bretters axis vs sovietishcat allies +12 BM rematch

  • '19

    TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans repair damage of 3x factory_minor; Remaining resources: 88 PUs; 
            Americans buy 1 artillery, 1 carrier, 1 fighter, 2 infantry, 4 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            2 infantry moved from Morocco to Algeria
            1 armour, 1 artillery, 3 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 110 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 marine moved from 92 Sea Zone to Algeria
            1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
            1 bomber moved from Burma to 37 Sea Zone
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
    

    Savegame

  • '19

    Hopefully I can crush the rest of your navy, sz :35 2 ACs, 2 Cruiser, 1 dd , 1 BB, 2 figs, 2 tacs and 1 bomber VS 1 AC, 1 BB, 2 dds and 1 fig and 1 tac ( You have 2 fighters and or 2 tacs that can scramble off Malaya)

    Sz : 6 4 subs and 1 dd VS 1 sub and 1 dd ( 3 fighters and 1 tac that can scramble off Japan)

    I posted the map if you want to take a look and we can also go round by round.


  • @sovietishcat
    Full scramble SZ 6


  • @sovietishcat
    Scramble 2 ftr 1 tac from Malaya max D

  • '19

    Just to be sure, You are scrambling 3 fighters from Japan?

  • '19

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans repair damage of 3x factory_minor; Remaining resources: 88 PUs; 
            Americans buy 1 artillery, 1 carrier, 1 fighter, 2 infantry, 4 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            2 infantry moved from Morocco to Algeria
            1 armour, 1 artillery, 3 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone
            1 armour, 1 artillery, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 110 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 marine moved from 92 Sea Zone to Algeria
            1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
            1 bomber moved from Burma to 37 Sea Zone
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
            Battle in Celebes
            Battle in Sumatra
            Battle in 6 Sea Zone
                Americans attack with 1 destroyer and 4 submarines
                Japanese defend with 1 destroyer, 3 fighters and 1 submarine
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 3/4 hits, 2,33 expected hits
                    2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Japanese win, taking Celebes from Japanese, taking Sumatra from Japanese with 3 fighters remaining. Battle score for attacker is -18
                Casualties for Americans: 1 destroyer and 4 submarines
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 37 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
                Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 3 fighters, 2 tactical_bombers and 4 transports
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/9 hits, 5,00 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 3 fighters, 2 tactical_bombers and 4 transports in 37 Sea Zone, round 2 : 3/9 hits, 4,67 expected hits
                Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 4/9 hits, 5,00 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters, 2 tactical_bombers and 4 transports in 37 Sea Zone, round 3 : 6/8 hits, 4,33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 4 : 2/5 hits, 3,00 expected hits
                    Japanese roll dice for 1 battleship, 3 fighters and 4 transports in 37 Sea Zone, round 4 : 4/4 hits, 2,67 expected hits
                    2 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 1 battleship in 37 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 battleship, 1 fighter and 4 transports in 37 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits
                    1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 battleship and 4 transports remaining. Battle score for attacker is -54
                Casualties for Japanese: 1 carrier, 2 destroyers, 3 fighters and 2 tactical_bombers
                Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
            Battle in Algeria
                Americans attack with 1 armour, 1 artillery, 5 infantry and 1 marine
                Italians defend with 1 artillery and 2 infantry
                    Americans roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 5 infantry and 1 marine in Algeria, round 2 : 0/8 hits, 2,17 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Americans lost in Algeria
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 marine in Algeria, round 3 : 3/6 hits, 1,83 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Algeria, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 1
                Casualties for Americans: 3 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            1 carrier, 3 destroyers, 2 fighters and 3 submarines moved from 110 Sea Zone to 92 Sea Zone
            1 armour and 3 infantry moved from Central United States to 101 Sea Zone
            1 armour, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 3 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 64 Sea Zone to 89 Sea Zone
            2 infantry and 2 mech_infantrys moved from Central America to 89 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 88 Sea Zone
            2 infantry and 2 mech_infantrys moved from 88 Sea Zone to French Guiana
            1 mech_infantry moved from Alberta Saskatchewan Manitoba to Central United States
            1 fighter moved from Normandy Bordeaux to Gibraltar
            2 aaGuns moved from British Columbia to Western United States
            1 tactical_bomber moved from Eastern United States to Western United States
            1 fighter moved from Eastern United States to Western United States
            1 fighter moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 submarine and 2 transports placed in 1 Sea Zone
            3 submarines placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Central United States
            1 carrier and 2 transports placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            7 artilleries and 7 infantry moved from Kiangsi to Anhwe
            2 artilleries and 2 infantry moved from Kweichow to Shensi
            2 artilleries and 2 infantry moved from Szechwan to Shensi
            7 infantry moved from Yunnan to Szechwan
            1 fighter moved from Yunnan to Shensi
            1 artillery moved from Hunan to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            2 artilleries placed in Manchuria
            3 artilleries placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_minor; Remaining resources: 40 PUs; 
            British buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Northwest Persia to Volgograd
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from Normandy Bordeaux to Holland Belgium
    
