2 ftrs from London/Scotland both killed allowing the CV to move away. That happened the last time someone made that move too, seems a bit annoying. At least I got 3 hits, perhaps compensating for 111.
BM Sovietishcat +20 vs Majikforce
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@majikforce Maybe a bid of 60$ should be applied in BM3, Unless the axis players makes mistakes or gets diced, very hard to win with allies.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 45 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Sakha to Siberia Japanese take Siberia from Russians 1 mech_infantry moved from Sakha to Amur 1 infantry moved from Ulaanbaatar to Amur 1 infantry moved from Ulaanbaatar to Buryatia 2 bombers moved from Japan to Amur 1 submarine moved from 37 Sea Zone to 39 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Amur Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry British defend with 2 mech_infantrys Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Amur, round 2 : 0/4 hits, 1.67 expected hits UK_Pacific roll dice for 2 mech_infantrys in Amur, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Amur Japanese roll dice for 2 bombers and 1 mech_infantry in Amur, round 3 : 1/3 hits, 1.50 expected hits UK_Pacific roll dice for 2 mech_infantrys in Amur, round 3 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 bomber owned by the Japanese lost in Amur 1 bomber owned by the Japanese retreated UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 bomber, 1 infantry and 1 mech_infantry Casualties for British: 1 mech_infantry Battle in 6 Sea Zone Japanese attack with 1 submarine Americans defend with 1 marine and 1 submarine 1 submarine owned by the Japanese submerged Non Combat Move - Japanese 1 bomber moved from Amur to Japan 1 submarine moved from 5 Sea Zone to 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3 Japanese collect 28 PUs (11 lost to blockades); end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Japanese regular : -2.17 UK_Pacific regular : 1.67
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@sovietishcat said in BM Sovietishcat +20 vs Majikforce:
@majikforce Maybe a bid of 60$ should be applied in BM3, Unless the axis players makes mistakes or gets diced, very hard to win with allies.
It is definitely hard to beat the axis, but I think 60 is way too much for BM. 20-25 seems about right. You can’t make mistakes with the allies is the key. Yes you bottled up Japan but at a great cost by the US. You spent way too much in the Pacific for really no gain. I stalled you in the pacific by having the DEI and such a large air force. You suffered by letting Italy grow too big and there were no landings to threaten Germany. It was only a matter of time. You did bait me with the 18 inf in Siberia but I decided to go hard after Russia.
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@majikforce You took advantage of what of I was trying to do, I really thought I could take Japan but I under estimate how much you can build planes so quickly… I did land in Europe but you just have to make 10-15 inf with Germany and do a 1-2 punch with Italy to knok me down. Well played, was fun and I concede, I shall post the result.
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@sovietishcat said in BM Sovietishcat +20 vs Majikforce:
@majikforce You took advantage of what of I was trying to do, I really thought I could take Japan but I under estimate how much you can build planes so quickly… I did land in Europe but you just have to make 10-15 inf with Germany and do a 1-2 punch with Italy to knok me down. Well played, was fun and I concede, I shall post the result.
GG. I had fun.