Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 battleship, 1 carrier, 1 fighter, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Davao to Chahar
1 fighter moved from Japan to Chahar
1 infantry moved from Shansi to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 infantry moved from Honan to Tsinghai
Japanese take Tsinghai from Chinese
2 infantry moved from Jehol to Chahar
1 infantry moved from Solomon Islands to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone
2 infantry moved from 65 Sea Zone to New Zealand
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to New Zealand
Combat - Japanese
Battle in New Zealand
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in New Zealand, round 2 : 2/6 hits, 2.67 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking New Zealand from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Chahar, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Chahar to Jehol
1 fighter moved from Chahar to Jehol
1 infantry moved from Jehol to Shansi
1 aaGun and 8 infantry moved from Honan to Tsinghai
1 infantry moved from Anhwe to Honan
1 infantry moved from Hopei to Tsinghai
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Shan State to French Indo China
2 infantry moved from Malaya to Shan State
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Anhwe
2 fighters and 1 tactical_bomber moved from Davao to 55 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 65 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Caroline Islands
1 submarine moved from 7 Sea Zone to 34 Sea Zone
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 artillery moved from Northern Australia to Queensland
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Caroline Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 transports moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from New Zealand to 55 Sea Zone
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 submarine moved from 7 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 battleship and 1 carrier placed in 55 Sea Zone
1 submarine placed in 7 Sea Zone
3 infantry placed in Malaya
1 artillery and 2 infantry placed in Southern Manchuria
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.00
ANZAC regular : 0.67
1d6<=2: 5; Hits: 0
12d6<=3: 4, 2, 2, 4, 4, 5, 5, 5, 2, 2, 5, 3; Hits: 5
2d6<=4: 4, 3; Hits: 2
1d6<=2: 1; Hits: 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Eastern United States to 104 Sea Zone
1 mech_infantry moved from Central United States to 104 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
2 aaGuns and 2 infantry moved from Eastern United States to 104 Sea Zone
2 aaGuns, 3 carriers, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 aaGuns and 2 infantry moved from 93 Sea Zone to Morocco
4 fighters moved from Gibraltar to 93 Sea Zone
1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
Place Units - Americans
2 infantry and 2 tactical_bombers placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone
1 destroyer and 1 submarine placed in 11 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 17 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 27 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Inner Mongolia to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 2x harbour; Remaining resources: 35 PUs;
British buy 1 artillery, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Egypt to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Malta
Combat - British
Battle in Malta
Non Combat Move - British
1 transport moved from 83 Sea Zone to 73 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Gibraltar to 100 Sea Zone
2 fighters moved from United Kingdom to Morocco
Place Units - British
1 carrier and 1 destroyer placed in 100 Sea Zone
1 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 airfield and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour moved from Rostov to Samara
1 armour moved from Bryansk to Yaroslavl
Italians take Smolensk from Russians
Italians take Yaroslavl from Russians
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tula
2 fighters moved from 99 Sea Zone to Malta
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to Malta
2 infantry moved from Southern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
Combat - Italians
Combat Hit Differential Summary :
@artofwar1947 Scramble Samara?
No thanks.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 airfield and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour moved from Rostov to Samara
1 armour moved from Bryansk to Yaroslavl
Italians take Smolensk from Russians
Italians take Yaroslavl from Russians
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tula
2 fighters moved from 99 Sea Zone to Malta
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to Malta
2 infantry moved from Southern Italy to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Malta
Italians attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Malta, round 2 : 1/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Samara, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Malta to 99 Sea Zone
2 fighters moved from 99 Sea Zone to Southern Italy
1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
1 bomber moved from Malta to Southern Italy
2 artilleries and 3 infantry moved from Algeria to Tunisia
1 artillery moved from Northern Italy to Southern Italy
2 infantry moved from Romania to Bessarabia
Place Units - Italians
1 airfield placed in Eastern Poland
1 destroyer placed in 99 Sea Zone
Turn Complete - Italians
Italians collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
Russians regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 10
Combat Move - ANZAC
Combat - ANZAC
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 5 bombers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Nenetsia to Kirov
1 armour moved from Nenetsia to Gorky
1 armour moved from Kirov to Gorky
2 mech_infantrys moved from Nenetsia to Gorky
1 artillery and 9 infantry moved from Nenetsia to Gorky
1 artillery and 3 infantry moved from Karelia to Archangel
1 infantry moved from Vyborg to Leningrad
Germans take Leningrad from Russians
1 infantry moved from Tula to Penza
Germans take Penza from Russians
1 fighter and 1 tactical_bomber moved from Karelia to Gorky
2 bombers and 2 tactical_bombers moved from Eastern Poland to Gorky
Combat - Germans
Combat Hit Differential Summary :
@artofwar1947 Scramble Gorky?
