Please used J-5 with edited NCM. Moved a sub from 21 to 36.
L21 Colt vs Trulpen(L+19) BM3
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Will change UK’s NCM with keeping the inf in NWP and moving in 3 art there as well.
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Can’t post it atm.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 22 Sea Zone to 35 Sea Zone 1 artillery and 5 infantry moved from Marianas to 22 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 22 Sea Zone to 35 Sea Zone 1 artillery and 5 infantry moved from 35 Sea Zone to Philippines 6 fighters and 4 tactical_bombers moved from 22 Sea Zone to Philippines 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 battleship moved from 95 Sea Zone to 93 Sea Zone 2 transports moved from 95 Sea Zone to 94 Sea Zone 4 infantry moved from Algeria to 94 Sea Zone 4 infantry and 2 transports moved from 94 Sea Zone to 93 Sea Zone 4 infantry moved from 93 Sea Zone to Southern France Combat - Americans Battle in 35 Sea Zone Americans attack with 1 submarine and 3 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 submarine and 3 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Americans attack with 1 artillery, 6 fighters, 5 infantry and 4 tactical_bombers Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 6 fighters, 5 infantry and 4 tactical_bombers in Philippines, round 2 : 9/16 hits, 7,00 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery, 6 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Southern France Americans attack with 6 infantry Italians defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 battleship in Southern France, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 6 infantry in Southern France, round 2 : 2/6 hits, 1,00 expected hits Italians roll dice for 1 aaGun and 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Italians, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 5 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Italians: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier and 2 destroyers moved from 95 Sea Zone to 93 Sea Zone 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 transport moved from 91 Sea Zone to 102 Sea Zone 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 3 mech_infantrys moved from Tobruk to Tunisia 1 artillery, 2 infantry and 1 marine moved from Alexandria to Tobruk 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 aaGun moved from Algeria to 94 Sea Zone 1 aaGun and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 aaGun moved from 93 Sea Zone to Southern France 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 3 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 bomber moved from Eastern United States to Gibraltar 1 battleship, 7 carriers, 2 cruisers, 6 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone 6 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone 1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Midway to Hawaiian Islands 1 fighter moved from Midway to 54 Sea Zone 1 submarine moved from 17 Sea Zone to 31 Sea Zone 1 submarine moved from 17 Sea Zone to 33 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 artillery and 5 infantry placed in Central United States 1 fighter and 1 tactical_bomber placed in Eastern United States 3 fighters placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5 Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Suiyuyan to Shensi 1 artillery and 1 infantry moved from Suiyuyan to Kansu 1 artillery and 1 infantry moved from Suiyuyan to Kansu 2 infantry moved from Suiyuyan to Kansu Combat - Chinese Battle in Kansu Chinese attack with 2 artilleries and 4 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 2 artilleries and 4 infantry in Kansu, round 2 : 0/6 hits, 1,67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 artilleries and 4 infantry in Kansu, round 3 : 2/6 hits, 1,67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan Chinese undo move 1. 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 2 destroyers, 2 fighters and 1 infantry; Remaining resources: 2 PUs; Combat Move - British Non Combat Move - British 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 carrier, 2 cruisers, 3 destroyers and 2 transports moved from 95 Sea Zone to 93 Sea Zone 2 fighters moved from Bryansk to Persia 1 artillery and 5 infantry moved from Persia to Eastern Persia 1 armour and 1 mech_infantry moved from Persia to Eastern Persia 1 infantry moved from Northwest Persia to Persia 1 armour, 3 artilleries and 2 mech_infantrys moved from Iraq to Persia 1 armour and 1 mech_infantry moved from Egypt to Iraq 4 infantry moved from Trans-Jordan to Iraq 4 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt Place Units - British 1 destroyer placed in 109 Sea Zone 2 fighters placed in United Kingdom 1 destroyer placed in 71 Sea Zone 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,2 British collect 31 PUs (4 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Persia: 3 artilleries and 1 infantry EDIT: Adding units owned by British to Northwest Persia: 3 artilleries and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 3,33 Italians regular : 0,33 Japanese regular : 0,00 -
Family from Colorado are visiting this weekend. Will play tomorrow eve
