@cwglee51 Hey what version of tripleA is this?
L21 Simon33 (L+16) vsAetV (X) BM
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 submarine moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Russia to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 114 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 114 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 114 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with no units remaining. Battle score for attacker is 2 Casualties for Russians: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Russians 1 submarine moved from 106 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda 2 aaGuns and 11 infantry moved from Archangel to Vologda 2 aaGuns, 2 artilleries and 28 infantry moved from Bryansk to Russia 2 infantry moved from Volgograd to Rostov 2 infantry moved from Volgograd to Samara Place Units - Russians 1 armour and 2 infantry placed in Volgograd 1 fighter and 9 infantry placed in Russia Russians undo move 2. Russians undo move 1. 10 infantry placed in Russia 1 armour, 1 fighter and 1 infantry placed in Volgograd Russians undo move 2. Russians undo move 1. 1 armour and 2 infantry placed in Volgograd 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.50 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 2 fighters and 3 tactical_bombers moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 3 fighters moved from French Indo China to Malaya 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 bomber moved from French Indo China to Malaya 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 bomber moved from French Indo China to Yunnan Combat - Japanese Battle in Celebes Battle in Sumatra Battle in Malaya Japanese attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry British defend with 1 armour; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Malaya, round 2 : 5/6 hits, 2,83 expected hits UK_Pacific roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Malaya Japanese win, taking Celebes from Dutch, taking Sumatra from UK_Pacific, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Yunnan Japanese attack with 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/8 hits, 3,83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 battleship and 1 marine moved from 21 Sea Zone to 43 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 43 Sea Zone to 55 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 43 Sea Zone 1 bomber moved from Malaya to French Indo China 3 fighters moved from Malaya to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 bomber, 1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China 1 mech_infantry moved from Kwangtung to Anhwe 1 infantry moved from Hunan to Kweichow 1 artillery moved from Kwangsi to Hunan 1 artillery moved from Kwangsi to French Indo China 1 aaGun, 2 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber moved from Korea to Manchuria 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone Japanese undo move 1. 1 carrier placed in 6 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 submarine placed in 36 Sea Zone 3 artilleries and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 1,33 UK_Pacific regular : -0,50 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Morocco to Algeria 2 fighters moved from 91 Sea Zone to Algeria 2 fighters moved from 91 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 armour, 1 infantry and 1 marine moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Western Germany 1 fighter moved from Queensland to 46 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in Gibraltar Americans attack with 1 armour, 2 fighters, 1 infantry and 1 marine Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Algeria Americans attack with 1 artillery and 2 fighters Neutral_Axis defend with 1 infantry Americans roll dice for 1 artillery and 2 fighters in Algeria, round 2 : 3/3 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Algeria Americans win, taking Algeria from Neutral_Axis with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 55 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 55 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Algeria to 91 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone 1 infantry moved from Central United States to Southeast Mexico 1 mech_infantry moved from Eastern United States to Southeast Mexico 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Szechwan to Kweichow 11 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Yunnan, round 2 : 1/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 1 infantry placed in Yunnan 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from United Kingdom to 110 Sea Zone 1 fighter moved from Morocco to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 bomber moved from Gold Coast to British Somaliland 1 infantry moved from Ethiopia to British Somaliland 1 fighter moved from Burma to 37 Sea Zone 1 fighter, 1 infantry and 1 tactical_bomber moved from Burma to Shan State 1 fighter moved from India to 41 Sea Zone 1 destroyer moved from 39 Sea Zone to 44 Sea Zone Combat - British Battle in 37 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 92 Sea Zone British attack with 1 fighter Germans defend with 1 submarine; Italians defend with 1 transport 1 submarine owned by the Germans submerged British roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in British Somaliland British attack with 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 infantry in British Somaliland, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 110 Sea Zone British attack with 2 fighters and 1 submarine Germans defend with 1 destroyer British roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Germans: 1 destroyer Battle in 44 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine and 1 transport British roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone British win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Shan State British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from 37 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 3 infantry moved from Kenya to Ethiopia 1 bomber moved from British Somaliland to Ethiopia 1 artillery and 2 infantry moved from Rhodesia to Belgian Congo 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 artillery and 2 infantry moved from Persia to Iraq 1 fighter moved from 41 Sea Zone to Yunnan 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 transport moved from 87 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 110 Sea Zone to Gibraltar 2 aaGuns, 2 artilleries and 10 infantry moved