Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 5
Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 artillery moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Tobruk to Egypt
5 infantry moved from Northern Italy to Western Germany
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 artillery, 2 infantry and 1 marine
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.83 expected hits
British roll dice for 1 artillery, 2 infantry and 1 marine in Trans-Jordan, round 2 : 2/4 hits, 1.33 expected hits
1 artillery owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery and 2 fighters in Trans-Jordan, round 3 : 2/3 hits, 1.33 expected hits
British roll dice for 1 marine in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 9
Casualties for Italians: 2 infantry
Casualties for British: 1 artillery, 2 infantry and 1 marine
Non Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
2 transports placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 4 aaGuns and 5 infantry
EDIT: Adding units owned by Italians to Northern Italy: 4 aaGuns and 5 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,4
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 5
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 2 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
wtf this battle was literally over 99%…I dont understand how the dice on this site are legit at all
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 submarine moved from 98 Sea Zone to 94 Sea Zone
2 mech_infantrys moved from Northern Italy to Romania
1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 tactical_bomber moved from Southern Italy to Romania
1 fighter moved from Southern Italy to Romania
12 armour, 11 artilleries, 24 infantry and 17 mech_infantrys moved from Bryansk to Russia
3 armour, 2 bombers, 3 fighters, 4 mech_infantrys and 2 tactical_bombers moved from Belarus to Russia
4 bombers moved from Western Germany to Russia
1 submarine moved from 119 Sea Zone to 117 Sea Zone
Purchase Units - Germans
Germans buy 1 fighter, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 94 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 94 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Romania
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 15 armour, 11 artilleries, 6 bombers, 3 fighters, 24 infantry, 21 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 8 artilleries, 1 factory_major, 5 fighters, 53 infantry and 1 tactical_bomber
Russians roll AA dice in Russia : 2/6 hits, 1.00 expected hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 15 armour, 11 artilleries, 6 bombers, 1 fighter, 24 infantry, 21 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 17/80 hits, 26.33 expected hits
Russians roll dice for 2 aaGuns, 8 artilleries, 5 fighters, 53 infantry and 1 tactical_bomber in Russia, round 2 : 29/67 hits, 24.17 expected hits
15 infantry owned by the Russians, 24 infantry owned by the Germans, 2 aaGuns owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 15 armour, 11 artilleries, 6 bombers, 1 fighter, 16 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 17/51 hits, 21.50 expected hits
Russians roll dice for 8 artilleries, 5 fighters, 38 infantry and 1 tactical_bomber in Russia, round 3 : 20/52 hits, 19.17 expected hits
17 infantry owned by the Russians, 4 artilleries owned by the Germans and 16 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 15 armour, 7 artilleries, 6 bombers, 1 fighter and 2 tactical_bombers in Russia, round 4 : 15/31 hits, 15.67 expected hits
Russians roll dice for 8 artilleries, 5 fighters, 21 infantry and 1 tactical_bomber in Russia, round 4 : 15/35 hits, 13.50 expected hits
15 infantry owned by the Russians, 7 artilleries owned by the Germans and 8 armour owned by the Germans lost in Russia
Germans roll dice for 7 armour, 6 bombers, 1 fighter and 2 tactical_bombers in Russia, round 5 : 13/16 hits, 9.33 expected hits
Russians roll dice for 8 artilleries, 5 fighters, 6 infantry and 1 tactical_bomber in Russia, round 5 : 13/20 hits, 8.50 expected hits
6 infantry owned by the Russians, 7 artilleries owned by the Russians, 6 bombers owned by the Germans and 7 armour owned by the Germans lost in Russia
1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans retreated
Russians win with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -185
Casualties for Germans: 15 armour, 11 artilleries, 6 bombers, 2 fighters, 24 infantry and 21 mech_infantrys
Casualties for Russians: 2 aaGuns, 7 artilleries and 53 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Russia to Smolensk
2 aaGuns moved from Bryansk to Smolensk
2 infantry moved from Belarus to Smolensk
1 fighter moved from Russia to Smolensk
1 aaGun moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Northern Italy to Romania
2 aaGuns moved from Northern Italy to Western Germany
1 tactical_bomber moved from Romania to Eastern Poland
1 fighter moved from Romania to Eastern Poland
2 tactical_bombers moved from Southern Italy to Eastern Poland
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Germans
3 infantry placed in France
1 fighter, 6 infantry and 3 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 1 aaGun
EDIT: Adding units owned by Germans to Eastern Poland: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 11.33
Germans regular : -10.33
Russians AA : 1.00
@jkeller is there any way we can get some verification this dice engine is in any way legit? I am new to this site but does not seem random at all. I mean I don’t know what I could have done to piss off whoever controls the dice lol but damn…