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Hope you have a nice time with the family.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to Rostov 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 3 fighters Russians defend with 1 infantry Italians roll dice for 3 fighters in Rostov, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 3 fighters moved from Rostov to Ukraine Place Units - Italians 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,4,5,4,6,2,1,2,6,1 Italians collect 3 PUs (8 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
Italians regular : -0.50 Russians regular : -0.33 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 cruiser and 2 destroyers moved from 22 Sea Zone to 35 Sea Zone 4 submarines moved from 22 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3 ANZAC collect 11 PUs (3 lost to blockades); end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 cruiser and 2 destroyers moved from 22 Sea Zone to 35 Sea Zone 4 submarines moved from 22 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3 ANZAC collect 11 PUs (3 lost to blockades); end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 2 infantry and 12 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Ukraine to Caucasus Germans take Rostov from Russians 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 2 infantry moved from Belarus to Smolensk 2 fighters and 1 tactical_bomber moved from Novgorod to Smolensk 1 tactical_bomber moved from Eastern Poland to Smolensk 1 armour moved from Ukraine to Volgograd 1 artillery and 5 infantry moved from Normandy Bordeaux to Southern France 4 bombers moved from Western Germany to Southern France Combat - Germans Battle in Caucasus Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Volgograd Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Southern France Germans attack with 1 artillery, 4 bombers and 5 infantry Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 5 infantry Americans roll AA dice in Southern France : 0/3 hits, 0.50 expected hits Germans roll dice for 1 artillery, 4 bombers and 5 infantry in Southern France, round 2 : 5/10 hits, 4.00 expected hits Americans roll dice for 1 aaGun and 5 infantry in Southern France, round 2 : 3/5 hits, 1.67 expected hits 1 aaGun owned by the Americans, 3 infantry owned by the Germans and 4 infantry owned by the Americans lost in Southern France Germans roll dice for 1 artillery, 4 bombers and 2 infantry in Southern France, round 3 : 4/7 hits, 3.50 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery, 4 bombers and 2 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 3 infantry Casualties for Americans: 1 aaGun and 5 infantry Non Combat Move - Germans 4 bombers moved from Southern France to Western Germany 1 mech_infantry moved from Romania to Ukraine 1 armour and 7 mech_infantrys moved from Romania to Ukraine 1 artillery moved from Bessarabia to Ukraine 1 artillery and 2 mech_infantrys moved from Bessarabia to Ukraine 1 infantry moved from Ukraine to Rostov 2 infantry moved from Poland to Eastern Poland 1 infantry moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Novgorod to Belarus 8 mech_infantrys moved from Northern Italy to Romania 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 1 aaGun and 2 infantry moved from Holland Belgium to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Eastern Poland to Southern Italy 1 fighter and 1 tactical_bomber moved from Smolensk to Romania 2 infantry moved from Western Germany to Northern Italy 1 fighter moved from Smolensk to Romania 1 tactical_bomber moved from Smolensk to Novgorod Place Units - Germans 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Germans undo move 3. 1 mech_infantry placed in Western Germany 9 mech_infantrys placed in Germany Germans undo move 5. 1 mech_infantry placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,6,1,5,4,4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,2,2,6,1,3,2,2,6,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2,5,2 Germans collect 52 PUs (9 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Americans AA : -0.50 Russians regular : -0.33 Germans regular : 2.17 -
TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 2 infantry and 12 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Ukraine to Caucasus Germans take Rostov from Russians 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 2 infantry moved from Belarus to Smolensk 2 fighters and 1 tactical_bomber moved from Novgorod to Smolensk 1 tactical_bomber moved from Eastern Poland to Smolensk 1 armour moved from Ukraine to Volgograd 1 artillery and 5 infantry moved from Normandy Bordeaux to Southern France 4 bombers moved from Western Germany to Southern France Combat - Germans Battle in Caucasus Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Volgograd Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Southern France Germans attack with 1 artillery, 4 bombers and 5 infantry Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 5 infantry Americans roll AA dice in Southern France : 0/3 hits, 0.50 expected hits Germans roll dice for 1 artillery, 4 bombers and 5 infantry in Southern France, round 2 : 5/10 hits, 4.00 expected hits Americans roll dice for 1 aaGun and 5 infantry in Southern France, round 2 : 3/5 hits, 1.67 expected hits 1 aaGun owned by the Americans, 3 infantry owned by the Germans and 4 infantry owned by the Americans lost in Southern France Germans roll dice for 1 artillery, 4 bombers and 2 infantry in Southern France, round 3 : 4/7 hits, 3.50 