Nice move! I did not see that one coming. I changed my buy with anzac
L21 BM3 jkeller (Axis) vs trulpen(Allies + 22)
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Italians Italians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 2 infantry moved from Egypt to Anglo Egyptian Sudan 2 fighters moved from Alexandria to Anglo Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 bomber moved from Alexandria to Anglo Egyptian Sudan Combat - Italians Battle in Malta Battle in Anglo Egyptian Sudan Italians attack with 1 bomber, 2 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Malta from British, taking Anglo Egyptian Sudan from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from Anglo Egyptian Sudan to Egypt 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 battleship moved from 98 Sea Zone to 96 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 2 cruisers moved from 98 Sea Zone to 96 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 aaGuns moved from Northern Italy to Southern Italy 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis Place Units - Italians 2 infantry and 1 mech_infantry placed in Egypt 3 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Albania: 2 artilleries and 1 infantry EDIT: Adding units owned by Italians to Greece: 2 artilleries and 1 infantry EDIT: Removing units owned by Italians from Yugoslavia: 2 infantry EDIT: Adding units owned by Italians to Albania: 2 infantry EDIT: Turning off Edit Mode 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians regular : -1.00 British regular : -0.33 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 3 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 72 Sea Zone to 79 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 10 armour, 8 artilleries, 28 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Crete to 99 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 cruiser moved from 112 Sea Zone to 125 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 mech_infantry moved from Germany to Poland 1 armour moved from Germany to Poland 1 fighter moved from Western Germany to Poland 1 mech_infantry moved from Germany to Poland 3 mech_infantrys moved from Slovakia Hungary to Baltic States 2 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 infantry moved from Finland to Karelia 1 armour moved from Romania to Baltic States 1 armour moved from Eastern Poland to Baltic States 3 infantry moved from Eastern Poland to Belarus 3 artilleries moved from Eastern Poland to Belarus 5 fighters and 5 tactical_bombers moved from Egypt to Romania 1 mech_infantry moved from Germany to Romania 3 mech_infantrys moved from Germany to Eastern Poland 2 armour moved from Germany to Eastern Poland 1 artillery moved from 127 Sea Zone to Nenetsia 1 infantry moved from 127 Sea Zone to Nenetsia Combat - Germans Battle in Nenetsia Battle in Poland Germans attack with 1 armour, 1 fighter and 2 mech_infantrys Russians defend with 1 armour Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Poland, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 armour in Poland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Poland Germans win, taking Nenetsia from Russians, taking Poland from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Baltic States Germans attack with 2 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Baltic States, round 2 : 4/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 10 armour, 11 artilleries, 31 infantry and 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour, 11 artilleries, 31 infantry and 8 mech_infantrys in Belarus, round 2 : 12/60 hits, 17.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 10 armour, 11 artilleries, 30 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Eastern Poland to Belarus 1 fighter moved from Poland to Eastern Poland 1 bomber moved from Southern Italy to Eastern Poland 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Northern Italy to Western Germany 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Germans 2 fighters, 2 mech_infantrys and 2 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUsCombat Hit Differential Summary :
Russians regular : -0.17 Germans regular : -1.83 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 10 armour, 8 artilleries, 28 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Crete to 99 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 cruiser moved from 112 Sea Zone to 125 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 mech_infantry moved from Germany to Poland 1 armour moved from Germany to Poland 1 fighter moved from Western Germany to Poland 1 mech_infantry moved from Germany to Poland 3 mech_infantrys moved from Slovakia Hungary to Baltic States 2 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 infantry moved from Finland to Karelia 1 armour moved from Romania to Baltic States 1 armour moved from Eastern Poland to Baltic States 3 infantry moved from Eastern Poland to Belarus 3 artilleries moved from Eastern Poland to Belarus 5 fighters and 5 tactical_bombers moved from Egypt to Romania 1 mech_infantry moved from Germany to Romania 3 mech_infantrys moved from Germany to Eastern Poland 2 armour moved from Germany to Eastern Poland 1 artillery moved from 127 Sea Zone to Nenetsia 1 infantry moved from 127 Sea Zone to Nenetsia Combat - Germans Battle in Nenetsia Battle in Poland Germans attack with 1 armour, 1 fighter and 2 mech_infantrys Russians defend with 1 armour Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Poland, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 armour in Poland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Poland Germans win, taking Nenetsia from Russians, taking Poland from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Baltic States Germans attack with 2 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Baltic States, round 2 : 4/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 10 armour, 11 artilleries, 31 infantry and 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour, 11 artilleries, 31 infantry and 8 mech_infantrys in Belarus, round 2 : 12/60 hits, 17.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 10 armour, 11 artilleries, 30 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Eastern Poland to Belarus 1 fighter moved from Poland to Eastern Poland 1 bomber moved from Southern Italy to Eastern Poland 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Northern Italy to Western Germany 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Germans 2 fighters, 2 mech_infantrys and 2 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUsCombat Hit Differential Summary :
