@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 fighter moved from 10 Sea Zone to 6 Sea Zone
        1 fighter moved from 10 Sea Zone to 6 Sea Zone
        1 fighter moved from Wake Island to 6 Sea Zone
        1 fighter moved from Wake Island to 6 Sea Zone
        1 fighter moved from Wake Island to 6 Sea Zone
        1 bomber moved from Wake Island to 6 Sea Zone
        1 fighter moved from 26 Sea Zone to 6 Sea Zone
        1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
        1 carrier moved from 26 Sea Zone to 6 Sea Zone
        1 carrier moved from 26 Sea Zone to 6 Sea Zone
        1 carrier moved from 33 Sea Zone to 6 Sea Zone
              Americans take 22 Sea Zone from Japanese
              Americans take 17 Sea Zone from Japanese
        1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
        1 cruiser moved from 33 Sea Zone to 6 Sea Zone
        1 destroyer moved from 33 Sea Zone to 6 Sea Zone
        1 cruiser moved from 33 Sea Zone to 6 Sea Zone
        1 battleship moved from 33 Sea Zone to 6 Sea Zone
        1 marine moved from Hawaiian Islands to 26 Sea Zone
        1 cruiser and 1 marine moved from 26 Sea Zone to 6 Sea Zone
        1 marine moved from 6 Sea Zone to Korea
        1 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery moved from Caroline Islands to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
        1 artillery moved from 35 Sea Zone to Philippines
        1 infantry moved from 35 Sea Zone to Philippines
        1 armour moved from Caroline Islands to 33 Sea Zone
        1 infantry moved from Caroline Islands to 33 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
        1 armour moved from 20 Sea Zone to Kwangtung
        1 infantry moved from 20 Sea Zone to Kwangtung
        1 fighter moved from Queensland to 46 Sea Zone
        1 fighter moved from Queensland to 46 Sea Zone
        1 fighter moved from Queensland to 34 Sea Zone
        1 fighter moved from 33 Sea Zone to 34 Sea Zone
    Combat - Americans
        Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
        Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
        Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
        Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
        Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 2,6
            Units damaged: 1 battleship owned by the Americans
        Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
        Battle in Kwangtung
        Battle in Philippines
        Battle in 6 Sea Zone
            Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 tactical_bombers
            Japanese defend with 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 marine, 1 submarine and 3 tactical_bombers
                Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/13 hits, 7.00 expected hits
Combat Hit Differential Summary :
Americans regular : -2.00
@bolasgod said in L21 BM FlyingBadger (Axis) vs bolasgod (Allies+18):
@flyingbadger OOL?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 fighter moved from 10 Sea Zone to 6 Sea Zone
        1 fighter moved from 10 Sea Zone to 6 Sea Zone
        1 fighter moved from Wake Island to 6 Sea Zone
        1 fighter moved from Wake Island to 6 Sea Zone
        1 fighter moved from Wake Island to 6 Sea Zone
        1 bomber moved from Wake Island to 6 Sea Zone
        1 fighter moved from 26 Sea Zone to 6 Sea Zone
        1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
        1 carrier moved from 26 Sea Zone to 6 Sea Zone
        1 carrier moved from 26 Sea Zone to 6 Sea Zone
        1 carrier moved from 33 Sea Zone to 6 Sea Zone
              Americans take 22 Sea Zone from Japanese
              Americans take 17 Sea Zone from Japanese
        1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
        1 cruiser moved from 33 Sea Zone to 6 Sea Zone
        1 destroyer moved from 33 Sea Zone to 6 Sea Zone
        1 cruiser moved from 33 Sea Zone to 6 Sea Zone
        1 battleship moved from 33 Sea Zone to 6 Sea Zone
        1 marine moved from Hawaiian Islands to 26 Sea Zone
        1 cruiser and 1 marine moved from 26 Sea Zone to 6 Sea Zone
        1 marine moved from 6 Sea Zone to Korea
        1 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery moved from Caroline Islands to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
        1 artillery moved from 35 Sea Zone to Philippines
        1 infantry moved from 35 Sea Zone to Philippines
        1 armour moved from Caroline Islands to 33 Sea Zone
        1 infantry moved from Caroline Islands to 33 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
        1 armour moved from 20 Sea Zone to Kwangtung
        1 infantry moved from 20 Sea Zone to Kwangtung
        1 fighter moved from Queensland to 46 Sea Zone
        1 fighter moved from Queensland to 46 Sea Zone
        1 fighter moved from Queensland to 34 Sea Zone
        1 fighter moved from 33 Sea Zone to 34 Sea Zone
    Combat - Americans
        Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
        Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
        Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
        Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
        Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 2,6
            Units damaged: 1 battleship owned by the Americans
        Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
        Battle in Kwangtung
        Battle in Philippines
        Battle in 6 Sea Zone
            Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 tactical_bombers
            Japanese defend with 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 marine, 1 submarine and 3 tactical_bombers
                Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/13 hits, 7.00 expected hits
            Units damaged: 3 carriers owned by the Japanese
                Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 5/14 hits, 7.33 expected hits
            Units damaged: 1 carrier owned by the Americans
                1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone
                Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 10/13 hits, 7.00 expected hits
                Japanese roll dice for 3 carriers, 1 cruiser, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 8/13 hits, 7.00 expected hits
                3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 marine owned by the Japanese, 3 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 carrier owned by the Americans, 5 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 6 Sea Zone, round 4 : 1/6 hits, 3.17 expected hits
                Japanese roll dice for 3 fighters in 6 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
                1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 6 Sea Zone, round 5 : 3/5 hits, 2.67 expected hits
                Japanese roll dice for 2 fighters in 6 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
            Americans win, taking Kwangtung from Japanese, taking Philippines from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 28
            Casualties for Americans: 1 bomber, 3 carriers, 6 fighters and 2 tactical_bombers
            Casualties for Japanese: 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 marine, 1 submarine and 3 tactical_bombers
        Battle in 46 Sea Zone
            Americans attack with 2 fighters
            Japanese defend with 1 destroyer
                Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 46 Sea Zone
            Americans win with 2 fighters remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 34 Sea Zone
            Americans attack with 2 fighters
            Japanese defend with 1 destroyer
                Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 34 Sea Zone
            Americans win with 2 fighters remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in Korea
    Non Combat Move - Americans
        1 fighter moved from 34 Sea Zone to Caroline Islands
        1 fighter moved from 34 Sea Zone to Caroline Islands
        1 fighter moved from 46 Sea Zone to Caroline Islands
        1 fighter moved from 46 Sea Zone to Caroline Islands
        1 artillery moved from Hawaiian Islands to 26 Sea Zone
        1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
        2 infantry moved from 33 Sea Zone to Caroline Islands
        1 artillery moved from 33 Sea Zone to Caroline Islands
        1 mech_infantry moved from 33 Sea Zone to Caroline Islands
        1 marine moved from Western United States to 10 Sea Zone
        1 carrier, 1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
        1 marine moved from 26 Sea Zone to Hawaiian Islands
    Place Units - Americans
        1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
        2 fighters placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 56 PUs; end with 56 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Japanese regular : -3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 fighter moved from 10 Sea Zone to 6 Sea Zone
        1 fighter moved from 10 Sea Zone to 6 Sea Zone
        1 fighter moved from Wake Island to 6 Sea Zone
        1 fighter moved from Wake Island to 6 Sea Zone
        1 fighter moved from Wake Island to 6 Sea Zone
        1 bomber moved from Wake Island to 6 Sea Zone
        1 fighter moved from 26 Sea Zone to 6 Sea Zone
        1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
        1 carrier moved from 26 Sea Zone to 6 Sea Zone
        1 carrier moved from 26 Sea Zone to 6 Sea Zone
        1 carrier moved from 33 Sea Zone to 6 Sea Zone
              Americans take 22 Sea Zone from Japanese
              Americans take 17 Sea Zone from Japanese
        1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
        1 cruiser moved from 33 Sea Zone to 6 Sea Zone
        1 destroyer moved from 33 Sea Zone to 6 Sea Zone
        1 cruiser moved from 33 Sea Zone to 6 Sea Zone
        1 battleship moved from 33 Sea Zone to 6 Sea Zone
        1 marine moved from Hawaiian Islands to 26 Sea Zone
        1 cruiser and 1 marine moved from 26 Sea Zone to 6 Sea Zone
        1 marine moved from 6 Sea Zone to Korea
        1 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery moved from Caroline Islands to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
        1 artillery moved from 35 Sea Zone to Philippines
        1 infantry moved from 35 Sea Zone to Philippines
        1 armour moved from Caroline Islands to 33 Sea Zone
        1 infantry moved from Caroline Islands to 33 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
        1 armour moved from 20 Sea Zone to Kwangtung
        1 infantry moved from 20 Sea Zone to Kwangtung
        1 fighter moved from Queensland to 46 Sea Zone
        1 fighter moved from Queensland to 46 Sea Zone
        1 fighter moved from Queensland to 34 Sea Zone
        1 fighter moved from 33 Sea Zone to 34 Sea Zone
    Combat - Americans
        Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
        Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
        Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
        Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
        Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 2,6
            Units damaged: 1 battleship owned by the Americans
        Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
        Battle in Kwangtung
        Battle in Philippines
        Battle in 6 Sea Zone
            Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 tactical_bombers
            Japanese defend with 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 marine, 1 submarine and 3 tactical_bombers
                Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/13 hits, 7.00 expected hits
            Units damaged: 3 carriers owned by the Japanese
                Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 5/14 hits, 7.33 expected hits
            Units damaged: 1 carrier owned by the Americans
                1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 carriers owned by the Americans lost in 6 Sea Zone
                Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 10/13 hits, 7.00 expected hits
                Japanese roll dice for 3 carriers, 1 cruiser, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 8/13 hits, 7.00 expected hits
                3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 marine owned by the Japanese, 3 carriers owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 carrier owned by the Americans, 5 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 6 Sea Zone, round 4 : 1/6 hits, 3.17 expected hits
                Japanese roll dice for 3 fighters in 6 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
                1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 6 Sea Zone, round 5 : 3/5 hits, 2.67 expected hits
                Japanese roll dice for 2 fighters in 6 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
            Americans win, taking Kwangtung from Japanese, taking Philippines from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 28
            Casualties for Americans: 1 bomber, 3 carriers, 6 fighters and 2 tactical_bombers
            Casualties for Japanese: 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 marine, 1 submarine and 3 tactical_bombers
        Battle in 46 Sea Zone
            Americans attack with 2 fighters
            Japanese defend with 1 destroyer
                Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 46 Sea Zone
            Americans win with 2 fighters remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 34 Sea Zone
            Americans attack with 2 fighters
            Japanese defend with 1 destroyer
                Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 34 Sea Zone
            Americans win with 2 fighters remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in Korea
    Non Combat Move - Americans
        1 fighter moved from 34 Sea Zone to Caroline Islands
        1 fighter moved from 34 Sea Zone to Caroline Islands
        1 fighter moved from 46 Sea Zone to Caroline Islands
        1 fighter moved from 46 Sea Zone to Caroline Islands
        1 artillery moved from Hawaiian Islands to 26 Sea Zone
        1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
        2 infantry moved from 33 Sea Zone to Caroline Islands
        1 artillery moved from 33 Sea Zone to Caroline Islands
        1 mech_infantry moved from 33 Sea Zone to Caroline Islands
        1 marine moved from Western United States to 10 Sea Zone
        1 carrier, 1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
        1 marine moved from 26 Sea Zone to Hawaiian Islands
    Place Units - Americans
        1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
        2 fighters placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 56 PUs; end with 56 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 infantry moved from Tsinghai to Kansu
        1 fighter moved from Szechwan to Kansu
        1 infantry moved from Sikang to Shensi
        1 artillery and 13 infantry moved from Szechwan to Shensi
    Combat - Chinese
        Battle in Kansu
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kansu
            Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Shensi
            Chinese attack with 1 artillery and 14 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 14 infantry in Shensi, round 2 : 3/15 hits, 2.83 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shensi
            Chinese win, taking Shensi from Japanese with 1 artillery and 14 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kansu to Tsinghai
    Place Units - Chinese
        2 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 5 PUs; end with 7 PUs
    Purchase Units - British
        British buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - British
        1 bomber, 3 fighters and 2 infantry moved from Anglo Egyptian Sudan to Egypt
        1 fighter moved from Persia to Egypt
        1 mech_infantry moved from Belgian Congo to Egypt
        3 mech_infantrys moved from Eastern Persia to Iraq
        1 artillery, 1 infantry and 1 mech_infantry moved from Persia to Iraq
    Combat - British
        Battle in Egypt
            British attack with 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry
            Italians defend with 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
                British roll dice for 1 bomber, 4 fighters, 2 infantry and 1 mech_infantry in Egypt, round 2 : 4/8 hits, 3.17 expected hits
                Italians roll dice for 2 armour, 2 artilleries, 2 fighters and 2 infantry in Egypt, round 2 : 3/8 hits, 3.67 expected hits
                2 artilleries owned by the Italians, 2 infantry owned by the Italians, 1 fighter owned by the British and 2 infantry owned by the British lost in Egypt
                British roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Egypt, round 3 : 3/5 hits, 2.33 expected hits
                Italians roll dice for 2 armour and 2 fighters in Egypt, round 3 : 2/4 hits, 2.33 expected hits
                1 bomber owned by the British, 1 fighter owned by the Italians, 1 fighter owned by the British and 2 armour owned by the Italians lost in Egypt
                British roll dice for 2 fighters and 1 mech_infantry in Egypt, round 4 : 0/3 hits, 1.17 expected hits
                Italians roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits
                1 fighter owned by the British lost in Egypt
                British roll dice for 1 fighter and 1 mech_infantry in Egypt, round 5 : 0/2 hits, 0.67 expected hits
                Italians roll dice for 1 fighter in Egypt, round 5 : 1/1 hits, 0.67 expected hits
                1 mech_infantry owned by the British lost in Egypt
                British roll dice for 1 fighter in Egypt, round 6 : 1/1 hits, 0.50 expected hits
                Italians roll dice for 1 fighter in Egypt, round 6 : 0/1 hits, 0.67 expected hits
                1 fighter owned by the Italians lost in Egypt
            British win with 1 fighter remaining. Battle score for attacker is -8
            Casualties for British: 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry
            Casualties for Italians: 2 armour, 2 artilleries, 2 fighters and 2 infantry
        Battle in Iraq
            British attack with 1 artillery, 1 infantry and 4 mech_infantrys
            Neutral_Axis defend with 2 infantry
