PUs; end with 28 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
        Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
Russians regular : 0.67
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        1 artillery moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
        1 artillery moved from 42 Sea Zone to Java
        1 infantry moved from 42 Sea Zone to Java
    Combat - ANZAC
        Battle in Java
    Non Combat Move - ANZAC
        1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    Place Units - ANZAC
        1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        1 artillery moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
        1 artillery moved from 42 Sea Zone to Java
        1 infantry moved from 42 Sea Zone to Java
    Combat - ANZAC
        Battle in Java
    Non Combat Move - ANZAC
        1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    Place Units - ANZAC
        1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 5 armour, 1 artillery, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 armour and 1 mech_infantry moved from Ukraine to Volgograd
              Germans take Volgograd from Russians
        1 armour and 1 mech_infantry moved from Ukraine to Caucasus
              Germans take Caucasus from Russians
        2 bombers moved from Novgorod to Russia
    Combat - Germans
        Strategic bombing raid in Russia
                Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
            Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
            Bombing raid in Russia causes 11 damage total. 
    Non Combat Move - Germans
        2 bombers moved from Russia to Ukraine
        2 fighters and 1 tactical_bomber moved from Novgorod to Ukraine
        2 fighters and 3 tactical_bombers moved from Western Germany to Ukraine
        3 artilleries, 2 infantry and 1 mech_infantry moved from Novgorod to Archangel
        1 transport moved from 115 Sea Zone to 114 Sea Zone
        1 artillery and 1 infantry moved from Germany to 114 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
        1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
        1 infantry moved from Poland to Eastern Poland
        1 infantry moved from Western Germany to Germany
        2 artilleries and 4 infantry moved from France to Western Germany
        1 aaGun moved from Western Germany to Germany
        1 submarine moved from 105 Sea Zone to 109 Sea Zone
    Place Units - Germans
        3 armour placed in Ukraine
        2 armour and 1 artillery placed in Novgorod
        2 infantry placed in Germany
        1 fighter and 1 tactical_bomber placed in Western Germany
        1 submarine placed in 105 Sea Zone
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
        Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians AA : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
    Purchase Units - Russians
        Russians repair damage of 8x factory_major; Remaining resources: 25 PUs; 
        Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Bryansk to Rostov
        1 mech_infantry moved from Bryansk to Volgograd
        1 armour moved from Bryansk to Volgograd
        1 fighter moved from Bryansk to Volgograd
        1 tactical_bomber moved from Bryansk to Volgograd
        1 fighter moved from Bryansk to Rostov
        1 infantry moved from Bryansk to Rostov
        1 artillery moved from Bryansk to Rostov
    Combat - Russians
        Battle in Volgograd
            Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
            Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.83 expected hits
                Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
                1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 2/3 hits, 1.67 expected hits
                Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
                1 armour owned by the Russians and 1 armour owned by the Germans lost in Volgograd
            Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Russians: 1 armour and 1 mech_infantry
            Casualties for Germans: 1 armour and 1 mech_infantry
        Battle in Rostov
            Russians attack with 1 artillery, 1 fighter and 2 infantry
            Italians defend with 1 armour and 1 mech_infantry
                Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 2/2 hits, 0.83 expected hits
                2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                Russians roll dice for 1 artillery and 1 fighter in Rostov, round 3 : 0/2 hits, 0.83 expected hits
                Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                Russians roll dice for 1 artillery and 1 fighter in Rostov, round 4 : 0/2 hits, 0.83 expected hits
                Italians roll dice for 1 armour in Rostov, round 4 : 1/1 hits, 0.50 expected hits
                1 artillery owned by the Russians lost in Rostov
                Russians roll dice for 1 fighter in Rostov, round 5 : 1/1 hits, 0.50 expected hits
