• TripleA Turn Summary: Vulcans round 19

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 19
    
        Combat Move - Vulcans
    
        Call Reinforcements - Vulcans
            Vulcans buy 2 Security-Forces; Remaining resources: 3 Command; 74 Engineering; 6 PUs; 0 Dilithium; 
    
        Place Reinforcements - Vulcans
            2 Security-Forces placed in Vulcan Outpost
    
        Turn Complete - Vulcans
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Vulcans collect 0 PUs; end with 6 PUs
            Units generate 8 Engineering; Vulcans end with 82 Engineering
            Units generate 6 Command; Vulcans end with 9 Command
            Units generate 5 PUs; Vulcans end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romulans round 19

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 19
    
        Combat Move - Romulans
            9 Security-Forces moved from Planet 30 to Orbit 30
            1 Heavy-Cruiser, 3 Light-Cruisers and 9 Security-Forces moved from Orbit 30 to Vulcan Space
            9 Security-Forces moved from Vulcan Space to Vulcan Outpost
    
        Combat - Romulans
            Battle in Vulcan Outpost
                Romulans attack with 9 Security-Forces
                Vulcans defend with 10 Security-Forces and 1 VHC-Space-Station
                    Romulans roll dice for 9 Security-Forces in Vulcan Outpost, round 2 : 4/9 hits, 4.50 expected hits
                    Vulcans roll dice for 10 Security-Forces in Vulcan Outpost, round 2 : 6/10 hits, 5.00 expected hits
                4 Security-Forces owned by the Vulcans and 6 Security-Forces owned by the Romulans lost in Vulcan Outpost
                    Romulans roll dice for 3 Security-Forces in Vulcan Outpost, round 3 : 1/3 hits, 1.50 expected hits
                    Vulcans roll dice for 6 Security-Forces in Vulcan Outpost, round 3 : 5/6 hits, 3.00 expected hits
                1 Security-Force owned by the Vulcans and 3 Security-Forces owned by the Romulans lost in Vulcan Outpost
                Vulcans win with 5 Security-Forces remaining. Battle score for attacker is 0
                Casualties for Romulans: 9 Security-Forces
                Casualties for Vulcans: 5 Security-Forces
    
        Non Combat Move - Romulans
    
        Acquire Technology - Romulans
            Romulans spend 20 on tech rolls
                Romulans roll 7,7 for Security-Force-Personal-Shields and gets 0 hits
    
        Call Reinforcements - Romulans
            Romulans buy 3 Light-Cruisers; Remaining resources: 3 Command; 116 Engineering; 9 PUs; 2 Dilithium; 
    
        Place Reinforcements - Romulans
            3 Light-Cruisers placed in Orbit 37
    
        Turn Complete - Romulans
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
            Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
            Trigger Planet 37 captured by Romulans: Romulans captures territory Planet 37 Place
            Trigger Planet 42 captured by Romulans: Romulans captures territory Planet 42 Place
            Trigger Planet 48 captured by Romulans: Romulans captures territory Planet 48 Place
            Trigger Planet 36 captured by Romulans: Romulans captures territory Planet 36 Place
            Trigger Planet 43 captured by Romulans: Romulans captures territory Planet 43 Place
            Trigger Planet 46 captured by Romulans: Romulans captures territory Planet 46 Place
            Trigger Planet 30 captured by Romulans: Romulans captures territory Planet 30 Place
            Romulans collect 0 PUs; end with 9 PUs
            Units generate 33 Engineering; Romulans end with 149 Engineering
            Units generate 26 Command; Romulans end with 29 Command
            Units generate 23 PUs; Romulans end with 32 PUs
            Units generate 2 Dilithium; Romulans end with 4 Dilithium
    

    Combat Hit Differential Summary :

