• TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Szechwan to Shensi
            1 fighter moved from Szechwan to Shensi
            4 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kwangsi, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Szechwan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Kwangtung
            1 artillery and 6 infantry moved from Yunnan to Kwangsi
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from Siam to Shan State
            2 infantry moved from Burma to Shan State
            1 armour moved from India to Shan State
            1 artillery moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
    
        Combat - British
            Battle in Kwangtung
                British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.33 expected hits
                    Japanese roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 aaGun moved from Yunnan to Kwangsi
            1 aaGun moved from Burma to Shan State
            1 tactical_bomber moved from Kwangtung to Kwangsi
            2 fighters moved from Kwangtung to Kwangsi
    
        Place Units - British
            3 infantry placed in India
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,1,3,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1
            British collect 12 PUs (4 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 fighter moved from Queensland to Dutch New Guinea
            1 fighter moved from Solomon Islands to Dutch New Guinea
            1 fighter moved from Solomon Islands to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 cruiser placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 4
    
        Politics - Japanese
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 battleship, 1 bomber, 2 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 infantry moved from Kiangsi to Kwangsi
            2 artilleries moved from Kiangsi to Kwangsi
            1 fighter moved from Kiangsi to Kwangsi
            1 tactical_bomber moved from Kiangsi to Kwangsi
            1 infantry moved from Hunan to Kwangsi
            1 fighter moved from Hopei to Kwangsi
            1 fighter moved from Anhwe to Kwangsi
            1 tactical_bomber moved from Hopei to Kwangsi
            1 artillery moved from Malaya to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 tactical_bomber moved from Hainan to Kwangsi
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 fighter moved from 37 Sea Zone to French Indo China
            1 cruiser moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from 37 Sea Zone to Kwangsi
            1 bomber moved from Philippines to Kwangsi
            1 fighter moved from Caroline Islands to 45 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 45 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 fighter moved from 6 Sea Zone to Kwangtung
            1 battleship moved from 6 Sea Zone to 20 Sea Zone
            1 carrier moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from 6 Sea Zone to Kwangtung
            1 fighter moved from 6 Sea Zone to Kwangtung
            1 bomber moved from Philippines to Kwangsi
            1 fighter moved from 6 Sea Zone to Kwangtung
            1 tactical_bomber moved from Hopei to Kwangsi
            1 infantry moved from Kweichow to Yunnan
                  Japanese take Yunnan from Chinese
            1 submarine moved from 25 Sea Zone to 23 Sea Zone
            1 submarine moved from 25 Sea Zone to 23 Sea Zone
            1 destroyer moved from 25 Sea Zone to 23 Sea Zone
            1 cruiser moved from 25 Sea Zone to 23 Sea Zone
    