                Italians roll dice for 1 armour in Rostov, round 5 : 1/1 hits, 0.50 expected hits
                1 fighter owned by the Russians and 1 armour owned by the Italians lost in Rostov
            Italians win with no units remaining. Battle score for attacker is -10
            Casualties for Russians: 1 artillery, 1 fighter and 2 infantry
            Casualties for Italians: 1 armour and 1 mech_infantry
    Non Combat Move - Russians
        1 infantry moved from Russia to Tambov
        2 artilleries and 5 infantry moved from Russia to Bryansk
        1 infantry moved from Smolensk to Bryansk
        3 infantry moved from Smolensk to Bryansk
        1 infantry moved from Vologda to Smolensk
        1 infantry moved from Urals to Vologda
        2 aaGuns and 12 infantry moved from Timguska to Urals
        1 fighter moved from Volgograd to Bryansk
        1 tactical_bomber moved from Volgograd to Bryansk
    Place Units - Russians
        1 fighter and 5 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 20 PUs; end with 20 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 1.67
Germans regular : 0.67
Russians regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
    Purchase Units - Japanese
        Japanese buy 3 destroyers, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Shan State to Burma
        2 infantry moved from Jehol to Manchuria
        1 artillery moved from Philippines to 35 Sea Zone
        1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
        1 artillery moved from 19 Sea Zone to Manchuria
        1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
        1 fighter moved from Anhwe to Burma
        1 tactical_bomber moved from Anhwe to 19 Sea Zone
        1 fighter moved from Japan to 22 Sea Zone
        1 transport moved from 35 Sea Zone to 34 Sea Zone
        1 infantry moved from Paulau Island to 34 Sea Zone
        1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone
        1 infantry moved from 49 Sea Zone to Solomon Islands
        1 submarine moved from 35 Sea Zone to 19 Sea Zone
        2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
        2 fighters moved from Japan to 19 Sea Zone
    Combat - Japanese
        Battle in 42 Sea Zone
            Japanese attack with 1 tactical_bomber
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 42 Sea Zone
            Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in 22 Sea Zone
            Japanese attack with 1 fighter
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 22 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in Solomon Islands
        Battle in 19 Sea Zone
            Japanese attack with 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC lost in 19 Sea Zone
            Japanese win, taking Solomon Islands from ANZAC, taking 19 Sea Zone from ANZAC with 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
            Casualties for ANZAC: 1 destroyer
        Battle in Manchuria
            Japanese attack with 1 artillery and 2 infantry
            Americans defend with 1 marine
                Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 0/3 hits, 0.83 expected hits
                Chinese roll dice for 1 marine in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 3 : 1/3 hits, 0.83 expected hits
                Chinese roll dice for 1 marine in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                1 marine owned by the Americans lost in Manchuria
            Japanese win, taking Manchuria from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
            Casualties for Americans: 1 marine
        Battle in Burma
            Japanese attack with 1 fighter and 1 infantry
            British defend with 1 infantry
                Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
                UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter and 1 infantry in Burma, round 4 : 1/2 hits, 0.67 expected hits
                UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
            Japanese win with 1 fighter remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for British: 1 infantry
    Non Combat Move - Japanese
        Turning on Edit Mode
        EDIT: Changing ownership of Ethiopia from British to Japanese
        EDIT: Turning off Edit Mode
        1 fighter moved from Burma to Yunnan
        1 tactical_bomber moved from 42 Sea Zone to Malaya
        3 armour moved from Malaya to Yunnan
        1 artillery moved from Shan State to Yunnan
        3 armour moved from French Indo China to Yunnan
        1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi
        1 armour, 2 artilleries and 1 mech_infantry moved from Kwangsi to Yunnan
        2 artilleries and 1 infantry moved from Hunan to Yunnan
        1 battleship and 2 carriers moved from 35 Sea Zone to 6 Sea Zone
        1 fighter moved from 22 Sea Zone to 6 Sea Zone
        1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
        3 fighters moved from 19 Sea Zone to Japan
        1 infantry moved from Kenya to Ethiopia
