FMRommel (Ent) vs Entek (CP) 1914
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TripleA Turn Summary: Germany round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 2 Research Technology - Germany Germany spend 5 on tech rolls Germany roll 3,4,5 and gets 0 hits Combat Move - Germany 2 field_guns, 1 heavy_gun and 2 infantry moved from Western Poland to Warsaw 1 infantry moved from Western Poland to Warsaw 1 field_gun and 1 infantry moved from Tuamotu to Sea Zone 112 Pacific Ocean 2 battlecruisers, 1 cruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 146 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 146 Pacific Ocean to Guadalahara 2 submarines moved from Sea Zone 35 Mid Atlantic to Sea Zone 52 Mid Atlantic 1 submarine moved from Sea Zone 42 Caribbean Sea to Sea Zone 52 Mid Atlantic 1 cavalry moved from Italian Somaliland to French Somaliland Germany take British Somaliland from Britain Germany take French Somaliland from France 1 cavalry moved from Uganda to Northern Rhodesia Germany take Congo from Britain 1 infantry moved from Uganda to Western Sudan 2 submarines moved from Sea Zone 121 Coral Sea to Sea Zone 119 Timor Sea 3 submarines moved from Sea Zone 24 Irish Sea to Sea Zone 22 Mid Atlantic 1 heavy_gun and 2 infantry moved from East Prussia to Lithuania 2 infantry moved from Alsace to Champagne 3 fighters moved from Rhine to Champagne 1 cavalry moved from Rhine to Champagne 1 heavy_gun moved from Rhine to Champagne Purchase Units - Germany Germany buy 1 destroyer, 2 field_guns, 1 gas, 3 heavy_guns, 4 infantry, 10 stormtruppens, 2 submarines, 1 transport and 11 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Germany Battle in Warsaw Germany attack with 2 field_guns, 1 heavy_gun and 3 infantry Russia defend with 1 Factory, 1 field_gun and 2 infantry Germany roll dice for 2 field_guns, 1 heavy_gun and 3 infantry in Warsaw, round 2 : 2/6 hits, 2.00 expected hits Russia roll dice for 1 field_gun and 2 infantry in Warsaw, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germany and 2 infantry owned by the Russia lost in Warsaw Germany roll dice for 2 field_guns, 1 heavy_gun and 2 infantry in Warsaw, round 3 : 1/5 hits, 1.67 expected hits Russia roll dice for 1 field_gun in Warsaw, round 3 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the Russia and 1 infantry owned by the Germany lost in Warsaw Germany win, taking Warsaw from Russia with 2 field_guns, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germany: 2 infantry Casualties for Russia: 1 field_gun and 2 infantry Battle in Sea Zone 22 Mid Atlantic Germany attack with 3 submarines Britain defend with 2 destroyers Germany roll dice for 3 submarines in Sea Zone 22 Mid Atlantic, round 2 : 1/3 hits, 1.00 expected hits Britain roll dice for 2 destroyers in Sea Zone 22 Mid Atlantic, round 2 : 2/2 hits, 0.67 expected hits 2 submarines owned by the Germany and 1 destroyer owned by the Britain lost in Sea Zone 22 Mid Atlantic Germany roll dice for 1 submarine in Sea Zone 22 Mid Atlantic, round 3 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 destroyer in Sea Zone 22 Mid Atlantic, round 3 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 submarine in Sea Zone 22 Mid Atlantic, round 4 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 destroyer in Sea Zone 22 Mid Atlantic, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germany lost in Sea Zone 22 Mid Atlantic Britain win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Germany: 3 submarines Casualties for Britain: 1 destroyer Battle in Western Sudan Germany attack with 1 infantry Italy defend with 1 cavalry Germany roll dice for 1 infantry in Western Sudan, round 2 : 1/1 hits, 0.17 expected hits Britain roll dice for 1 cavalry in Western Sudan, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Italy lost in Western Sudan Germany win, taking Western Sudan from Britain with 1 infantry remaining. Battle score for attacker is 4 Casualties for Italy: 1 cavalry Battle in Northern Rhodesia Germany attack with 1 cavalry Britain defend with 1 infantry Germany roll dice for 1 cavalry in Northern Rhodesia, round 2 : 0/1 hits, 0.17 expected hits Britain roll dice for 1 infantry in Northern Rhodesia, round 2 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 cavalry in Northern Rhodesia, round 3 : 0/1 hits, 0.17 expected hits Britain roll dice for 1 infantry in Northern Rhodesia, round 3 : 1/1 hits, 0.33 expected hits 1 cavalry owned by the Germany lost in Northern Rhodesia Britain win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germany: 1 cavalry Battle in Champagne Germany attack with 1 cavalry, 3 fighters, 1 heavy_gun and 2 infantry France defend with 1 field_gun and 3 infantry Germany roll dice for 1 cavalry, 3 fighters, 1 heavy_gun and 2 infantry in Champagne, round 2 : 0/7 hits, 2.33 expected hits France roll dice for 1 field_gun and 3 infantry in Champagne, round 2 : 1/4 hits, 1.33 expected hits 1 cavalry owned by the Germany lost in Champagne Germany roll dice for 3 fighters, 1 heavy_gun and 2 infantry in Champagne, round 3 : 1/6 hits, 2.00 expected hits France roll dice for 1 field_gun and 3 