from Burma to Yunnan 1 aaGun and 5 infantry moved from Burma to India Place Units - British 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 5 infantryCombat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : 2.00 Japanese regular : 2.17 Italians regular : -0.67 Germans AA : -0.17 Germans regular : 0.67 Neutral_Axis regular : -0.33 British regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Morocco to Algeria 2 fighters moved from 91 Sea Zone to Algeria 2 fighters moved from 91 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 armour, 1 infantry and 1 marine moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Western Germany 1 fighter moved from Queensland to 46 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in Gibraltar Americans attack with 1 armour, 2 fighters, 1 infantry and 1 marine Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Algeria Americans attack with 1 artillery and 2 fighters Neutral_Axis defend with 1 infantry Americans roll dice for 1 artillery and 2 fighters in Algeria, round 2 : 3/3 hits, 1.33 expected hits Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Algeria Americans win, taking Algeria from Neutral_Axis with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 55 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 55 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Algeria to 91 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone 1 infantry moved from Central United States to Southeast Mexico 1 mech_infantry moved from Eastern United States to Southeast Mexico 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Szechwan to Kweichow 11 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Yunnan, round 2 : 1/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 1 infantry placed in Yunnan 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from United Kingdom to 110 Sea Zone 1 fighter moved from Morocco to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 bomber moved from Gold Coast to British Somaliland 1 infantry moved from Ethiopia to British Somaliland 1 fighter moved from Burma to 37 Sea Zone 1 fighter, 1 infantry and 1 tactical_bomber moved from Burma to Shan State 1 fighter moved from India to 41 Sea Zone 1 destroyer moved from 39 Sea Zone to 44 Sea Zone Combat - British Battle in 37 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 92 Sea Zone British attack with 1 fighter Germans defend with 1 submarine; Italians defend with 1 transport 1 submarine owned by the Germans submerged British roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in British Somaliland British attack with 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 infantry in British Somaliland, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 110 Sea Zone British attack with 2 fighters and 1 submarine Germans defend with 1 destroyer British roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Germans: 1 destroyer Battle in 44 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine and 1 transport British roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone British win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Shan State British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from 37 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 3 infantry moved from Kenya to Ethiopia 1 bomber moved from British Somaliland to Ethiopia 1 artillery and 2 infantry moved from Rhodesia to Belgian Congo 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 artillery and 2 infantry moved from Persia to Iraq 1 fighter moved from 41 Sea Zone to Yunnan 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 transport moved from 87 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 110 Sea Zone to Gibraltar 2 aaGuns, 2 artilleries and 10 infantry moved from Burma to Yunnan 1 aaGun and 5 infantry moved from Burma to India Place Units - British 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 5 infantryCombat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : 2.00 Japanese regular : 2.17 Italians regular : -0.67 Germans AA : -0.17 Germans regular : 0.67 Neutral_Axis regular : -0.33 British regular : 0.67 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 marine moved from Crete to 99 Sea Zone 1 cruiser and 1 marine moved from 99 Sea Zone to 98 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 armour moved from Romania to Ukraine 1 bomber and 1 fighter moved from Germany to Southern Italy 1 armour moved from Northern Italy to Romania 1 marine moved from 98 Sea Zone to Egypt 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt Place Units - Italians 1 artillery and 2 infantry placed in Egypt 1 fighter and 1 infantry placed in Southern Italy 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 2 fighters moved from India to Yunnan Non Combat Move - ANZAC 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Burma to India 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 63 PUs; Germans buy 2 armour, 1 artillery, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 mech_infantry moved from Eastern Poland to Archangel Germans take Archangel from Russians 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 1 carrier and 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from 115 Sea Zone to Novgorod 1 armour moved from Finland to Karelia Germans take Karelia from Russians 1 armour moved from Finland to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Novgorod 1 armour moved from Karelia to Novgorod 2 bombers moved from Southern Italy to Rostov Combat - Germans Battle in Novgorod Germans attack with 2 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/8 hits, 3,50 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Novgorod Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/8 hits, 3,50 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Rostov Germans attack with 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 aaGuns, 13 armour, 5 artilleries, 21 infantry and 7 mech_infantrys moved from Ukraine to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk 1 armour moved from Poland to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland 1 armour and 1 mech_infantry moved from Baltic States to Bryansk 2 bombers moved from Rostov to Ukraine 1 fighter and 1 tactical_bomber moved from Novgorod to 113 Sea Zone 1 artillery and 2 infantry moved from Finland to Norway 1 infantry moved from France to Northern Italy 1 infantry moved from Greece to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt Place Units - Germans 1 fighter placed in Western Germany 3 infantry placed in Ukraine 3 infantry placed in Western Germany 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys placed in Germany Germans undo move 4. 