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sz93: keep dd or cruiser?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 carriers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 carrier placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 1 airfield and 1 factory_minor; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
1 fighter moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Northwest Persia to Iraq
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Gibraltar to Morocco
1 battleship and 1 destroyer moved from 106 Sea Zone to 121 Sea Zone
British take 106 Sea Zone from Germans
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Battle in Morocco
British attack with 1 armour, 3 fighters and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour, 3 fighters and 1 infantry in Morocco, round 2 : 2/5 hits, 2,17 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
British win, taking Morocco from Neutral_Axis with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Iraq, round 2 : 4/10 hits, 2,67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 121 Sea Zone
British attack with 1 battleship and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 battleship and 1 destroyer in 121 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 battleship and 1 destroyer in 121 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 121 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 destroyer in 121 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 121 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 121 Sea Zone
British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Morocco to Gibraltar
1 aaGun moved from Trans-Jordan to Iraq
3 infantry moved from Burma to Yunnan
3 mech_infantrys moved from India to Yunnan
3 infantry moved from India to Burma
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
2 infantry moved from West India to India
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 marine moved from French Madagascar to 72 Sea Zone
1 marine moved from Tanganyika Territory to 72 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 72 Sea Zone to 79 Sea Zone
2 marines moved from 79 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
1 cruiser and 3 destroyers moved from 72 Sea Zone to 79 Sea Zone
1 carrier moved from 72 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Rhodesia
1 mech_infantry moved from Belgian Congo to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
Place Units - British
1 airfield placed in Gibraltar
1 factory_minor placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
EDIT: Adding units owned by British to Iraq: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,2,1,3,5
British collect 31 PUs (1 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour, 3 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 armour, 3 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,50
Italians regular : -0,33
Japanese regular : -0,33
Germans regular : 0,50
Neutral_Axis regular : -0,33
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 carriers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 carrier placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 1 airfield and 1 factory_minor; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
1 fighter moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Northwest Persia to Iraq
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Gibraltar to Morocco
1 battleship and 1 destroyer moved from 106 Sea Zone to 121 Sea Zone
British take 106 Sea Zone from Germans
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Battle in Morocco
British attack with 1 armour, 3 fighters and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour, 3 fighters and 1 infantry in Morocco, round 2 : 2/5 hits, 2,17 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
British win, taking Morocco from Neutral_Axis with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Iraq, round 2 : 4/10 hits, 2,67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 121 Sea Zone
British attack with 1 battleship and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 battleship and 1 destroyer in 121 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 battleship and 1 destroyer in 121 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 121 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 destroyer in 121 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 121 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 121 Sea Zone
British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Morocco to Gibraltar
1 aaGun moved from Trans-Jordan to Iraq
3 infantry moved from Burma to Yunnan
3 mech_infantrys moved from India to Yunnan
3 infantry moved from India to Burma
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
2 infantry moved from West India to India
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 marine moved from French Madagascar to 72 Sea Zone
1 marine moved from Tanganyika Territory to 72 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 72 Sea Zone to 79 Sea Zone
2 marines moved from 79 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
1 cruiser and 3 destroyers moved from 72 Sea Zone to 79 Sea Zone
1 carrier moved from 72 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Rhodesia
1 mech_infantry moved from Belgian Congo to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
Place Units - British
1 airfield placed in Gibraltar
1 factory_minor placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
EDIT: Adding units owned by British to Iraq: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,2,1,3,5
British collect 31 PUs (1 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour, 3 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 armour, 3 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,50
Italians regular : -0,33
Japanese regular : -0,33
Germans regular : 0,50
Neutral_Axis regular : -0,33
British regular : 1,00
Double-post.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Alexandria to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 bomber moved from Alexandria to Anglo Egyptian Sudan
Combat - Italians
Battle in Malta