Russians regular : -0.17 Germans regular : -1.83 -
@trulpen if you dont mind gonna adjust the move to land in archangel instead of nenentsia and if successful support with few fast movers in nc its really independent of the rest of the movements
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[dice 1d6<=3]
[dice 2d6<=2] -
1d6<=3: 2; Hits: 1
2d6<=2: 2, 6; Hits: 1 -
and for defense:
[dice 1d6<=2]
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1d6<=2: 2; Hits: 1
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 10 armour, 8 artilleries, 28 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Crete to 99 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 cruiser moved from 112 Sea Zone to 125 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 mech_infantry moved from Germany to Poland 1 armour moved from Germany to Poland 1 fighter moved from Western Germany to Poland 1 mech_infantry moved from Germany to Poland 3 mech_infantrys moved from Slovakia Hungary to Baltic States 2 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 infantry moved from Finland to Karelia 1 armour moved from Romania to Baltic States 1 armour moved from Eastern Poland to Baltic States 3 infantry moved from Eastern Poland to Belarus 3 artilleries moved from Eastern Poland to Belarus 5 fighters and 5 tactical_bombers moved from Egypt to Romania 1 mech_infantry moved from Germany to Romania 3 mech_infantrys moved from Germany to Eastern Poland 2 armour moved from Germany to Eastern Poland 1 artillery moved from 127 Sea Zone to Nenetsia 1 infantry moved from 127 Sea Zone to Nenetsia Combat - Germans Battle in Nenetsia Battle in Poland Germans attack with 1 armour, 1 fighter and 2 mech_infantrys Russians defend with 1 armour Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Poland, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 armour in Poland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Poland Germans win, taking Nenetsia from Russians, taking Poland from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Baltic States Germans attack with 2 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Baltic States, round 2 : 4/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 10 armour, 11 artilleries, 31 infantry and 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour, 11 artilleries, 31 infantry and 8 mech_infantrys in Belarus, round 2 : 12/60 hits, 17.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 10 armour, 11 artilleries, 30 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Eastern Poland to Belarus 1 fighter moved from Poland to Eastern Poland 1 bomber moved from Southern Italy to Eastern Poland 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Northern Italy to Western Germany 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Germans 2 fighters, 2 mech_infantrys and 2 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 125 Sea Zone: 1 cruiser and 1 destroyer EDIT: Adding units owned by Germans to 127 Sea Zone: 1 cruiser and 1 destroyer EDIT: Removing units owned by Russians from Archangel: 1 infantry EDIT: Removing units owned by Germans from Nenetsia: 1 artillery and 1 infantry EDIT: Changing ownership of Nenetsia from Germans to Russians EDIT: Changing ownership of Archangel from Russians to Germans EDIT: Adding units owned by Germans to Archangel: 1 artillery EDIT: Removing units owned by Germans from Belarus: 2 armour and 3 mech_infantrys EDIT: Adding units owned by Germans to Archangel: 2 armour and 3 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 1 armour EDIT: Adding units owned by Germans to Archangel: 1 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -0.17 Germans regular : -1.83 -
@jkeller said in L21 BM3 jkeller (Axis) vs trulpen(Allies + 22):
@trulpen if you dont mind gonna adjust the move to land in archangel instead of nenentsia and if successful support with few fast movers in nc its really independent of the rest of the movements
Sure, that’s ok.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 armour and 2 mech_infantrys moved from Bryansk to Russia 3 artilleries moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Tambov 3 aaGuns moved from Bryansk to Russia 10 infantry moved from Bryansk to Tambov 3 infantry moved from Ukraine to Rostov 1 infantry moved from Bessarabia to Ukraine 10 infantry moved from Bryansk to Russia 1 infantry moved from Russia to Bryansk 1 infantry moved from Timguska to Urals 5 infantry moved from Timguska to Novosibirsk 2 fighters and 1 tactical_bomber moved from Yunnan to Volgograd 2 aaGuns and 12 infantry moved from Buryatia to Amur 26 infantry moved from Bryansk to Tambov 1 armour and 2 mech_infantrys moved from Russia to Tambov 1 submarine moved from 91 Sea Zone to 105 Sea Zone Place Units - Russians 1 artillery, 1 fighter and 8 infantry placed in Russia 1 armour and 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Malaya to Shan State 1 infantry moved from Siam to Shan State 1 armour, 5 artilleries, 2 bombers, 8 fighters, 11 infantry and 5 tactical_bombers moved from Hunan to Yunnan 1 marine moved from Java to 42 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 marine moved from Kwangtung to Kwangsi 4 infantry moved from Kwangtung to Kwangsi 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Yunnan 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 mech_infantry moved from Kansu to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 