        1 aaGun moved from Hunan to Yunnan
    Place Units - Japanese
        3 destroyers placed in 6 Sea Zone
        3 mech_infantrys placed in Malaya
        3 mech_infantrys placed in French Indo China
        2 infantry and 1 mech_infantry placed in Kwangtung
    Turn Complete - Japanese
        Japanese collect 53 PUs; end with 53 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -1.00
UK_Pacific regular : 0.00
ANZAC regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 fighter moved from 10 Sea Zone to 6 Sea Zone
        1 fighter moved from 10 Sea Zone to 6 Sea Zone
        1 battleship and 2 cruisers moved from 24 Sea Zone to 6 Sea Zone
        2 fighters moved from 26 Sea Zone to 6 Sea Zone
        3 destroyers moved from 26 Sea Zone to 6 Sea Zone
        1 carrier moved from 26 Sea Zone to 6 Sea Zone
        1 submarine moved from 26 Sea Zone to 6 Sea Zone
        1 mech_infantry moved from Caroline Islands to 33 Sea Zone
        1 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery moved from Caroline Islands to 33 Sea Zone
        1 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
        1 infantry moved from 35 Sea Zone to Philippines
        1 artillery moved from 35 Sea Zone to Philippines
        2 submarines moved from 33 Sea Zone to 6 Sea Zone
        1 destroyer moved from 33 Sea Zone to 6 Sea Zone
        1 carrier moved from 33 Sea Zone to 6 Sea Zone
        2 fighters moved from 33 Sea Zone to 6 Sea Zone
        2 fighters moved from Caroline Islands to 6 Sea Zone
        1 marine moved from Caroline Islands to 33 Sea Zone
        1 destroyer moved from 18 Sea Zone to 19 Sea Zone
        1 cruiser and 1 marine moved from 33 Sea Zone to 19 Sea Zone
        1 marine moved from 19 Sea Zone to Kiangsu
        1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
        1 infantry moved from 22 Sea Zone to Marianas
        1 mech_infantry moved from 22 Sea Zone to Marianas
        1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
        1 infantry moved from 34 Sea Zone to Paulau Island
        1 mech_infantry moved from 34 Sea Zone to Paulau Island
    Combat - Americans
Combat Hit Differential Summary :
@flyingbadger scramble sz 6?
@bolasgod said in L21 BM FlyingBadger (Axis) vs bolasgod (Allies+18):
@flyingbadger scramble sz 6?
Yes please, all 3.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 fighter moved from 10 Sea Zone to 6 Sea Zone
        1 fighter moved from 10 Sea Zone to 6 Sea Zone
        1 battleship and 2 cruisers moved from 24 Sea Zone to 6 Sea Zone
        2 fighters moved from 26 Sea Zone to 6 Sea Zone
        3 destroyers moved from 26 Sea Zone to 6 Sea Zone
        1 carrier moved from 26 Sea Zone to 6 Sea Zone
        1 submarine moved from 26 Sea Zone to 6 Sea Zone
        1 mech_infantry moved from Caroline Islands to 33 Sea Zone
        1 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery moved from Caroline Islands to 33 Sea Zone
        1 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
        1 infantry moved from 35 Sea Zone to Philippines
        1 artillery moved from 35 Sea Zone to Philippines
        2 submarines moved from 33 Sea Zone to 6 Sea Zone
        1 destroyer moved from 33 Sea Zone to 6 Sea Zone
        1 carrier moved from 33 Sea Zone to 6 Sea Zone
        2 fighters moved from 33 Sea Zone to 6 Sea Zone
        2 fighters moved from Caroline Islands to 6 Sea Zone
        1 marine moved from Caroline Islands to 33 Sea Zone
        1 destroyer moved from 18 Sea Zone to 19 Sea Zone
        1 cruiser and 1 marine moved from 33 Sea Zone to 19 Sea Zone
        1 marine moved from 19 Sea Zone to Kiangsu
        1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
        1 infantry moved from 22 Sea Zone to Marianas
        1 mech_infantry moved from 22 Sea Zone to Marianas
        1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
        1 infantry moved from 34 Sea Zone to Paulau Island
        1 mech_infantry moved from 34 Sea Zone to Paulau Island
    Combat - Americans
        Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
        Battle in Paulau Island
        Battle in Philippines
        Battle in Marianas
        Battle in 6 Sea Zone
            Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters and 3 submarines
            Japanese defend with 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers
                Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
            Units damaged: 2 carriers owned by the Japanese
                Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 8 fighters in 6 Sea Zone, round 2 : 4/15 hits, 7.00 expected hits
            Units damaged: 1 battleship owned by the Japanese
                Japanese roll dice for 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/13 hits, 6.67 expected hits
                4 destroyers owned by the Americans, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                1 carrier owned by the Japanese lost in 6 Sea Zone
                Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 8 fighters in 6 Sea Zone, round 3 : 4/11 hits, 5.67 expected hits
                Japanese roll dice for 1 battleship and 1 carrier in 6 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                Japanese roll dice for 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/7 hits, 4.33 expected hits
            Units damaged: 1 carrier owned by the Americans
                2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                1 battleship owned by the Japanese lost in 6 Sea Zone
                Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 5 fighters in 6 Sea Zone, round 4 : 4/7 hits, 3.67 expected hits
                Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits
                4 fighters owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
            Americans win, taking Paulau Island from Japanese, taking Philippines from Japanese, taking Marianas from Japanese with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 submarines remaining. Battle score for attacker is 32
            Casualties for Americans: 1 carrier, 1 cruiser, 4 destroyers, 5 fighters and 1 submarine
            Casualties for Japanese: 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers
        Battle in 19 Sea Zone
            Americans attack with 1 cruiser and 1 destroyer
            Japanese defend with 1 submarine and 1 transport
                Americans roll dice for 1 cruiser and 1 destroyer in 19 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone
            Americans win, taking 19 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13
            Casualties for Japanese: 1 submarine and 1 transport
        Battle in Kiangsu
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Cleaning up during movement phase
        1 fighter moved from 6 Sea Zone to Korea
        1 marine moved from Western United States to 10 Sea Zone
        1 mech_infantry moved from Western United States to 10 Sea Zone
        1 carrier, 1 cruiser, 1 destroyer, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 marine moved from 26 Sea Zone to Hawaiian Islands
        1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    Place Units - Americans
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier and 1 cruiser
        EDIT: Adding units owned by Americans to 6 Sea Zone: 1 carrier
        EDIT: Turning off Edit Mode
        1 armour, 1 fighter and 1 tactical_bomber placed in Korea
        1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 55 PUs; end with 56 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -1.83
Japanese regular : -0.83
@flyingbadger did an edit mode because i accidentally put a hit on my carrier instead of my cruiser
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 fighter moved from 10 Sea Zone to 6 Sea Zone
        1 fighter moved from 10 Sea Zone to 6 Sea Zone
        1 battleship and 2 cruisers moved from 24 Sea Zone to 6 Sea Zone
        2 fighters moved from 26 Sea Zone to 6 Sea Zone
        3 destroyers moved from 26 Sea Zone to 6 Sea Zone
        1 carrier moved from 26 Sea Zone to 6 Sea Zone
        1 submarine moved from 26 Sea Zone to 6 Sea Zone
        1 mech_infantry moved from Caroline Islands to 33 Sea Zone
        1 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery moved from Caroline Islands to 33 Sea Zone
        1 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
        1 infantry moved from 35 Sea Zone to Philippines
        1 artillery moved from 35 Sea Zone to Philippines
        2 submarines moved from 33 Sea Zone to 6 Sea Zone
        1 destroyer moved from 33 Sea Zone to 6 Sea Zone
        1 carrier moved from 33 Sea Zone to 6 Sea Zone
        2 fighters moved from 33 Sea Zone to 6 Sea Zone
        2 fighters moved from Caroline Islands to 6 Sea Zone
        1 marine moved from Caroline Islands to 33 Sea Zone
        1 destroyer moved from 18 Sea Zone to 19 Sea Zone
        1 cruiser and 1 marine moved from 33 Sea Zone to 19 Sea Zone
        1 marine moved from 19 Sea Zone to Kiangsu
        1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
        1 infantry moved from 22 Sea Zone to Marianas
        1 mech_infantry moved from 22 Sea Zone to Marianas
        1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
        1 infantry moved from 34 Sea Zone to Paulau Island
        1 mech_infantry moved from 34 Sea Zone to Paulau Island
    Combat - Americans
        Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
        Battle in Paulau Island
        Battle in Philippines
        Battle in Marianas
        Battle in 6 Sea Zone
            Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters and 3 submarines
            Japanese defend with 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers
                Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
            Units damaged: 2 carriers owned by the Japanese
                Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 8 fighters in 6 Sea Zone, round 2 : 4/15 hits, 7.00 expected hits