Scramble 3 fighters.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 5 bombers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Nenetsia to Kirov
1 armour moved from Nenetsia to Gorky
1 armour moved from Kirov to Gorky
2 mech_infantrys moved from Nenetsia to Gorky
1 artillery and 9 infantry moved from Nenetsia to Gorky
1 artillery and 3 infantry moved from Karelia to Archangel
1 infantry moved from Vyborg to Leningrad
Germans take Leningrad from Russians
1 infantry moved from Tula to Penza
Germans take Penza from Russians
1 fighter and 1 tactical_bomber moved from Karelia to Gorky
2 bombers and 2 tactical_bombers moved from Eastern Poland to Gorky
Combat - Germans
Russians scrambles 3 units out of Russia to defend against the attack in Gorky
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 artilleries
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 2 artilleries in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 artilleries in Archangel, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 4 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 artilleries in Archangel, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 5 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 artilleries in Archangel, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 6 : 2/3 hits, 0.83 expected hits
Russians roll dice for 2 artilleries in Archangel, round 6 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Battle in Gorky
Germans attack with 2 armour, 1 artillery, 2 bombers, 1 fighter, 9 infantry, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 aaGun, 1 armour, 3 fighters, 12 infantry and 1 mech_infantry
Russians roll AA dice in Gorky : 1/3 hits, 0.50 expected hits
1 bomber owned by the Germans lost in Gorky
Germans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter, 9 infantry, 2 mech_infantrys and 3 tactical_bombers in Gorky, round 2 : 5/19 hits, 6.67 expected hits
Russians roll dice for 1 aaGun, 1 armour, 3 fighters, 12 infantry and 1 mech_infantry in Gorky, round 2 : 6/17 hits, 7.00 expected hits
4 infantry owned by the Russians, 6 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Gorky
Germans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 3 tactical_bombers in Gorky, round 3 : 9/13 hits, 5.67 expected hits
Russians roll dice for 1 armour, 3 fighters, 8 infantry and 1 mech_infantry in Gorky, round 3 : 6/13 hits, 5.67 expected hits
1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 1 artillery owned by the Germans, 3 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Gorky
Germans roll dice for 2 armour, 1 bomber, 1 fighter and 3 tactical_bombers in Gorky, round 4 : 4/7 hits, 4.00 expected hits
Russians roll dice for 1 armour and 3 fighters in Gorky, round 4 : 3/4 hits, 2.50 expected hits
3 fighters owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Gorky
Germans win, taking Gorky from Russians with 1 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour, 1 artillery, 1 bomber, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 1 aaGun, 1 armour, 3 fighters, 12 infantry and 1 mech_infantry
Non Combat Move - Germans
2 tactical_bombers moved from Gorky to Kirov
1 aaGun moved from Nenetsia to Kirov
1 infantry moved from Finland to 130 Sea Zone
1 infantry moved from 130 Sea Zone to Nenetsia
1 bomber moved from Gorky to Bryansk
1 armour and 1 mech_infantry moved from Rostov to Bryansk
3 infantry moved from Kursk to Bryansk
3 armour moved from Ukraine to Bryansk
10 armour and 11 mech_infantrys moved from Southern Belarus to Bryansk
1 artillery moved from Eastern Poland to Southern Belarus
1 infantry moved from Northern Belarus to Smolensk
3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun moved from Rostov to Kursk
1 destroyer moved from 115 Sea Zone to 107 Sea Zone
1 submarine moved from 113 Sea Zone to 107 Sea Zone
2 fighters moved from Southern Italy to Eastern Poland
2 fighters and 7 tactical_bombers moved from Western Germany to Eastern Poland
1 infantry moved from Baltic States to Northern Belarus
1 artillery and 2 infantry moved from Poland to Germany
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Place Units - Germans
5 bombers placed in Germany
1 artillery and 1 infantry placed in Western Germany
1 infantry placed in Ukraine
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : -2.50
Germans regular : -0.67
Russians AA : 0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 19 infantry and 2 mech_infantrys moved from Vologda to Leningrad
1 artillery and 1 infantry moved from Russia to Yaroslavl
2 infantry moved from Russia to Gorky
1 tactical_bomber moved from Russia to Gorky
3 armour, 6 artilleries, 76 infantry and 3 mech_infantrys moved from Russia to Samara
Combat - Russians
Battle in Gorky
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 infantry and 1 tactical_bomber in Gorky, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Gorky, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Gorky
Russians win, taking Gorky from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Leningrad
Russians attack with 2 armour, 19 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 armour, 19 infantry and 2 mech_infantrys in Leningrad, round 2 : 6/23 hits, 4.83 expected hits
Germans roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 2 armour, 19 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yaroslavl
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Yaroslavl, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Yaroslavl, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Yaroslavl
Russians win, taking Yaroslavl from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Samara
Russians attack with 3 armour, 6 artilleries, 76 infantry and 3 mech_infantrys
Italians defend with 2 armour
Russians roll dice for 3 armour, 6 artilleries, 76 infantry and 3 mech_infantrys in Samara, round 2 : 19/88 hits, 18.17 expected hits
Italians roll dice for 2 armour in Samara, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 3 armour, 6 artilleries, 75 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour
Non Combat Move - Russians
2 infantry moved from Siberia to Amur
1 aaGun moved from Vologda to Leningrad
2 aaGuns moved from Russia to Samara
1 tactical_bomber moved from Gorky to Southern Caucasus
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Siberia
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Siberia: 1 aaGun, 1 artillery and 10 infantry
EDIT: Removing units owned by Russians from Amur: 1 aaGun, 1 artillery and 10 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.50
Germans regular : -0.83
Russians regular : 2.50
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Queensland to 55 Sea Zone
4 battleships, 9 carriers, 3 cruisers, 4 destroyers, 1 marine and 7 submarines moved from 55 Sea Zone to 27 Sea Zone
1 destroyer moved from 65 Sea Zone to 27 Sea Zone
9 fighters and 7 tactical_bombers moved from 55 Sea Zone to 27 Sea Zone
1 submarine moved from 34 Sea Zone to 32 Sea Zone
1 submarine moved from 32 Sea Zone to 27 Sea Zone
1 marine moved from 27 Sea Zone to Johnston Island
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Gilbert Islands
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Marshall Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Wake Island
1 tactical_bomber moved from Japan to 27 Sea Zone
1 fighter moved from Queensland to 27 Sea Zone
1 submarine moved from 7 Sea Zone to 27 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
@artofwar1947 Scramble sz27?
Scramble 2 fighters.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Queensland to 55 Sea Zone
4 battleships, 9 carriers, 3 cruisers, 4 destroyers, 1 marine and 7 submarines moved from 55 Sea Zone to 27 Sea Zone
1 destroyer moved from 65 Sea Zone to 27 Sea Zone
9 fighters and 7 tactical_bombers moved from 55 Sea Zone to 27 Sea Zone
1 submarine moved from 34 Sea Zone to 32 Sea Zone
1 submarine moved from 32 Sea Zone to 27 Sea Zone
1 marine moved from 27 Sea Zone to Johnston Island
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Gilbert Islands
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Marshall Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Wake Island
1 tactical_bomber moved from Japan to 27 Sea Zone
1 fighter moved from Queensland to 27 Sea Zone
1 submarine moved from 7 Sea Zone to 27 Sea Zone
Combat - Japanese
Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 27 Sea Zone
Battle in Gilbert Islands
Battle in Midway
Battle in Marshall Islands
Battle in Wake Island
Battle in 27 Sea Zone
Japanese attack with 4 battleships, 9 carriers, 3 cruisers, 5 destroyers, 10 fighters, 9 submarines and 8 tactical_bombers
Americans defend with 1 battleship, 8 carriers, 2 cruisers, 10 destroyers, 14 fighters, 6 submarines, 2 tactical_bombers and 5 transports; ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 9 submarines in 27 Sea Zone, round 2 : 1/9 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 4 battleships, 9 carriers, 3 cruisers, 5 destroyers, 10 fighters and 8 tactical_bombers in 27 Sea Zone, round 2 : 15/30 hits, 16.17 expected hits
