Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
@aagamerz13 changing anzac purchase to three subs (no dice rolled)
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 marine moved from New South Wales to 64 Sea Zone
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry moved from New South Wales to 64 Sea Zone
2 infantry and 2 transports moved from 64 Sea Zone to 55 Sea Zone
1 artillery moved from Queensland to 55 Sea Zone
1 cruiser and 1 marine moved from 64 Sea Zone to 43 Sea Zone
1 artillery, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 55 Sea Zone to 43 Sea Zone
2 infantry and 1 marine moved from 43 Sea Zone to Java
1 artillery moved from 43 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 64 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from 64 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 64 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 4 to 1
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
2 infantry moved from Trans-Jordan to Syria
1 infantry moved from Iraq to Northwest Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x airfield, 3x factory_minor; Remaining resources: 49 PUs;
Germans buy 1 armour, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Samara to Saratov
Germans take Saratov from Russians
1 infantry moved from Leningrad to Vyborg
Combat - Germans
Non Combat Move - Germans
2 fighters moved from Western Germany to Bryansk
1 infantry moved from Smolensk to Bryansk
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from France to Western Germany
1 infantry moved from France to Western Germany
Place Units - Germans
3 infantry placed in Leningrad
1 infantry placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Germany
4 infantry placed in Germany
2 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,3,3,6
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
@aagamerz13 edit garrison belgium
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x airfield, 3x factory_minor; Remaining resources: 49 PUs;
Germans buy 1 armour, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Samara to Saratov
Germans take Saratov from Russians
1 infantry moved from Leningrad to Vyborg
Combat - Germans
Non Combat Move - Germans
2 fighters moved from Western Germany to Bryansk
1 infantry moved from Smolensk to Bryansk
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from France to Western Germany
1 infantry moved from France to Western Germany
Place Units - Germans
3 infantry placed in Leningrad
1 infantry placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Germany
4 infantry placed in Germany
2 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,3,3,6
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
EDIT: Changing PUs for Germans from 57 to 60
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Stalingrad to Samara
Russians take Samara from Germans
1 infantry moved from Stalingrad to Saratov
1 artillery moved from Stalingrad to Saratov
1 fighter moved from Russia to Saratov
1 infantry moved from Stalingrad to Rostov
Russians take Rostov from Italians
1 infantry moved from Russia to Gorky
Russians take Gorky from Germans
1 infantry moved from Russia to Yaroslavl
Russians take Yaroslavl from Germans
Combat - Russians
Battle in Saratov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Saratov, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Saratov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Saratov
Russians win, taking Saratov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Saratov to Russia
1 artillery moved from Stalingrad to Samara
Place Units - Russians
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.17
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 3 infantry, 1 mech_infantry and 6 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Timguska to Kazakhstan
Japanese take Kazakhstan from Russians
4 fighters moved from Kwangsi to 43 Sea Zone
1 bomber and 1 fighter moved from French Indo China to 43 Sea Zone
3 cruisers, 2 destroyers, 1 marine and 2 submarines moved from 36 Sea Zone to 43 Sea Zone
2 battleships and 8 carriers moved from 36 Sea Zone to 43 Sea Zone
12 fighters and 4 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 bomber moved from Hopei to Shan State
1 fighter moved from Hunan to Shan State
1 tactical_bomber moved from Hopei to Shan State
2 infantry moved from Kwangsi to Yunnan
1 fighter moved from Hopei to Yunnan
2 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Dutch New Guinea
1 mech_infantry moved from Tsinghai to Western Sinkiang
1 armour moved from Tsinghai to Western Sinkiang
1 armour moved from Kansu to Western Sinkiang
1 infantry moved from Inner Mongolia to Kansu
1 mech_infantry moved from Inner Mongolia to Northern Sinkiang
1 armour moved from Northern Sinkiang to Western Sinkiang
Combat - Japanese
Japanese creates battle in territory 73 Sea Zone
Battle in Dutch New Guinea
Battle in 73 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 73 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 73 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 73 Sea Zone
British win, taking Dutch New Guinea from ANZAC with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Yunnan
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/5 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Western Sinkiang
Japanese attack with 3 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 1 mech_infantry in Western Sinkiang, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Western Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Western Sinkiang
Japanese win, taking Western Sinkiang from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 8 carriers, 3 cruisers, 3 destroyers, 17 fighters, 1 marine, 3 submarines and 4 tactical_bombers
British defend with 1 battleship; Americans defend with 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 11 fighters and 3 submarines; ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 2 transports
Japanese roll dice for 3 submarines in 43 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 8 carriers, 3 cruisers, 3 destroyers, 17 fighters and 4 tactical_bombers in 43 Sea Zone, round 2 : 15/30 hits, 15.50 expected hits
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 4.50
UK_Pacific regular : 0.33
British regular : 0.67
@aagamerz13 ool?