        Combat - Japanese
            Battle in French Indo China
                Japanese attack with 1 fighter and 1 infantry
                Americans defend with 1 bomber
                    Japanese roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 bomber in French Indo China, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in French Indo China
                Japanese win, taking French Indo China from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
            Battle in Kwangtung
                Japanese attack with 1 artillery, 4 fighters and 1 infantry
                British defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Kwangtung, round 2 : 2/6 hits, 2.67 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Kwangsi
                Japanese attack with 3 artilleries, 2 bombers, 4 fighters, 7 infantry and 4 tactical_bombers
                British defend with 1 aaGun, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber; Chinese defend with 3 infantry
                    British roll AA dice in Kwangsi : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in Kwangsi
                    Japanese roll dice for 1 cruiser in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 7 infantry and 4 tactical_bombers in Kwangsi, round 2 : 8/19 hits, 8.00 expected hits
                    Chinese roll dice for 1 aaGun, 1 artillery, 2 fighters, 10 infantry and 1 tactical_bomber in Kwangsi, round 2 : 7/14 hits, 5.50 expected hits
                    7 infantry owned by the Japanese, 1 aaGun owned by the British and 7 infantry owned by the British lost in Kwangsi
                    Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters and 4 tactical_bombers in Kwangsi, round 3 : 4/12 hits, 6.33 expected hits
                    Chinese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/7 hits, 3.17 expected hits
                    2 artilleries owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the British lost in Kwangsi
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers in Kwangsi, round 4 : 2/10 hits, 5.67 expected hits
                    Chinese roll dice for 2 fighters and 1 tactical_bomber in Kwangsi, round 4 : 2/3 hits, 1.83 expected hits
                    2 tactical_bombers owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Kwangsi
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers in Kwangsi, round 5 : 4/8 hits, 4.50 expected hits
                    Chinese roll dice for 1 fighter in Kwangsi, round 5 : 1/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 2 artilleries, 1 fighter, 7 infantry and 3 tactical_bombers
                Casualties for British: 1 aaGun, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 armour moved from Hopei to Kansu
            1 infantry moved from Hopei to Suiyuan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Anhwe to Kweichow
            1 artillery moved from Anhwe to Kweichow
            1 aaGun moved from Kiangsi to Kwangtung
            1 fighter moved from 45 Sea Zone to Philippines
            1 tactical_bomber moved from 45 Sea Zone to Philippines
            2 bombers moved from Kwangsi to Philippines
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Anhwe
            1 tactical_bomber moved from Kwangsi to Kweichow
            1 fighter moved from Kwangsi to Kweichow
            1 fighter moved from Kwangtung to 20 Sea Zone
            1 fighter moved from Kwangtung to 20 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from Midway to 25 Sea Zone
            1 infantry moved from Midway to 25 Sea Zone
            1 artillery moved from Midway to 25 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 artillery and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Japan
            1 infantry moved from 6 Sea Zone to Japan
            1 artillery moved from 6 Sea Zone to Japan
            1 fighter moved from Kwangsi to Kweichow
            1 fighter moved from French Indo China to 36 Sea Zone
            1 fighter moved from Kwangsi to 36 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from Kwangtung to 20 Sea Zone
            1 fighter moved from Kwangtung to 20 Sea Zone
    
        Place Units - Japanese
            1 armour and 1 infantry placed in Kiangsu
            1 bomber placed in Japan
            1 infantry placed in Japan
            Japanese undo move 3.
            1 submarine placed in 19 Sea Zone
            Japanese undo move 3.
            1 battleship and 1 submarine placed in 6 Sea Zone
            1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 50 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Japanese regular : -7.33
    British AA : 0.50
    ANZAC regular : -0.67
    British regular : -1.00
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 9 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 9 Sea Zone to 26 Sea Zone
                  Americans take 26 Sea Zone from Japanese
            1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Hawaiian Islands
    
        Non Combat Move - Americans
            1 bomber moved from Queensland to Dutch New Guinea
    
        Place Units - Americans
            1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 artillery placed in Western United States
    
        Turn Complete - Americans
            Americans collect 15 PUs; end with 15 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 45 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery, 1 fighter and 6 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 artillery, 1 fighter and 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Yunnan, round 2 : 1/8 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
            1 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 armour and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to Malaya
                  British take Malaya from Japanese
            1 infantry moved from Shan State to French Indo China
            1 infantry moved from Shan State to French Indo China
            1 armour and 1 infantry moved from Shan State to Yunnan
            1 artillery and 2 infantry moved from Burma to Yunnan
            6 infantry moved from India to Burma
    
        Combat - British
            Battle in French Indo China
                British attack with 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry in French Indo China, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from Shan State to Yunnan
    
        Place Units - British
            1 armour and 2 infantry placed in India
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,2,1,5
            British collect 14 PUs (2 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to 62 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 5
    