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery, 4 bombers and 2 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 3 infantry Casualties for Americans: 1 aaGun and 5 infantry Non Combat Move - Germans 4 bombers moved from Southern France to Western Germany 1 mech_infantry moved from Romania to Ukraine 1 armour and 7 mech_infantrys moved from Romania to Ukraine 1 artillery moved from Bessarabia to Ukraine 1 artillery and 2 mech_infantrys moved from Bessarabia to Ukraine 1 infantry moved from Ukraine to Rostov 2 infantry moved from Poland to Eastern Poland 1 infantry moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Novgorod to Belarus 8 mech_infantrys moved from Northern Italy to Romania 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 1 aaGun and 2 infantry moved from Holland Belgium to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Eastern Poland to Southern Italy 1 fighter and 1 tactical_bomber moved from Smolensk to Romania 2 infantry moved from Western Germany to Northern Italy 1 fighter moved from Smolensk to Romania 1 tactical_bomber moved from Smolensk to Novgorod Place Units - Germans 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Germans undo move 3. 1 mech_infantry placed in Western Germany 9 mech_infantrys placed in Germany Germans undo move 5. 1 mech_infantry placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,6,1,5,4,4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,2,2,6,1,3,2,2,6,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2,5,2 Germans collect 52 PUs (9 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Southern Italy: 1 mech_infantry EDIT: Removing units owned by Germans from Romania: 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 1.00 Americans AA : -0.50 Russians regular : -0.33 Germans regular : 2.17 -
hold on, one more ncm i think
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 2 infantry and 12 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Ukraine to Caucasus Germans take Rostov from Russians 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 2 infantry moved from Belarus to Smolensk 2 fighters and 1 tactical_bomber moved from Novgorod to Smolensk 1 tactical_bomber moved from Eastern Poland to Smolensk 1 armour moved from Ukraine to Volgograd 1 artillery and 5 infantry moved from Normandy Bordeaux to Southern France 4 bombers moved from Western Germany to Southern France Combat - Germans Battle in Caucasus Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Volgograd Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Southern France Germans attack with 1 artillery, 4 bombers and 5 infantry Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 5 infantry Americans roll AA dice in Southern France : 0/3 hits, 0.50 expected hits Germans roll dice for 1 artillery, 4 bombers and 5 infantry in Southern France, round 2 : 5/10 hits, 4.00 expected hits Americans roll dice for 1 aaGun and 5 infantry in Southern France, round 2 : 3/5 hits, 1.67 expected hits 1 aaGun owned by the Americans, 3 infantry owned by the Germans and 4 infantry owned by the Americans lost in Southern France Germans roll dice for 1 artillery, 4 bombers and 2 infantry in Southern France, round 3 : 4/7 hits, 3.50 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery, 4 bombers and 2 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 3 infantry Casualties for Americans: 1 aaGun and 5 infantry Non Combat Move - Germans 4 bombers moved from Southern France to Western Germany 1 mech_infantry moved from Romania to Ukraine 1 armour and 7 mech_infantrys moved from Romania to Ukraine 1 artillery moved from Bessarabia to Ukraine 1 artillery and 2 mech_infantrys moved from Bessarabia to Ukraine 1 infantry moved from Ukraine to Rostov 2 infantry moved from Poland to Eastern Poland 1 infantry moved from Novgorod to Archangel 1 artillery and 1 infantry moved from Novgorod to Belarus 8 mech_infantrys moved from Northern Italy to Romania 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 1 aaGun and 2 infantry moved from Holland Belgium to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Eastern Poland to Southern Italy 1 fighter and 1 tactical_bomber moved from Smolensk to Romania 2 infantry moved from Western Germany to Northern Italy 1 fighter moved from Smolensk to Romania 1 tactical_bomber moved from Smolensk to Novgorod Place Units - Germans 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 10 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Germans undo move 3. 1 mech_infantry placed in Western Germany 9 mech_infantrys placed in Germany Germans undo move 5. 1 mech_infantry placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,6,1,5,4,4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,2,2,6,1,3,2,2,6,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2,5,2 Germans collect 52 PUs (9 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Southern Italy: 1 mech_infantry EDIT: Removing units owned by Germans from Romania: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Rostov: 1 aaGun and 1 infantry EDIT: Removing units owned by Germans from Ukraine: 1 aaGun and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 1.00 Americans AA : -0.50 Russians regular : -0.33 Germans regular : 2.17 -
finished