@aagamerz13 max defense the whole way.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 3 infantry, 1 mech_infantry and 6 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Timguska to Kazakhstan
Japanese take Kazakhstan from Russians
4 fighters moved from Kwangsi to 43 Sea Zone
1 bomber and 1 fighter moved from French Indo China to 43 Sea Zone
3 cruisers, 2 destroyers, 1 marine and 2 submarines moved from 36 Sea Zone to 43 Sea Zone
2 battleships and 8 carriers moved from 36 Sea Zone to 43 Sea Zone
12 fighters and 4 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 bomber moved from Hopei to Shan State
1 fighter moved from Hunan to Shan State
1 tactical_bomber moved from Hopei to Shan State
2 infantry moved from Kwangsi to Yunnan
1 fighter moved from Hopei to Yunnan
2 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Dutch New Guinea
1 mech_infantry moved from Tsinghai to Western Sinkiang
1 armour moved from Tsinghai to Western Sinkiang
1 armour moved from Kansu to Western Sinkiang
1 infantry moved from Inner Mongolia to Kansu
1 mech_infantry moved from Inner Mongolia to Northern Sinkiang
1 armour moved from Northern Sinkiang to Western Sinkiang
Combat - Japanese
Japanese creates battle in territory 73 Sea Zone
Battle in Dutch New Guinea
Battle in 73 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 73 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 73 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 73 Sea Zone
British win, taking Dutch New Guinea from ANZAC with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Yunnan
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/5 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Western Sinkiang
Japanese attack with 3 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 1 mech_infantry in Western Sinkiang, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Western Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Western Sinkiang
Japanese win, taking Western Sinkiang from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 8 carriers, 3 cruisers, 3 destroyers, 17 fighters, 1 marine, 3 submarines and 4 tactical_bombers
British defend with 1 battleship; Americans defend with 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 11 fighters and 3 submarines; ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 2 transports
Japanese roll dice for 3 submarines in 43 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 8 carriers, 3 cruisers, 3 destroyers, 17 fighters and 4 tactical_bombers in 43 Sea Zone, round 2 : 15/30 hits, 15.50 expected hits
Units damaged: 5 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans
Americans roll dice for 6 submarines in 43 Sea Zone, round 2 : 2/6 hits, 1.00 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 2 battleships, 7 carriers, 3 cruisers, 5 destroyers, 14 fighters and 2 transports in 43 Sea Zone, round 2 : 15/31 hits, 15.00 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
3 submarines owned by the Americans, 7 carriers owned by the Japanese, 2 carriers owned by the Americans and 3 submarines owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 3 submarines in 43 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 3 cruisers, 3 destroyers, 17 fighters and 4 tactical_bombers in 43 Sea Zone, round 3 : 18/30 hits, 15.50 expected hits
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 1.00
Japanese regular : 6.00
UK_Pacific regular : 0.33
British regular : 0.67
@aagamerz13 ool? asking because i kept subs and u have to choose between batts and fighters
@aagamerz13 thanks. kill battleships. keep fighters
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 3 infantry, 1 mech_infantry and 6 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Timguska to Kazakhstan
Japanese take Kazakhstan from Russians
4 fighters moved from Kwangsi to 43 Sea Zone
1 bomber and 1 fighter moved from French Indo China to 43 Sea Zone
3 cruisers, 2 destroyers, 1 marine and 2 submarines moved from 36 Sea Zone to 43 Sea Zone
2 battleships and 8 carriers moved from 36 Sea Zone to 43 Sea Zone
12 fighters and 4 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 bomber moved from Hopei to Shan State
1 fighter moved from Hunan to Shan State
1 tactical_bomber moved from Hopei to Shan State
2 infantry moved from Kwangsi to Yunnan
1 fighter moved from Hopei to Yunnan
2 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Dutch New Guinea
1 mech_infantry moved from Tsinghai to Western Sinkiang
1 armour moved from Tsinghai to Western Sinkiang
1 armour moved from Kansu to Western Sinkiang
1 infantry moved from Inner Mongolia to Kansu
1 mech_infantry moved from Inner Mongolia to Northern Sinkiang
1 armour moved from Northern Sinkiang to Western Sinkiang
Combat - Japanese