1 mech_infantry placed in Western Germany 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys placed in Germany Germans undo move 2. Germans undo move 4. 1 artillery and 2 infantry placed in Ukraine 2 armour, 2 infantry and 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Russians regular : 0,33 Germans regular : -2,67 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 10 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters moved from Russia to Rostov 1 infantry moved from Volgograd to Rostov 1 fighter, 1 infantry and 1 tactical_bomber moved from Vologda to Archangel Combat - Russians Battle in Rostov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Russia 2 aaGuns and 10 infantry moved from Vologda to Russia 1 armour and 1 infantry moved from Volgograd to Samara 1 armour and 2 infantry moved from Samara to Russia 2 fighters moved from Rostov to Russia Place Units - Russians 10 artilleries placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.50 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 3 destroyers, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 bombers moved from French Indo China to Amur 2 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber moved from Manchuria to Amur 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 artilleries and 2 infantry moved from 5 Sea Zone to Amur 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone Combat - Japanese Battle in Amur Japanese attack with 4 artilleries, 2 bombers, 2 fighters, 13 infantry and 2 tactical_bombers Russians defend with 2 aaGuns and 18 infantry Russians roll AA dice in Amur : 1/6 hits, 1,00 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 4 artilleries, 2 bombers, 1 fighter, 13 infantry and 2 tactical_bombers in Amur, round 2 : 7/22 hits, 7,17 expected hits Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 8/18 hits, 6,00 expected hits 8 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 4 artilleries, 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers in Amur, round 3 : 6/14 hits, 5,83 expected hits Russians roll dice for 13 infantry in Amur, round 3 : 5/13 hits, 4,33 expected hits 5 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Amur Japanese roll dice for 4 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers in Amur, round 4 : 8/9 hits, 4,33 expected hits Russians roll dice for 7 infantry in Amur, round 4 : 1/7 hits, 2,33 expected hits 7 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur Japanese win, taking Amur from Russians with 3 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 1 artillery, 1 fighter and 13 infantry Casualties for Russians: 2 aaGuns and 18 infantry Battle in 44 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 marines, 1 submarine and 3 tactical_bombers moved from 43 Sea Zone to 42 Sea Zone 1 fighter moved from 44 Sea Zone to Philippines 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 2 bombers moved from Amur to Manchuria 1 fighter and 1 tactical_bomber moved from Amur to Manchuria 1 tactical_bomber moved from Amur to 6 Sea Zone Place Units - Japanese 3 destroyers and 2 transports placed in 6 Sea Zone 1 armour and 2 infantry placed in French Indo China 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Japanese regular : 4,17 Russians regular : 1,33 British regular : -0,33 Russians AA : 0,00 -
I am sorry for taking a little bit longer.
Had a load of work at my Job and wasn’t able to get to our game sooner. -
I am sorry for taking a little bit longer.
Had a load of work at my Job and wasn’t able to get to our game sooner. -
TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour, 1 infantry and 1 marine moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 115 Sea Zone 2 submarines moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 3 fighters moved from Queensland to Caroline Islands 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 armour, 1 infantry and 1 marine moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands -
Scramble from W Germany or Caroline Islands?
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@simon33 No scramble in both Scenarios.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour, 1 infantry and 1 marine moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 115 Sea Zone 2 submarines moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 3 fighters moved from Queensland to Caroline Islands 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 armour, 1 infantry and 1 marine moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in 115 Sea Zone Americans attack with 1 bomber Germans defend with 2 transports 2 transports owned by the Germans lost in 115 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Norway Americans attack with 1 armour, 1 infantry and 1 marine Germans defend with 1 artillery and 2 infantry Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 infantry and 1 marine in Norway, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Norway, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 marine owned by the Americans lost in Norway Americans roll dice for 1 armour in Norway, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Norway, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Americans lost in Norway Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11 Casualties for Americans: 1 armour, 1 infantry and 1 marine Casualties for Germans: 1 infantry Battle in Caroline Islands Americans attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 4 infantry Japanese roll AA dice in Caroline Islands : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/7 hits, 3.00 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 4 infantry in Caroline Islands, round 2 : 1/5 hits, 2.00 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 3 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Americans: 1 fighter and 2 infantry Casualties for Japanese: 1 aaGun, 1 fighter and 4 infantry Battle in 46 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 115 Sea Zone to Archangel 1 carrier moved from 91 Sea Zone to 112 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 fighters moved from 26 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from 91 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 1 fighter and 1 infantry moved from Suiyuyan to Hopei 4 infantry moved from Suiyuyan to Chahar 11 infantry moved from Yunnan to Hunan Combat - Chinese Chinese creates battle in territory Kweichow Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Kweichow