    Romulans regular : -1.00
    Vulcans regular : 3.00
    

    Savegame


  • TripleA Turn Summary: Federation round 1

    TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.4

    Game History

    Round: 1
    
        Combat Move - Federation
            Turning on Edit Mode
            EDIT: Editing Political Relationship for Federation and Vulcans from Friendly to Hostile
            EDIT: Editing Political Relationship for Romulans and Cardassians from Friendly to Hostile
            EDIT: Editing Political Relationship for Dominion and Romulans from Friendly to Hostile
            EDIT: Editing Political Relationship for Cardassians and Dominion from Friendly to Hostile
            EDIT: Editing Political Relationship for Federation and Romulans from Hostile to Friendly
            EDIT: Editing Political Relationship for Federation and Klingons from Friendly to Hostile
            EDIT: Editing Political Relationship for Vulcans and Cardassians from Hostile to Friendly
            EDIT: Changing ownership of Planet Radan from AI to AI
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Security-Force moved from Federation Outpost to Federation Space
            1 Light-Cruiser and 1 Security-Force moved from Federation Space to Orbit 03
                  Federation take SZ 9 from AI
            1 Security-Force moved from Orbit 03 to Planet 03
                  Federation take Planet 03 from AI
    
        Combat - Federation
    
        Non Combat Move - Federation
    
        Turn Complete - Federation
            Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
            Federation collect 0 PUs; end with 0 PUs
            Units generate 10 Engineering; Federation end with 10 Engineering
            Units generate 9 Command; Federation end with 9 Command
            Units generate 6 PUs; Federation end with 6 PUs
            Units generate 1 Dilithium; Federation end with 1 Dilithium
    

    Combat Hit Differential Summary :

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.5.22294, time: 10:35:19 AM
    Savegame


  • TripleA Manual Gamesave Post: Japanese round 1

    TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 1
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Japanese Unprovoked Declaration of War Mobilizes Americans: Americans met a national objective for an additional 30 PUs; end with 47 PUs
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 fighter moved from 33 Sea Zone to Philippines
            1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
            1 carrier moved from 6 Sea Zone to 26 Sea Zone
            1 cruiser moved from 20 Sea Zone to 35 Sea Zone
            1 fighter moved from Okinawa to 35 Sea Zone
            1 battleship moved from 19 Sea Zone to 35 Sea Zone
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 26 Sea Zone
            1 cruiser moved from 6 Sea Zone to 26 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            1 battleship moved from 6 Sea Zone to 26 Sea Zone
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            1 artillery moved from Kiangsi to Hunan
            1 fighter moved from Kiangsu to Yunnan
            1 tactical_bomber moved from Kiangsu to Yunnan
            1 bomber moved from Japan to Yunnan
            1 bomber moved from Japan to Yunnan
            1 fighter moved from Manchuria to Hunan
            1 tactical_bomber moved from Manchuria to Hunan
            1 carrier moved from 6 Sea Zone to 26 Sea Zone
            1 fighter moved from Japan to 26 Sea Zone
            1 fighter moved from Japan to 26 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Manchuria to Hunan
            1 fighter moved from Manchuria to Hunan
            1 fighter moved from Formosa to 35 Sea Zone
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Siam to French Indo China
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsi to Hunan
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 1
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Japanese Unprovoked Declaration of War Mobilizes Americans: Americans met a national objective for an additional 30 PUs; end with 47 PUs
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 fighter moved from 33 Sea Zone to Philippines
            1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
            1 carrier moved from 6 Sea Zone to 26 Sea Zone
            1 cruiser moved from 20 Sea Zone to 35 Sea Zone
            1 fighter moved from Okinawa to 35 Sea Zone
            1 battleship moved from 19 Sea Zone to 35 Sea Zone
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 26 Sea Zone
            1 cruiser moved from 6 Sea Zone to 26 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            1 battleship moved from 6 Sea Zone to 26 Sea Zone
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            1 artillery moved from Kiangsi to Hunan
            1 fighter moved from Kiangsu to Yunnan
            1 tactical_bomber moved from Kiangsu to Yunnan
            1 bomber moved from Japan to Yunnan
            1 bomber moved from Japan to Yunnan
            1 fighter moved from Manchuria to Hunan
            1 tactical_bomber moved from Manchuria to Hunan
            1 carrier moved from 6 Sea Zone to 26 Sea Zone
            1 fighter moved from Japan to 26 Sea Zone
            1 fighter moved from Japan to 26 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Manchuria to Hunan
            1 fighter moved from Manchuria to Hunan
            1 fighter moved from Formosa to 35 Sea Zone
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Siam to French Indo China
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsi to Hunan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 1/7 hits, 3.17 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 3 : 2/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/8 hits, 3.50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/7 hits, 3.33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 35 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.17 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 3/3 hits, 1.33 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Philippines, round 3 : 3/3 hits, 1.50 expected hits
                    Americans roll dice for 1 fighter in Philippines, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 3 infantry
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in 26 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/9 hits, 4.33 expected hits
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 25
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
    