infantry in Champagne, round 3 : 0/4 hits, 1.33 expected hits 1 infantry owned by the France lost in Champagne Germany roll dice for 3 fighters, 1 heavy_gun and 2 infantry in Champagne, round 4 : 1/6 hits, 2.00 expected hits France roll dice for 1 field_gun and 2 infantry in Champagne, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germany and 1 infantry owned by the France lost in Champagne Germany roll dice for 3 fighters, 1 heavy_gun and 1 infantry in Champagne, round 5 : 1/5 hits, 1.67 expected hits France roll dice for 1 field_gun and 1 infantry in Champagne, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germany and 1 infantry owned by the France lost in Champagne Germany roll dice for 3 fighters and 1 heavy_gun in Champagne, round 6 : 1/4 hits, 1.33 expected hits France roll dice for 1 field_gun in Champagne, round 6 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germany and 1 field_gun owned by the France lost in Champagne Germany win, taking Champagne from France with 2 fighters and 1 heavy_gun remaining. Battle score for attacker is -6 Casualties for Germany: 1 cavalry, 1 fighter and 2 infantry Casualties for France: 1 field_gun and 3 infantry Battle in Guadalahara Germany attack with 1 field_gun and 1 infantry Neutral defend with 1 infantry Germany roll dice for 2 battlecruisers in Guadalahara, round 2 : 1/2 hits, 1.33 expected hits Neutral roll dice for 1 infantry in Guadalahara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 infantry owned by the Neutral lost in Guadalahara Germany loses 0 PUs for violating Guadalaharas neutrality. Germany win, taking Guadalahara from Neutral with 1 field_gun remaining. Battle score for attacker is 0 Casualties for Germany: 1 infantry Casualties for Neutral: 1 infantry Battle in Lithuania Germany attack with 1 heavy_gun and 2 infantry Russia defend with 1 conscript Germany roll dice for 1 heavy_gun and 2 infantry in Lithuania, round 2 : 0/3 hits, 0.83 expected hits Russia roll dice for 1 conscript in Lithuania, round 2 : 0/1 hits, 0.17 expected hits Germany roll dice for 1 heavy_gun and 2 infantry in Lithuania, round 3 : 0/3 hits, 0.83 expected hits Russia roll dice for 1 conscript in Lithuania, round 3 : 0/1 hits, 0.17 expected hits Germany roll dice for 1 heavy_gun and 2 infantry in Lithuania, round 4 : 0/3 hits, 0.83 expected hits Russia roll dice for 1 conscript in Lithuania, round 4 : 0/1 hits, 0.17 expected hits Germany roll dice for 1 heavy_gun and 2 infantry in Lithuania, round 5 : 0/3 hits, 0.83 expected hits Russia roll dice for 1 conscript in Lithuania, round 5 : 0/1 hits, 0.17 expected hits Germany roll dice for 1 heavy_gun and 2 infantry in Lithuania, round 6 : 3/3 hits, 0.83 expected hits Russia roll dice for 1 conscript in Lithuania, round 6 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Lithuania Germany win, taking Lithuania from Russia with 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Non Combat Move - Germany 6 infantry moved from Western Poland to Eastern Poland 1 battlecruiser and 1 battleship moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 12 Baltic Sea 1 field_gun and 7 infantry moved from West Prussia to East Prussia 3 infantry moved from Pomerania to West Prussia 2 field_guns and 1 infantry moved from Bavaria to Bohemia 1 field_gun and 7 infantry moved from Wurttemburg to Alsace 1 fighter moved from Champagne to Alsace 1 fighter moved from Champagne to Alsace 11 infantry moved from Rhine to Belgium 1 field_gun, 1 heavy_gun and 4 infantry moved from Nassau to Rhine 4 infantry moved from Hanover to Westphalia 2 field_guns moved from Holland to Westphalia 5 infantry moved from Holland to Westphalia 4 infantry moved from Saxony to Westphalia 1 infantry moved from Mecklenburg to Pomerania 2 battlecruisers, 1 battleship and 1 cruiser moved from Sea Zone 16 North Sea to Sea Zone 14 Helgoland Bight 7 stormtruppens moved from Berlin to Saxony Place Units - Germany 1 heavy_gun, 2 infantry and 3 trenchs placed in Dar es Salaam 1 field_gun, 1 heavy_gun, 1 infantry and 3 trenchs placed in Belgium 1 trench placed in Shanghai 2 1 trench placed in Tsingtao 1 trench placed in German New Guinea 1 destroyer, 2 submarines and 1 transport placed in Sea Zone 12 Baltic Sea 1 field_gun, 1 gas, 1 heavy_gun and 1 infantry placed in Wurttemburg 10 stormtruppens placed in Berlin 1 trench placed in Eastern Poland 1 trench placed in German New Guinea Turn Complete - Germany Germany collect 130 PUs; end with 130 PUsCombat Hit Differential Summary :
Germany regular : -7.67 France regular : -0.67 Russia regular : -0.17 Neutral regular : 0.67 Britain regular : 1.83 -
Ha, when I placed the Canadian DDs I saw the G subs in Bahamas couldn’t reach and saw the subs in Irish Sea couldn’t sink UK fleet with a BB, or UK subs in EngCha. But I overlooked them reaching the Canadian DDs, which I could have placed in sz21. Lucky for me the dice favored me.
The battle dice result in Lith puzzles me. The dice roll from lowest to highest power. So should have been: unsupported inf roll at 1, supported inf and HG both at 2. But the second dice rolled 2 several times and wasn’t credited with a hit.
