@Jacob16 All good, feel free to take your time on this game.
L21 BM3 jkeller (Axis) vs bolasgod (Allies + 20)
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Malaya to Shan State 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser moved from 54 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in Shan State ANZAC attack with 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC retreated to Malaya Non Combat Move - ANZAC Place Units - ANZAC 1 carrier, 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Malta to Egypt Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.33 ANZAC regular : 1.00
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Poland to Baltic States 3 armour moved from Germany to Baltic States 3 mech_infantrys moved from Germany to Baltic States 5 armour, 11 artilleries, 21 infantry and 14 mech_infantrys moved from Eastern Poland to Belarus 4 armour moved from Romania to Belarus 5 infantry moved from Bulgaria to Romania 1 bomber moved from Southern Italy to Malta 1 bomber moved from Greece to Malta 1 fighter moved from Tobruk to Malta 4 tactical_bombers moved from Tobruk to Malta Combat - Germans Battle in Baltic States Germans attack with 3 armour, 2 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 2 infantry and 3 mech_infantrys in Baltic States, round 2 : 4/8 hits, 2.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 9 armour, 11 artilleries, 21 infantry and 14 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 11 artilleries, 21 infantry and 14 mech_infantrys in Belarus, round 2 : 18/55 hits, 15.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 9 armour, 11 artilleries, 20 infantry and 14 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Malta Germans attack with 2 bombers, 1 fighter and 4 tactical_bombers British defend with 2 fighters and 1 tactical_bomber Germans roll dice for 2 bombers, 1 fighter and 4 tactical_bombers in Malta, round 2 : 5/7 hits, 4.00 expected hits British roll dice for 2 fighters and 1 tactical_bomber in Malta, round 2 : 2/3 hits, 1.83 expected hits 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in Malta Germans win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 2 fighters and 1 tactical_bomber Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Romania: 1 infantry EDIT: Adding units owned by Germans to Greece: 1 infantry EDIT: Turning off Edit Mode 3 tactical_bombers moved from Malta to Tobruk 2 bombers moved from Malta to Southern Italy 1 infantry moved from Germany to Western Germany 2 artilleries moved from Germany to Western Germany 5 mech_infantrys moved from Poland to Belarus 3 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Eastern Poland to Belarus 1 armour moved from Western Germany to Poland 1 mech_infantry moved from Western Germany to Poland Place Units - Germans 2 infantry placed in France 4 fighters and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : 1.33 Germans regular : 4.83 British regular : 0.17
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 5 infantry moved from Finland to Norway 1 tactical_bomber moved from Archangel to Norway Combat - Russians Battle in Norway Russians attack with 1 artillery, 5 infantry and 1 tactical_bomber Germans defend with 5 infantry Russians roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Norway, round 2 : 2/7 hits, 1.83 expected hits Germans roll dice for 5 infantry in Norway, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Norway, round 3 : 2/6 hits, 1.67 expected hits Germans roll dice for 3 infantry in Norway, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Norway, round 4 : 4/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Norway, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway Russians win, taking Norway from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 5 infantry Non Combat Move - Russians 1 tactical_bomber moved from Norway to Finland 1 artillery and 1 infantry moved from Karelia to Finland 2 fighters moved from Archangel to Russia 1 infantry moved from Russia to Smolensk 4 aaGuns, 2 armour, 4 artilleries, 35 infantry and 4 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Western Ukraine to Bryansk 6 infantry moved from Evenkiyskiy to Urals 2 aaGuns and 12 infantry moved from Yenisey to Evenkiyskiy 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda Place Units - Russians 2 artilleries and 8 infantry placed in Russia 3 infantry placed in Volgograd 3 infantry placed in Ukraine Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 3.00
-
TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 unit repaired. 1 submarine moved from 36 Sea Zone to 33 Sea Zone 1 destroyer moved from 36 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Burma to India 1 carrier moved from 36 Sea Zone to 39 Sea Zone 1 fighter moved from 36 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone 1 bomber moved from Yunnan to India 1 bomber moved from Kwangsi to India 6 fighters, 1 mech_infantry and 6 tactical_bombers moved from Yunnan to India 1 battleship moved from 36 Sea Zone to 39 Sea Zone 3 infantry moved from Kwangsi to 36 Sea Zone 1 marine moved from Kwangsi to 36 Sea Zone 3 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 4 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 39 Sea Zone 4 infantry moved from 39 Sea Zone to India 1 marine moved from 39 Sea Zone to India 1 artillery moved from Kwangtung to 20 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 36 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 1 carrier moved from 36 Sea Zone to 35 Sea Zone 2 artilleries moved from Yunnan to Hunan 1 infantry moved from Anhwe to Hunan 3 infantry moved from Jehol to Chahar 2 infantry moved from Anhwe to Chahar 1 armour moved from Kweichow to Sikang Japanese take Sikang from Chinese 1 infantry moved from Yunnan to French Indo China Japanese take French Indo China from French 1 infantry moved from Kweichow to Hunan 1 artillery moved from Kweichow to Shensi 4 infantry moved from Kweichow to Shensi Combat - Japanese
Combat Hit Differential Summary :
-
scramble?