average result gives 32 germans left over instead I lose the battle outright and you dont even lose any planes
average ipc gain was +70 for attacker instead finish -185 ipc lol
@jkeller said in L21 BM3 jkeller (Axis) vs aequitas-et-veritas(Allies + 19):
@jkeller is there any way we can get some verification this dice engine is in any way legit? I am new to this site but does not seem random at all. I mean I don’t know what I could have done to piss off whoever controls the dice lol but damn…
To answer your question, yes exact this happens from time to time.
It is not every second game, nor every third forth and so on but it happens.
MARTI is sometimes a B/@÷$(-)…
Well if you def. need a second opinion on that, you normaly could have asked Gamerman01, but unfortunately he is absent for a while.
You may consult one of the top players or post a comment in the League discussion forum.
But this is def. worth a post in the 1940 forum.
See link in the next post.
Here is the link to the
Hallo of shame:
https://www.axisandallies.org/forums/topic/21731/hall-of-shame-tales-of-the-worst-dice-ever/124
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Tambov to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Novgorod to Archangel
Russians take Archangel from Germans
5 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Purchase Units - Russians
Russians buy 1 armour, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Western Ukraine
Russians attack with 5 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 5 fighters and 1 tactical_bomber in Western Ukraine, round 2 : 1/6 hits, 3,17 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Samara to Novosibirsk
5 infantry moved from Samara to Russia
1 aaGun moved from Tambov to Russia
3 artilleries and 2 infantry moved from Tambov to Rostov
1 fighter moved from Caucasus to Shensi
2 mech_infantrys moved from Finland to Novgorod
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
7 infantry placed in Russia
1 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : -2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6
Combat Move - Japanese
6 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
3 infantry moved from Burma to India
1 artillery moved from Burma to India
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to Philippines
2 bombers moved from Kwangsi to Philippines
4 tactical_bombers moved from Kwangsi to Philippines
4 fighters moved from Kwangsi to 35 Sea Zone
4 fighters moved from 35 Sea Zone to Philippines
2 fighters moved from 6 Sea Zone to Jehol
2 infantry moved from Shantung to Jehol
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
5 carriers moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Yunnan
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 4 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 5 carriers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in Philippines, round 2 : 7/14 hits, 7.50 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 infantry and 1 marine
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Sumatra, round 2 : 0/3 hits, 1.00 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery and 1 marine in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 marine in Sumatra, round 4 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 marine remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 1 artillery and 3 infantry
British defend with 1 aaGun and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 artillery and 3 infantry in India, round 2 : 2/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 aaGun and 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 aaGun owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 aaGun and 1 mech_infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
3 armour moved from Burma to Yunnan
1 mech_infantry moved from Burma to Yunnan
1 mech_infantry moved from Shantung to Anhwe
2 fighters moved from Jehol to Korea
4 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 bombers moved from Philippines to Kwangsi
5 tactical_bombers moved from Philippines to 35 Sea Zone
5 fighters moved from Philippines to 35 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Shantung
4 infantry placed in Japan
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.67
Japanese regular : -0.17
UK_Pacific regular : -0.33
ANZAC regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6
Combat Move - Japanese
6 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
3 infantry moved from Burma to India
1 artillery moved from Burma to India
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to Philippines
2 bombers moved from Kwangsi to Philippines
4 tactical_bombers moved from Kwangsi to Philippines
4 fighters moved from Kwangsi to 35 Sea Zone
4 fighters moved from 35 Sea Zone to Philippines
2 fighters moved from 6 Sea Zone to Jehol
2 infantry moved from Shantung to Jehol
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
5 carriers moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Yunnan
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 4 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 5 carriers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in Philippines, round 2 : 7/14 hits, 7.50 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 infantry and 1 marine
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Sumatra, round 2 : 0/3 hits, 1.00 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery and 1 marine in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 marine in Sumatra, round 4 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 marine remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 1 artillery and 3 infantry