        Combat - British
            Strategic bombing raid in Volgograd
                    Germans roll AA dice in Volgograd : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Volgograd causes 0 damage total. 
            Battle in Holland Belgium
                British attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Holland Belgium to United Kingdom
            1 fighter moved from Normandy Bordeaux to Gibraltar
            3 artilleries, 4 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
            3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
            3 artilleries, 4 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
            1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 110 Sea Zone to 108 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 92 Sea Zone
            1 infantry moved from Persia to Eastern Persia
            1 aaGun, 1 artillery and 7 infantry moved from Northwest Persia to Persia
            3 infantry moved from Anglo Egyptian Sudan to Egypt
            3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 aaGun, 1 artillery and 1 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Burma to India
            1 artillery and 2 infantry moved from British Columbia to 1 Sea Zone
            1 armour moved from Alberta Saskatchewan Manitoba to Central United States
            1 aaGun moved from Burma to India
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - British
            3 artilleries placed in Persia
            2 infantry and 1 mech_infantry placed in Egypt
            5 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from Central United States: 1 armour
            EDIT: Adding units owned by British to Southeast Mexico: 1 armour
            EDIT: Turning off Edit Mode
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,6,1
            British collect 33 PUs (2 lost to blockades); end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -5,50
    Italians regular : 1,00
    Japanese regular : 2,17
    Germans AA : 0,83
    Germans regular : 0,00
    British regular : -1,00
    

    Savegame

  • '19

    What a disaster of a round for the allies ouch :face_with_head_bandage: :face_with_head_bandage:


  • @sovietishcat US collected a lot of $…


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 aaGun, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern France to Normandy Bordeaux
            1 mech_infantry moved from Southern France to Southern Italy
            1 armour moved from Southern France to Southern Italy
            2 armour moved from Southern France to Southern Italy
            1 artillery moved from Northern Italy to Southern Italy
            2 artilleries and 6 infantry moved from Albania to Bulgaria
            1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 infantry
                British defend with 1 aaGun, 1 factory_minor and 1 harbour
                    1 aaGun owned by the British lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from British with 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 aaGun
    
        Non Combat Move - Italians
            1 aaGun moved from Northern Italy to Southern Italy
            3 aaGuns, 6 artilleries and 2 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 aaGun, 1 fighter and 1 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • ahhhhh Italy is scared oh no!

  • '19

    TripleA Move Summary: ANZAC round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Java to 42 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 42 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Siam
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    

    Savegame

  • '19

    Scramble sz 35? I have 1 dd, 1 cruiser, 1 ac and 2 fighters VS 1 DBB ( You can scramble 1 tac )


  • No scramble

  • '19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Java to 42 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 42 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Siam
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                Japanese defend with 1 battleship and 4 transports
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 battleship and 4 transports in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone
                    3 transports owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 40
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 battleship and 4 transports
            Battle in Siam
    