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Vologda to Archangel 1 mech_infantry moved from Bryansk to Volgograd 1 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 fighter moved from Bryansk to Archangel 1 artillery and 2 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 artillery and 2 infantry moved from Russia to Smolensk Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 armour and 1 factory_minor Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 2 armour in Volgograd, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 artillery and 3 infantry Germans defend with 1 aaGun and 2 infantry Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 aaGun and 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 3 infantry in Rostov, round 3 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 aaGun and 2 infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Rostov Russians roll dice for 1 artillery and 2 infantry in Rostov, round 4 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun and 2 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Archangel to Russia 1 armour moved from Vologda to Russia 1 armour and 1 mech_infantry moved from Bryansk to Russia 2 aaGuns moved from Bryansk to Russia 2 aaGuns moved from Bryansk to Russia 2 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 18 artilleries and 61 infantry moved from Bryansk to Russia 2 aaGuns and 12 infantry moved from Amur to Buryatia 1 infantry moved from Bryansk to Tambov 3 infantry moved from Bryansk to Russia 1 infantry moved from Russia to Vologda Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans regular : -1,50 Russians regular : 0,00 -
Sorry for the continued slow pace. I’ve been somewhat dreading Japan’s turns for many rounds now lol. Posting tomorrow
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It’s ok to be scared. Take your time.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 destroyer, 3 fighters, 8 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Okinawa 1 fighter moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Okinawa Combat - Japanese Japanese creates battle in territory 42 Sea Zone Battle in 19 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Okinawa Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Okinawa, round 2 : 1/4 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Okinawa Japanese win, taking Okinawa from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 battleships, 7 carriers, 3 destroyers, 8 fighters, 2 infantry, 7 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 3 infantry moved from Jehol to Chahar 5 infantry moved from Manchuria to Jehol 1 fighter and 1 tactical_bomber moved from Okinawa to Manchuria 1 fighter moved from 19 Sea Zone to 36 Sea Zone 2 fighters moved from Japan to 36 Sea Zone 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 submarine moved from 41 Sea Zone to 36 Sea Zone 1 destroyer moved from 41 Sea Zone to 36 Sea Zone 1 destroyer and 1 submarine moved from 80 Sea Zone to 78 Sea Zone 1 infantry moved from West India to India 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Sikang to Szechwan 1 infantry moved from Yunnan to Hunan 2 armour and 2 mech_infantrys moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Yunnan to Burma 1 artillery moved from Shan State to Burma 2 infantry moved from French Indo China to Shan State 1 infantry moved from Shan State to Burma 1 mech_infantry moved from Malaya to Burma 2 armour and 1 mech_infantry moved from Yunnan to Burma 1 infantry moved from French Indo China to Shan State 1 bomber moved from Yunnan to India Place Units - Japanese 1 destroyer and 1 transport placed in 36 Sea Zone 1 infantry placed in French Indo China 3 infantry placed in India 3 fighters placed in Japan 2 infantry placed in Japan Japanese undo move 5. 3 infantry placed in Manchuria 1 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to Yunnan: 2 artilleries EDIT: Removing units owned by Japanese from Kweichow: 2 artilleries EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : -0.33 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 bomber, 1 factory_minor, 1 fighter, 12 infantry and 5 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from Gibraltar to Southern France 2 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 mech_infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 mech_infantry moved from 93 Sea Zone to Southern France 1 artillery and 3 infantry moved from Gibraltar to Spain 1 artillery and 5 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Spain 2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Venezuela 1 fighter and 1 tactical_bomber moved from Eastern United States to Venezuela 1 bomber and 2 fighters moved from Gibraltar to Spain 1 fighter moved from 35 Sea Zone to 19 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 5 fighters moved from 35 Sea Zone to 6 Sea Zone 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone Combat - Americans Battle in Holland Belgium Battle in 19 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Korea Battle in Venezuela Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Venezuela, round 2 : 0/4 hits, 1,50 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Venezuela Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Venezuela, round 3 : 1/3 hits, 1,33 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_True lost in Venezuela Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Venezuela, round 4 : 0/3 hits, 1,33 expected hits Neutral_True roll dice for 1 infantry in