        Politics - Japanese
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Philippines to Dutch New Guinea
            1 bomber moved from Philippines to Dutch New Guinea
            1 fighter moved from Philippines to Dutch New Guinea
            1 tactical_bomber moved from Philippines to Dutch New Guinea
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery moved from Kiangsi to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
            1 mech_infantry moved from Kansu to Tsinghai
            1 armour moved from Kansu to Tsinghai
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Suiyuan to Shensi
            1 infantry moved from Hopei to Shensi
            1 fighter moved from Kweichow to Shensi
            1 tactical_bomber moved from Kweichow to Tsinghai
            1 cruiser moved from 36 Sea Zone to 45 Sea Zone
            1 carrier moved from 36 Sea Zone to 45 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 carrier moved from 20 Sea Zone to 6 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from Kwangsi to Hunan
            1 armour moved from Kiangsu to Hunan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Kweichow to Hunan
            1 artillery moved from Kweichow to Hunan
            1 infantry moved from Kiangsu to Kiangsi
            1 fighter moved from Kweichow to Shensi
            1 battleship moved from 20 Sea Zone to 45 Sea Zone
            1 submarine moved from 20 Sea Zone to 45 Sea Zone
            1 fighter moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from 36 Sea Zone to Caroline Islands
            1 fighter moved from 36 Sea Zone to Caroline Islands
            1 cruiser moved from 23 Sea Zone to 6 Sea Zone
            1 destroyer moved from 23 Sea Zone to 6 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 fighter moved from 20 Sea Zone to Dutch New Guinea
            1 fighter moved from 20 Sea Zone to Dutch New Guinea
            1 carrier moved from 20 Sea Zone to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 submarine moved from 23 Sea Zone to 6 Sea Zone
            1 submarine moved from 23 Sea Zone to 33 Sea Zone
    
        Combat - Japanese
            Battle in Tsinghai
                Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Shensi, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 fighters and 2 infantry; Americans defend with 1 bomber
                    Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/8 hits, 4.17 expected hits
                    ANZAC roll dice for 1 bomber, 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 2/5 hits, 2.17 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 2 infantry owned by the ANZAC and 1 bomber owned by the Americans lost in Dutch New Guinea
                    Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber in Dutch New Guinea, round 3 : 4/6 hits, 3.33 expected hits
                    ANZAC roll dice for 1 fighter in Dutch New Guinea, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 2 fighters and 1 infantry
                Casualties for Americans: 1 bomber
                Casualties for ANZAC: 2 fighters and 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Dutch New Guinea to 45 Sea Zone
            1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
            1 bomber moved from Dutch New Guinea to Philippines
            1 bomber moved from Dutch New Guinea to Philippines
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 tactical_bomber moved from Tsinghai to Shensi
            1 fighter moved from Shensi to Hunan
            1 fighter moved from Shensi to Hunan
            1 tactical_bomber moved from Shensi to Hopei
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
    
        Place Units - Japanese
            1 fighter placed in Japan
            1 destroyer and 2 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kwangtung
            1 armour and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -0.33
    ANZAC regular : 0.17
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 artilleries, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 33 Sea Zone
            3 artilleries, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 3 artilleries, 4 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/8 hits, 2.33 expected hits
                    Japanese roll dice for 1 aaGun, 2 fighters and 2 infantry in Caroline Islands, round 2 : 3/4 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Caroline Islands, round 3 : 0/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 fighter in Caroline Islands, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 3 artilleries and 1 mech_infantry in Caroline Islands, round 4 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 fighter in Caroline Islands, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 mech_infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 3 artilleries remaining. Battle score for attacker is 15
                Casualties for Americans: 4 infantry and 1 mech_infantry
                Casualties for Japanese: 1 aaGun, 2 fighters and 2 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 22 Sea Zone
            1 destroyer moved from 26 Sea Zone to 23 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 2 destroyers placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 15 PUs; end with 16 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 46 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Japanese regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery, 1 fighter and 6 infantry moved from Szechwan to Yunnan
            1 infantry moved from Shensi to Tsinghai
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 artillery, 1 fighter and 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Yunnan, round 2 : 2/8 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Burma to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Sikang
            2 infantry placed in Yunnan
            Chinese undo move 1.
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -0.67
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from French Indo China to Shan State
            1 infantry moved from Malaya to Shan State
            6 infantry moved from Burma to Shan State
            1 armour moved from Yunnan to Shan State
            1 armour moved from India to Shan State
            2 infantry moved from India to Burma
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Shan State
    