British defend with 1 aaGun and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 artillery and 3 infantry in India, round 2 : 2/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 aaGun and 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 aaGun owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 aaGun and 1 mech_infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
3 armour moved from Burma to Yunnan
1 mech_infantry moved from Burma to Yunnan
1 mech_infantry moved from Shantung to Anhwe
2 fighters moved from Jehol to Korea
4 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 bombers moved from Philippines to Kwangsi
5 tactical_bombers moved from Philippines to 35 Sea Zone
5 fighters moved from Philippines to 35 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Shantung
4 infantry placed in Japan
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.67
Japanese regular : -0.17
UK_Pacific regular : -0.33
ANZAC regular : 1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 79 Sea Zone to 41 Sea Zone
1 bomber moved from New Zealand to 41 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 artillery and 1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 destroyer moved from 110 Sea Zone to 117 Sea Zone
Americans take 109 Sea Zone from Germans
1 bomber moved from Eastern United States to 117 Sea Zone
1 marine moved from United Kingdom to 110 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 126 Sea Zone
1 marine moved from 126 Sea Zone to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to France
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Normandy Bordeaux
Battle in Norway
Battle in 117 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 117 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 117 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Norway from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser, 2 destroyers and 1 transport
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Combat Hit Differential Summary :
Americans regular : -0,00
Japanese regular : -0,33
Germans regular : -0,17
Seabattle in sz 41, two Hits.
Ool please.
Thank you.
2 destoyers first please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 79 Sea Zone to 41 Sea Zone
1 bomber moved from New Zealand to 41 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 artillery and 1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 destroyer moved from 110 Sea Zone to 117 Sea Zone
Americans take 109 Sea Zone from Germans
1 bomber moved from Eastern United States to 117 Sea Zone
1 marine moved from United Kingdom to 110 Sea Zone
1 cruiser and 1 marine moved from 110 Sea Zone to 126 Sea Zone
1 marine moved from 126 Sea Zone to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to France
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Normandy Bordeaux
Battle in Norway
Battle in 117 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 117 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 117 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Norway from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser, 2 destroyers and 1 transport
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 41 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
2 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in 41 Sea Zone
Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 cruiser, 2 destroyers and 1 transport
Battle in France
Americans attack with 4 fighters
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans roll dice for 4 fighters in France, round 2 : 0/4 hits, 2,00 expected hits
Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 4 fighters in France, round 3 : 2/4 hits, 2,00 expected hits
Germans roll dice for 3 infantry in France, round 3 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Germans and 1 fighter owned by the Americans lost in France
Americans roll dice for 3 fighters in France, round 4 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 infantry in France, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in France
Americans win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Americans: 1 fighter
Casualties for Germans: 3 infantry
Non Combat Move - Americans
3 fighters moved from France to 110 Sea Zone
1 bomber moved from 117 Sea Zone to United Kingdom
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 destroyer, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Morocco to Gibraltar
1 infantry moved from Algeria to Morocco
1 artillery moved from Tunisia to Algeria
1 fighter moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from 55 Sea Zone to 41 Sea Zone
1 bomber moved from 41 Sea Zone to Ceylon
1 marine moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns moved from Eastern United States to Central United States
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 artillery and 2 infantry moved from Shensi to Szechwan
1 fighter and 2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Szechwan
5 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 14 infantry in Szechwan, round 2 : 5/15 hits, 2,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Move - British
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
1 armour moved from Persia to Iraq
1 armour, 4 artilleries and 14 infantry moved from West India to India
1 fighter moved from Persia to India
Purchase Units - British
British buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - British