Units damaged: 7 carriers owned by the Americans
Americans roll dice for 6 submarines in 27 Sea Zone, round 2 : 1/6 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 8 carriers, 3 cruisers, 11 destroyers, 14 fighters, 2 tactical_bombers and 5 transports in 27 Sea Zone, round 2 : 16/39 hits, 17.50 expected hits
Units damaged: 5 carriers owned by the Japanese and 4 battleships owned by the Japanese
6 submarines owned by the Americans, 4 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 27 Sea Zone
Japanese roll dice for 9 submarines in 27 Sea Zone, round 3 : 1/9 hits, 3.00 expected hits
Japanese roll dice for 4 battleships, 5 carriers, 3 cruisers, 5 destroyers, 10 fighters and 8 tactical_bombers in 27 Sea Zone, round 3 : 15/30 hits, 16.17 expected hits
Americans roll dice for 1 battleship, 7 carriers, 3 cruisers, 11 destroyers, 14 fighters, 2 tactical_bombers and 5 transports in 27 Sea Zone, round 3 : 18/38 hits, 17.33 expected hits
9 destroyers owned by the Americans, 5 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 7 carriers owned by the Americans and 9 submarines owned by the Japanese lost in 27 Sea Zone
Japanese roll dice for 4 battleships, 3 cruisers, 1 destroyer, 10 fighters and 8 tactical_bombers in 27 Sea Zone, round 4 : 15/26 hits, 14.83 expected hits
Americans roll dice for 1 battleship, 3 cruisers, 2 destroyers, 14 fighters, 2 tactical_bombers and 5 transports in 27 Sea Zone, round 4 : 12/22 hits, 13.17 expected hits
4 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 2 tactical_bombers owned by the Americans, 1 destroyer owned by the Japanese and 8 fighters owned by the Americans lost in 27 Sea Zone
Japanese roll dice for 4 battleships, 3 cruisers, 3 fighters and 4 tactical_bombers in 27 Sea Zone, round 5 : 8/14 hits, 8.17 expected hits
Americans roll dice for 1 battleship, 6 fighters and 5 transports in 27 Sea Zone, round 5 : 6/7 hits, 4.67 expected hits
3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 6 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 27 Sea Zone
4 transports owned by the Americans lost in 27 Sea Zone
Japanese win, taking Gilbert Islands from UK_Pacific, taking Midway from Americans, taking Marshall Islands from Americans, taking Wake Island from Americans, taking 27 Sea Zone from Neutral with 4 battleships, 3 cruisers and 1 tactical_bomber remaining. Battle score for attacker is 85
Casualties for Japanese: 9 carriers, 5 destroyers, 10 fighters, 9 submarines and 7 tactical_bombers
Casualties for Americans: 1 battleship, 8 carriers, 2 cruisers, 10 destroyers, 14 fighters, 6 submarines, 2 tactical_bombers and 5 transports
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in Johnston Island
Non Combat Move - Japanese
1 tactical_bomber could not land in 27 Sea Zone and was removed
2 marines moved from Queensland to 55 Sea Zone
2 marines and 1 transport moved from 55 Sea Zone to 27 Sea Zone
2 marines moved from 27 Sea Zone to Johnston Island
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Johnston Island
1 artillery and 5 infantry moved from Malaya to Shan State
2 artilleries and 17 infantry moved from French Indo China to Shan State
1 aaGun and 1 infantry moved from Yunnan to Shan State
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Japan to French Indo China
2 fighters moved from Queensland to Shan State
1 fighter moved from Jehol to French Indo China
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 bomber moved from Jehol to Japan
1 transport moved from 35 Sea Zone to 55 Sea Zone
4 infantry moved from Caroline Islands to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 24 Sea Zone
4 infantry moved from 24 Sea Zone to Wake Island
1 submarine moved from 35 Sea Zone to 31 Sea Zone
2 transports moved from 35 Sea Zone to 7 Sea Zone
1 infantry moved from Chahar to Inner Mongolia
1 infantry moved from Jehol to Chahar
1 infantry moved from Southern Manchuria to Jehol
1 artillery and 1 infantry moved from Hopei to Tsinghai
1 mech_infantry moved from Szechwan to Shan State
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
2 artilleries and 2 infantry placed in Japan
2 artilleries and 1 infantry placed in Malaya
3 infantry placed in Southern Manchuria
2 infantry placed in Queensland
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : -6.33
After three major miscalculations or oversights, I do not see how the Allies stand even a remote chance of a come back (against your usual solid game). Thanks for the lessons.
@artofwar1947 Thanks for the game!