Japanese creates battle in territory 73 Sea Zone
Battle in Dutch New Guinea
Battle in 73 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 73 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 73 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 73 Sea Zone
British win, taking Dutch New Guinea from ANZAC with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Yunnan
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/5 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Western Sinkiang
Japanese attack with 3 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 1 mech_infantry in Western Sinkiang, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Western Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Western Sinkiang
Japanese win, taking Western Sinkiang from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 8 carriers, 3 cruisers, 3 destroyers, 17 fighters, 1 marine, 3 submarines and 4 tactical_bombers
British defend with 1 battleship; Americans defend with 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 11 fighters and 3 submarines; ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 2 transports
Japanese roll dice for 3 submarines in 43 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 8 carriers, 3 cruisers, 3 destroyers, 17 fighters and 4 tactical_bombers in 43 Sea Zone, round 2 : 15/30 hits, 15.50 expected hits
Units damaged: 5 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans
Americans roll dice for 6 submarines in 43 Sea Zone, round 2 : 2/6 hits, 1.00 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 2 battleships, 7 carriers, 3 cruisers, 5 destroyers, 14 fighters and 2 transports in 43 Sea Zone, round 2 : 15/31 hits, 15.00 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
3 submarines owned by the Americans, 7 carriers owned by the Japanese, 2 carriers owned by the Americans and 3 submarines owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 3 submarines in 43 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 3 cruisers, 3 destroyers, 17 fighters and 4 tactical_bombers in 43 Sea Zone, round 3 : 18/30 hits, 15.50 expected hits
Americans roll dice for 2 battleships, 5 carriers, 3 cruisers, 5 destroyers, 14 fighters and 2 transports in 43 Sea Zone, round 3 : 16/29 hits, 14.67 expected hits
7 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 3 destroyers owned by the Japanese, 3 submarines owned by the Japanese, 2 cruisers owned by the Japanese, 4 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 5 carriers owned by the Americans, 2 fighters owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 cruiser, 10 fighters and 4 tactical_bombers in 43 Sea Zone, round 4 : 7/18 hits, 10.00 expected hits
Americans roll dice for 11 fighters and 2 transports in 43 Sea Zone, round 4 : 6/11 hits, 7.33 expected hits
5 fighters owned by the Japanese, 1 marine owned by the Japanese, 1 fighter owned by the ANZAC, 6 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 43 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 5 fighters and 4 tactical_bombers in 43 Sea Zone, round 5 : 5/12 hits, 7.00 expected hits
Americans roll dice for 4 fighters and 2 transports in 43 Sea Zone, round 5 : 1/4 hits, 2.67 expected hits
1 fighter owned by the ANZAC, 1 transport owned by the ANZAC, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in 43 Sea Zone
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 bomber, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 63
Casualties for Japanese: 1 battleship, 8 carriers, 3 cruisers, 3 destroyers, 12 fighters, 1 marine and 3 submarines
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 2 transports
Casualties for Americans: 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 11 fighters and 3 submarines
Casualties for British: 1 battleship
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 43 Sea Zone: 5 fighters
EDIT: Adding units owned by Japanese to Borneo: 5 fighters
EDIT: Turning off Edit Mode
1 submarine moved from 34 Sea Zone to 36 Sea Zone
2 infantry moved from Guam to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 36 Sea Zone
1 carrier and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsu to 20 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Davao
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to Davao
3 infantry moved from Kwangtung to Kwangsi
1 armour moved from Inner Mongolia to Northern Sinkiang
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Shansi to Kansu
1 armour and 2 mech_infantrys moved from Southern Manchuria to Chahar
1 infantry moved from Honan to Inner Mongolia
1 infantry moved from Anhwe to Shansi
1 infantry moved from Hopei to Honan
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Kiangsu to Anhwe