I wanted to build a DD in Singapore to offset your 2 subs. But low starting cash meant something had to be deferred and 9 PUs was just too much. Usually, G keeps a sub with the fleet in sz112 or loses a sub or 2 in the first battles. My entire fleet might have to retreat to Singapore. I never know what to build for USA. -
TripleA Turn Summary: France round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 2 Research Technology - France France spend 5 on tech rolls France roll 5,1 and gets 0 hits Combat Move - France 1 field_gun, 1 fighter and 1 infantry moved from Picardy to Champagne 1 colonial moved from Shanghai 4 to Sea Zone 136 East China Sea 1 colonial and 1 transport moved from Sea Zone 136 East China Sea to Sea Zone 135 Pacific Ocean 1 colonial moved from Sea Zone 135 Pacific Ocean to Mariana Islands France take Mariana Islands from Germany Purchase Units - France France buy 1 cavalry, 3 colonials, 1 destroyer, 2 field_guns, 1 gas, 10 infantry and 2 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - France Battle in Champagne France attack with 1 field_gun, 1 fighter and 1 infantry Germany defend with 1 heavy_gun France roll dice for 1 field_gun, 1 fighter and 1 infantry in Champagne, round 2 : 1/3 hits, 1.00 expected hits Germany roll dice for 1 heavy_gun in Champagne, round 2 : 1/1 hits, 0.67 expected hits 1 heavy_gun owned by the Germany and 1 infantry owned by the France lost in Champagne France win, taking Champagne from Germany with 1 field_gun and 1 fighter remaining. Battle score for attacker is 2 Casualties for France: 1 infantry Casualties for Germany: 1 heavy_gun Non Combat Move - France 1 fighter moved from Champagne to Paris 1 infantry moved from Normandy to Picardy 1 field_gun and 2 infantry moved from Burgundy to Paris 1 cavalry moved from Brittany to Paris 1 infantry moved from Normandy to Paris 1 infantry moved from Auvergne to Burgundy 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean 1 colonial moved from Algiers to Sea Zone 55 Western Mediterranean 1 colonial and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 1 infantry moved from Corsica to Sea Zone 57 Ligurian Sea 1 colonial and 1 infantry moved from Sea Zone 57 Ligurian Sea to Piedmont 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 57 Ligurian Sea 1 transport moved from Sea Zone 33 Mid Atlantic to Sea Zone 56 Gulf of Lyon 2 colonials moved from Majorca to Sea Zone 56 Gulf of Lyon 2 colonials moved from Sea Zone 56 Gulf of Lyon to Marseilles 1 infantry moved from Rhone to Burgundy 1 battlecruiser, 1 battleship and 1 cruiser moved from Sea Zone 33 Mid Atlantic to Sea Zone 55 Western Mediterranean 1 infantry moved from Marseilles to Rhone 2 infantry moved from Marseilles to Piedmont 1 infantry moved from Cape Verde to Sea Zone 51 Mid Atlantic 1 infantry and 1 transport moved from Sea Zone 51 Mid Atlantic to Sea Zone 100 Gulf of Guinea 1 cruiser moved from Sea Zone 53 Mid Atlantic to Sea Zone 55 Western Mediterranean 1 colonial moved from Togo to Sea Zone 100 Gulf of Guinea 1 colonial and 1 infantry moved from Sea Zone 100 Gulf of Guinea to Gabon 1 infantry moved from Upper Volta to Togo 2 cavalrys moved from Mali to Chad 3 colonials moved from Tobruk to Cyrenaica 2 cavalrys moved from Fezzan to Chad 1 colonial moved from Mali to Niger 1 cruiser moved from Sea Zone 59 Central Mediterranean to Sea Zone 69 Sea of Crete 1 cruiser moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 59 Central Mediterranean 1 gas moved from Yanaon to Burma 1 cruiser moved from Sea Zone 84 Andaman Sea to Sea Zone 126 Java Sea 1 infantry moved from Singapore to Sea Zone 84 Andaman Sea 1 infantry and 1 transport moved from Sea Zone 84 Andaman Sea to Sea Zone 127 Gulf of Thailand 1 infantry moved from Sea Zone 127 Gulf of Thailand to Cochinchina Place Units - France 8 infantry and 2 trenchs placed in Paris 1 gas and 2 infantry placed in Brittany 1 cavalry and 2 field_guns placed in Marseilles 1 destroyer placed in Sea Zone 55 Western Mediterranean 1 colonial placed in Algiers 2 colonials placed in Tobruk Turn Complete - France France collect 75 PUs; end with 75 PUsCombat Hit Differential Summary :
Germany regular : 0.33 France regular : 0.00 -
TripleA Turn Summary: Serbia round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 2 Combat Move - Serbia 1 fighter moved from Greece to Sea Zone 68 Aegean Sea Purchase Units - Serbia Serbia buy 4 infantry and 2 trenchs; Remaining resources: 1 PUs; Combat - Serbia Battle in Sea Zone 68 Aegean Sea Serbia attack with 1 fighter Turkey defend with 1 transport 1 transport owned by the Turkey lost in Sea Zone 68 Aegean Sea Serbia win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Turkey: 1 transport Non Combat Move - Serbia 1 fighter moved from Sea Zone 68 Aegean Sea to Belgrade 2 infantry moved from Greece to Albania 1 field_gun and 1 infantry moved from Greece to Macedonia Place Units - Serbia 4 infantry and 2 trenchs placed in Belgrade Turn Complete - Serbia Serbia collect 16 PUs; end with 17 PUsCombat Hit Differential Summary :
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I made better opening moves for France and Serbia than in our team game. Especially Serbia. Just turned out based on G Atlantic fleet and subs location and T’s opening that France will have the dominant fleet in the Med, not UK or T.
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TripleA Turn Summary: Austria round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 2 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 6,2,5 and gets 1 hit Austria removing all Technology Tokens after successful research. Austria discover creepingBarage Combat Move - Austria 4 field_guns and 3 infantry moved from Hungary to Transylvania 2 field_guns moved from Carpathia to Galicia 4 infantry moved from Carpathia to Galicia 3 field_guns and 4 infantry moved from Vienna to Carpathia 1 field_gun, 3 heavy_guns and 2 infantry moved from Trieste to Venice Purchase Units - Austria Austria buy 1 destroyer, 4 field_guns, 3 gass, 4 infantry, 1 transport and 7 trenchs; Remaining resources: 2 PUs; 0 techTokens; Combat - Austria Non Combat Move - Austria 1 heavy_gun and 1 infantry moved from Venice to Milan Place Units - Austria 1 trench placed in Galicia 1 trench placed in Transylvania Austria undo move 2. 