-
@jkeller no scramble
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 unit repaired. 1 submarine moved from 36 Sea Zone to 33 Sea Zone 1 destroyer moved from 36 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Burma to India 1 carrier moved from 36 Sea Zone to 39 Sea Zone 1 fighter moved from 36 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone 1 bomber moved from Yunnan to India 1 bomber moved from Kwangsi to India 6 fighters, 1 mech_infantry and 6 tactical_bombers moved from Yunnan to India 1 battleship moved from 36 Sea Zone to 39 Sea Zone 3 infantry moved from Kwangsi to 36 Sea Zone 1 marine moved from Kwangsi to 36 Sea Zone 3 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 4 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 39 Sea Zone 4 infantry moved from 39 Sea Zone to India 1 marine moved from 39 Sea Zone to India 1 artillery moved from Kwangtung to 20 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 36 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 1 carrier moved from 36 Sea Zone to 35 Sea Zone 2 artilleries moved from Yunnan to Hunan 1 infantry moved from Anhwe to Hunan 3 infantry moved from Jehol to Chahar 2 infantry moved from Anhwe to Chahar 1 armour moved from Kweichow to Sikang Japanese take Sikang from Chinese 1 infantry moved from Yunnan to French Indo China Japanese take French Indo China from French 1 infantry moved from Kweichow to Hunan 1 artillery moved from Kweichow to Shensi 4 infantry moved from Kweichow to Shensi Combat - Japanese Battle in Borneo Battle in Hunan Japanese attack with 2 artilleries and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Hunan, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Borneo from UK_Pacific, taking Hunan from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 5 infantry Chinese defend with 1 infantry Japanese roll dice for 5 infantry in Chahar, round 2 : 1/5 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Malaya Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Philippines Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 1.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 33 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 33 Sea Zone 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 11 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 cruiser and 1 transport Battle in India Japanese attack with 1 artillery, 2 bombers, 6 fighters, 5 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers British defend with 3 aaGuns, 1 artillery, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 3/9 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in India Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 5 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers in India, round 2 : 7/19 hits, 8.33 expected hits UK_Pacific roll dice for 3 aaGuns, 1 artillery, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 9/15 hits, 5.83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 5 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in India Japanese roll dice for 2 bombers, 3 fighters, 1 marine and 4 tactical_bombers in India, round 3 : 5/10 hits, 5.67 expected hits UK_Pacific roll dice for 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 3 : 3/10 hits, 4.17 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the British and 4 infantry owned by the British lost in India Japanese roll dice for 2 bombers, 2 fighters, 1 marine and 2 tactical_bombers in India, round 4 : 5/7 hits, 4.00 expected hits UK_Pacific roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in India, round 4 : 4/5 hits, 2.50 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 1 artillery owned by the British and 2 fighters owned by the British lost in India Japanese captures 15PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 bombers and 1 marine remaining. Battle score for attacker is -64 Casualties for Japanese: 1 artillery, 6 fighters, 5 infantry, 1 mech_infantry and 6 tactical_bombers Casualties for British: 3 aaGuns, 1 artillery, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 battleship moved from 20 Sea Zone to 6 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 36 Sea Zone to 6 Sea Zone 2 bombers moved from India to Kwangsi 2 artilleries moved from Yunnan to Burma 1 aaGun moved from Kwangsi to Yunnan 1 aaGun moved from Kweichow to Yunnan 1 infantry moved from Yunnan to Burma 1 infantry moved from Manchuria to Jehol 1 aaGun moved from Manchuria to Jehol Place Units - Japanese 2 destroyers, 1 fighter and 1 tactical_bomber placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 54 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.67 Japanese regular : -2.00 British AA : 1.50 ANZAC regular : 0.50 UK_Pacific regular : 2.83
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 cruiser moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from 101 Sea Zone to 106 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 25 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 106 Sea Zone Americans attack with 1 cruiser, 2 destroyers and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 cruiser, 2 destroyers and 2 fighters in 106 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 artillery moved from Eastern United States to New Brunswick Nova Scotia 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 armour moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 25 Sea Zone to 33 Sea Zone 1 fighter moved from 25 Sea Zone to 33 Sea Zone 1 bomber moved from 25 Sea Zone to Caroline Islands 1 fighter moved from Hawaiian Islands to Caroline Islands 1 fighter moved from Hawaiian Islands to Caroline Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 3 mech_infantrys moved from Central United States to Eastern United States Place Units - Americans 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States 1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 marine placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -0.50 Germans regular : -0.17