4 tactical_bombers moved from 43 Sea Zone to Sumatra
1 bomber moved from 43 Sea Zone to Malaya
1 fighter moved from Yunnan to Malaya
1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to Malaya
2 fighters moved from Borneo to Malaya
1 fighter moved from Borneo to Malaya
2 fighters moved from Borneo to Sumatra
Place Units - Japanese
2 armour and 1 mech_infantry placed in Southern Manchuria
2 infantry placed in Japan
1 infantry placed in Kiangsu
3 tactical_bombers placed in Kwangtung
3 tactical_bombers placed in French Indo China
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.67
Japanese regular : 1.00
UK_Pacific regular : 0.33
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - Americans
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Vyborg
2 infantry and 1 mech_infantry moved from Finland to Vyborg
1 armour and 1 mech_infantry moved from Norway to Vyborg
1 bomber moved from Norway to Vyborg
4 fighters moved from Norway to Vyborg
1 tactical_bomber moved from Norway to Vyborg
2 fighters moved from Gibraltar to Norway
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
Americans take 95 Sea Zone from Italians
Combat - Americans
Battle in Vyborg
Americans attack with 2 armour, 1 bomber, 4 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 2 armour, 1 bomber, 4 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Vyborg, round 2 : 4/12 hits, 5.17 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vyborg
Americans win, taking Vyborg from Germans with 2 armour, 1 bomber, 4 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 infantry moved from Norway to Finland
1 bomber, 4 fighters and 1 tactical_bomber moved from Vyborg to Norway
1 carrier moved from 113 Sea Zone to 94 Sea Zone
1 mech_infantry moved from United Kingdom to 113 Sea Zone
3 infantry moved from United Kingdom to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from United Kingdom to 113 Sea Zone
2 armour, 6 infantry and 2 mech_infantrys moved from Central United States to 104 Sea Zone
2 armour, 6 infantry, 2 mech_infantrys and 5 transports moved from 104 Sea Zone to 93 Sea Zone
2 armour, 6 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco
1 cruiser moved from 93 Sea Zone to 94 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Morocco
3 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
3 infantry and 1 mech_infantry moved from 115 Sea Zone to Norway
1 carrier moved from 113 Sea Zone to 93 Sea Zone
1 destroyer moved from 113 Sea Zone to 93 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 65 Sea Zone to 55 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Queensland
3 tactical_bombers moved from Hawaiian Islands to 55 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
1 transport moved from 11 Sea Zone to 27 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to Queensland
1 tactical_bomber moved from 55 Sea Zone to Queensland
Place Units - Americans
1 carrier placed in 11 Sea Zone
2 fighters placed in Western United States
1 destroyer and 1 submarine placed in 11 Sea Zone
3 tactical_bombers placed in Norway
Turn Complete - Americans
Americans collect 57 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 11 PUs;
Combat Move - Chinese
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Turn Complete - Chinese
Chinese collect 1 PU; end with 12 PUs
Purchase Units - British
British buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Eastern India to 101 Sea Zone
1 infantry moved from Burma to Shan State
1 fighter moved from Eastern India to Shan State
1 tactical_bomber moved from Eastern India to Shan State
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from Norway to Vyborg
1 armour moved from Stalingrad to Kazakhstan
1 fighter moved from Russia to Kazakhstan
2 infantry moved from Northern Caucasus to Kazakhstan
1 fighter moved from Eastern India to Shan State
2 infantry moved from Southern Caucasus to Northern Caucasus
3 infantry moved from Northwest Persia to Southern Caucasus
2 fighters moved from United Kingdom to Vyborg
Combat - British
Battle in 101 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 101 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
British attack with 1 armour, 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 2 infantry in Kazakhstan, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 1 fighter and 2 infantry in Kazakhstan, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Kazakhstan to Russia
2 fighters and 1 tactical_bomber moved from Shan State to Burma
2 fighters and 1 tactical_bomber moved from Burma to Eastern India
1 bomber moved from 101 Sea Zone to Syria
2 infantry moved from Eastern India to Burma
1 mech_infantry moved from Egypt to Iraq
1 destroyer moved from 74 Sea Zone to 83 Sea Zone