3 trenchs placed in Milan 2 field_guns, 2 infantry and 3 trenchs placed in Venice 2 field_guns, 3 gass and 2 infantry placed in Hungary 1 destroyer and 1 transport placed in Sea Zone 62 Adriatic Sea Activate Technology - Austria Austria activating creepingBarage Turn Complete - Austria Austria collect 81 PUs; end with 83 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italy round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 2 Research Technology - Italy Italy spend 5 on tech rolls Italy roll 2,3 and gets 0 hits Combat Move - Italy 1 cavalry, 2 field_guns and 3 infantry moved from Tuscany to Milan 2 field_guns, 1 heavy_gun and 4 infantry moved from Piedmont to Milan Purchase Units - Italy Italy buy 1 field_gun, 3 infantry and 2 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Italy Battle in Milan Italy attack with 1 cavalry, 4 field_guns, 1 heavy_gun and 7 infantry Austria defend with 1 field_gun, 1 heavy_gun, 5 infantry and 3 trenchs Italy roll dice for 1 cavalry, 4 field_guns, 1 heavy_gun and 7 infantry in Milan, round 2 : 1/13 hits, 3.83 expected hits Units damaged: 1 trench owned by the Austria Austria roll dice for 1 field_gun, 1 heavy_gun, 5 infantry and 3 trenchs in Milan, round 2 : 3/7 hits, 2.67 expected hits 3 infantry owned by the Italy lost in Milan 4 infantry owned by the Italy, 1 heavy_gun owned by the Italy, 1 cavalry owned by the Italy and 4 field_guns owned by the Italy retreated to Tuscany Austria win with 1 field_gun, 1 heavy_gun, 5 infantry and 3 trenchs remaining. Battle score for attacker is -9 Casualties for Italy: 3 infantry Non Combat Move - Italy 1 field_gun and 4 infantry moved from Latium to Tuscany 2 infantry moved from Sardinia to Sea Zone 57 Ligurian Sea 1 field_gun and 3 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 2 battlecruisers and 2 cruisers moved from Sea Zone 59 Central Mediterranean to Sea Zone 61 Ionian Sea 1 heavy_gun and 8 infantry moved from Rome to Latium Place Units - Italy Turning on Edit Mode EDIT: Removing units owned by Italy from Tuscany: 2 infantry EDIT: Adding units owned by Italy to Piedmont: 2 infantry EDIT: Turning off Edit Mode 2 trenchs placed in Tuscany 1 field_gun and 2 infantry placed in Piedmont 1 infantry placed in Rome Turn Complete - Italy Italy collect 24 PUs; end with 24 PUs 1 unit repaired.Combat Hit Differential Summary :
Italy regular : -2.83 Austria regular : 0.33 -
TripleA Turn Summary: Arabia round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 2 Combat Move - Arabia 1 Bedouin moved from Arabia to Al-Dammam Arabia take Al-Dammam from Turkey 1 Bedouin moved from Al-Dammam to Arabia Purchase Units - Arabia Arabia buy 4 Bedouins; Remaining resources: 1 PUs; Combat - Arabia Non Combat Move - Arabia 6 Bedouins moved from Mecca to Arabia Place Units - Arabia 4 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
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Had 65% chance of retaking Milan. It was worth the risk, since I could retreat and Tusc and Pied would be safe. If I didn’t take it this turn, you could build more bunkers and I would never get it back. French could have followed up. And no A troops in Tri. But bad first round gave me no chance.
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TripleA Turn Summary: Turkey round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 2 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 3,4 and gets 0 hits Combat Move - Turkey 1 battleship and 2 cruisers moved from Sea Zone 64 Sea of Azov to Sea Zone 68 Aegean Sea 1 infantry moved from Kuwait to Al-Dammam Turkey take Al-Dammam from Arabia 1 infantry moved from Oman to Arabia 1 infantry moved from Trucial Coast to Arabia 2 fighters and 4 infantry moved from Mesopotamia to Arabia 3 infantry moved from Jordan to Arabia 1 cavalry moved from Palestine to Hejaz 1 infantry moved from Palestine to Sinai 1 infantry moved from Lebanon to Palestine 1 cavalry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 1 cavalry moved from Azerbaijan to Georgia 2 infantry moved from Armenia to Georgia 1 field_gun and 2 infantry moved from Baghdad to Lurs 2 field_guns moved from Basra to Fars Purchase Units - Turkey Turkey buy 1 destroyer, 3 field_guns, 3 infantry, 1 submarine, 1 transport and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Turkey Battle in Hejaz Turkey attack with 1 cavalry Arabia defend with 1 Bedouin Turkey roll dice for 1 cavalry in Hejaz, round 2 : 0/1 hits, 0.17 expected hits Arabia roll dice for 1 Bedouin in Hejaz, round 2 : 0/1 hits, 0.33 expected hits Turkey roll dice for 1 cavalry in Hejaz, round 3 : 0/1 hits, 0.17 expected hits Arabia roll dice for 1 Bedouin in Hejaz, round 3 : 0/1 hits, 0.33 expected hits Turkey roll dice for 1 cavalry in Hejaz, round 4 : 0/1 hits, 0.17 expected hits Arabia roll dice for 1 Bedouin in Hejaz, round 4 : 1/1 hits, 0.33 expected hits 1 cavalry owned by the Turkey lost in Hejaz Arabia win with 1 Bedouin remaining. Battle score for attacker is -4 Casualties for Turkey: 1 cavalry Battle in Arabia Turkey attack with 2 fighters and 9 infantry Arabia defend with 9 Bedouins and 1 trench Turkey roll dice for 2 fighters and 9 infantry in Arabia, round 2 : 2/11 hits, 2.50 expected hits Arabia roll dice for 9 Bedouins and 1 trench in Arabia, round 2 : 5/9 hits, 3.00 expected hits 1 trench owned by the Arabia and 5 infantry owned by the Turkey lost in Arabia 2 fighters owned by the Turkey retreated 4 infantry owned by the Turkey retreated to Mesopotamia Arabia win with 9 Bedouins remaining. Battle score for attacker is -12 Casualties for Turkey: 5 infantry Casualties for Arabia: 1 trench Battle in Fars Turkey attack with 2 field_guns Neutral defend with 2 cavalrys Turkey roll dice for 2 field_guns in Fars, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 2 cavalrys in Fars, round 2 : 0/2 hits, 0.33 expected hits 1 cavalry owned by the Neutral lost in Fars Turkey roll dice for 2 field_guns in Fars, round 3 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 cavalry in Fars, round 3 : 0/1 hits, 0.17 expected hits Turkey roll dice for 2 field_guns in Fars, round 4 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 cavalry in Fars, round 4 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Neutral lost in Fars Turkey loses 0 PUs for violating Farss neutrality. Turkey win, taking Fars from Neutral with 2 field_guns remaining. Battle score for attacker is 8 Casualties for Neutral: 2 cavalrys Battle in Lurs Turkey attack with 1 field_gun and 2 infantry Neutral defend with 2 infantry Turkey roll dice for 1 field_gun and 2 infantry in Lurs, round 2 : 0/3 hits, 0.83 expected hits Neutral roll dice for 2 infantry in Lurs, round 2 : 0/2 hits, 0.67 expected hits Turkey roll dice for 1 field_gun and 2 infantry in Lurs, round 3 : 1/3 hits, 0.83 expected hits Neutral roll dice for 2 infantry in Lurs, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral lost in Lurs Turkey roll dice for 1 field_gun and 2 infantry in Lurs, round 4 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 infantry in Lurs, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Lurs Turkey loses 0 PUs for violating Lurss neutrality. Turkey win, taking Lurs from Neutral with 1 field_gun and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - Turkey 1 field_gun, 1 heavy_gun and 1 infantry moved from Damascus to Jordan 2 infantry moved from Syria to Mesopotamia 2 fighters moved from Arabia to Mesopotamia 3 infantry moved from Dardanelles to Bulgaria 1 infantry moved from Constantinople to Dardanelles Place Units - Turkey 1 destroyer, 1 submarine and 1 transport placed in Sea Zone 68 Aegean Sea 1 trench placed in Sinai 1 trench placed in Mesopotamia 1 trench placed in Jordan 1 field_gun and 1 infantry placed in Damascus 1 field_gun and 1 infantry placed in Baghdad 1 field_gun and 1 infantry placed in Constantinople Turn Complete - Turkey Turkey collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