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 cruiser moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from 101 Sea Zone to 106 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 25 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 106 Sea Zone Americans attack with 1 cruiser, 2 destroyers and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 cruiser, 2 destroyers and 2 fighters in 106 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 artillery moved from Eastern United States to New Brunswick Nova Scotia 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 26 Sea Zone to 22 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 armour moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 25 Sea Zone to 33 Sea Zone 1 fighter moved from 25 Sea Zone to 33 Sea Zone 1 bomber moved from 25 Sea Zone to Caroline Islands 1 fighter moved from Hawaiian Islands to Caroline Islands 1 fighter moved from Hawaiian Islands to Caroline Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 3 mech_infantrys moved from Central United States to Eastern United States Place Units - Americans 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States 1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 marine placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 transports moved from 109 Sea Zone to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 5 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from West India to India 1 fighter moved from Eastern Persia to India Combat - British Battle in Holland Belgium Battle in Normandy Bordeaux Battle in India British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine British roll dice for 1 artillery, 1 fighter and 1 infantry in India, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 marine in India, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in India British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking India from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - British 1 fighter moved from India to Eastern Persia 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 artillery moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 artillery moved from 79 Sea Zone to West India 1 infantry moved from 79 Sea Zone to West India 1 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 armour moved from Trans-Jordan to Persia 2 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 carrier moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia Place Units - British 1 infantry and 2 mech_infantrys placed in Persia 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,6,6,4,5 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -0.83 Germans regular : -0.17 British regular : 0.83
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 cruiser moved from 96 Sea Zone to 97 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 2 artilleries moved from France to Normandy Bordeaux 4 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from Libya to Algeria Italians take Algeria from French 1 bomber moved from Libya to Normandy Bordeaux Combat - Italians Battle in Malta Battle in Normandy Bordeaux Italians attack with 2 artilleries, 1 bomber and 4 infantry British defend with 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry Italians roll dice for 2 artilleries, 1 bomber and 4 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 2.33 expected hits British roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the British lost in Normandy Bordeaux Italians roll dice for 2 artilleries, 1 bomber and 4 infantry in Normandy Bordeaux, round 3 : 4/7 hits, 2.33 expected hits British roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Malta from British, taking Normandy Bordeaux from British with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 10 Casualties for British: 3 infantry and 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Western Ukraine from Russians to Italians EDIT: Turning off Edit Mode 1 bomber moved from Normandy Bordeaux to France 4 aaGuns moved from Northern Italy to France 2 armour moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Slovakia Hungary to Bessarabia 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 2 artilleries moved from Tobruk to Alexandria 2 infantry moved from Tobruk to Alexandria 1 infantry moved from Libya to Tobruk 2 infantry moved from 96 Sea Zone to Tobruk 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 3 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 1.33 British regular : -1.00
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 3 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 3 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 infantry moved from Belarus to Smolensk 1 artillery moved from Belarus to Smolensk 1 armour moved from Belarus to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 3 mech_infantrys moved from Eastern Poland to Ukraine 2 bombers moved from Southern Italy to Ukraine 8 armour, 10 artilleries, 19 infantry and 19 mech_infantrys moved from Belarus to Bryansk Combat - Germans Battle in Bryansk Germans attack with 8 armour, 10 artilleries, 19 infantry and 19 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 10 artilleries, 19 infantry and 19 mech_infantrys in Bryansk, round 2 : 12/56 hits, 15.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 8 armour, 10 artilleries, 19 infantry and 19 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 bombers and 3 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 2 bombers and 3 mech_infantrys in Ukraine, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Smolensk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Poland to Novgorod 1 armour moved from Poland to Novgorod 1 mech_infantry moved from Baltic States to Novgorod 2 mech_infantrys moved from Baltic States to Novgorod 2 armour moved from Baltic States to Novgorod 1 armour moved from Baltic States to Bryansk 1 aaGun moved from Belarus to Bryansk 4 infantry moved from Romania to Bessarabia 1 aaGun moved from Eastern Poland to Western Ukraine 1 aaGun moved from Eastern Poland to Belarus 2 bombers moved from Ukraine to Slovakia Hungary
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -1.83
-
forgot to attack holland focusing so hard on the eastern front. was planning to attack it with 2 inf 4 fighters if thats ok with you I can roll dice here with dicebot and do it manually if not I will continue from this post. Let me know :)
-
@jkeller what ever works fort you man, just let me know
-
ok thank you. rolling for 2 inf and 4 ftrs
[dice 2d6<=1]
[dice 4d6<=3] -
2d6<=1: 1, 4; Hits: 1
4d6<=3: 1, 2, 2, 4; Hits: 3 -
and for 2 inf on def
[dice 2d6<=2]
-
2d6<=2: 4, 4; Hits: 0