1 destroyer moved from 73 Sea Zone to 83 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from United Kingdom to 113 Sea Zone
1 mech_infantry moved from United Kingdom to 113 Sea Zone
1 marine moved from United Kingdom to 113 Sea Zone
2 infantry moved from United Kingdom to 113 Sea Zone
1 cruiser, 3 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 94 Sea Zone
1 marine and 1 mech_infantry moved from 94 Sea Zone to Morocco
3 infantry moved from 94 Sea Zone to Morocco
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
Place Units - British
3 armour placed in Southern Persia
2 mech_infantrys placed in Egypt
1 fighter placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Vyborg: 2 fighters
EDIT: Adding units owned by British to Norway: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,1
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : -1.17
Japanese regular : 0.00
Germans regular : -0.33
British regular : -4.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Greece to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Romania to Bessarabia
1 infantry moved from Slovakia Hungary to Eastern Poland
1 submarine moved from 100 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in Rostov
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 airfield and 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 infantry moved from Austria to Slovakia Hungary
1 infantry moved from Austria to Slovakia Hungary
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Austria
1 infantry moved from Southern France to Normandy Bordeaux
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Southern France
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 6,2,2,4
Italians collect 16 PUs (3 lost to blockades); end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Greece to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Romania to Bessarabia
1 infantry moved from Slovakia Hungary to Eastern Poland
1 submarine moved from 100 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in Rostov
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 airfield and 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 infantry moved from Austria to Slovakia Hungary
1 infantry moved from Austria to Slovakia Hungary
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Austria
1 infantry moved from Southern France to Normandy Bordeaux
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Southern France
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 6,2,2,4
Italians collect 16 PUs (3 lost to blockades); end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bryansk: 3 armour, 1 fighter and 1 mech_infantry
EDIT: Adding units owned by Italians to Smolensk: 3 armour, 1 infantry and 1 mech_infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Smolensk: 1 infantry
EDIT: Adding units owned by Italians to Smolensk: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.33
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 64 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Queensland to 43 Sea Zone
1 fighter moved from Queensland to 43 Sea Zone
1 submarine moved from 64 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 43 Sea Zone
2 fighters moved from Russia to Kazakhstan
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
ANZAC attack with 2 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 battleship
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
Japanese roll dice for 1 battleship in 43 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits
Japanese roll dice for 1 battleship in 43 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 battleship in 43 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 battleship
Non Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to Northern Australia
2 aaGuns moved from Queensland to Northern Australia
1 infantry moved from Queensland to Northern Australia
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
2 infantry moved from Syria to Iraq
1 infantry moved from Northwest Persia to Southern Caucasus
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : -5.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 59 PUs;
Germans buy 1 armour, 14 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
Non Combat Move - Germans
2 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
2 fighters and 1 infantry moved from Bryansk to Smolensk
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 4 infantry moved from Leningrad to Northern Belarus
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Germany to Western Germany
Place Units - Germans
1 armour and 2 mech_infantrys placed in Germany
3 infantry placed in Normandy Bordeaux
2 infantry placed in Leningrad
7 infantry placed in Western Germany
2 infantry placed in Western Germany
Germans undo move 5.