artillery moved from Hopei to Kweichow 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Anhwe 1 artillery moved from Jehol to Anhwe 2 infantry moved from Manchuria to Jehol 1 artillery moved from Japan to 6 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 2 battleships and 1 marine moved from 42 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to Kwangsi Combat - Japanese Battle in Celebes Battle in French Indo China Battle in Philippines Japanese attack with 1 artillery, 1 infantry and 1 marine Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery and 1 marine in Philippines, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 marine in Philippines, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Philippines Japanese roll dice for 1 marine in Philippines, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Philippines, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 marine in Philippines, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Philippines, round 6 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Philippines Americans win, taking Celebes from Dutch, taking French Indo China from UK_Pacific with 1 infantry remaining. Battle score for attacker is -9 Casualties for Japanese: 1 artillery, 1 infantry and 1 marine Casualties for Americans: 1 infantry Battle in Shan State Japanese attack with 2 infantry British defend with 1 infantry Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 41 Sea Zone Japanese attack with 2 submarines and 1 transport British defend with 1 destroyer Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 41 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 41 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 41 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Kweichow Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sumatra Battle in Kwangsi Japanese attack with 6 infantry and 1 marine Chinese defend with 1 infantry Japanese roll dice for 6 infantry and 1 marine in Kwangsi, round 2 : 1/7 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Sumatra from UK_Pacific, taking Kwangsi from Chinese with 5 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 5 artilleries, 2 bombers, 11 fighters, 11 infantry and 8 tactical_bombers British defend with 3 aaGuns, 1 artillery, 2 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber; ANZAC defend with 1 infantry; Chinese defend with 1 artillery, 1 fighter and 12 infantry British roll AA dice in Yunnan : 3/9 hits, 1.50 expected hits 3 fighters owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 8 fighters, 11 infantry and 8 tactical_bombers in Yunnan, round 2 : 13/35 hits, 15.50 expected hitsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 1.00 Japanese regular : -6.33 British AA : 1.50 UK_Pacific regular : 0.67 British regular : -0.33 -
3 aa, 1 aussie inf and 9 chinese inf.
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of course one again…coin flip battle i end up -56 ipc I cant keep playing if every game is going to be like this it just crazy. I dont think I have had even one battle go this far in my favor since I started playing here and I can’t even count the number of battles that have went like this against me
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Malaya to Shan State 1 infantry moved from Siam to Shan State 1 armour, 5 artilleries, 2 bombers, 8 fighters, 11 infantry and 5 tactical_bombers moved from Hunan to Yunnan 1 marine moved from Java to 42 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 marine moved from Kwangtung to Kwangsi 4 infantry moved from Kwangtung to Kwangsi 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Yunnan 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 mech_infantry moved from Kansu to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 artillery moved from Hopei to Kweichow 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Anhwe 1 artillery moved from Jehol to Anhwe 2 infantry moved from Manchuria to Jehol 1 artillery moved from Japan to 6 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 2 battleships and 1 marine moved from 42 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to Kwangsi Combat - Japanese Battle in Celebes Battle in French Indo China Battle in Philippines Japanese attack with 1 artillery, 1 infantry and 1 marine Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery and 1 marine in Philippines, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 marine in Philippines, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippines, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Philippines Japanese roll dice for 1 marine in Philippines, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Philippines, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 marine in Philippines, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Philippines, round 6 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Philippines Americans win, taking Celebes from Dutch, taking French Indo China from UK_Pacific with 1 infantry remaining. Battle score for attacker is -9 Casualties for Japanese: 1 artillery, 1 infantry and 1 marine Casualties for Americans: 1 infantry Battle in Shan State Japanese attack with 2 infantry British defend with 1 infantry Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 41 Sea Zone Japanese attack with 2 submarines and 1 transport British defend with 1 destroyer Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 41 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 41 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 41 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Kweichow Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sumatra Battle in Kwangsi Japanese attack with 6 infantry and 1 marine Chinese defend with 1 infantry Japanese roll dice for 6 infantry and 1 marine in Kwangsi, round 2 : 1/7 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Sumatra from UK_Pacific, taking Kwangsi from Chinese with 5 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 5 artilleries, 2 bombers, 11 fighters, 11 