Arabia regular : 2.00 Neutral regular : -2.33 Turkey regular : -1.50 -
TripleA Turn Summary: Britain round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 2 Research Technology - Britain Britain spend 10 on tech rolls Britain roll 6,4,6 and gets 2 hits Britain removing all Technology Tokens after successful research. Britain discover convoys Combat Move - Britain 1 infantry moved from German East Africa to British East Africa Britain take British East Africa from Germany 1 infantry moved from Rwanda to Uganda Britain take Uganda from Germany 1 infantry moved from Northern Rhodesia to Congo Britain take Congo from Germany 2 cruisers and 1 submarine moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 2 transports moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea 2 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 colonial moved from Sindh to Sea Zone 73 Arabian Sea 1 colonial and 2 infantry moved from Sea Zone 73 Arabian Sea to Oman Britain take Oman from Turkey Purchase Units - Britain Britain buy 3 destroyers, 4 field_guns, 1 infantry, 4 submarines and 1 trench; Remaining resources: 1 PUs; 0 techTokens; Combat - Britain Battle in Sea Zone 72 Persian Gulf Britain attack with 2 cruisers and 1 submarine Turkey defend with 1 cruiser and 1 transport Britain roll dice for 1 submarine in Sea Zone 72 Persian Gulf, round 2 : 0/1 hits, 0.33 expected hits Britain roll dice for 2 cruisers in Sea Zone 72 Persian Gulf, round 2 : 2/2 hits, 1.00 expected hits Turkey roll dice for 1 cruiser and 1 transport in Sea Zone 72 Persian Gulf, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Britain, 1 cruiser owned by the Turkey and 1 transport owned by the Turkey lost in Sea Zone 72 Persian Gulf Britain win with 2 cruisers remaining. Battle score for attacker is 10 Casualties for Britain: 1 submarine Casualties for Turkey: 1 cruiser and 1 transport Non Combat Move - Britain 1 infantry moved from England to Scotland 1 destroyer moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic 3 colonials and 1 field_gun moved from Iceland to Sea Zone 19 North Atlantic 3 colonials, 1 field_gun and 4 transports moved from Sea Zone 19 North Atlantic to Sea Zone 24 Irish Sea 1 infantry moved from Northern Ireland to Sea Zone 24 Irish Sea 1 cavalry, 1 field_gun and 1 infantry moved from England to Sea Zone 24 Irish Sea 1 cavalry, 3 colonials, 2 field_guns, 2 infantry and 4 transports moved from Sea Zone 24 Irish Sea to Sea Zone 25 Mid Atlantic 1 battlecruiser, 1 battleship and 3 cruisers moved from Sea Zone 19 North Atlantic to Sea Zone 25 Mid Atlantic 2 submarines moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic 1 colonial and 1 field_gun moved from Quebec to Newfoundland 1 colonial moved from Oregon to California 1 colonial moved from Montana to New Mexico 1 colonial moved from Alberta to British Columbia 1 colonial moved from Manitoba to Ontario 1 cavalry, 3 colonials, 2 field_guns and 2 infantry moved from Sea Zone 25 Mid Atlantic to Normandy 4 infantry moved from England to London 2 fighters moved from England to Normandy 1 battlecruiser moved from Sea Zone 33 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 transport moved from Sea Zone 33 Mid Atlantic to Sea Zone 55 Western Mediterranean 1 cruiser moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 61 Ionian Sea 1 destroyer moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete 1 infantry moved from Pretoria to German Southwest Africa 2 cavalrys moved from Pretoria to Northern Rhodesia 1 colonial moved from Kamerun to Middle Congo 1 infantry moved from Upper Volta to Niger 1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea 1 cruiser moved from Sea Zone 76 Indian Ocean to Sea Zone 94 South Atlantic 1 battlecruiser, 3 cruisers, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 124 Celebes Sea to Sea Zone 120 Arafura Sea 1 cruiser and 1 transport moved from Sea Zone 117 Indian Ocean to Sea Zone 120 Arafura Sea 1 field_gun and 1 infantry moved from Sea Zone 120 Arafura Sea to Papua 2 cavalrys and 1 colonial moved from New South Wales to Queensland 2 colonials and 2 field_guns moved from Sydney-Canberra to New South Wales 1 cavalry moved from Malaya to Singapore 1 infantry moved from Orissa to Madras 1 infantry moved from Cairo-Suez to Sea Zone 75 Red Sea 1 infantry moved from Sea Zone 75 Red Sea to Eritrea 1 cavalry moved from Cairo-Suez to Port Sudan Place Units - Britain 2 submarines placed in Sea Zone 15 English Channel 1 destroyer and 1 submarine placed in Sea Zone 22 Mid Atlantic 2 field_guns placed in Cairo-Suez 1 destroyer placed in Sea Zone 94 South Atlantic 1 field_gun and 1 infantry placed in Bombay 1 field_gun placed in Goa 1 trench placed in German East Africa 1 destroyer and 1 submarine placed in Sea Zone 126 Java Sea Activate Technology - Britain Britain activating convoys Turn Complete - Britain Britain collect 89 PUs; end with 90 PUsCombat Hit Differential Summary :
Turkey regular : 0.50 Britain regular : 0.67 -
TripleA Turn Summary: Russia round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 2 Research Technology - Russia Russia spend 5 on tech rolls Russia rolls : 0/1 hits, 0.00 expected hits Combat Move - Russia 1 cavalry moved from Caucasus to Azerbaijan Russia take Azerbaijan from Turkey 1 cavalry moved from Azerbaijan to Caucasus 2 conscripts moved from Latvia to Belarus 3 conscripts moved from Minsk to Belarus 2 conscripts and 1 heavy_gun moved from Kiev to Odessa 2 cavalrys moved from Moscow to Belarus 1 conscript and 4 infantry moved from Pskov to Latvia 1 infantry moved from St. Petersburg to Pskov 2 field_guns moved from Finland to St. Petersburg 1 conscript moved from Novgorod to St. Petersburg 1 field_gun, 1 heavy_gun and 2 infantry moved from Moscow to Don 3 conscripts moved from Kazakhstan to Caucasus 2 conscripts moved from Khabarovsk to Primorsky 1 conscript moved from Western Siberian Lowlands to Norilsk 1 conscript moved from Krasnoyarsk to Evenkia 1 conscript moved from Bratsk to Chita 1 cavalry moved from Chita to Novosibirsk 1 conscript moved from Novosibirsk to Bratsk 1 conscript moved from Western Siberian Lowlands to Norilsk 2 cavalrys moved from Bratsk to Novosibirsk 1 conscript moved from Western Siberian Lowlands to Krasnoyarsk 2 conscripts moved from Perm to Novosibirsk 1 conscript moved from Bratsk to Buryatia 1 field_gun moved from Bratsk to Irkutsk 1 conscript moved from Bratsk to Irkutsk 2 conscripts moved from Omsk to Novosibirsk 1 conscript and 1 field_gun moved from Kazan to Novosibirsk Purchase Units - Russia Russia buy 4 conscripts, 11 heavy_guns and 9 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Russia Non Combat Move - Russia Place Units - Russia 1 conscript placed in Moscow 3 heavy_guns placed in Minsk 3 trenchs placed in Belarus 3 heavy_guns placed in Kiev 3 trenchs placed in Odessa 1 trench placed in Caucasus 2 heavy_guns placed in Omsk 1 conscript and 2 heavy_guns placed in Irkutsk 2 conscripts and 1 heavy_gun placed in Vladivostok 1 trench placed in Norilsk 1 trench placed in Latvia Turn Complete - Russia Russia collect 88 PUs; end with 88 PUsCombat Hit Differential Summary :