        Non Combat Move - Japanese
            1 fighter could not land in Philippines and was removed
            1 fighter moved from 35 Sea Zone to Kwangsi
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Hunan to Kwangsi
            1 tactical_bomber moved from Hunan to Kwangsi
            1 fighter moved from Hunan to Kwangsi
            1 fighter moved from Hunan to Kwangsi
            1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 bomber moved from Yunnan to Kwangsi
            1 bomber moved from Yunnan to Kwangsi
            1 infantry moved from Kiangsi to Kwangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Shantung to Anhwe
            1 artillery moved from Jehol to Anhwe
            1 mech_infantry moved from Manchuria to Anhwe
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 aaGun moved from Manchuria to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 aaGun moved from 19 Sea Zone to Kiangsu
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            4 infantry moved from Korea to Manchuria
            1 fighter moved from Korea to Kiangsu
            1 tactical_bomber moved from 6 Sea Zone to Kiangsu
            1 tactical_bomber moved from Japan to Kiangsu
            1 fighter moved from 6 Sea Zone to Caroline Islands
            1 tactical_bomber moved from Japan to Caroline Islands
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : 1.50
    Japanese regular : -5.17
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 1

    TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 bomber, 3 destroyers, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
    
        Non Combat Move - Americans
            1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to 10 Sea Zone
    
        Place Units - Americans
            3 destroyers and 1 transport placed in 10 Sea Zone
            1 bomber and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,4,3,6,4,4,6,2,6,4,6,5,1,1
            Americans collect 14 PUs (1 lost to blockades); end with 15 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 45 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Shensi to Suiyuan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Shensi
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : 1.33
    

    Savegame


  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 1
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Purchase Units - British
            British buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Malaya to Shan State
            1 destroyer moved from 39 Sea Zone to 42 Sea Zone
            1 cruiser moved from 39 Sea Zone to 37 Sea Zone
            1 battleship moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 infantry moved from Burma to Shan State
            1 artillery and 4 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
    
        Non Combat Move - British
            1 aaGun moved from India to Burma
            2 infantry moved from 41 Sea Zone to Sumatra
                  British take Sumatra from Dutch
    
        Place Units - British
            1 armour, 2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - British
            British collect 20 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 63 Sea Zone to 49 Sea Zone
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Solomon Islands
            1 fighter moved from New Zealand to Solomon Islands
            1 fighter moved from New Zealand to Solomon Islands
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 2
    