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits, 2.00 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Malta from British, taking Anglo Egyptian Sudan from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 battleship moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 cruisers moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 aaGuns moved from Northern Italy to Southern Italy
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
Italians take Syria from Neutral_Axis
Place Units - Italians
2 infantry and 1 mech_infantry placed in Egypt
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Albania: 2 artilleries and 1 infantry
EDIT: Adding units owned by Italians to Greece: 2 artilleries and 1 infantry
EDIT: Removing units owned by Italians from Yugoslavia: 2 infantry
EDIT: Adding units owned by Italians to Albania: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
3 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
10 armour, 8 artilleries, 28 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Crete to 99 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 mech_infantry moved from Germany to Poland
1 armour moved from Germany to Poland
1 fighter moved from Western Germany to Poland
1 mech_infantry moved from Germany to Poland
3 mech_infantrys moved from Slovakia Hungary to Baltic States
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Finland to Karelia
1 armour moved from Romania to Baltic States
1 armour moved from Eastern Poland to Baltic States
3 infantry moved from Eastern Poland to Belarus
3 artilleries moved from Eastern Poland to Belarus
5 fighters and 5 tactical_bombers moved from Egypt to Romania
1 mech_infantry moved from Germany to Romania
3 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 artillery moved from 127 Sea Zone to Nenetsia
1 infantry moved from 127 Sea Zone to Nenetsia
Combat - Germans
Battle in Nenetsia
Battle in Poland
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Poland, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Poland, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Poland
Germans win, taking Nenetsia from Russians, taking Poland from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Baltic States
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Baltic States, round 2 : 4/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 10 armour, 11 artilleries, 31 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 11 artilleries, 31 infantry and 8 mech_infantrys in Belarus, round 2 : 12/60 hits, 17.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 10 armour, 11 artilleries, 30 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Eastern Poland to Belarus
1 fighter moved from Poland to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Northern Italy to Western Germany
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Germans
2 fighters, 2 mech_infantrys and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : -0.17
Germans regular : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
10 armour, 8 artilleries, 28 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Crete to 99 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 mech_infantry moved from Germany to Poland
1 armour moved from Germany to Poland
1 fighter moved from Western Germany to Poland
1 mech_infantry moved from Germany to Poland
3 mech_infantrys moved from Slovakia Hungary to Baltic States
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Finland to Karelia
1 armour moved from Romania to Baltic States
1 armour moved from Eastern Poland to Baltic States
3 infantry moved from Eastern Poland to Belarus
3 artilleries moved from Eastern Poland to Belarus
5 fighters and 5 tactical_bombers moved from Egypt to Romania
1 mech_infantry moved from Germany to Romania
3 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 artillery moved from 127 Sea Zone to Nenetsia
1 infantry moved from 127 Sea Zone to Nenetsia
Combat - Germans
Battle in Nenetsia
Battle in Poland
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Poland, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Poland, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Poland
Germans win, taking Nenetsia from Russians, taking Poland from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Baltic States
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Baltic States, round 2 : 4/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 10 armour, 11 artilleries, 31 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 11 artilleries, 31 infantry and 8 mech_infantrys in Belarus, round 2 : 12/60 hits, 17.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 10 armour, 11 artilleries, 30 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Eastern Poland to Belarus
1 fighter moved from Poland to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Northern Italy to Western Germany
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Germans
2 fighters, 2 mech_infantrys and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : -0.17
Germans regular : -1.83
@trulpen if you dont mind gonna adjust the move to land in archangel instead of nenentsia and if successful support with few fast movers in nc its really independent of the rest of the movements
[dice 1d6<=3]
[dice 2d6<=2]
1d6<=3: 2; Hits: 1
2d6<=2: 2, 6; Hits: 1
and for defense:
[dice 1d6<=2]
1d6<=2: 2; Hits: 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
10 armour, 8 artilleries, 28 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Crete to 99 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 mech_infantry moved from Germany to Poland
1 armour moved from Germany to Poland
1 fighter moved from Western Germany to Poland
1 mech_infantry moved from Germany to Poland
3 mech_infantrys moved from Slovakia Hungary to Baltic States
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Finland to Karelia
1 armour moved from Romania to Baltic States
1 armour moved from Eastern Poland to Baltic States
3 infantry moved from Eastern Poland to Belarus
3 artilleries moved from Eastern Poland to Belarus
5 fighters and 5 tactical_bombers moved from Egypt to Romania
1 mech_infantry moved from Germany to Romania