            Units damaged: 1 battleship owned by the Japanese
                Japanese roll dice for 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/13 hits, 6.67 expected hits
                4 destroyers owned by the Americans, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                1 carrier owned by the Japanese lost in 6 Sea Zone
                Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 8 fighters in 6 Sea Zone, round 3 : 4/11 hits, 5.67 expected hits
                Japanese roll dice for 1 battleship and 1 carrier in 6 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                Japanese roll dice for 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/7 hits, 4.33 expected hits
            Units damaged: 1 carrier owned by the Americans
                2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                1 battleship owned by the Japanese lost in 6 Sea Zone
                Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 5 fighters in 6 Sea Zone, round 4 : 4/7 hits, 3.67 expected hits
                Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits
                4 fighters owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
            Americans win, taking Paulau Island from Japanese, taking Philippines from Japanese, taking Marianas from Japanese with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 submarines remaining. Battle score for attacker is 32
            Casualties for Americans: 1 carrier, 1 cruiser, 4 destroyers, 5 fighters and 1 submarine
            Casualties for Japanese: 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers
        Battle in 19 Sea Zone
            Americans attack with 1 cruiser and 1 destroyer
            Japanese defend with 1 submarine and 1 transport
                Americans roll dice for 1 cruiser and 1 destroyer in 19 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone
            Americans win, taking 19 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13
            Casualties for Japanese: 1 submarine and 1 transport
        Battle in Kiangsu
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Cleaning up during movement phase
        1 fighter moved from 6 Sea Zone to Korea
        1 marine moved from Western United States to 10 Sea Zone
        1 mech_infantry moved from Western United States to 10 Sea Zone
        1 carrier, 1 cruiser, 1 destroyer, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 marine moved from 26 Sea Zone to Hawaiian Islands
        1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    Place Units - Americans
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier and 1 cruiser
        EDIT: Adding units owned by Americans to 6 Sea Zone: 1 carrier
        EDIT: Turning off Edit Mode
        1 armour, 1 fighter and 1 tactical_bomber placed in Korea
        1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 55 PUs; end with 56 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -1.83
Japanese regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Hopei to Chahar
        1 infantry moved from Suiyuyan to Chahar
        1 infantry moved from Hopei to Chahar
        1 fighter moved from Kansu to Szechwan
        1 infantry moved from Sikang to Szechwan
        1 infantry moved from Shensi to Szechwan
        1 infantry moved from Hopei to Kweichow
        1 infantry moved from Hopei to Kweichow
        1 infantry moved from Hopei to Kweichow
        1 artillery and 10 infantry moved from Hopei to Anhwe
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Chahar
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Chahar
            Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Szechwan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
            Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Anhwe
            Chinese attack with 1 artillery and 10 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 10 infantry in Anhwe, round 2 : 2/11 hits, 2.17 expected hits
                Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Anhwe
            Chinese win, taking Anhwe from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Szechwan to Kansu
    Place Units - Chinese
        1 infantry placed in Sikang
        1 infantry placed in Shensi
        1 infantry placed in Hopei
    Turn Complete - Chinese
        Chinese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Hopei to Chahar
        1 infantry moved from Suiyuyan to Chahar
        1 infantry moved from Hopei to Chahar
        1 fighter moved from Kansu to Szechwan
        1 infantry moved from Sikang to Szechwan
        1 infantry moved from Shensi to Szechwan
        1 infantry moved from Hopei to Kweichow
        1 infantry moved from Hopei to Kweichow
        1 infantry moved from Hopei to Kweichow
        1 artillery and 10 infantry moved from Hopei to Anhwe
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Chahar
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Chahar
            Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Szechwan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
            Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Anhwe
            Chinese attack with 1 artillery and 10 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 10 infantry in Anhwe, round 2 : 2/11 hits, 2.17 expected hits
                Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Anhwe
            Chinese win, taking Anhwe from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Szechwan to Kansu
    Place Units - Chinese
        1 infantry placed in Sikang
        1 infantry placed in Shensi
        1 infantry placed in Hopei
    Turn Complete - Chinese
        Chinese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 fighter moved from 10 Sea Zone to 6 Sea Zone
        1 fighter moved from 10 Sea Zone to 6 Sea Zone
        1 battleship and 2 cruisers moved from 24 Sea Zone to 6 Sea Zone
        2 fighters moved from 26 Sea Zone to 6 Sea Zone
        3 destroyers moved from 26 Sea Zone to 6 Sea Zone
        1 carrier moved from 26 Sea Zone to 6 Sea Zone
        1 submarine moved from 26 Sea Zone to 6 Sea Zone
        1 mech_infantry moved from Caroline Islands to 33 Sea Zone
        1 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery moved from Caroline Islands to 33 Sea Zone
        1 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
        1 infantry moved from 35 Sea Zone to Philippines
        1 artillery moved from 35 Sea Zone to Philippines
        2 submarines moved from 33 Sea Zone to 6 Sea Zone
        1 destroyer moved from 33 Sea Zone to 6 Sea Zone
        1 carrier moved from 33 Sea Zone to 6 Sea Zone
        2 fighters moved from 33 Sea Zone to 6 Sea Zone
        2 fighters moved from Caroline Islands to 6 Sea Zone
        1 marine moved from Caroline Islands to 33 Sea Zone
        1 destroyer moved from 18 Sea Zone to 19 Sea Zone
        1 cruiser and 1 marine moved from 33 Sea Zone to 19 Sea Zone
        1 marine moved from 19 Sea Zone to Kiangsu
        1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
        1 infantry moved from 22 Sea Zone to Marianas
        1 mech_infantry moved from 22 Sea Zone to Marianas
        1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
        1 infantry moved from 34 Sea Zone to Paulau Island
        1 mech_infantry moved from 34 Sea Zone to Paulau Island
    Combat - Americans
        Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
        Battle in Paulau Island
        Battle in Philippines
        Battle in Marianas
        Battle in 6 Sea Zone
            Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters and 3 submarines
            Japanese defend with 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers
                Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
            Units damaged: 2 carriers owned by the Japanese
                Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 8 fighters in 6 Sea Zone, round 2 : 4/15 hits, 7.00 expected hits
            Units damaged: 1 battleship owned by the Japanese
                Japanese roll dice for 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/13 hits, 6.67 expected hits
                4 destroyers owned by the Americans, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                1 carrier owned by the Japanese lost in 6 Sea Zone
                Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 8 fighters in 6 Sea Zone, round 3 : 4/11 hits, 5.67 expected hits
                Japanese roll dice for 1 battleship and 1 carrier in 6 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                Japanese roll dice for 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/7 hits, 4.33 expected hits
            Units damaged: 1 carrier owned by the Americans
                2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                1 battleship owned by the Japanese lost in 6 Sea Zone
                Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 5 fighters in 6 Sea Zone, round 4 : 4/7 hits, 3.67 expected hits
                Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits
                4 fighters owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
            Americans win, taking Paulau Island from Japanese, taking Philippines from Japanese, taking Marianas from Japanese with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 submarines remaining. Battle score for attacker is 32
            Casualties for Americans: 1 carrier, 1 cruiser, 4 destroyers, 5 fighters and 1 submarine
            Casualties for Japanese: 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers
        Battle in 19 Sea Zone
            Americans attack with 1 cruiser and 1 destroyer
            Japanese defend with 1 submarine and 1 transport
                Americans roll dice for 1 cruiser and 1 destroyer in 19 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone
            Americans win, taking 19 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13