Russia rolls : 0.00 -
Austria getting barrage so early hurts I, S & R. Aggressive A forced R to build more trenches than I’m used to. Less income left for ground troops.
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TripleA Turn Summary: Communists round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 2 Research Technology - Communists Communists spend 5 on tech rolls Communists roll 1,5 and gets 0 hits Combat Move - Communists 1 cavalry moved from Aldan to Khabarovsk Communists take Khabarovsk from Russia 1 cavalry moved from Khabarovsk to Amur Communists take Amur from Russia 1 conscript moved from Aldan to Bratsk 2 cavalrys moved from Aldan to Chita 9 conscripts and 2 field_guns moved from Aldan to Bratsk 2 cavalrys moved from Tiksi to Evenkia 6 conscripts, 2 field_guns and 2 infantry moved from Yakutsk to Aldan Purchase Units - Communists Communists buy 2 conscripts, 2 field_guns and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat - Communists Battle in Chita Communists attack with 2 cavalrys Russia defend with 1 conscript Communists roll dice for 2 cavalrys in Chita, round 2 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 conscript in Chita, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 2 cavalrys in Chita, round 3 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 conscript in Chita, round 3 : 0/1 hits, 0.17 expected hits Communists roll dice for 2 cavalrys in Chita, round 4 : 1/2 hits, 0.33 expected hits Russia roll dice for 1 conscript in Chita, round 4 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Chita Communists win, taking Chita from Russia with 2 cavalrys remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Evenkia Communists attack with 2 cavalrys Russia defend with 1 conscript Communists roll dice for 2 cavalrys in Evenkia, round 2 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 conscript in Evenkia, round 2 : 1/1 hits, 0.17 expected hits 1 cavalry owned by the Communists lost in Evenkia 1 cavalry owned by the Communists retreated to Tiksi Russia win with 1 conscript remaining. Battle score for attacker is -4 Casualties for Communists: 1 cavalry Battle in Bratsk Communists attack with 10 conscripts and 2 field_guns Russia defend with 1 conscript Communists roll dice for 10 conscripts and 2 field_guns in Bratsk, round 2 : 0/4 hits, 1.00 expected hits Russia roll dice for 1 conscript in Bratsk, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 10 conscripts and 2 field_guns in Bratsk, round 3 : 1/4 hits, 1.00 expected hits Russia roll dice for 1 conscript in Bratsk, round 3 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Bratsk Communists win, taking Bratsk from Russia with 10 conscripts and 2 field_guns remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Non Combat Move - Communists Place Units - Communists 2 conscripts, 2 field_guns and 2 infantry placed in Yakutsk Turn Complete - Communists Communists collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Communists regular : -1.33 Russia regular : 0.00 -
@fmerwinrommel Hopefully that makes the game different and interesting!
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@entek Oops, the UK tt left the troops stranded in Madeira, or else they didn’t want to leave. Anyway, I will edit the troops off the isle to Sardinia.
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TripleA Turn Summary: USA round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 2 Research Technology - USA USA spend 10 on tech rolls USA roll 5,3,6 and gets 1 hit USA removing all Technology Tokens after successful research. USA discover lateFighter Combat Move - USA 1 cavalry and 3 infantry moved from New Mexico to Chihuahua Purchase Units - USA USA buy 1 Factory, 1 battlecruiser, 1 destroyer, 1 gas and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat - USA Battle in Chihuahua USA attack with 1 cavalry and 3 infantry Neutral defend with 2 infantry USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 2 : 1/4 hits, 0.67 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Chihuahua USA roll dice for 1 cavalry and 2 infantry in Chihuahua, round 3 : 0/3 hits, 0.50 expected hits Neutral roll dice for 1 infantry in Chihuahua, round 3 : 0/1 hits, 0.33 expected hits USA roll dice for 1 cavalry and 2 infantry in Chihuahua, round 4 : 0/3 hits, 0.50 expected hits Neutral roll dice for 1 infantry in Chihuahua, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the USA lost in Chihuahua USA roll dice for 1 cavalry and 1 infantry in Chihuahua, round 5 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 infantry in Chihuahua, round 5 : 0/1 hits, 0.33 expected hits USA roll dice for 1 cavalry and 1 infantry in Chihuahua, round 6 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 infantry in Chihuahua, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the USA lost in Chihuahua 1 cavalry owned by the USA retreated to New Mexico Neutral win with 1 infantry remaining. Battle score for attacker is -6 Casualties for USA: 3 infantry Casualties for Neutral: 1 infantry Non Combat Move - USA 1 infantry moved from Louisiana to Texas 1 gas moved from Charleston to Louisiana 1 cavalry moved from Charleston to Kentucky Place Units - USA 1 battlecruiser, 1 destroyer and 1 transport placed in Sea Zone 30 Mid Atlantic 1 gas placed in Charleston 1 Factory placed in San Francisco Activate Technology - USA USA activating lateFighter Trigger USAT3: buylate_fighter added to productionUSA Turn Complete - USA USA collect 66 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Britain from Madeira: 1 field_gun EDIT: Removing units owned by Britain from Madeira: 1 infantry EDIT: Adding units owned by Britain to Algeria: 1 field_gun and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
USA regular : -1.33 Neutral regular : 1.00 -
Irritating, everybody else takes Chihua and wins, but me. Now you can take Mex and build. I made the UK edit, but put the troops in Algeria.
