BM Sovietishcat +20 vs Majikforce

  • '22 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 bombers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Russia to Samara
                  Germans take Samara from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            3 armour moved from Persia to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
            3 infantry moved from Northwest Persia to Persia
            3 mech_infantrys moved from Northwest Persia to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Caucasus to Iraq
            1 bomber moved from Northwest Persia to Trans-Jordan
            6 tactical_bombers moved from Caucasus to Trans-Jordan
            2 bombers moved from Western Germany to Southern Italy
            1 infantry moved from Caucasus to Northwest Persia
            5 armour and 10 mech_infantrys moved from Rostov to Northwest Persia
            3 mech_infantrys moved from Ukraine to Volgograd
            3 aaGuns, 5 armour, 20 artilleries, 24 infantry and 32 mech_infantrys moved from Tambov to Volgograd
            3 mech_infantrys moved from Bryansk to Volgograd
            3 fighters moved from Tambov to Persia
            3 mech_infantrys moved from Novgorod to Bryansk
            4 infantry moved from Archangel to Vologda
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Persia
            3 mech_infantrys placed in Volgograd
            3 infantry placed in Russia
            4 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
            Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    @Sovietishcat I think the DEI will be too little to late for the US. Egypt doesnt have much longer.

  • '19

    @majikforce I agree, quite disapointing for the allies, despite all the success against Japan, at the end of the day, the axis are going to win. I still make you roll the battle!

  • '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Combat Move - Russians
            5 artilleries and 93 infantry moved from Kazakhstan to Caucasus
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 5 artilleries and 93 infantry
                Italians defend with 1 aaGun, 1 factory_minor, 2 infantry and 1 mech_infantry
                    Russians roll dice for 5 artilleries and 93 infantry in Caucasus, round 2 : 24/98 hits, 18,00 expected hits
                    Italians roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Italians with 5 artilleries and 93 infantry remaining. Battle score for attacker is 15
                Casualties for Italians: 1 aaGun, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Kazakhstan to Caucasus
            1 fighter and 1 tactical_bomber moved from Jehol to 20 Sea Zone
            1 fighter moved from Jehol to Kwangtung
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Italians regular : -1,00
    Russians regular : 6,00
    

    Savegame

  • '19

    @majikforce The 2 USSR planes are on 1 USA carrier + 2 Anzac planes are on 1 Anzac Carrier.

  • '19

    @majikforce Maybe a bid of 60$ should be applied in BM3, Unless the axis players makes mistakes or gets diced, very hard to win with allies.

  • '22 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 45 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Sakha to Siberia
                  Japanese take Siberia from Russians
            1 mech_infantry moved from Sakha to Amur
            1 infantry moved from Ulaanbaatar to Amur
            1 infantry moved from Ulaanbaatar to Buryatia
            2 bombers moved from Japan to Amur
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in Amur
                Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
                British defend with 2 mech_infantrys
                    Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Amur, round 2 : 0/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 2 mech_infantrys in Amur, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Amur
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Amur, round 3 : 1/3 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 mech_infantrys in Amur, round 3 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 bomber owned by the Japanese lost in Amur
                1 bomber owned by the Japanese retreated
                UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -17
                Casualties for Japanese: 1 bomber, 1 infantry and 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 marine and 1 submarine
                1 submarine owned by the Japanese submerged
    
        Non Combat Move - Japanese
            1 bomber moved from Amur to Japan
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3
            Japanese collect 28 PUs (11 lost to blockades); end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.17
    UK_Pacific regular : 1.67
    

    Savegame


  • @sovietishcat said in BM Sovietishcat +20 vs Majikforce:

    @majikforce Maybe a bid of 60$ should be applied in BM3, Unless the axis players makes mistakes or gets diced, very hard to win with allies.

    It is definitely hard to beat the axis, but I think 60 is way too much for BM. 20-25 seems about right. You can’t make mistakes with the allies is the key. Yes you bottled up Japan but at a great cost by the US. You spent way too much in the Pacific for really no gain. I stalled you in the pacific by having the DEI and such a large air force. You suffered by letting Italy grow too big and there were no landings to threaten Germany. It was only a matter of time. You did bait me with the 18 inf in Siberia but I decided to go hard after Russia.

  • '19

    @majikforce You took advantage of what of I was trying to do, I really thought I could take Japan but I under estimate how much you can build planes so quickly… I did land in Europe but you just have to make 10-15 inf with Germany and do a 1-2 punch with Italy to knok me down. Well played, was fun and I concede, I shall post the result.


  • @sovietishcat said in BM Sovietishcat +20 vs Majikforce:

    @majikforce You took advantage of what of I was trying to do, I really thought I could take Japan but I under estimate how much you can build planes so quickly… I did land in Europe but you just have to make 10-15 inf with Germany and do a 1-2 punch with Italy to knok me down. Well played, was fun and I concede, I shall post the result.

    GG. I had fun.

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