                British roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Iraq, round 2 : 3/6 hits, 1.33 expected hits
                Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 2/2 hits, 0.67 expected hits
                1 mech_infantry owned by the British, 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
            British win, taking Iraq from Neutral_Axis with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -1
            Casualties for British: 1 infantry and 1 mech_infantry
            Casualties for Neutral_Axis: 2 infantry
    Non Combat Move - British
        1 infantry moved from Eastern Persia to West India
        1 fighter moved from Egypt to Anglo Egyptian Sudan
    Place Units - British
        1 fighter and 2 infantry placed in Persia
        1 armour and 2 mech_infantrys placed in Union of South Africa
    Turn Complete - British
        British collect 30 PUs; end with 30 PUs
    Place Units - UK_Pacific
        3 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 9 PUs; end with 10 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
        Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : -0.83
Italians regular : -1.00
Japanese regular : -4.17
Neutral_Axis regular : 1.33
British regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
    Purchase Units - Italians
        Italians buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
    Non Combat Move - Italians
        1 transport moved from 97 Sea Zone to 93 Sea Zone
        2 infantry moved from Southern France to 93 Sea Zone
        2 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
        2 infantry moved from 94 Sea Zone to Algeria
              Italians take Algeria from Neutral_Axis
        1 artillery and 1 marine moved from Malta to 96 Sea Zone
        1 artillery, 1 battleship, 2 cruisers, 1 marine and 1 transport moved from 96 Sea Zone to 98 Sea Zone
        1 infantry moved from Cyprus to 99 Sea Zone
        1 infantry moved from Crete to 99 Sea Zone
        1 infantry moved from Greece to 99 Sea Zone
        2 destroyers, 4 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
        1 marine moved from 98 Sea Zone to Egypt
        1 artillery moved from 98 Sea Zone to Egypt
        1 infantry moved from 98 Sea Zone to Egypt
        1 infantry moved from 98 Sea Zone to Egypt
        1 infantry moved from 98 Sea Zone to Trans-Jordan
        1 aaGun, 1 artillery and 2 infantry moved from Southern France to Northern Italy
        1 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
    Place Units - Italians
        2 armour and 1 artillery placed in Egypt
        6 infantry placed in Northern Italy
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from Northern Italy: 1 artillery and 1 infantry
        EDIT: Adding units owned by Italians to Southern France: 1 artillery and 1 infantry
        EDIT: Turning off Edit Mode
    Turn Complete - Italians
        Italians collect 22 PUs; end with 22 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs; 
    Combat Move - ANZAC
        1 destroyer moved from 33 Sea Zone to 19 Sea Zone
    Combat - ANZAC
        Battle in 19 Sea Zone
            ANZAC attack with 1 destroyer
            Japanese defend with 2 transports
                2 transports owned by the Japanese lost in 19 Sea Zone
            ANZAC win, taking 19 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14
            Casualties for Japanese: 2 transports
    Non Combat Move - ANZAC
        1 submarine moved from 62 Sea Zone to 33 Sea Zone
        1 carrier moved from 62 Sea Zone to 33 Sea Zone
        1 fighter moved from Caroline Islands to 33 Sea Zone
        1 fighter moved from Caroline Islands to 33 Sea Zone
        1 fighter moved from Caroline Islands to Philippines
    Place Units - ANZAC
        1 destroyer and 1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 15 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs; 
    Combat Move - ANZAC
        1 destroyer moved from 33 Sea Zone to 19 Sea Zone
    Combat - ANZAC
        Battle in 19 Sea Zone
            ANZAC attack with 1 destroyer
            Japanese defend with 2 transports
                2 transports owned by the Japanese lost in 19 Sea Zone
            ANZAC win, taking 19 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14
            Casualties for Japanese: 2 transports
    Non Combat Move - ANZAC
        1 submarine moved from 62 Sea Zone to 33 Sea Zone
        1 carrier moved from 62 Sea Zone to 33 Sea Zone
        1 fighter moved from Caroline Islands to 33 Sea Zone
        1 fighter moved from Caroline Islands to 33 Sea Zone
        1 fighter moved from Caroline Islands to Philippines
    Place Units - ANZAC
        1 destroyer and 1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 15 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 5 artilleries, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 submarine moved from 125 Sea Zone to 112 Sea Zone
        2 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
        1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
        1 submarine moved from 117 Sea Zone to 106 Sea Zone
        1 transport moved from 115 Sea Zone to 114 Sea Zone
        1 artillery and 1 infantry moved from Germany to 114 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
        2 infantry moved from Belarus to Smolensk
        2 fighters and 1 tactical_bomber moved from Western Ukraine to Smolensk
        2 bombers moved from Western Ukraine to Russia
        1 artillery moved from Belarus to Archangel
        1 infantry moved from Novgorod to Belarus
        2 artilleries and 7 infantry moved from Novgorod to Archangel
        1 infantry moved from Vyborg to Novgorod
        4 armour and 4 mech_infantrys moved from Eastern Poland to Archangel
        1 infantry moved from Ukraine to Rostov
              Germans take Rostov from Russians
        9 armour, 5 artilleries, 20 infantry and 13 mech_infantrys moved from Western Ukraine to Ukraine
        1 artillery moved from Normandy Bordeaux to France
        2 infantry moved from Western Germany to France
Combat Hit Differential Summary :
@bolasgod Scamble to the Channel?

