Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
L21 BM3 jkeller (Axis) vs trulpen(Allies + 22)
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It’s a little tricky of course, since you’re now aware of the russian moves. I’ll try and look at it.
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tbh i always blitzed there in other games but had some genius idea oh wait i dont have to attack russia i could collect another 5 ipc and just move in on nc lol…would have honestly probably attacked sub and maybe move into karelia but not worried about those 2 but the blitz is obviously no cost extra 1 ipc and control territories with no drawback but either way its fine
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@jkeller ill own my mistake if you dont think its cool
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I’ll adjust with the blitz then. It makes perfect sense.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 carriers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from Central United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 carrier placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese regular : 0,50 Japanese regular : 0,00 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 carriers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from Central United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 carrier placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 fighter moved from Yunnan to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 1 infantry moved from Northwest Persia to Iraq 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Gibraltar to Morocco 1 battleship and 1 destroyer moved from 106 Sea Zone to 121 Sea Zone British take 106 Sea Zone from Germans 1 cruiser moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in Morocco British attack with 1 armour, 3 fighters and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour, 3 fighters and 1 infantry in Morocco, round 2 : 2/5 hits, 2,17 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco British win, taking Morocco from Neutral_Axis with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 37 Sea Zone British attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged 1 transport owned by the Japanese lost in 37 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Anglo Egyptian Sudan British attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Iraq, round 2 : 4/10 hits, 2,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 121 Sea Zone British attack with 1 battleship and 1 destroyer Germans defend with 1 submarine British roll dice for 1 battleship and 1 destroyer in 121 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 battleship and 1 destroyer in 121 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 121 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 destroyer in 121 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 121 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 121 Sea Zone British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from Morocco to Gibraltar 1 aaGun moved from Trans-Jordan to Iraq 3 infantry moved from Burma to Yunnan 3 mech_infantrys moved from India to Yunnan 3 infantry moved from India to Burma 1 destroyer moved from 79 Sea Zone to 41 Sea Zone 2 infantry moved from West India to India 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 marine moved from French Madagascar to 72 Sea Zone 1 marine moved from Tanganyika Territory to 72 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 72 Sea Zone to 79 Sea Zone 2 marines moved from 79 Sea Zone to West India 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 1 fighter moved from 37 Sea Zone to Yunnan 1 cruiser and 3 destroyers moved from 72 Sea Zone to 79 Sea Zone 1 carrier moved from 72 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Rhodesia 1 mech_infantry moved from Belgian Congo to Tanganyika Territory 1 mech_infantry moved from Union of South Africa to Tanganyika Territory Place Units - British 1 airfield placed in Gibraltar 1 factory_minor placed in Persia Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 infantry EDIT: Adding units owned by British to Iraq: 1 infantry EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,2,1,3,5 British collect 31 PUs (1 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 armour, 3 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5 UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 armour, 3 infantry and 3 mech_infantrysCombat Hit Differential Summary :
Chinese regular : 0,50 Italians regular : -0,33 Japanese regular : -0,33 Germans regular : 0,50 Neutral_Axis regular : -0,33 British regular : 1,00 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 carriers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from Central United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 carrier placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 fighter moved from Yunnan to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 1 infantry moved from Northwest Persia to Iraq 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from Gibraltar to Morocco 1 battleship and 1 destroyer moved from 106 Sea Zone to 121 Sea Zone British take 106 Sea Zone from Germans 1 cruiser moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in Morocco British attack with 1 armour, 3 fighters and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour, 3 fighters and 1 infantry in Morocco, round 2 : 2/5 hits, 2,17 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco British win, taking Morocco from Neutral_Axis with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 37 Sea Zone British attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged 1 transport owned by the Japanese lost in 37 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Anglo Egyptian Sudan British attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Iraq, round 2 : 4/10 hits, 2,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 121 Sea Zone British attack with 1 battleship and 1 destroyer Germans defend with 1 submarine British roll dice for 1 battleship and 1 destroyer in 121 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 battleship and 1 destroyer in 121 