@Imperious:
You talking about SPA: self propelled artillery?
these would be 3-3 costing 6, except when they roll a one they pick the land unit they want to kill…tank destroyers
Bystander 1 :-D Brilliant!!
Bystander 2 :cry: Genius…shear genius…
Me :| Well, I think choosing a target on a 1 is a novel idea, but perhaps too powerful. I take it that ability is in place of supporting infantry. The thing is about tank destroyers is that they were powerful but vulnerable due to really light armor. I say cost 6, attack 4, defend 2 is both more historically accurate, and more unique than just being an “anti-tank”.
Still, if it doesn’t support infantry, can it really be called “artillery” based on AA standards and tradition? Also, from a technical standpoint, I don’t think we can call a tank destroyer “artillery”. While a TD may have a bug gun, the gun must be able to fire at extreme angles in order to qualify.
Here’s my idea:
Name Attack Defend Cost Move Special
Light Mobile Artillery 2 2 5 2 Can support inf on 1-1 basis
Heavy Mobile Artillery 3 2 6 2 Can support inf on 1-1 basis
Still, I really like the tank destroyer idea. At this rate, we’ll overload the game with unit types.