BM Sovietishcat +20 vs Majikforce

  • '19

    @majikforce said in BM Sovietishcat +20 vs Majikforce:

    @sovietishcat said in BM Sovietishcat +20 vs Majikforce:

    @majikforce In sz 6, all the USA planes are on USA carriers + 3 cruisers are destroyed, but the marine still is alive, I tried to edit and removed all transports and bb and Marine, but I get this message that I cannot removed units without the tts, seems like triplea thinks the USA cruiser is still there, might have to wait next USA turn to see what happens with the marine, but no matter what, the marine is not to suppose to be there anymore.

    That’s weird. He must be on a little floating raft just chilling!

    The marine found safe heaven on the Anzac Cruiser, will try to edit it out on Anzac turn.

  • '22 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
            1 carrier and 2 transports moved from 98 Sea Zone to 97 Sea Zone
            1 battleship moved from 98 Sea Zone to 97 Sea Zone
            2 destroyers moved from 98 Sea Zone to 97 Sea Zone
            1 bomber moved from Southern Italy to 98 Sea Zone
            3 fighters and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 3 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer and 1 transport
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 96 Sea Zone
                Italians win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in 98 Sea Zone
                Italians attack with 1 bomber, 2 fighters and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            2 fighters moved from 98 Sea Zone to 97 Sea Zone
            3 fighters and 1 tactical_bomber moved from 96 Sea Zone to Trans-Jordan
            1 bomber moved from 98 Sea Zone to Southern Italy
            6 infantry moved from Northern Italy to Southern Italy
            1 armour moved from Greece to Albania
            1 mech_infantry moved from Greece to Yugoslavia
            1 armour moved from Albania to Yugoslavia
            1 aaGun moved from Northwest Persia to Iraq
            3 infantry moved from Caucasus to Northwest Persia
            1 aaGun moved from Rostov to Caucasus
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 tactical_bomber placed in Southern Italy
            2 artilleries placed in Southern Italy
            2 infantry and 1 mech_infantry placed in Caucasus
    
        Turn Complete - Italians
            Italians collect 29 PUs; end with 29 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    British regular : 0.33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 42 Sea Zone
            ANZAC creates battle in territory 6 Sea Zone
    
        Non Combat Move - ANZAC
            2 carriers, 1 cruiser and 2 fighters moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from New South Wales to Queensland
            1 aaGun, 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from New South Wales to Queensland
            2 infantry moved from South Australia to New South Wales
            1 destroyer moved from 88 Sea Zone to 91 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Gibraltar to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 bombers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Russia to Samara
                  Germans take Samara from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            3 armour moved from Persia to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
            3 infantry moved from Northwest Persia to Persia
            3 mech_infantrys moved from Northwest Persia to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Caucasus to Iraq
            1 bomber moved from Northwest Persia to Trans-Jordan
            6 tactical_bombers moved from Caucasus to Trans-Jordan
            2 bombers moved from Western Germany to Southern Italy
            1 infantry moved from Caucasus to Northwest Persia
            5 armour and 10 mech_infantrys moved from Rostov to Northwest Persia
            3 mech_infantrys moved from Ukraine to Volgograd
            3 aaGuns, 5 armour, 20 artilleries, 24 infantry and 32 mech_infantrys moved from Tambov to Volgograd
            3 mech_infantrys moved from Bryansk to Volgograd
            3 fighters moved from Tambov to Persia
            3 mech_infantrys moved from Novgorod to Bryansk
            4 infantry moved from Archangel to Vologda
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Persia
            3 mech_infantrys placed in Volgograd
            3 infantry placed in Russia
            4 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
            Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    @Sovietishcat I think the DEI will be too little to late for the US. Egypt doesnt have much longer.

  • '19

    @majikforce I agree, quite disapointing for the allies, despite all the success against Japan, at the end of the day, the axis are going to win. I still make you roll the battle!

  • '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Combat Move - Russians
            5 artilleries and 93 infantry moved from Kazakhstan to Caucasus
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 5 artilleries and 93 infantry
                Italians defend with 1 aaGun, 1 factory_minor, 2 infantry and 1 mech_infantry
                    Russians roll dice for 5 artilleries and 93 infantry in Caucasus, round 2 : 24/98 hits, 18,00 expected hits
                    Italians roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Italians with 5 artilleries and 93 infantry remaining. Battle score for attacker is 15
                Casualties for Italians: 1 aaGun, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Kazakhstan to Caucasus
            1 fighter and 1 tactical_bomber moved from Jehol to 20 Sea Zone
            1 fighter moved from Jehol to Kwangtung
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Italians regular : -1,00
    Russians regular : 6,00
    

    Savegame

  • '19

    @majikforce The 2 USSR planes are on 1 USA carrier + 2 Anzac planes are on 1 Anzac Carrier.

  • '19

    @majikforce Maybe a bid of 60$ should be applied in BM3, Unless the axis players makes mistakes or gets diced, very hard to win with allies.

  • '22 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 45 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Sakha to Siberia
                  Japanese take Siberia from Russians
            1 mech_infantry moved from Sakha to Amur
            1 infantry moved from Ulaanbaatar to Amur
            1 infantry moved from Ulaanbaatar to Buryatia
            2 bombers moved from Japan to Amur
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in Amur
                Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
                British defend with 2 mech_infantrys
                    Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Amur, round 2 : 0/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 2 mech_infantrys in Amur, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Amur
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Amur, round 3 : 1/3 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 mech_infantrys in Amur, round 3 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 bomber owned by the Japanese lost in Amur
                1 bomber owned by the Japanese retreated
                UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -17
                Casualties for Japanese: 1 bomber, 1 infantry and 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 marine and 1 submarine
                1 submarine owned by the Japanese submerged
    
        Non Combat Move - Japanese
            1 bomber moved from Amur to Japan
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3
            Japanese collect 28 PUs (11 lost to blockades); end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.17
    UK_Pacific regular : 1.67
    

    Savegame


  • @sovietishcat said in BM Sovietishcat +20 vs Majikforce:

    @majikforce Maybe a bid of 60$ should be applied in BM3, Unless the axis players makes mistakes or gets diced, very hard to win with allies.

    It is definitely hard to beat the axis, but I think 60 is way too much for BM. 20-25 seems about right. You can’t make mistakes with the allies is the key. Yes you bottled up Japan but at a great cost by the US. You spent way too much in the Pacific for really no gain. I stalled you in the pacific by having the DEI and such a large air force. You suffered by letting Italy grow too big and there were no landings to threaten Germany. It was only a matter of time. You did bait me with the 18 inf in Siberia but I decided to go hard after Russia.

  • '19

    @majikforce You took advantage of what of I was trying to do, I really thought I could take Japan but I under estimate how much you can build planes so quickly… I did land in Europe but you just have to make 10-15 inf with Germany and do a 1-2 punch with Italy to knok me down. Well played, was fun and I concede, I shall post the result.


  • @sovietishcat said in BM Sovietishcat +20 vs Majikforce:

    @majikforce You took advantage of what of I was trying to do, I really thought I could take Japan but I under estimate how much you can build planes so quickly… I did land in Europe but you just have to make 10-15 inf with Germany and do a 1-2 punch with Italy to knok me down. Well played, was fun and I concede, I shall post the result.

    GG. I had fun.

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