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 121 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 destroyer in 121 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 121 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 121 Sea Zone British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from Morocco to Gibraltar 1 aaGun moved from Trans-Jordan to Iraq 3 infantry moved from Burma to Yunnan 3 mech_infantrys moved from India to Yunnan 3 infantry moved from India to Burma 1 destroyer moved from 79 Sea Zone to 41 Sea Zone 2 infantry moved from West India to India 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 marine moved from French Madagascar to 72 Sea Zone 1 marine moved from Tanganyika Territory to 72 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 72 Sea Zone to 79 Sea Zone 2 marines moved from 79 Sea Zone to West India 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 1 fighter moved from 37 Sea Zone to Yunnan 1 cruiser and 3 destroyers moved from 72 Sea Zone to 79 Sea Zone 1 carrier moved from 72 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Rhodesia 1 mech_infantry moved from Belgian Congo to Tanganyika Territory 1 mech_infantry moved from Union of South Africa to Tanganyika Territory Place Units - British 1 airfield placed in Gibraltar 1 factory_minor placed in Persia Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 infantry EDIT: Adding units owned by British to Iraq: 1 infantry EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,2,1,3,5 British collect 31 PUs (1 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 armour, 3 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5 UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 armour, 3 infantry and 3 mech_infantrysCombat Hit Differential Summary :
Chinese regular : 0,50 Italians regular : -0,33 Japanese regular : -0,33 Germans regular : 0,50 Neutral_Axis regular : -0,33 British regular : 1,00 -
Double-post.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Italians Italians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 2 infantry moved from Egypt to Anglo Egyptian Sudan 2 fighters moved from Alexandria to Anglo Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 bomber moved from Alexandria to Anglo Egyptian Sudan Combat - Italians Battle in Malta Battle in Anglo Egyptian Sudan Italians attack with 1 bomber, 2 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Malta from British, taking Anglo Egyptian Sudan from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from Anglo Egyptian Sudan to Egypt 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 battleship moved from 98 Sea Zone to 96 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 2 cruisers moved from 98 Sea Zone to 96 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 aaGuns moved from Northern Italy to Southern Italy 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis Place Units - Italians 2 infantry and 1 mech_infantry placed in Egypt 3 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Albania: 2 artilleries and 1 infantry EDIT: Adding units owned by Italians to Greece: 2 artilleries and 1 infantry EDIT: Removing units owned by Italians from Yugoslavia: 2 infantry EDIT: Adding units owned by Italians to Albania: 2 infantry EDIT: Turning off Edit Mode 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians regular : -1.00 British regular : -0.33 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 3 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 72 Sea Zone to 79 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 10 armour, 8 artilleries, 28 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Crete to 99 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 cruiser moved from 112 Sea Zone to 125 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 mech_infantry moved from Germany to Poland 1 armour moved from Germany to Poland 1 fighter moved from Western Germany to Poland 1 mech_infantry moved from Germany to Poland 3 mech_infantrys moved from Slovakia Hungary to Baltic States 2 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 infantry moved from Finland to Karelia 1 armour moved from Romania to Baltic States 1 armour moved from Eastern Poland to Baltic States 3 infantry moved from Eastern Poland to Belarus 3 artilleries moved from Eastern Poland to Belarus 5 fighters and 5 tactical_bombers moved from Egypt to Romania 1 mech_infantry moved from Germany to Romania 3 mech_infantrys moved from Germany to Eastern Poland 2 armour moved from Germany to Eastern Poland 1 artillery moved from 127 Sea Zone to Nenetsia 1 infantry moved from 127 Sea Zone to Nenetsia Combat - Germans Battle in Nenetsia Battle in Poland Germans attack with 1 armour, 1 fighter and 2 mech_infantrys Russians defend with 1 armour Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Poland, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 armour in Poland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Poland Germans win, taking Nenetsia from Russians, taking Poland from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Baltic States Germans attack with 2 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Baltic States, round 2 : 4/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 10 armour, 11 artilleries, 31 infantry and 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour, 11 artilleries, 31 infantry and 8 mech_infantrys in Belarus, round 2 : 12/60 hits, 17.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 10 armour, 11 artilleries, 30 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Eastern Poland to Belarus 1 fighter moved from Poland to Eastern Poland 1 bomber moved from Southern Italy to Eastern Poland 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Northern Italy to Western Germany 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Germans 2 fighters, 2 mech_infantrys and 2 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUsCombat Hit Differential Summary :