@flyingbadger no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 5 artilleries, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 submarine moved from 125 Sea Zone to 112 Sea Zone
        2 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
        1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
        1 submarine moved from 117 Sea Zone to 106 Sea Zone
        1 transport moved from 115 Sea Zone to 114 Sea Zone
        1 artillery and 1 infantry moved from Germany to 114 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
        2 infantry moved from Belarus to Smolensk
        2 fighters and 1 tactical_bomber moved from Western Ukraine to Smolensk
        2 bombers moved from Western Ukraine to Russia
        1 artillery moved from Belarus to Archangel
        1 infantry moved from Novgorod to Belarus
        2 artilleries and 7 infantry moved from Novgorod to Archangel
        1 infantry moved from Vyborg to Novgorod
        4 armour and 4 mech_infantrys moved from Eastern Poland to Archangel
        1 infantry moved from Ukraine to Rostov
              Germans take Rostov from Russians
        9 armour, 5 artilleries, 20 infantry and 13 mech_infantrys moved from Western Ukraine to Ukraine
        1 artillery moved from Normandy Bordeaux to France
        2 infantry moved from Western Germany to France
    Combat - Germans
        Strategic bombing raid in Russia
                Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
            Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
            Bombing raid in Russia causes 9 damage total. 
        Battle in 110 Sea Zone
            Germans attack with 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers
            British defend with 1 destroyer; Americans defend with 1 transport
                Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Germans roll dice for 2 destroyers, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the British, 1 submarine owned by the Germans and 1 transport owned by the Americans lost in 110 Sea Zone
            Germans win with 2 destroyers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
            Casualties for Germans: 1 submarine
            Casualties for British: 1 destroyer
            Casualties for Americans: 1 transport
        Battle in Archangel
            Germans attack with 4 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
            Russians defend with 1 infantry
                Germans roll dice for 4 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in Archangel, round 2 : 7/18 hits, 5.33 expected hits
                Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Archangel
            Germans win, taking Archangel from Russians with 4 armour, 3 artilleries, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Smolensk
            Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
            Russians defend with 1 artillery
                Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits, 2.00 expected hits
                Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Russians lost in Smolensk
            Germans win, taking Smolensk from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Russians: 1 artillery
    Non Combat Move - Germans
        2 bombers moved from Russia to Novgorod
        2 fighters and 1 tactical_bomber moved from Smolensk to Novgorod
        1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
        1 aaGun moved from Western Ukraine to Ukraine
        1 infantry moved from 98 Sea Zone to Egypt
        1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
        1 infantry moved from Germany to Poland
        1 artillery and 1 infantry moved from Western Germany to Germany
        1 aaGun moved from Belarus to Archangel
    Place Units - Germans
        3 artilleries placed in Ukraine
        1 submarine placed in 105 Sea Zone
        1 fighter and 1 tactical_bomber placed in Western Germany
        2 artilleries and 1 mech_infantry placed in Novgorod
        1 infantry placed in France
        1 infantry placed in Western Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
        Germans collect 50 PUs (1 lost to blockades); end with 50 PUs
        Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -0.67
Germans regular : 4.00
Russians AA : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
    Purchase Units - Russians
        Russians repair damage of 8x factory_major; Remaining resources: 26 PUs; 
        Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Bryansk to Rostov
        1 infantry moved from Bryansk to Rostov
        1 infantry moved from Bryansk to Smolensk
        1 infantry moved from Bryansk to Smolensk
        1 infantry moved from Bryansk to Smolensk
        1 infantry moved from Bryansk to Smolensk
        1 fighter moved from Bryansk to Smolensk
        1 tactical_bomber moved from Bryansk to Smolensk
        1 fighter moved from Bryansk to Rostov
    Combat - Russians
        Battle in Rostov
            Russians attack with 1 fighter and 2 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
            Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
        Battle in Smolensk
            Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
            Germans defend with 2 infantry
                Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 1.83 expected hits
                Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Germans lost in Smolensk
            Russians win, taking Smolensk from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Germans: 2 infantry
    Non Combat Move - Russians
        6 infantry moved from Timguska to Urals
        2 aaGuns and 12 infantry moved from Yenisey to Timguska
        1 infantry moved from Russia to Vologda
        1 artillery and 8 infantry moved from Russia to Bryansk
        1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
        1 fighter moved from Rostov to Bryansk
    Place Units - Russians
        2 artilleries and 6 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 26 PUs; end with 26 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
    Purchase Units - Russians
        Russians repair damage of 8x factory_major; Remaining resources: 26 PUs; 
        Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Bryansk to Rostov
        1 infantry moved from Bryansk to Rostov
        1 infantry moved from Bryansk to Smolensk
        1 infantry moved from Bryansk to Smolensk
        1 infantry moved from Bryansk to Smolensk
        1 infantry moved from Bryansk to Smolensk
        1 fighter moved from Bryansk to Smolensk
        1 tactical_bomber moved from Bryansk to Smolensk
        1 fighter moved from Bryansk to Rostov
    Combat - Russians
        Battle in Rostov
            Russians attack with 1 fighter and 2 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
            Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
        Battle in Smolensk
            Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
            Germans defend with 2 infantry
                Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 1.83 expected hits
                Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Germans lost in Smolensk
            Russians win, taking Smolensk from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Germans: 2 infantry
    Non Combat Move - Russians
        6 infantry moved from Timguska to Urals
        2 aaGuns and 12 infantry moved from Yenisey to Timguska
        1 infantry moved from Russia to Vologda
        1 artillery and 8 infantry moved from Russia to Bryansk
        1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
        1 fighter moved from Rostov to Bryansk
    Place Units - Russians
        2 artilleries and 6 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 26 PUs; end with 26 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
    Purchase Units - Japanese
        Japanese buy 6 armour, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    Combat Move - Japanese
        1 artillery and 1 infantry moved from Java to 42 Sea Zone
        1 artillery, 1 battleship, 2 carriers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
        1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
        2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
        1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
        1 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
        1 infantry moved from Yunnan to Szechwan
              Japanese take Szechwan from Chinese
        1 infantry moved from Chahar to Jehol
        1 infantry moved from Anhwe to Jehol
        1 infantry moved from Hopei to Chahar
        1 infantry moved from Kweichow to Hopei
        1 infantry moved from Hunan to Anhwe
        1 infantry moved from Yunnan to Kweichow
        1 artillery and 1 infantry moved from Yunnan to Hunan
        1 artillery and 1 infantry moved from Yunnan to Hunan
        1 artillery moved from Yunnan to Kwangsi
        1 artillery moved from Yunnan to Shan State
        1 artillery moved from Yunnan to Kwangsi
        1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone
        1 infantry moved from 72 Sea Zone to Kenya
    Combat - Japanese
        Battle in Kenya
        Battle in 35 Sea Zone
            Japanese attack with 1 battleship, 2 carriers, 1 submarine and 2 transports
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 35 Sea Zone
            Japanese win, taking Kenya from British with 1 battleship, 2 carriers, 1 submarine and 2 transports remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in Philippines
            Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
            Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry; ANZAC defend with 1 fighter
                Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 0/6 hits, 3.00 expected hits
                Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 : 0/3 hits, 1.33 expected hits
                Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 3 : 3/6 hits, 3.00 expected hits
                Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 3 : 1/3 hits, 1.33 expected hits
                1 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
            Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 1 artillery and 1 infantry
            Casualties for ANZAC: 1 fighter
        Battle in Kwangtung
            Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
            Americans defend with 1 armour and 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2.00 expected hits
                UK_Pacific roll dice for 1 armour and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits
                1 mech_infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Kwangtung
            Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
            Casualties for Japanese: 1 mech_infantry
            Casualties for Americans: 1 armour and 1 infantry
    Non Combat Move - Japanese
        2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
        1 aaGun moved from Yunnan to Hunan
        1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
    Place Units - Japanese
        3 armour placed in Malaya
        3 armour placed in French Indo China
        3 fighters and 1 infantry placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 8
            Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,1
        Japanese collect 50 PUs (8 lost to blockades); end with 50 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : -3.00
UK_Pacific regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 factory_minor, 2 fighters, 1 marine and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 marine moved from Korea to Manchuria
              Chinese take Manchuria from Japanese
    Combat - Americans
        Americans creates battle in territory 20 Sea Zone
    Non Combat Move - Americans
        1 destroyer moved from 6 Sea Zone to 18 Sea Zone
        1 cruiser moved from 6 Sea Zone to 24 Sea Zone
        1 cruiser moved from 6 Sea Zone to 24 Sea Zone
        1 battleship moved from 6 Sea Zone to 24 Sea Zone
        1 destroyer moved from 26 Sea Zone to 33 Sea Zone
        1 carrier moved from 26 Sea Zone to 33 Sea Zone
        1 submarine moved from 26 Sea Zone to 33 Sea Zone
        1 marine moved from Hawaiian Islands to 26 Sea Zone
        1 cruiser and 1 marine moved from 26 Sea Zone to 33 Sea Zone
        1 submarine moved from 26 Sea Zone to 33 Sea Zone
        1 marine moved from 33 Sea Zone to Caroline Islands
        1 fighter moved from Caroline Islands to 33 Sea Zone
        1 fighter moved from Caroline Islands to 33 Sea Zone
        1 mech_infantry moved from Western United States to 10 Sea Zone
        1 infantry moved from Western United States to 10 Sea Zone
        1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 transport moved from 20 Sea Zone to 22 Sea Zone
        1 mech_infantry moved from Central United States to Western United States
    Place Units - Americans
        1 factory_minor placed in Korea
        1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
        1 marine placed in Western United States
        2 fighters placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 54 PUs; end with 55 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Shensi to Suiyuyan
        1 infantry moved from Kansu to Suiyuyan
        1 fighter moved from Tsinghai to Suiyuyan
        1 artillery and 15 infantry moved from Shensi to Hopei
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Suiyuyan
                Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Chinese attack with 1 artillery and 15 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 15 infantry in Hopei, round 2 : 6/16 hits, 3.00 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Suiyuyan to Kansu
    Place Units - Chinese
        1 infantry placed in Sikang
        1 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 1.83
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Shensi to Suiyuyan
        1 infantry moved from Kansu to Suiyuyan
        1 fighter moved from Tsinghai to Suiyuyan