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TripleA Turn Summary: Germany round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 3 Research Technology - Germany Germany spend 5 on tech rolls Germany roll 2,1,2,4 and gets 0 hits Combat Move - Germany Germany loses 0 PUs for violating Mexico Citys neutrality. 1 field_gun and 2 infantry moved from Belgium to Picardy 1 field_gun and 2 infantry moved from Rhine to Champagne 1 field_gun and 1 infantry moved from Alsace to Franche-Comte 1 fighter moved from Alsace to Champagne 1 fighter moved from Alsace to Picardy 1 transport moved from Sea Zone 12 Baltic Sea to Sea Zone 11 Baltic Sea 1 field_gun moved from East Prussia to Sea Zone 11 Baltic Sea 1 infantry moved from Pomerania to Sea Zone 11 Baltic Sea 2 submarines moved from Sea Zone 12 Baltic Sea to Sea Zone 14 Helgoland Bight 2 battlecruisers moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak 1 battleship and 1 cruiser moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak 1 battlecruiser, 1 battleship and 1 destroyer moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 11 Baltic Sea to Sea Zone 12 Baltic Sea 1 field_gun and 1 infantry moved from Sea Zone 12 Baltic Sea to Sweden 1 field_gun moved from Guadalahara to Mexico City Germany take Mexico City from Neutral Purchase Units - Germany Germany buy 1 destroyer, 5 field_guns, 1 gas, 1 heavy_gun, 5 infantry, 10 stormtruppens, 2 submarines, 1 transport and 7 trenchs; Remaining resources: 0 PUs; 4 techTokens; Combat - Germany Battle in Picardy Germany attack with 1 field_gun, 1 fighter and 2 infantry France defend with 1 infantry and 1 trench Germany roll dice for 1 field_gun, 1 fighter and 2 infantry in Picardy, round 2 : 2/4 hits, 1.33 expected hits France roll dice for 1 infantry and 1 trench in Picardy, round 2 : 0/1 hits, 0.33 expected hits 1 trench owned by the France lost in Picardy Germany roll dice for 1 field_gun, 1 fighter and 2 infantry in Picardy, round 3 : 0/4 hits, 1.33 expected hits France roll dice for 1 infantry in Picardy, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Picardy Germany roll dice for 1 field_gun, 1 fighter and 1 infantry in Picardy, round 4 : 0/3 hits, 1.00 expected hits France roll dice for 1 infantry in Picardy, round 4 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 field_gun, 1 fighter and 1 infantry in Picardy, round 5 : 0/3 hits, 1.00 expected hits France roll dice for 1 infantry in Picardy, round 5 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 field_gun, 1 fighter and 1 infantry in Picardy, round 6 : 0/3 hits, 1.00 expected hits France roll dice for 1 infantry in Picardy, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Picardy Germany roll dice for 1 field_gun and 1 fighter in Picardy, round 7 : 0/2 hits, 0.67 expected hits France roll dice for 1 infantry in Picardy, round 7 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 field_gun and 1 fighter in Picardy, round 8 : 1/2 hits, 0.67 expected hits France roll dice for 1 infantry in Picardy, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the France lost in Picardy Germany win, taking Picardy from France with 1 field_gun and 1 fighter remaining. Battle score for attacker is 0 Casualties for France: 1 infantry and 1 trench Casualties for Germany: 2 infantry Battle in Sweden Germany attack with 1 field_gun and 1 infantry Neutral defend with 2 infantry Germany roll dice for 1 field_gun and 1 infantry in Sweden, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 2 infantry in Sweden, round 2 : 2/2 hits, 0.67 expected hits 1 field_gun owned by the Germany, 1 infantry owned by the Germany and 1 infantry owned by the Neutral lost in Sweden Neutral win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germany: 1 field_gun and 1 infantry Casualties for Neutral: 1 infantry Battle in Franche-Comte Germany attack with 1 field_gun and 1 infantry France defend with 1 infantry Germany roll dice for 1 field_gun and 1 infantry in Franche-Comte, round 2 : 1/2 hits, 0.67 expected hits France roll dice for 1 infantry in Franche-Comte, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the France lost in Franche-Comte Germany win, taking Franche-Comte from France with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for France: 1 infantry Battle in Champagne Germany attack with 1 field_gun, 1 fighter and 2 infantry France defend with 1 field_gun Germany roll dice for 1 field_gun, 1 fighter and 2 infantry in Champagne, round 2 : 1/4 hits, 1.33 expected hits France roll dice for 1 field_gun in Champagne, round 2 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the France lost in Champagne Germany win, taking Champagne from France with 1 field_gun, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for France: 1 field_gun Non Combat Move - Germany Turning on Edit Mode EDIT: Turning off Edit Mode 6 infantry moved from Alsace to Champagne 1 heavy_gun and 2 infantry moved from Rhine to Belgium 2 field_guns and 13 infantry moved from Westphalia to Rhine 1 field_gun, 1 heavy_gun and 1 infantry moved from Wurttemburg to Rhine 1 gas moved from Wurttemburg to Alsace 7 stormtruppens moved from Saxony to Westphalia 10 stormtruppens moved from Berlin to Saxony 2 field_guns and 1 infantry moved from Bohemia to Galicia 2 field_guns, 1 heavy_gun and 1 infantry moved from Warsaw to Eastern Poland 7 infantry moved from East Prussia to Eastern Poland 3 infantry moved from West Prussia to East Prussia 1 cavalry moved from French Somaliland to Italian Somaliland 1 fighter moved from Champagne to Alsace 1 fighter moved from Picardy to Belgium 3 submarines moved from Sea Zone 52 Mid Atlantic to Sea Zone 53 Mid Atlantic 2 submarines moved from Sea Zone 119 Timor Sea to Sea Zone 122 Bismarck Sea 2 battlecruisers, 1 cruiser and 1 transport moved from Sea Zone 146 Pacific Ocean to Sea Zone 144 Pacific Ocean Place Units - Germany 1 heavy_gun, 1 infantry and 1 trench placed in German New Guinea 1 field_gun, 2 infantry and 3 trenchs placed in Dar es Salaam 1 destroyer, 2 submarines and 1 transport placed in Sea Zone 12 Baltic Sea 1 field_gun and 1 infantry placed in Mecklenburg 1 trench placed in Belgium 2 trenchs placed in Eastern Poland 1 field_gun and 1 infantry placed in Warsaw 2 field_guns and 1 gas placed in Belgium 10 stormtruppens placed in Berlin Turn Complete - Germany Germany collect 134 PUs; end with 134 PUsCombat Hit Differential Summary :