Russians regular : -0.17 Germans regular : -1.83 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 10 armour, 8 artilleries, 28 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Crete to 99 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 cruiser moved from 112 Sea Zone to 125 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 mech_infantry moved from Germany to Poland 1 armour moved from Germany to Poland 1 fighter moved from Western Germany to Poland 1 mech_infantry moved from Germany to Poland 3 mech_infantrys moved from Slovakia Hungary to Baltic States 2 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 infantry moved from Finland to Karelia 1 armour moved from Romania to Baltic States 1 armour moved from Eastern Poland to Baltic States 3 infantry moved from Eastern Poland to Belarus 3 artilleries moved from Eastern Poland to Belarus 5 fighters and 5 tactical_bombers moved from Egypt to Romania 1 mech_infantry moved from Germany to Romania 3 mech_infantrys moved from Germany to Eastern Poland 2 armour moved from Germany to Eastern Poland 1 artillery moved from 127 Sea Zone to Nenetsia 1 infantry moved from 127 Sea Zone to Nenetsia Combat - Germans Battle in Nenetsia Battle in Poland Germans attack with 1 armour, 1 fighter and 2 mech_infantrys Russians defend with 1 armour Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Poland, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 armour in Poland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Poland Germans win, taking Nenetsia from Russians, taking Poland from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Baltic States Germans attack with 2 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Baltic States, round 2 : 4/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 10 armour, 11 artilleries, 31 infantry and 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour, 11 artilleries, 31 infantry and 8 mech_infantrys in Belarus, round 2 : 12/60 hits, 17.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 10 armour, 11 artilleries, 30 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Eastern Poland to Belarus 1 fighter moved from Poland to Eastern Poland 1 bomber moved from Southern Italy to Eastern Poland 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Northern Italy to Western Germany 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Germans 2 fighters, 2 mech_infantrys and 2 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUsCombat Hit Differential Summary :
Russians regular : -0.17 Germans regular : -1.83 -
@trulpen if you dont mind gonna adjust the move to land in archangel instead of nenentsia and if successful support with few fast movers in nc its really independent of the rest of the movements
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[dice 1d6<=3]
[dice 2d6<=2] -
1d6<=3: 2; Hits: 1
2d6<=2: 2, 6; Hits: 1 -
and for defense:
[dice 1d6<=2]
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1d6<=2: 2; Hits: 1
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 10 armour, 8 artilleries, 28 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Crete to 99 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 cruiser moved from 112 Sea Zone to 125 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 mech_infantry moved from Germany to Poland 1 armour moved from Germany to Poland 1 fighter moved from Western Germany to Poland 1 mech_infantry moved from Germany to Poland 3 mech_infantrys moved from Slovakia Hungary to Baltic States 2 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 infantry moved from Finland to Karelia 1 armour moved from Romania to Baltic States 1 armour moved from Eastern Poland to Baltic States 3 infantry moved from Eastern Poland to Belarus 3 artilleries moved from Eastern Poland to Belarus 5 fighters and 5 tactical_bombers moved from Egypt to Romania 1 mech_infantry moved from Germany to Romania 3 mech_infantrys moved from Germany to Eastern Poland 2 armour moved from Germany to Eastern Poland 1 artillery moved from 127 Sea Zone to Nenetsia 1 infantry moved from 127 Sea Zone to Nenetsia Combat - Germans Battle in Nenetsia Battle in Poland Germans attack with 1 armour, 1 fighter and 2 mech_infantrys Russians defend with 1 armour Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Poland, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 armour in Poland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Poland Germans win, taking Nenetsia from Russians, taking Poland from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Baltic States Germans attack with 2 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Baltic States, round 2 : 4/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 10 armour, 11 artilleries, 31 infantry and 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour, 11 artilleries, 31 infantry and 8 mech_infantrys in Belarus, round 2 : 12/60 hits, 17.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 10 armour, 11 artilleries, 30 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Eastern Poland to Belarus 1 fighter moved from Poland to Eastern Poland 1 bomber moved from Southern Italy to Eastern Poland 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Northern Italy to Western Germany 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Germans 2 fighters, 2 mech_infantrys and 2 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 125 Sea Zone: 1 cruiser and 1 destroyer EDIT: Adding units owned by Germans to 127 Sea Zone: 1 cruiser and 1 destroyer EDIT: Removing units owned by Russians from Archangel: 1 infantry EDIT: Removing units owned by Germans from Nenetsia: 1 artillery and 1 infantry EDIT: Changing ownership of Nenetsia from Germans to Russians EDIT: Changing ownership of Archangel from Russians to Germans EDIT: Adding units owned by Germans to Archangel: 1 artillery EDIT: Removing units owned by Germans from Belarus: 2 armour and 3 mech_infantrys EDIT: Adding units owned by Germans to Archangel: 2 armour and 3 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 1 armour EDIT: Adding units owned by Germans to Archangel: 1 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -0.17 Germans regular : -1.83 -
@jkeller said in L21 BM3 jkeller (Axis) vs trulpen(Allies + 22):
@trulpen if you dont mind gonna adjust the move to land in archangel instead of nenentsia and if successful support with few fast movers in nc its really independent of the rest of the movements
Sure, that’s ok.