        1 artillery and 15 infantry moved from Shensi to Hopei
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Suiyuyan
                Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Chinese attack with 1 artillery and 15 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 15 infantry in Hopei, round 2 : 6/16 hits, 3.00 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Suiyuyan to Kansu
    Place Units - Chinese
        1 infantry placed in Sikang
        1 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 1.83
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 factory_minor, 2 fighters, 1 marine and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 marine moved from Korea to Manchuria
              Chinese take Manchuria from Japanese
    Combat - Americans
        Americans creates battle in territory 20 Sea Zone
    Non Combat Move - Americans
        1 destroyer moved from 6 Sea Zone to 18 Sea Zone
        1 cruiser moved from 6 Sea Zone to 24 Sea Zone
        1 cruiser moved from 6 Sea Zone to 24 Sea Zone
        1 battleship moved from 6 Sea Zone to 24 Sea Zone
        1 destroyer moved from 26 Sea Zone to 33 Sea Zone
        1 carrier moved from 26 Sea Zone to 33 Sea Zone
        1 submarine moved from 26 Sea Zone to 33 Sea Zone
        1 marine moved from Hawaiian Islands to 26 Sea Zone
        1 cruiser and 1 marine moved from 26 Sea Zone to 33 Sea Zone
        1 submarine moved from 26 Sea Zone to 33 Sea Zone
        1 marine moved from 33 Sea Zone to Caroline Islands
        1 fighter moved from Caroline Islands to 33 Sea Zone
        1 fighter moved from Caroline Islands to 33 Sea Zone
        1 mech_infantry moved from Western United States to 10 Sea Zone
        1 infantry moved from Western United States to 10 Sea Zone
        1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 transport moved from 20 Sea Zone to 22 Sea Zone
        1 mech_infantry moved from Central United States to Western United States
    Place Units - Americans
        1 factory_minor placed in Korea
        1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
        1 marine placed in Western United States
        2 fighters placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 54 PUs; end with 55 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Shensi to Suiyuyan
        1 infantry moved from Kansu to Suiyuyan
        1 fighter moved from Tsinghai to Suiyuyan
        1 artillery and 15 infantry moved from Shensi to Hopei
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Suiyuyan
                Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Chinese attack with 1 artillery and 15 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 15 infantry in Hopei, round 2 : 6/16 hits, 3.00 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Suiyuyan to Kansu
    Place Units - Chinese
        1 infantry placed in Sikang
        1 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 10 PUs
    Purchase Units - British
        British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs; 
        UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 fighter moved from United Kingdom to 110 Sea Zone
        1 fighter moved from United Kingdom to 110 Sea Zone
        1 mech_infantry moved from Iraq to Trans-Jordan
        1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
        1 mech_infantry moved from Iraq to Trans-Jordan
        1 fighter moved from Persia to 72 Sea Zone
    Combat - British
        Battle in 72 Sea Zone
            British attack with 1 fighter
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 72 Sea Zone
            British win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 110 Sea Zone
            British attack with 2 fighters
            Germans defend with 2 destroyers
                British roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Germans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                1 destroyer owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
            Germans win with no units remaining. Battle score for attacker is -4
            Casualties for British: 2 fighters
            Casualties for Germans: 2 destroyers
        Battle in Trans-Jordan
            British attack with 1 fighter and 2 mech_infantrys
            Italians defend with 1 infantry
                British roll dice for 1 fighter and 2 mech_infantrys in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
                Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Trans-Jordan
            British win, taking Trans-Jordan from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
    Non Combat Move - British
        2 infantry moved from Persia to Iraq
        1 fighter moved from Trans-Jordan to Iraq
        1 fighter moved from 72 Sea Zone to Tanganyika Territory
        1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
        1 infantry moved from West India to India
    Place Units - British
        1 artillery and 2 infantry placed in Persia
        1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
    Turn Complete - British
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,2,3,4
        British collect 29 PUs (1 lost to blockades); end with 29 PUs
    Place Units - UK_Pacific
        4 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 6 PUs; end with 6 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
        Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.83
Italians regular : -0.33
Japanese regular : -0.33
Germans regular : 1.00
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 factory_minor, 2 fighters, 1 marine and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 marine moved from Korea to Manchuria
              Chinese take Manchuria from Japanese
    Combat - Americans
        Americans creates battle in territory 20 Sea Zone
    Non Combat Move - Americans
        1 destroyer moved from 6 Sea Zone to 18 Sea Zone
        1 cruiser moved from 6 Sea Zone to 24 Sea Zone
        1 cruiser moved from 6 Sea Zone to 24 Sea Zone
        1 battleship moved from 6 Sea Zone to 24 Sea Zone
        1 destroyer moved from 26 Sea Zone to 33 Sea Zone
        1 carrier moved from 26 Sea Zone to 33 Sea Zone
        1 submarine moved from 26 Sea Zone to 33 Sea Zone
        1 marine moved from Hawaiian Islands to 26 Sea Zone
        1 cruiser and 1 marine moved from 26 Sea Zone to 33 Sea Zone
        1 submarine moved from 26 Sea Zone to 33 Sea Zone
        1 marine moved from 33 Sea Zone to Caroline Islands
        1 fighter moved from Caroline Islands to 33 Sea Zone
        1 fighter moved from Caroline Islands to 33 Sea Zone
        1 mech_infantry moved from Western United States to 10 Sea Zone
        1 infantry moved from Western United States to 10 Sea Zone
        1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 transport moved from 20 Sea Zone to 22 Sea Zone
        1 mech_infantry moved from Central United States to Western United States
    Place Units - Americans
        1 factory_minor placed in Korea
        1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