        Politics - Japanese
    
        Purchase Units - Japanese
            Japanese buy 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 bomber moved from Kwangsi to 41 Sea Zone
            1 bomber moved from Kwangsi to 41 Sea Zone
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Chahar to Suiyuan
            1 infantry moved from Chahar to Suiyuan
            1 tactical_bomber moved from Kiangsu to Suiyuan
            1 fighter moved from Kiangsu to Suiyuan
            1 mech_infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Chahar to Suiyuan
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 fighter moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Kwangsi to Hunan
            1 infantry moved from Kiangsi to Hunan
            1 fighter moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 carrier moved from 35 Sea Zone to 37 Sea Zone
            1 cruiser moved from 35 Sea Zone to 37 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 battleship moved from 35 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from 35 Sea Zone to 41 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery moved from Kiangsi to Hunan
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 infantry moved from Anhwe to Hunan
            1 artillery moved from Anhwe to Hunan
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 tactical_bomber moved from Caroline Islands to 49 Sea Zone
            1 fighter moved from Caroline Islands to 49 Sea Zone
            1 submarine moved from 26 Sea Zone to 49 Sea Zone
            1 tactical_bomber moved from Kiangsu to Suiyuan
            1 fighter moved from Kwangsi to Hunan
            1 fighter moved from Kwangsi to 37 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - Japanese
            Battle in Borneo
            Battle in Hunan
                Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 4/7 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Borneo from British, taking Hunan from Chinese with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits
                    British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/4 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 41 Sea Zone
                Japanese attack with 2 bombers, 1 fighter and 1 submarine
                British defend with 1 battleship and 1 transport
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the British
                    Japanese roll dice for 2 bombers and 1 fighter in 41 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    British roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the British, 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 41 Sea Zone
                Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 21
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 battleship and 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                British defend with 1 cruiser
                    Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the British and 1 destroyer owned by the Japanese lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 destroyer
                Casualties for British: 1 cruiser
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 battleship and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the British lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Suiyuan
                Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Suiyuan, round 2 : 3/6 hits, 2.17 expected hits
                    Chinese roll dice for 3 infantry in Suiyuan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuan
                Japanese win, taking Suiyuan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in 49 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 cruiser and 1 transport
                    Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 49 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 cruiser and 1 transport in 49 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 49 Sea Zone
                    1 transport owned by the ANZAC lost in 49 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 cruiser and 1 transport
            Battle in Hawaiian Islands
                Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
                    Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 3/8 hits, 3.50 expected hits
                    Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 3/5 hits, 2.50 expected hits
                    1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 2 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese roll dice for 2 artilleries and 3 fighters in Hawaiian Islands, round 3 : 2/5 hits, 2.17 expected hits
                    Americans roll dice for 1 fighter in Hawaiian Islands, round 3 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber
                Casualties for Americans: 2 fighters, 2 infantry and 1 tactical_bomber
    
        Non Combat Move - Japanese
            1 tactical_bomber could not land in 49 Sea Zone and was removed
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from 49 Sea Zone to 26 Sea Zone
            1 fighter moved from 41 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
            1 bomber moved from 41 Sea Zone to Kwangsi
            1 bomber moved from 41 Sea Zone to Kwangsi
            1 fighter moved from 37 Sea Zone to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter moved from Hunan to Kwangsi
            1 tactical_bomber moved from Hunan to Kwangsi
            1 artillery moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Kiangsi
            1 fighter moved from Kwangtung to Philippines
            1 tactical_bomber moved from Kwangtung to Philippines
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Jehol to Chahar
            1 fighter moved from Suiyuan to Chahar
            1 tactical_bomber moved from Suiyuan to Chahar
            1 tactical_bomber moved from Suiyuan to Chahar
            4 infantry moved from Manchuria to Jehol
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 armour moved from 19 Sea Zone to Kiangsu
    
        Place Units - Japanese
            2 infantry placed in Kiangsu
            2 submarines placed in 6 Sea Zone
            1 infantry placed in Kiangsu
            1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.83
    Japanese regular : 0.83
    ANZAC regular : 0.50
    British regular : 2.50
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 2

    TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
            1 bomber moved from Western United States to Queensland
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            2 artilleries, 1 bomber, 2 fighters and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 14 PUs; end with 15 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 45 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Shensi to Kansu
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Japanese regular : -0.67
    

    Savegame


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to Siam
                  British take Siam from Japanese
            1 infantry moved from Shan State to French Indo China
                  British take French Indo China from Japanese
            1 infantry moved from Shan State to Yunnan
            1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber moved from Burma to Yunnan
            1 armour and 1 mech_infantry moved from India to Yunnan
            2 infantry moved from India to Burma
    
        Combat - British
    
        Non Combat Move - British
            1 aaGun moved from Burma to Yunnan
            1 aaGun moved from India to Burma
    
        Place Units - British
            1 armour, 1 artillery and 5 infantry placed in India
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,1,2,2
            British collect 11 PUs (5 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 46 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 2 destroyers
                Japanese defend with 1 battleship
                    ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 battleship
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 3
    