from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 5 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 11 infantry Japanese defend with 1 artillery Chinese roll dice for 11 infantry in Hunan, round 2 : 0/11 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 11 infantry in Hunan, round 3 : 1/11 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 10 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 airfield, 1 artillery and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from British Somaliland to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Iraq to Trans-Jordan 1 bomber moved from Ethiopia to Trans-Jordan Combat - British Battle in Trans-Jordan British attack with 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 bomber in Trans-Jordan, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 bomber owned by the British retreated Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 artillery and 5 infantry moved from Ethiopia to Kenya 1 artillery and 2 infantry moved from Belgian Congo to Kenya 1 artillery and 2 infantry moved from Union of South Africa to Rhodesia 1 bomber moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Persia to Iraq 1 mech_infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 80 Sea Zone to 76 Sea Zone 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya Place Units - British 1 airfield placed in Gibraltar 3 infantry placed in Persia 1 artillery and 2 infantry placed in Iraq 1 infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour and 1 infantryCombat Hit Differential Summary :
Chinese regular : -3.83 Americans regular : -0.83 Italians regular : 0.33 Japanese regular : -0.33 Japanese AA : 0.50 Germans regular : 1.33 British regular : -1.50 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 2 fighters moved from Southern Italy to Algeria 1 bomber moved from Southern Italy to Algeria Combat - Italians Battle in Algeria Italians attack with 1 bomber, 2 fighters and 1 infantry Americans defend with 1 artillery Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Algeria, round 2 : 1/4 hits, 1,83 expected hits Americans roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Algeria Italians win, taking Algeria from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians 2 fighters moved from Algeria to 95 Sea Zone 1 bomber moved from Algeria to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Romania to Ukraine 1 armour, 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Place Units - Italians 1 carrier placed in 95 Sea Zone 2 artilleries and 1 infantry placed in Egypt Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Italians regular : -0,83 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians Combat - ANZAC Non Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 1 artillery and 5 infantry moved from South Australia to Queensland 1 destroyer and 1 transport moved from 80 Sea Zone to 77 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 80 Sea Zone to 77 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 3 fighters, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 2 artilleries and 1 infantry moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Bryansk to Samara Germans take Tambov from Russians 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 bomber moved from Ukraine to Samara 1 bomber moved from Ukraine to Archangel Combat - Germans Battle in Archangel Germans attack with 2 artilleries, 1 bomber and 1 infantry Americans defend with 1 bomber; Russians defend with 1 infantry Germans roll dice for 2 artilleries, 1 bomber and 1 infantry in Archangel, round 2 : 3/4 hits, 1,67 expected hits Russians roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 2/2 hits, 0,50 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 infantry Casualties for Americans: 1 bomber Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Samara, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Samara to Novgorod 1 bomber moved from Archangel to Novgorod 2 armour moved from Novgorod to Bryansk 1 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Tambov 2 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Norway to Finland 2 infantry moved from Germany to Western Germany 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Northern Italy to Southern Italy 1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy 1 infantry moved from 94 Sea Zone to Tunisia Germans take Tunisia from Neutral_Axis 1 fighter and 1 tactical_bomber moved from Southern Italy to Bryansk Place Units - Germans 1 destroyer and 1 transport placed in 113 Sea Zone 1 infantry and 2 mech_infantrys placed in Novgorod 2 infantry and 1 mech_infantry placed in Ukraine 1 mech_infantry placed in Germany 3 fighters placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsCombat Hit Differential Summary :
Russians regular : 2,17 Germans regular : 2,00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 3 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 fighters and 1 infantry moved from Russia to Tambov 1 infantry and 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Samara to Russia 2 fighters moved from Tambov to Russia 2 infantry moved from Olgiy to Timguska 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Buyant-Uhaa to Chahar Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans regular : 0.17 Russians regular : -0.50 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 harbour, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Amur to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Soviet Far East 1 artillery moved from Amur to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Siberia 1 artillery moved from Amur to Sakha Japanese take Sakha from Russians 1 cruiser and 1 marine moved from 42 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea Combat - Japanese Battle in Soviet Far East Battle in New Guinea Battle in Siberia Non Combat Move - Japanese 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 34 Sea Zone 2 battleships, 4 carriers, 1 cruiser, 3 fighters, 1 marine, 1 submarine and 4 tactical_bombers moved from 42 Sea Zone to 34 Sea Zone 1 fighter moved from Philippines to 34 Sea Zone 1 submarine moved from 44 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 carrier moved from 6 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone 2 bombers moved from Manchuria to French Indo China Place Units - Japanese 1 carrier placed in 36 Sea Zone 1 harbour placed in Paulau Island 1 artillery and 1 infantry placed in French Indo China 1 armour and 1 artillery placed in Japan 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :