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in India
British attack with 1 armour, 4 artilleries, 1 fighter and 14 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 armour, 4 artilleries, 1 fighter and 14 infantry in India, round 2 : 4/20 hits, 5,33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in India, round 2 : 3/4 hits, 1,33 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the British lost in India
British win, taking India from Japanese with 1 armour, 4 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 4
Casualties for British: 3 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Iraq
British attack with 1 armour
Italians defend with 1 infantry
British roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 aaGuns moved from West India to India
1 fighter moved from India to West India
1 tactical_bomber moved from Persia to 41 Sea Zone
1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from French Madagascar to 72 Sea Zone
1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 72 Sea Zone to 78 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Trans-Jordan to Persia
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 41 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 infantry placed in Persia
1 infantry placed in Union of South Africa
1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,1,1,3,1
British collect 31 PUs (1 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17
Americans regular : -3,67
Italians regular : -0,67
Japanese regular : 0,00
Germans regular : -1,50
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6
Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 battleship moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 cruisers moved from 98 Sea Zone to 96 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
2 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Germany
Purchase Units - Italians
Italians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Crete
Battle in Malta
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Crete from Neutral_Allies, taking Malta from British, taking Anglo Egyptian Sudan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 3/7 hits, 2.17 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Libya
Italians attack with 2 infantry
Americans defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Libya
Italians win, taking Libya from Americans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from 81 Sea Zone to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
4 aaGuns and 2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 infantry and 1 mech_infantry placed in Egypt
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 2.83
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 6
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 3 submarines moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
3 infantry placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,33
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
2 infantry moved from Smolensk to Archangel
1 submarine moved from 94 Sea Zone to 96 Sea Zone
Purchase Units - Germans
Germans buy 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Archangel
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Smolensk to Germany
1 fighter moved from Smolensk to Germany
1 aaGun moved from Eastern Poland to Poland
6 mech_infantrys moved from Romania to Northern Italy
1 fighter moved from Western Germany to Southern Italy
3 mech_infantrys moved from Western Germany to France
6 infantry moved from Western Germany to France
2 aaGuns moved from Western Germany to France
1 fighter moved from Eastern Poland to Western Germany
3 tactical_bombers moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to Germany
3 mech_infantrys moved from Germany to Western Germany
Place Units - Germans
3 infantry placed in France
10 mech_infantrys placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Germans
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 armour and 1 mech_infantry moved from Volgograd to Sikang
1 fighter moved from Shensi to Kansu
1 infantry moved from Novosibirsk to Kansu
10 infantry moved from Manchuria to Amur
1 fighter moved from Russia to Sikang
Purchase Units - Russians
Russians buy 4 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Smolensk
Russians attack with 1 infantry
Germans defend with 2 aaGuns
2 aaGuns owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 aaGuns
Battle in Kansu
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kansu
1 fighter owned by the Russians retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Amur
Russians attack with 10 infantry
Japanese defend with 1 infantry
Russians roll dice for 10 infantry in Amur, round 2 : 0/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 10 infantry in Amur, round 3 : 2/10 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Sikang to Tsinghai
1 fighter moved from Kansu to Tsinghai
2 infantry moved from Russia to Samara
3 artilleries and 3 infantry moved from Rostov to Caucasus
1 artillery and 9 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Novgorod to Baltic States
3 infantry moved from Ukraine to Bessarabia
3 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Shensi
2 fighters moved from Tsinghai to Shensi
2 aaGuns moved from Manchuria to Amur
1 aaGun and 1 infantry moved from Finland to Norway
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
1 fighter placed in Russia
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 infantry placed in Novgorod
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00
Russians regular : -3,50