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 3 armour and 3 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 3 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 5 infantry
EDIT: Adding units owned by Germans to France: 5 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Leningrad
9 infantry and 1 mech_infantry placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,2,3,1
Germans collect 44 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 51 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Urals
Russians take Urals from Japanese
1 infantry moved from Gorky to Komi
3 fighters moved from Russia to Komi
1 infantry moved from Yaroslavl to Vologda
Russians take Vologda from Germans
Combat - Russians
Battle in Komi
Russians attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Komi, round 2 : 0/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Komi, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 fighters and 1 infantry in Komi, round 3 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Komi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Komi
Russians win, taking Komi from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
3 fighters moved from Komi to Kazakhstan
1 aaGun moved from Stalingrad to Kazakhstan
1 artillery moved from Samara to Russia
1 artillery and 1 infantry moved from Saratov to Samara
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Russians regular : -1.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 infantry moved from Davao to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from French Indo China to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Java
2 fighters moved from Sumatra to Java
4 tactical_bombers moved from Sumatra to Java
2 bombers moved from Malaya to Java
1 armour and 1 mech_infantry moved from Northern Sinkiang to Komi
1 armour and 1 mech_infantry moved from Western Sinkiang to Urals
2 infantry moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangtung to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
Combat - Japanese
Battle in Java
Japanese attack with 2 bombers, 2 fighters, 4 infantry and 4 tactical_bombers
ANZAC defend with 1 artillery, 2 infantry and 1 marine
Japanese roll dice for 2 bombers, 2 fighters, 4 infantry and 4 tactical_bombers in Java, round 2 : 6/12 hits, 5.00 expected hits
ANZAC roll dice for 1 artillery, 2 infantry and 1 marine in Java, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 1 marine owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 bombers, 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery, 2 infantry and 1 marine
Battle in Komi
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Komi, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Komi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Komi
Japanese win, taking Komi from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 2 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 carrier and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to French Indo China
3 tactical_bombers moved from Yunnan to Tsinghai
1 infantry moved from Kansu to Northern Sinkiang
1 infantry moved from Inner Mongolia to Kansu
2 mech_infantrys moved from Kansu to Eastern Sinkiang
1 infantry moved from Shansi to Inner Mongolia
1 infantry moved from Anhwe to Shansi
1 infantry moved from Kiangsu to Anhwe
2 armour and 1 mech_infantry moved from Southern Manchuria to Shansi
1 armour and 1 mech_infantry moved from Chahar to Kansu
2 bombers moved from Java to Malaya
2 fighters moved from Java to Sumatra
4 tactical_bombers moved from Java to Sumatra
1 tactical_bomber moved from Kwangtung to French Indo China
1 mech_infantry moved from Eastern Sinkiang to Western Sinkiang
2 armour moved from Western Sinkiang to Northern Sinkiang
Place Units - Japanese
1 destroyer placed in 37 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 21 Sea Zone
1 transport placed in 20 Sea Zone
2 infantry placed in Kiangsu
3 mech_infantrys placed in Southern Manchuria
2 infantry placed in French Indo China
1 transport placed in 6 Sea Zone
Japanese undo move 3.
1 infantry placed in Kiangsu
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 1.50
ANZAC regular : 0.67
Russians regular : -0.67