3 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 artillery moved from 127 Sea Zone to Nenetsia
1 infantry moved from 127 Sea Zone to Nenetsia
Combat - Germans
Battle in Nenetsia
Battle in Poland
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Poland, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Poland, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Poland
Germans win, taking Nenetsia from Russians, taking Poland from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Baltic States
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 3 mech_infantrys in Baltic States, round 2 : 4/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 10 armour, 11 artilleries, 31 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 11 artilleries, 31 infantry and 8 mech_infantrys in Belarus, round 2 : 12/60 hits, 17.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 10 armour, 11 artilleries, 30 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Eastern Poland to Belarus
1 fighter moved from Poland to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Northern Italy to Western Germany
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Germans
2 fighters, 2 mech_infantrys and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Germans to 127 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Removing units owned by Russians from Archangel: 1 infantry
EDIT: Removing units owned by Germans from Nenetsia: 1 artillery and 1 infantry
EDIT: Changing ownership of Nenetsia from Germans to Russians
EDIT: Changing ownership of Archangel from Russians to Germans
EDIT: Adding units owned by Germans to Archangel: 1 artillery
EDIT: Removing units owned by Germans from Belarus: 2 armour and 3 mech_infantrys
EDIT: Adding units owned by Germans to Archangel: 2 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 armour
EDIT: Adding units owned by Germans to Archangel: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.17
Germans regular : -1.83
@jkeller said in L21 BM3 jkeller (Axis) vs trulpen(Allies + 22):
@trulpen if you dont mind gonna adjust the move to land in archangel instead of nenentsia and if successful support with few fast movers in nc its really independent of the rest of the movements
Sure, that’s ok.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 armour and 2 mech_infantrys moved from Bryansk to Russia
3 artilleries moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
3 aaGuns moved from Bryansk to Russia
10 infantry moved from Bryansk to Tambov
3 infantry moved from Ukraine to Rostov
1 infantry moved from Bessarabia to Ukraine
10 infantry moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Timguska to Urals
5 infantry moved from Timguska to Novosibirsk
2 fighters and 1 tactical_bomber moved from Yunnan to Volgograd
2 aaGuns and 12 infantry moved from Buryatia to Amur
26 infantry moved from Bryansk to Tambov
1 armour and 2 mech_infantrys moved from Russia to Tambov
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Place Units - Russians
1 artillery, 1 fighter and 8 infantry placed in Russia
1 armour and 2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
1 armour, 5 artilleries, 2 bombers, 8 fighters, 11 infantry and 5 tactical_bombers moved from Hunan to Yunnan
1 marine moved from Java to 42 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 marine moved from Kwangtung to Kwangsi
4 infantry moved from Kwangtung to Kwangsi
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Yunnan
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Kansu to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Kweichow
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Anhwe
1 artillery moved from Jehol to Anhwe
2 infantry moved from Manchuria to Jehol
1 artillery moved from Japan to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 battleships and 1 marine moved from 42 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to Kwangsi
Combat - Japanese
Battle in Celebes
Battle in French Indo China
Battle in Philippines
Japanese attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 1 marine in Philippines, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 marine in Philippines, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Philippines, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Philippines
Japanese roll dice for 1 marine in Philippines, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Philippines, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 marine in Philippines, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Philippines, round 6 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Philippines
Americans win, taking Celebes from Dutch, taking French Indo China from UK_Pacific with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 artillery, 1 infantry and 1 marine
Casualties for Americans: 1 infantry
Battle in Shan State
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 submarines and 1 transport
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 41 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 41 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 41 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Battle in Kwangsi
Japanese attack with 6 infantry and 1 marine
Chinese defend with 1 infantry
Japanese roll dice for 6 infantry and 1 marine in Kwangsi, round 2 : 1/7 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Sumatra from UK_Pacific, taking Kwangsi from Chinese with 5 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 5 artilleries, 2 bombers, 11 fighters, 11 infantry and 8 tactical_bombers
British defend with 3 aaGuns, 1 artillery, 2 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber; ANZAC defend with 1 infantry; Chinese defend with 1 artillery, 1 fighter and 12 infantry
British roll AA dice in Yunnan : 3/9 hits, 1.50 expected hits
3 fighters owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 8 fighters, 11 infantry and 8 tactical_bombers in Yunnan, round 2 : 13/35 hits, 15.50 expected hits
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 1.00
Japanese regular : -6.33
British AA : 1.50
UK_Pacific regular : 0.67
British regular : -0.33
3 aa, 1 aussie inf and 9 chinese inf.