Germany regular : -3.67 France regular : -1.00 Neutral regular : 1.33 -
TripleA Turn Summary: France round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.0
Game History
Round: 3 Research Technology - France France spend 5 on tech rolls France roll 1,2,6 and gets 1 hit France removing all Technology Tokens after successful research. France discover propaganda Combat Move - France 1 field_gun and 1 infantry moved from Paris to Picardy 1 fighter moved from Paris to Franche-Comte 2 infantry moved from Burgundy to Franche-Comte 1 colonial moved from Cyrenaica to Western Sudan 4 cavalrys moved from Chad to Western Sudan 1 gas moved from Burma to Annam Purchase Units - France France buy 1 cavalry, 4 colonials, 2 field_guns, 1 gas, 11 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - France Battle in Picardy France attack with 1 field_gun and 1 infantry Germany defend with 1 field_gun France roll dice for 1 field_gun and 1 infantry in Picardy, round 2 : 1/2 hits, 0.67 expected hits Germany roll dice for 1 field_gun in Picardy, round 2 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Germany lost in Picardy France win, taking Picardy from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germany: 1 field_gun Battle in Franche-Comte France attack with 1 fighter and 2 infantry Germany defend with 1 field_gun and 1 infantry France roll dice for 1 fighter and 2 infantry in Franche-Comte, round 2 : 1/3 hits, 0.83 expected hits Germany roll dice for 1 field_gun and 1 infantry in Franche-Comte, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germany and 1 infantry owned by the France lost in Franche-Comte France roll dice for 1 fighter and 1 infantry in Franche-Comte, round 3 : 0/2 hits, 0.67 expected hits Germany roll dice for 1 field_gun in Franche-Comte, round 3 : 0/1 hits, 0.33 expected hits France roll dice for 1 fighter and 1 infantry in Franche-Comte, round 4 : 1/2 hits, 0.67 expected hits Germany roll dice for 1 field_gun in Franche-Comte, round 4 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Germany lost in Franche-Comte France win, taking Franche-Comte from Germany with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for France: 1 infantry Casualties for Germany: 1 field_gun and 1 infantry Battle in Western Sudan France attack with 4 cavalrys and 1 colonial Germany defend with 1 infantry France roll dice for 4 cavalrys and 1 colonial in Western Sudan, round 2 : 1/5 hits, 1.00 expected hits Germany roll dice for 1 infantry in Western Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Western Sudan France win, taking Western Sudan from Germany with 4 cavalrys and 1 colonial remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Non Combat Move - France 1 colonial and 1 infantry moved from Cochinchina to Sea Zone 127 Gulf of Thailand 1 colonial, 1 infantry and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 136 East China Sea 1 colonial moved from Mariana Islands to Sea Zone 135 Pacific Ocean 1 colonial and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 136 East China Sea 2 colonials and 1 infantry moved from Sea Zone 136 East China Sea to Shanghai 3 1 colonial moved from Shanghai 4 to Shanghai 1 1 colonial and 1 infantry moved from Gabon to Congo 1 infantry moved from Togo to Sea Zone 100 Gulf of Guinea 1 infantry and 1 transport moved from Sea Zone 100 Gulf of Guinea to Sea Zone 99 South Atlantic 1 infantry moved from Sea Zone 99 South Atlantic to Congo 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean 1 colonial moved from Algiers to Sea Zone 55 Western Mediterranean 1 colonial and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 58 Tyrrhenian Sea 1 colonial moved from Sea Zone 58 Tyrrhenian Sea to Rome 1 cruiser moved from Sea Zone 59 Central Mediterranean to Sea Zone 69 Sea of Crete 1 battlecruiser, 1 battleship, 2 cruisers and 1 destroyer moved from Sea Zone 55 Western Mediterranean to Sea Zone 59 Central Mediterranean 1 infantry moved from Piedmont to Sea Zone 57 Ligurian Sea 1 infantry and 2 transports moved from Sea Zone 57 Ligurian Sea to Sea Zone 59 Central Mediterranean 1 infantry moved from Sea Zone 59 Central Mediterranean to Naples 2 colonials moved from Tobruk to Cyrenaica 1 colonial moved from Niger to Chad 1 fighter moved from Franche-Comte to Rhone 2 infantry moved from Brittany to Burgundy 1 gas moved from Brittany to Paris 1 cavalry moved from Marseilles to Piedmont 1 colonial moved from Marseilles to Piedmont 1 colonial and 2 field_guns moved from Marseilles to Rhone 1 cruiser moved from Sea Zone 126 Java Sea to Sea Zone 131 Pacific Ocean Place Units - France 1 field_gun, 7 infantry and 3 trenchs placed in Paris 1 cavalry and 2 infantry placed in Brittany 1 field_gun and 2 infantry placed in Marseilles 2 colonials placed in Algiers 2 colonials placed in Tobruk 1 gas placed in Yanaon Activate Technology - France France activating propaganda Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 72 PUs; end with 72 PUsCombat Hit Differential Summary :
Germany regular : -1.00 France regular : 0.17