            Casualties for Japanese: 1 submarine and 1 transport
        Battle in Kiangsu
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Cleaning up during movement phase
        1 fighter moved from 6 Sea Zone to Korea
        1 marine moved from Western United States to 10 Sea Zone
        1 mech_infantry moved from Western United States to 10 Sea Zone
        1 carrier, 1 cruiser, 1 destroyer, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 marine moved from 26 Sea Zone to Hawaiian Islands
        1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    Place Units - Americans
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier and 1 cruiser
        EDIT: Adding units owned by Americans to 6 Sea Zone: 1 carrier
        EDIT: Turning off Edit Mode
        1 armour, 1 fighter and 1 tactical_bomber placed in Korea
        1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 55 PUs; end with 56 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Hopei to Chahar
        1 infantry moved from Suiyuyan to Chahar
        1 infantry moved from Hopei to Chahar
        1 fighter moved from Kansu to Szechwan
        1 infantry moved from Sikang to Szechwan
        1 infantry moved from Shensi to Szechwan
        1 infantry moved from Hopei to Kweichow
        1 infantry moved from Hopei to Kweichow
        1 infantry moved from Hopei to Kweichow
        1 artillery and 10 infantry moved from Hopei to Anhwe
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Chahar
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Chahar
            Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Szechwan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
            Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Anhwe
            Chinese attack with 1 artillery and 10 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 10 infantry in Anhwe, round 2 : 2/11 hits, 2.17 expected hits
                Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Anhwe
            Chinese win, taking Anhwe from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Szechwan to Kansu
    Place Units - Chinese
        1 infantry placed in Sikang
        1 infantry placed in Shensi
        1 infantry placed in Hopei
    Turn Complete - Chinese
        Chinese collect 13 PUs; end with 14 PUs
    Purchase Units - British
        British buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
              British take Kenya from Japanese
        1 armour and 1 mech_infantry moved from Kenya to Ethiopia
        1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
        1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan
        1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
        1 artillery, 1 fighter, 2 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
    Combat - British
        Battle in Anglo Egyptian Sudan
            British attack with 2 fighters and 1 mech_infantry
            Italians defend with 1 infantry
                British roll dice for 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.17 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.17 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Anglo Egyptian Sudan
            British win, taking Anglo Egyptian Sudan from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Battle in Trans-Jordan
            British attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
            Italians defend with 2 armour, 2 artilleries and 1 infantry
                British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/5 hits, 1.50 expected hits
                Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 1/5 hits, 2.00 expected hits
                1 infantry owned by the British lost in Trans-Jordan
                British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 3/4 hits, 1.33 expected hits
                Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Trans-Jordan, round 3 : 2/5 hits, 2.00 expected hits
                1 mech_infantry owned by the British, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 4 : 0/2 hits, 0.83 expected hits
                Italians roll dice for 2 armour in Trans-Jordan, round 4 : 0/2 hits, 1.00 expected hits
                British roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 5 : 1/2 hits, 0.83 expected hits
                Italians roll dice for 2 armour in Trans-Jordan, round 5 : 1/2 hits, 1.00 expected hits
                1 artillery owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
                British roll dice for 1 fighter in Trans-Jordan, round 6 : 0/1 hits, 0.50 expected hits
                Italians roll dice for 1 armour in Trans-Jordan, round 6 : 1/1 hits, 0.50 expected hits
                1 fighter owned by the British lost in Trans-Jordan
            Italians win with 1 armour remaining. Battle score for attacker is -7
            Casualties for British: 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
            Casualties for Italians: 1 armour, 2 artilleries and 1 infantry