of course one again…coin flip battle i end up -56 ipc I cant keep playing if every game is going to be like this it just crazy. I dont think I have had even one battle go this far in my favor since I started playing here and I can’t even count the number of battles that have went like this against me
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Malaya to Shan State
1 infantry moved from Siam to Shan State
1 armour, 5 artilleries, 2 bombers, 8 fighters, 11 infantry and 5 tactical_bombers moved from Hunan to Yunnan
1 marine moved from Java to 42 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 marine moved from Kwangtung to Kwangsi
4 infantry moved from Kwangtung to Kwangsi
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Yunnan
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Kansu to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Kweichow
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Anhwe
1 artillery moved from Jehol to Anhwe
2 infantry moved from Manchuria to Jehol
1 artillery moved from Japan to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 battleships and 1 marine moved from 42 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to Kwangsi
Combat - Japanese
Battle in Celebes
Battle in French Indo China
Battle in Philippines
Japanese attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 1 marine in Philippines, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 marine in Philippines, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Philippines, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Philippines
Japanese roll dice for 1 marine in Philippines, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Philippines, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 marine in Philippines, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Philippines, round 6 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Philippines
Americans win, taking Celebes from Dutch, taking French Indo China from UK_Pacific with 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 artillery, 1 infantry and 1 marine
Casualties for Americans: 1 infantry
Battle in Shan State
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 submarines and 1 transport
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 41 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 41 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 41 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Battle in Kwangsi
Japanese attack with 6 infantry and 1 marine
Chinese defend with 1 infantry
Japanese roll dice for 6 infantry and 1 marine in Kwangsi, round 2 : 1/7 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Sumatra from UK_Pacific, taking Kwangsi from Chinese with 5 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 5 artilleries, 2 bombers, 11 fighters, 11 infantry and 8 tactical_bombers
British defend with 3 aaGuns, 1 artillery, 2 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber; ANZAC defend with 1 infantry; Chinese defend with 1 artillery, 1 fighter and 12 infantry
British roll AA dice in Yunnan : 3/9 hits, 1.50 expected hits
3 fighters owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 8 fighters, 11 infantry and 8 tactical_bombers in Yunnan, round 2 : 13/35 hits, 15.50 expected hits
Chinese roll dice for 3 aaGuns, 2 artilleries, 3 fighters, 24 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 9/33 hits, 12.17 expected hits
9 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 3 aaGuns owned by the British and 9 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 8 fighters, 2 infantry and 8 tactical_bombers in Yunnan, round 3 : 12/26 hits, 13.50 expected hits
Chinese roll dice for 2 artilleries, 3 fighters, 14 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 11/23 hits, 8.83 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 armour owned by the Japanese, 3 infantry owned by the Chinese, 1 artillery owned by the Chinese and 8 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 bombers, 6 fighters and 7 tactical_bombers in Yunnan, round 4 : 10/15 hits, 8.83 expected hits
Chinese roll dice for 1 artillery, 3 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 4 : 7/11 hits, 4.83 expected hits
4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 1 fighter owned by the Chinese, 1 artillery owned by the British, 1 fighter owned by the British and 3 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Yunnan, round 5 : 4/8 hits, 4.83 expected hits
Chinese roll dice for 1 fighter in Yunnan, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in Yunnan
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -56
Casualties for Japanese: 1 armour, 5 artilleries, 9 fighters, 11 infantry and 5 tactical_bombers
Casualties for ANZAC: 1 infantry
Casualties for British: 3 aaGuns, 1 artillery, 2 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for Chinese: 1 artillery, 1 fighter and 12 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 bomber
EDIT: Adding units owned by Japanese to Yunnan: 1 fighter
EDIT: Turning off Edit Mode
3 fighters moved from Yunnan to 35 Sea Zone
3 tactical_bombers moved from Yunnan to 35 Sea Zone
3 carriers moved from 42 Sea Zone to 35 Sea Zone
3 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Yunnan to Kwangsi
1 aaGun moved from Hunan to Kwangsi
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangsi to Hainan
Place Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 1.83
Americans regular : 1.00
Japanese regular : -7.50
British AA : 1.50
UK_Pacific regular : 0.67
British regular : -0.33
@jkeller said in L21 BM3 jkeller (Axis) vs trulpen(Allies + 22):
of course one again…coin flip battle i end up -56 ipc I cant keep playing if every game is going to be like this it just crazy. I dont think I have had even one battle go this far in my favor since I started playing here and I can’t even count the number of battles that have went like this against me
I often have the same feeling.
This could very well have been a pyrrhus victory for the yellow plague. Losing a lot of air is not good news. The game is not over though.