        1 marine placed in Western United States
        2 fighters placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 54 PUs; end with 55 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Shensi to Suiyuyan
        1 infantry moved from Kansu to Suiyuyan
        1 fighter moved from Tsinghai to Suiyuyan
        1 artillery and 15 infantry moved from Shensi to Hopei
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Suiyuyan
                Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Chinese attack with 1 artillery and 15 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 15 infantry in Hopei, round 2 : 6/16 hits, 3.00 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Suiyuyan to Kansu
    Place Units - Chinese
        1 infantry placed in Sikang
        1 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 10 PUs
    Purchase Units - British
        British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs; 
        UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 fighter moved from United Kingdom to 110 Sea Zone
        1 fighter moved from United Kingdom to 110 Sea Zone
        1 mech_infantry moved from Iraq to Trans-Jordan
        1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
        1 mech_infantry moved from Iraq to Trans-Jordan
        1 fighter moved from Persia to 72 Sea Zone
    Combat - British
        Battle in 72 Sea Zone
            British attack with 1 fighter
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 72 Sea Zone
            British win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 110 Sea Zone
            British attack with 2 fighters
            Germans defend with 2 destroyers
                British roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Germans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                1 destroyer owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
            Germans win with no units remaining. Battle score for attacker is -4
            Casualties for British: 2 fighters
            Casualties for Germans: 2 destroyers
        Battle in Trans-Jordan
            British attack with 1 fighter and 2 mech_infantrys
            Italians defend with 1 infantry
                British roll dice for 1 fighter and 2 mech_infantrys in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
                Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Trans-Jordan
            British win, taking Trans-Jordan from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
    Non Combat Move - British
        2 infantry moved from Persia to Iraq
        1 fighter moved from Trans-Jordan to Iraq
        1 fighter moved from 72 Sea Zone to Tanganyika Territory
        1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
        1 infantry moved from West India to India
    Place Units - British
        1 artillery and 2 infantry placed in Persia
        1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
    Turn Complete - British
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,2,3,4
        British collect 29 PUs (1 lost to blockades); end with 29 PUs
    Place Units - UK_Pacific
        4 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 6 PUs; end with 6 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
        Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.83
Italians regular : -0.33
Japanese regular : -0.33
Germans regular : 1.00
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
    Purchase Units - Italians
        Italians buy 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 armour and 2 mech_infantrys moved from Ukraine to Rostov
        1 transport moved from 94 Sea Zone to 93 Sea Zone
        1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
        1 infantry moved from Algeria to Morocco
              Italians take Morocco from Americans
        1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
        1 marine moved from Egypt to 98 Sea Zone
        2 cruisers and 1 marine moved from 98 Sea Zone to 92 Sea Zone
        1 marine moved from 92 Sea Zone to Gibraltar
        1 infantry moved from Egypt to Anglo Egyptian Sudan
              Italians take Anglo Egyptian Sudan from British
        2 armour and 2 artilleries moved from Egypt to Trans-Jordan
        1 infantry moved from Egypt to Trans-Jordan
    Combat - Italians
        Battle in Gibraltar
            Italians attack with 1 artillery, 1 infantry and 1 marine
            British defend with 1 aaGun, 1 harbour and 1 infantry
                Italians roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits
                Italians roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
                British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                1 aaGun owned by the British and 1 infantry owned by the British lost in Gibraltar
            Italians win, taking Gibraltar from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 8
            Casualties for British: 1 aaGun and 1 infantry
        Battle in Trans-Jordan
            Italians attack with 2 armour, 2 artilleries and 1 infantry
            British defend with 2 mech_infantrys
                Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 1/5 hits, 2.00 expected hits
                British roll dice for 2 mech_infantrys in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                1 mech_infantry owned by the British lost in Trans-Jordan
                Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Trans-Jordan, round 3 : 2/5 hits, 2.00 expected hits
                British roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the British lost in Trans-Jordan
            Italians win, taking Trans-Jordan from British with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
            Casualties for British: 2 mech_infantrys
        Battle in Rostov
            Italians attack with 1 armour and 2 mech_infantrys
            Russians defend with 1 infantry
                Italians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
            Italians win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
            Casualties for Italians: 1 mech_infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Italians
        3 transports moved from 98 Sea Zone to 97 Sea Zone
        6 infantry moved from Northern Italy to 97 Sea Zone
        6 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
        6 infantry moved from 99 Sea Zone to Syria
              Italians take Syria from Neutral_Axis
        1 infantry moved from Algeria to Tunisia
              Italians take Tunisia from Neutral_Axis
        1 battleship and 2 destroyers moved from 98 Sea Zone to 99 Sea Zone
    Place Units - Italians
        1 fighter placed in Southern Italy
        2 artilleries and 1 mech_infantry placed in Egypt
        1 artillery and 3 infantry placed in Northern Italy
    Turn Complete - Italians
        Italians collect 28 PUs; end with 28 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
        Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
Russians regular : 0.67
British regular : -1.33