Venezuela, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Venezuela, round 5 : 2/3 hits, 1,33 expected hits Neutral_True roll dice for 1 infantry in Venezuela, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela Americans win, taking Korea from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Neutral_True: 2 infantry Battle in Southern France Americans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 battleship in Southern France, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 3/5 hits, 1,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Spain Americans attack with 2 artilleries, 1 bomber, 2 fighters and 6 infantry Neutral_True defend with 6 infantry Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 6 infantry in Spain, round 2 : 4/11 hits, 3,67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Spain, round 3 : 2/8 hits, 3,17 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 artilleries, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters moved from Spain to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Spain to Gibraltar 1 artillery, 2 infantry and 1 marine moved from Tobruk to Libya 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 31 Sea Zone to 17 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 battleship, 7 carriers, 2 cruisers, 6 destroyers, 3 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 2 fighters moved from Western United States to Midway 2 mech_infantrys moved from Tunisia to Morocco 3 transports moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern France to Gibraltar 1 carrier, 1 destroyer and 3 submarines moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Midway 1 fighter moved from 54 Sea Zone to Hawaiian Islands 1 carrier moved from 101 Sea Zone to 88 Sea Zone 1 fighter and 1 tactical_bomber moved from Venezuela to 88 Sea Zone Place Units - Americans 1 factory_minor placed in Alaska 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 10 infantry placed in Central United States 1 bomber and 1 fighter placed in Eastern United States 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 75 PUs; end with 75 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 115 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 120 PUsCombat Hit Differential Summary :
Americans regular : -1,67 Germans regular : 0,00 Neutral_True regular : 1,33 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei 1 artillery and 2 infantry moved from Kansu to Tsinghai 1 infantry moved from Kansu to Tsinghai 1 artillery and 1 infantry moved from Kansu to Shensi 5 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Tsinghai Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Tsinghai, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 artillery and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 6 infantry in Shensi, round 2 : 0/7 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 6 infantry in Shensi, round 3 : 1/7 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : -2,33 Japanese regular : 0,33 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 bomber, 1 factory_minor, 1 fighter, 12 infantry and 5 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from Gibraltar to Southern France 2 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 mech_infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 mech_infantry moved from 93 Sea Zone to Southern France 1 artillery and 3 infantry moved from Gibraltar to Spain 1 artillery and 5 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Spain 2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Venezuela 1 fighter and 1 tactical_bomber moved from Eastern United States to Venezuela 1 bomber and 2 fighters moved from Gibraltar to Spain 1 fighter moved from 35 Sea Zone to 19 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 5 fighters moved from 35 Sea Zone to 6 Sea Zone 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone Combat - Americans Battle in Holland Belgium Battle in 19 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Korea Battle in Venezuela Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Neutral_True defend with 2 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Venezuela, round 2 : 0/4 hits, 1,50 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Venezuela Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Venezuela, round 3 : 1/3 hits, 1,33 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_True lost in Venezuela Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Venezuela, round 4 : 0/3 hits, 1,33 expected hits Neutral_True roll dice for 1 infantry in Venezuela, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Venezuela, round 5 : 2/3 hits, 1,33 expected hits Neutral_True roll dice for 1 infantry in Venezuela, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela Americans win, taking Korea from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Neutral_True: 2 infantry Battle in Southern France Americans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 battleship in Southern France, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 3/5 hits, 1,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Spain Americans attack with 2 artilleries, 1 bomber, 2 fighters and 6 infantry Neutral_True defend with 6 infantry Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 6 infantry in Spain, round 2 : 4/11 hits, 3,67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits 3 