        Non Combat Move - British
    
        Place Units - British
            1 submarine placed in 39 Sea Zone
            1 artillery and 2 infantry placed in India
    
        Turn Complete - British
            British collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 destroyer and 1 fighter placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 6
    
        Politics - Japanese
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 submarine moved from 6 Sea Zone to 23 Sea Zone
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 mech_infantry moved from Tsinghai to Sikang
            1 armour moved from Tsinghai to Sikang
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Kweichow to Szechwan
            1 fighter moved from Hunan to Szechwan
            1 fighter moved from Hunan to Szechwan
            1 tactical_bomber moved from Hopei to Sikang
            1 armour moved from Hunan to Szechwan
            1 bomber moved from Japan to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from Philippines to 23 Sea Zone
            1 bomber moved from Philippines to 23 Sea Zone
            1 cruiser moved from 45 Sea Zone to 22 Sea Zone
            1 carrier moved from 45 Sea Zone to 22 Sea Zone
            1 carrier moved from 45 Sea Zone to 22 Sea Zone
            1 battleship moved from 45 Sea Zone to 22 Sea Zone
            1 carrier moved from 6 Sea Zone to 22 Sea Zone
            1 battleship moved from 6 Sea Zone to 22 Sea Zone
            1 cruiser moved from 6 Sea Zone to 22 Sea Zone
            1 fighter moved from 45 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 23 Sea Zone
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            1 fighter moved from Japan to 23 Sea Zone
            1 artillery moved from Dutch New Guinea to 45 Sea Zone
            1 artillery and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
    
        Combat - Japanese
            Battle in Celebes
            Battle in Szechwan
                Japanese attack with 1 armour, 2 fighters and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 fighters and 2 infantry in Szechwan, round 2 : 3/5 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Celebes from Dutch, taking Szechwan from Chinese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Sikang
                Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in 22 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers and 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 2 fighters in 22 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
                    Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the Americans lost in 22 Sea Zone
                Japanese win with 2 battleships, 3 carriers, 2 cruisers and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 23 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                    Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 23 Sea Zone
                Japanese win with 2 bombers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 bomber moved from 25 Sea Zone to Japan
            1 fighter moved from 23 Sea Zone to 22 Sea Zone
            1 fighter moved from 23 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 23 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 32 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 submarine moved from 45 Sea Zone to 34 Sea Zone
            1 submarine moved from 6 Sea Zone to 32 Sea Zone
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
            1 bomber moved from 23 Sea Zone to Japan
            1 bomber moved from 23 Sea Zone to Japan
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kiangsi to Kwangsi
            4 infantry moved from Kwangtung to Kwangsi
            3 artilleries moved from Kwangtung to Kwangsi
            1 fighter moved from Szechwan to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 artillery moved from Hunan to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 armour moved from Kiangsu to Kwangsi
            1 mech_infantry moved from Kiangsu to Kwangsi
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Sikang to Kweichow
            1 fighter moved from Szechwan to Kweichow
            1 mech_infantry moved from Kiangsu to Kwangsi
    
        Place Units - Japanese
            1 destroyer and 2 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Kwangtung
            1 armour and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : 0.00
    Japanese regular : 0.83
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            1 destroyer moved from 45 Sea Zone to 35 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            1 artillery and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            1 destroyer moved from 45 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 32 Sea Zone
            1 fighter moved from 33 Sea Zone to 32 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 destroyer moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 bomber moved from Western United States to 32 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 6,2
            Battle in 35 Sea Zone
                Americans attack with 1 destroyer and 1 transport
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Celebes
                Americans attack with 2 artilleries
                Japanese defend with 1 artillery
                    Americans roll dice for 2 artilleries in Celebes, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                Americans win, taking Celebes from Japanese with 2 artilleries remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Philippines
            Battle in 23 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer and 2 submarines
                    Americans roll dice for 1 destroyer and 3 fighters in 23 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 23 Sea Zone
                Americans win, taking Philippines from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 destroyer and 2 submarines
            Battle in 32 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 32 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 32 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 32 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 32 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 25 Sea Zone
                Americans attack with 2 destroyers and 2 fighters
                Japanese defend with 1 destroyer and 2 submarines
                    Americans roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 destroyer and 2 submarines
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 32 Sea Zone to 26 Sea Zone
            3 fighters moved from 23 Sea Zone to 26 Sea Zone
            1 bomber moved from 32 Sea Zone to Johnston Island
            1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 33 Sea Zone to 26 Sea Zone
            2 fighters moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 20 PUs; end with 20 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 50 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Japanese regular : -1.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 artillery, 1 fighter and 3 infantry
                Japanese defend with 1 armour and 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Szechwan, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Szechwan, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 3 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Szechwan, round 4 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Szechwan, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 armour and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.17
    Japanese regular : -0.50
    

    Savegame


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Yunnan to French Indo China
            2 infantry moved from Burma to Yunnan
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
                  British take 37 Sea Zone from Japanese
            1 armour moved from Shan State to Yunnan
            1 armour moved from Shan State to Yunnan
            11 infantry moved from Shan State to Yunnan
            1 artillery and 2 infantry moved from India to Burma
    
        Combat - British
    
        Non Combat Move - British
            1 aaGun moved from India to Burma
    
        Place Units - British
            1 armour and 1 infantry placed in India
            1 transport placed in 39 Sea Zone
    
        Turn Complete - British
            British collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 7
    
        Politics - Japanese
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 34 Sea Zone to 44 Sea Zone
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Kweichow to Szechwan
            1 fighter moved from Kweichow to Szechwan
            1 fighter moved from Kweichow to Szechwan
            1 tactical_bomber moved from Kweichow to Szechwan
            1 bomber moved from Japan to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 23 Sea Zone
            1 fighter moved from 22 Sea Zone to 23 Sea Zone
            1 fighter moved from 22 Sea Zone to 23 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Kweichow
            1 armour moved from Kiangsu to Kwangsi
            1 mech_infantry moved from Kwangsi to Kweichow
            1 mech_infantry moved from Kwangsi to Kweichow
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Hunan to Kweichow
            1 cruiser moved from 22 Sea Zone to 23 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            1 fighter moved from 22 Sea Zone to 23 Sea Zone
            1 carrier moved from 22 Sea Zone to 23 Sea Zone
            1 carrier moved from 22 Sea Zone to 23 Sea Zone
            1 battleship moved from 22 Sea Zone to 23 Sea Zone
            1 cruiser moved from 22 Sea Zone to 23 Sea Zone
            1 battleship moved from 22 Sea Zone to 23 Sea Zone
            1 fighter moved from 22 Sea Zone to 23 Sea Zone
            1 tactical_bomber moved from 22 Sea Zone to 23 Sea Zone
            1 carrier moved from 22 Sea Zone to 23 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in 35 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 23 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 7/9 hits, 5.00 expected hits
                    Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
                Japanese win with 2 battleships, 3 carriers, 2 cruisers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Szechwan
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 3 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 armour moved from Sikang to Kweichow
            1 aaGun moved from Kwangtung to Kwangsi
            1 destroyer moved from 34 Sea Zone to 36 Sea Zone
            1 bomber moved from 35 Sea Zone to Kwangsi
            1 fighter moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
            1 tactical_bomber moved from Szechwan to Kweichow
            1 bomber moved from 25 Sea Zone to Japan
            1 bomber moved from 25 Sea Zone to Japan
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun moved from 36 Sea Zone to Kwangsi
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            1 fighter and 6 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : 2.00
    Japanese regular : 3.33
    

    Savegame

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