        Non Combat Move - ANZAC
            3 submarines moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from South Australia to Queensland
            2 artilleries moved from South Australia to Queensland
            2 infantry moved from South Australia to New South Wales
            2 armour moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : 0,17
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            1 bomber moved from Caucasus to Persia
            3 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Turkmenistan to Eastern Persia
            1 armour moved from Turkmenistan to Eastern Persia
            1 infantry moved from Timguska to Yenisey
            1 armour moved from Evenkiyskiy to Yenisey
            1 mech_infantry moved from Novosibirsk to Yenisey
            5 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            1 artillery moved from Kazakhstan to Caucasus
            1 artillery and 2 infantry moved from Vyborg to Finland
    
        Combat - Germans
            Strategic bombing raid in Persia
                    British roll AA dice in Persia : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Persia causes 0 damage total. 
            Battle in Northwest Persia
                Germans attack with 8 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 8 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 6/16 hits, 6.00 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 8 armour, 2 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Eastern Persia
                Germans attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Persia
                    Germans roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Eastern Persia, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Eastern Persia
                British win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Yenisey
                Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yenisey, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yenisey, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yenisey
                Germans win, taking Yenisey from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Kazakhstan to Caucasus
            1 infantry moved from Denmark to 113 Sea Zone
            1 infantry moved from Denmark to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Norway
            1 infantry moved from 113 Sea Zone to Norway
            1 mech_infantry moved from Germany to Northern Italy
            1 bomber moved from Southern France to Western Germany
            3 fighters and 3 tactical_bombers moved from France to Western Germany
            1 fighter moved from Western Germany to Caucasus
            1 tactical_bomber moved from Western Germany to Caucasus
            1 fighter moved from Western Germany to Caucasus
            1 tactical_bomber moved from Western Germany to Caucasus
            1 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to France
            1 mech_infantry moved from France to Southern Italy
            1 mech_infantry moved from France to Southern Italy
            1 mech_infantry moved from France to Southern Italy
            2 aaGuns and 13 infantry moved from Denmark to Western Germany
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            3 armour and 6 mech_infantrys moved from Western Germany to Northern Italy
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in France
            1 fighter and 1 tactical_bomber placed in Russia
            Germans undo move 2.
            2 armour and 1 mech_infantry placed in Russia
            2 armour and 1 mech_infantry placed in Volgograd
            2 fighters, 1 mech_infantry and 2 tactical_bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
            Germans collect 64 PUs (3 lost to blockades); end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    British AA : 0.83
    Russians regular : -0.67
    Germans regular : -2.33
    British regular : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Combat Move - Russians
            1 armour moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 armour moved from Shan State to Siam
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 mech_infantry moved from Burma to Siam
            1 infantry moved from India to Burma
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Japan to Korea
            1 tactical_bomber moved from Malaya to 41 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in Korea
                    Americans roll AA dice in Korea : 0/1 hits, 0.17 expected hits
                Bombing raid in Korea rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Korea causes 4 damage total. 
            Battle in 41 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 41 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 41 Sea Zone to Malaya
            1 bomber moved from Korea to Japan
    
        Place Units - Japanese
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,1,4,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6,6,4,6
            Japanese collect 14 PUs (6 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Americans AA : -0.17
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans repair damage of 4x factory_minor; Remaining resources: 95 PUs; 
            Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 92 Sea Zone to 94 Sea Zone
            2 fighters moved from 92 Sea Zone to 94 Sea Zone
            1 fighter moved from Gibraltar to 94 Sea Zone
            1 armour moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 armour moved from Tunisia to Algeria
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 1 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
    

    Savegame

  • '19

    Scramble sz 6 and or do you submerge your sub? I have 4 subs and 1 fighter and 1 tac vs 1 sub and 1 dd ( You can scramble 3 fighters and or 1 tac)

  • '19

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans repair damage of 4x factory_minor; Remaining resources: 95 PUs; 
            Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 92 Sea Zone to 94 Sea Zone
            2 fighters moved from 92 Sea Zone to 94 Sea Zone
            1 fighter moved from Gibraltar to 94 Sea Zone
            1 armour moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 armour moved from Tunisia to Algeria
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 1 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in Borneo
            Battle in 6 Sea Zone
                Americans attack with 1 fighter, 4 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer, 3 fighters, 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -0,50
    Japanese regular : -0,17
    

    Savegame

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