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Spain, round 3 : 2/8 hits, 3,17 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 artilleries, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters moved from Spain to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Spain to Gibraltar 1 artillery, 2 infantry and 1 marine moved from Tobruk to Libya 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 31 Sea Zone to 17 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 battleship, 7 carriers, 2 cruisers, 6 destroyers, 3 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 2 fighters moved from Western United States to Midway 2 mech_infantrys moved from Tunisia to Morocco 3 transports moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern France to Gibraltar 1 carrier, 1 destroyer and 3 submarines moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Midway 1 fighter moved from 54 Sea Zone to Hawaiian Islands 1 carrier moved from 101 Sea Zone to 88 Sea Zone 1 fighter and 1 tactical_bomber moved from Venezuela to 88 Sea Zone Place Units - Americans 1 factory_minor placed in Alaska 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 10 infantry placed in Central United States 1 bomber and 1 fighter placed in Eastern United States 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 75 PUs; end with 75 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 115 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 120 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei 1 artillery and 2 infantry moved from Kansu to Tsinghai 1 infantry moved from Kansu to Tsinghai 1 artillery and 1 infantry moved from Kansu to Shensi 5 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Tsinghai Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Tsinghai, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 artillery and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 6 infantry in Shensi, round 2 : 0/7 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 6 infantry in Shensi, round 3 : 1/7 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 artillery and 5 infantry moved from Eastern Persia to Afghanistan 1 armour moved from Eastern Persia to West India UK_Pacific take West India from Japanese 1 armour moved from West India to Afghanistan 1 mech_infantry moved from Eastern Persia to Afghanistan 1 fighter moved from Persia to Caucasus 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 2 artilleries and 1 infantry moved from Northwest Persia to Turkey 1 armour, 4 infantry and 1 mech_infantry moved from Iraq to Turkey 1 armour and 6 mech_infantrys moved from Persia to Turkey 1 fighter moved from Persia to Turkey Combat - British Battle in Afghanistan British attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry Neutral_True defend with 4 infantry British roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Afghanistan, round 2 : 0/8 hits, 2,00 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 0/4 hits, 1,33 expected hits British roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Afghanistan, round 3 : 0/8 hits, 2,00 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the British lost in Afghanistan British roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Afghanistan, round 4 : 1/7 hits, 1,83 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 4 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Afghanistan British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Afghanistan, round 5 : 3/6 hits, 1,67 expected hits Neutral_True roll dice for 3 infantry in Afghanistan, round 5 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Afghanistan British win, taking Afghanistan from Neutral_True with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 3 infantry Casualties for Neutral_True: 4 infantry Battle in Turkey British attack with 2 armour, 2 artilleries, 1 fighter, 5 infantry and 7 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 2 armour, 2 artilleries, 1 fighter, 5 infantry and 7 mech_infantrys in Turkey, round 2 : 3/17 hits, 4,50 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits 3 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey British roll dice for 2 armour, 2 artilleries, 1 fighter, 3 infantry and 7 mech_infantrys in Turkey, round 3 : 4/15 hits, 4,17 expected hits Neutral_True roll dice for 5 infantry in Turkey, round 3 : 2/5 hits, 1,67 expected hits 4 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey British roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry and 7 mech_infantrys in Turkey, round 4 : 3/13 hits, 3,83 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 12 Casualties for British: 4 infantry Casualties for Neutral_True: 8 infantry Battle in Caucasus British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 armour British roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 fighter moved from Caucasus to Persia 1 fighter moved from Turkey to Persia 4 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Persia to Eastern Persia 2 transports moved from 93 Sea Zone to 91 Sea Zone 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 3 fighters moved from United Kingdom to Spain Place Units - British 1 artillery and 2 infantry placed in Persia 3 fighters placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -2,33 Americans regular : -1,67 Japanese regular : 0,33 Germans regular : -0,50 Neutral_True regular : -1,33 British regular : -5,17