        Battle in Ethiopia
            British attack with 1 armour and 1 mech_infantry
            Japanese defend with 1 infantry
                British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 3 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 4 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 5 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Ethiopia, round 5 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Ethiopia
            British win, taking Ethiopia from Japanese with 1 armour remaining. Battle score for attacker is -1
            Casualties for British: 1 mech_infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        1 infantry moved from Persia to Iraq
        1 infantry moved from Persia to Northwest Persia
        1 infantry moved from India to Burma
        1 fighter moved from Anglo Egyptian Sudan to British Somaliland
        1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
        1 infantry moved from India to West India
        1 infantry moved from India to West India
    Place Units - British
        1 fighter and 2 infantry placed in Persia
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        3 mech_infantrys placed in Union of South Africa
    Turn Complete - British
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,4
            Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
        British collect 28 PUs (2 lost to blockades); end with 29 PUs
    Place Units - UK_Pacific
        Turning on Edit Mode
        EDIT: Adding units owned by British to Belgian Congo: 1 armour and 1 mech_infantry
        EDIT: Removing units owned by British from Union of South Africa: 1 armour and 1 mech_infantry
        EDIT: Turning off Edit Mode
        3 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 6 PUs; end with 6 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
        Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : -1.83
Italians regular : -2.17
Japanese regular : -0.83
British regular : -4.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
    Purchase Units - Italians
        Italians buy 1 artillery, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Italians
        4 infantry moved from Syria to Iraq
        1 armour moved from Trans-Jordan to Iraq
        1 mech_infantry moved from Egypt to Iraq
        1 artillery moved from Egypt to Anglo Egyptian Sudan
        2 infantry moved from Syria to 99 Sea Zone
        2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
        2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
        1 battleship and 2 destroyers moved from 99 Sea Zone to 81 Sea Zone
        1 transport moved from 99 Sea Zone to 81 Sea Zone
        1 fighter moved from Southern Italy to Egypt
        1 infantry moved from Tunisia to Libya
        1 artillery moved from Gibraltar to 92 Sea Zone
        1 infantry moved from Morocco to 92 Sea Zone
        1 marine moved from Gibraltar to 92 Sea Zone
        1 artillery, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 83 Sea Zone
        1 transport moved from 99 Sea Zone to 97 Sea Zone
        1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
        2 infantry moved from Northern Italy to Yugoslavia
    Combat - Italians
        Battle in Anglo Egyptian Sudan
            Italians attack with 1 artillery and 2 infantry
            British defend with 1 mech_infantry
                Italians roll dice for 1 battleship in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.67 expected hits
                British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
            Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
            Casualties for Italians: 1 infantry
            Casualties for British: 1 mech_infantry
        Battle in Iraq
            Italians attack with 1 armour, 4 infantry and 1 mech_infantry
            British defend with 1 infantry
                Italians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 2 : 1/6 hits, 1.33 expected hits
                British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Iraq
            Italians win, taking Iraq from British with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
    Non Combat Move - Italians
        1 artillery and 1 infantry moved from 99 Sea Zone to Syria
        1 artillery, 1 infantry and 1 marine moved from 83 Sea Zone to French West Africa
              Italians take French West Africa from Neutral_Axis
    Place Units - Italians
        1 artillery and 2 infantry placed in Egypt
        2 fighters placed in Southern Italy
        1 submarine and 1 transport placed in 97 Sea Zone
        1 infantry placed in Northern Italy
    Turn Complete - Italians
        Italians collect 31 PUs; end with 31 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
        Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs
        Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 43 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
British regular : 0.33