Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsBM Sovietishcat +20 vs Majikforce
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 bombers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Russia to Samara Germans take Samara from Russians Combat - Germans Non Combat Move - Germans 3 armour moved from Persia to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 3 infantry moved from Northwest Persia to Persia 3 mech_infantrys moved from Northwest Persia to Trans-Jordan 1 armour and 2 mech_infantrys moved from Caucasus to Iraq 1 bomber moved from Northwest Persia to Trans-Jordan 6 tactical_bombers moved from Caucasus to Trans-Jordan 2 bombers moved from Western Germany to Southern Italy 1 infantry moved from Caucasus to Northwest Persia 5 armour and 10 mech_infantrys moved from Rostov to Northwest Persia 3 mech_infantrys moved from Ukraine to Volgograd 3 aaGuns, 5 armour, 20 artilleries, 24 infantry and 32 mech_infantrys moved from Tambov to Volgograd 3 mech_infantrys moved from Bryansk to Volgograd 3 fighters moved from Tambov to Persia 3 mech_infantrys moved from Novgorod to Bryansk 4 infantry moved from Archangel to Vologda Place Units - Germans 2 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Volgograd 3 infantry placed in Russia 4 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1 Germans collect 56 PUs (1 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
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@Sovietishcat I think the DEI will be too little to late for the US. Egypt doesnt have much longer.
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@majikforce I agree, quite disapointing for the allies, despite all the success against Japan, at the end of the day, the axis are going to win. I still make you roll the battle!
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Combat Move - Russians 5 artilleries and 93 infantry moved from Kazakhstan to Caucasus Combat - Russians Battle in Caucasus Russians attack with 5 artilleries and 93 infantry Italians defend with 1 aaGun, 1 factory_minor, 2 infantry and 1 mech_infantry Russians roll dice for 5 artilleries and 93 infantry in Caucasus, round 2 : 24/98 hits, 18,00 expected hits Italians roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits 1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 5 artilleries and 93 infantry remaining. Battle score for attacker is 15 Casualties for Italians: 1 aaGun, 2 infantry and 1 mech_infantry Non Combat Move - Russians 4 aaGuns moved from Kazakhstan to Caucasus 1 fighter and 1 tactical_bomber moved from Jehol to 20 Sea Zone 1 fighter moved from Jehol to Kwangtung Turn Complete - Russians
Combat Hit Differential Summary :
Italians regular : -1,00 Russians regular : 6,00
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@majikforce The 2 USSR planes are on 1 USA carrier + 2 Anzac planes are on 1 Anzac Carrier.
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@majikforce Maybe a bid of 60$ should be applied in BM3, Unless the axis players makes mistakes or gets diced, very hard to win with allies.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 45 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Sakha to Siberia Japanese take Siberia from Russians 1 mech_infantry moved from Sakha to Amur 1 infantry moved from Ulaanbaatar to Amur 1 infantry moved from Ulaanbaatar to Buryatia 2 bombers moved from Japan to Amur 1 submarine moved from 37 Sea Zone to 39 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Amur Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry British defend with 2 mech_infantrys Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Amur, round 2 : 0/4 hits, 1.67 expected hits UK_Pacific roll dice for 2 mech_infantrys in Amur, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Amur Japanese roll dice for 2 bombers and 1 mech_infantry in Amur, round 3 : 1/3 hits, 1.50 expected hits UK_Pacific roll dice for 2 mech_infantrys in Amur, round 3 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 bomber owned by the Japanese lost in Amur 1 bomber owned by the Japanese retreated UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 bomber, 1 infantry and 1 mech_infantry Casualties for British: 1 mech_infantry Battle in 6 Sea Zone Japanese attack with 1 submarine Americans defend with 1 marine and 1 submarine 1 submarine owned by the Japanese submerged Non Combat Move - Japanese 1 bomber moved from Amur to Japan 1 submarine moved from 5 Sea Zone to 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3 Japanese collect 28 PUs (11 lost to blockades); end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Japanese regular : -2.17 UK_Pacific regular : 1.67
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@sovietishcat said in BM Sovietishcat +20 vs Majikforce:
@majikforce Maybe a bid of 60$ should be applied in BM3, Unless the axis players makes mistakes or gets diced, very hard to win with allies.
It is definitely hard to beat the axis, but I think 60 is way too much for BM. 20-25 seems about right. You can’t make mistakes with the allies is the key. Yes you bottled up Japan but at a great cost by the US. You spent way too much in the Pacific for really no gain. I stalled you in the pacific by having the DEI and such a large air force. You suffered by letting Italy grow too big and there were no landings to threaten Germany. It was only a matter of time. You did bait me with the 18 inf in Siberia but I decided to go hard after Russia.
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@majikforce You took advantage of what of I was trying to do, I really thought I could take Japan but I under estimate how much you can build planes so quickly… I did land in Europe but you just have to make 10-15 inf with Germany and do a 1-2 punch with Italy to knok me down. Well played, was fun and I concede, I shall post the result.
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@sovietishcat said in BM Sovietishcat +20 vs Majikforce:
@majikforce You took advantage of what of I was trying to do, I really thought I could take Japan but I under estimate how much you can build planes so quickly… I did land in Europe but you just have to make 10-15 inf with Germany and do a 1-2 punch with Italy to knok me down. Well played, was fun and I concede, I shall post the result.
GG. I had fun.