infantry and 8 tactical_bombers British defend with 3 aaGuns, 1 artillery, 2 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber; ANZAC defend with 1 infantry; Chinese defend with 1 artillery, 1 fighter and 12 infantry British roll AA dice in Yunnan : 3/9 hits, 1.50 expected hits 3 fighters owned by the Japanese lost in Yunnan Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 8 fighters, 11 infantry and 8 tactical_bombers in Yunnan, round 2 : 13/35 hits, 15.50 expected hits Chinese roll dice for 3 aaGuns, 2 artilleries, 3 fighters, 24 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 9/33 hits, 12.17 expected hits 9 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 3 aaGuns owned by the British and 9 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 8 fighters, 2 infantry and 8 tactical_bombers in Yunnan, round 3 : 12/26 hits, 13.50 expected hits Chinese roll dice for 2 artilleries, 3 fighters, 14 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 11/23 hits, 8.83 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 armour owned by the Japanese, 3 infantry owned by the Chinese, 1 artillery owned by the Chinese and 8 infantry owned by the British lost in Yunnan Japanese roll dice for 2 bombers, 6 fighters and 7 tactical_bombers in Yunnan, round 4 : 10/15 hits, 8.83 expected hits Chinese roll dice for 1 artillery, 3 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 4 : 7/11 hits, 4.83 expected hits 4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 1 fighter owned by the Chinese, 1 artillery owned by the British, 1 fighter owned by the British and 3 infantry owned by the British lost in Yunnan Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Yunnan, round 5 : 4/8 hits, 4.83 expected hits Chinese roll dice for 1 fighter in Yunnan, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the British lost in Yunnan Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -56 Casualties for Japanese: 1 armour, 5 artilleries, 9 fighters, 11 infantry and 5 tactical_bombers Casualties for ANZAC: 1 infantry Casualties for British: 3 aaGuns, 1 artillery, 2 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber Casualties for Chinese: 1 artillery, 1 fighter and 12 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 bomber EDIT: Adding units owned by Japanese to Yunnan: 1 fighter EDIT: Turning off Edit Mode 3 fighters moved from Yunnan to 35 Sea Zone 3 tactical_bombers moved from Yunnan to 35 Sea Zone 3 carriers moved from 42 Sea Zone to 35 Sea Zone 3 destroyers moved from 42 Sea Zone to 35 Sea Zone 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 bomber moved from Yunnan to Kwangsi 1 aaGun moved from Hunan to Kwangsi 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 transports moved from 20 Sea Zone to 6 Sea Zone 1 bomber moved from Kwangsi to Hainan Place Units - Japanese 1 carrier and 2 submarines placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : 1.83 Americans regular : 1.00 Japanese regular : -7.50 British AA : 1.50 UK_Pacific regular : 0.67 British regular : -0.33 -
@jkeller said in L21 BM3 jkeller (Axis) vs trulpen(Allies + 22):
of course one again…coin flip battle i end up -56 ipc I cant keep playing if every game is going to be like this it just crazy. I dont think I have had even one battle go this far in my favor since I started playing here and I can’t even count the number of battles that have went like this against me
I often have the same feeling.
This could very well have been a pyrrhus victory for the yellow plague. Losing a lot of air is not good news. The game is not over though.
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Expected TUV-swing was only 0 to -5, so clearly a worse outcome for the bad guys.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 4 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 41 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 87 Sea Zone 1 marine moved from 87 Sea Zone to French West Africa 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone 1 fighter moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 54 Sea Zone to 41 Sea Zone Combat - Americans Battle in Java Battle in 41 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone 1 transport owned by the Japanese lost in 41 Sea Zone Americans win, taking Java from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in French West Africa Americans attack with 1 armour, 1 infantry and 1 marine Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in French West Africa, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 infantry and 1 marine in French West Africa, round 2 : 0/3 hits, 1,00 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 1 infantry and 1 marine in French West Africa, round 3 : 0/3 hits, 1,00 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 1 infantry and 1 marine in French West Africa, round 4 : 1/3 hits, 1,00 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 fighters moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 3 fighters and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 42 Sea Zone EDIT: 1 infantry moved from Java to Malaya EDIT: 1 artillery moved from 42 Sea Zone to Malaya EDIT: Americans undo move 9. EDIT: Americans undo move 8. 2 fighters moved from 91 Sea Zone to Gibraltar 2 carriers and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from 54 Sea Zone to Queensland EDIT: 1 infantry moved from Java to Malaya EDIT: 1 artillery moved from 42 Sea Zone to Malaya EDIT: 1 transport moved from 42 Sea Zone to 37 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States 2 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in Western United States 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4,3,1,1,3,3,2,6,3,4,3,6,2,1,1,4,4,5,1 Americans collect 57 PUs (2 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans regular : -4,00 Japanese regular : -0,17 Neutral_Axis regular : 0,00 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 3 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 6 PUsCombat Hit Differential Summary :