        Politics - Japanese
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from 37 Sea Zone to Malaya
            1 tactical_bomber moved from Kwangsi to 42 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to Malaya
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from Kwangsi to Malaya
            1 bomber moved from Kwangsi to 42 Sea Zone
            1 infantry moved from Suiyuan to Kansu
            1 mech_infantry moved from Suiyuan to Kansu
            1 tactical_bomber moved from Chahar to Kansu
            1 fighter moved from Chahar to Kansu
            1 tactical_bomber moved from Chahar to Kansu
            1 bomber moved from Kwangsi to 43 Sea Zone
            1 bomber moved from 43 Sea Zone to 42 Sea Zone
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 artillery moved from 25 Sea Zone to Midway
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 infantry moved from 25 Sea Zone to Midway
            1 cruiser moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in Malaya
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 harbour; ANZAC defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/5 hits, 2.00 expected hits
                    British roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
                ANZAC defend with 2 destroyers
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits, 2.50 expected hits
                    ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 2 bombers and 1 fighter in 42 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 tactical_bomber
                Casualties for ANZAC: 2 destroyers
            Battle in Kansu
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kansu, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kansu, round 3 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 2 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 25 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Midway
    
        Non Combat Move - Japanese
            1 bomber moved from 42 Sea Zone to Philippines
            1 bomber moved from 42 Sea Zone to Philippines
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Malaya to Hainan
            1 fighter moved from Malaya to 37 Sea Zone
            1 fighter moved from Philippines to 33 Sea Zone
            1 tactical_bomber moved from Philippines to Caroline Islands
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Chahar to Hopei
            1 artillery moved from Hunan to Anhwe
            1 artillery moved from Hunan to Kiangsi
            1 infantry moved from Hunan to Kwangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Hunan to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 armour moved from Kiangsu to Hopei
            1 fighter moved from Kansu to Hopei
            1 tactical_bomber moved from Kansu to Hopei
            1 tactical_bomber moved from Kansu to Hopei
            1 artillery moved from Hunan to Kiangsi
            1 infantry moved from Jehol to 19 Sea Zone
            1 infantry moved from Jehol to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 fighter moved from Kwangsi to Kiangsi
            1 fighter moved from Kwangsi to Anhwe
            1 tactical_bomber moved from Kwangsi to Kiangsi
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Jehol to Anhwe
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 aaGun moved from Kiangsu to Kiangsi
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            1 factory_minor placed in Kwangtung
            1 destroyer and 2 submarines placed in 6 Sea Zone
            1 infantry placed in Japan
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 47 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.33
    Japanese regular : -0.17
    ANZAC regular : 0.00
    British regular : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 3

    TripleA Manual Gamesave Post for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Queensland to 20 Sea Zone
    
        Combat - Americans
            Battle in 20 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese submerged
                    1 transport owned by the Japanese lost in 20 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 20 Sea Zone to French Indo China
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 4 Sea Zone to 9 Sea Zone
            1 destroyer moved from 10 Sea Zone to 9 Sea Zone
            1 bomber moved from Western United States to Queensland
            1 fighter moved from Western United States to 10 Sea Zone
            1 fighter moved from Western United States to 10 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 14 PUs; end with 18 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 48 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Szechwan to Shensi
            1 fighter moved from Szechwan to Shensi
            4 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kwangsi, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Szechwan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Kwangtung
            1 artillery and 6 infantry moved from Yunnan to Kwangsi
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from Siam to Shan State
            2 infantry moved from Burma to Shan State
            1 armour moved from India to Shan State
            1 artillery moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
    
        Combat - British
            Battle in Kwangtung
                British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.33 expected hits
                    Japanese roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 aaGun moved from Yunnan to Kwangsi
            1 aaGun moved from Burma to Shan State
            1 tactical_bomber moved from Kwangtung to Kwangsi
            2 fighters moved from Kwangtung to Kwangsi
    
        Place Units - British
            3 infantry placed in India
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,1,3,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1
            British collect 12 PUs (4 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 fighter moved from Queensland to Dutch New Guinea
            1 fighter moved from Solomon Islands to Dutch New Guinea
            1 fighter moved from Solomon Islands to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 cruiser placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

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