@simon33 thank you so much for the game, looking forward to this!
GLHF!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 22 Sea Zone
1 submarine moved from 20 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
3 fighters and 3 tactical_bombers moved from Japan to 21 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 infantry moved from Buyant-Uhaa to Manchuria
2 infantry moved from Buyant-Uhaa to Amur
1 bomber moved from Japan to Amur
1 bomber moved from Japan to Manchuria
2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 36 Sea Zone to 37 Sea Zone
17 fighters and 4 tactical_bombers moved from Japan to Korea
Combat - Japanese
Battle in French Indo China
Battle in Korea
Japanese attack with 17 fighters and 4 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 17 fighters and 4 tactical_bombers in Korea, round 2 : 12/21 hits, 11.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win, taking French Indo China from UK_Pacific with 17 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Manchuria
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 3 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Amur
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Amur, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 bomber and 1 infantry in Amur, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Amur, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 22 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 aaGun, 1 submarine and 1 transport
1 submarine owned by the Americans submerged
1 aaGun owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 12
Casualties for Americans: 1 aaGun and 1 transport
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Ulaanbaatar from Russians to Japanese
EDIT: Turning off Edit Mode
1 fighter moved from 19 Sea Zone to Japan
17 fighters and 4 tactical_bombers moved from Korea to Japan
3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 23 Sea Zone to Japan
1 bomber moved from Manchuria to Japan
1 bomber moved from Amur to Japan
2 mech_infantrys moved from Buyant-Uhaa to Sakha
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 fighter and 3 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3,5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,3,2,6,3,2,3,5,5,5,2,6,1,6,3,2,1,2,4,3,3,5,3,5,3,5,4,5,6,6,6,4,5,3,6,5,4,2,1,1,1,6,6,2,4,6,4,6,5
Japanese collect 35 PUs (11 lost to blockades); end with 35 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.33
Japanese regular : -3.50
Russians regular : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
17 fighters and 4 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Formosa
Battle in 36 Sea Zone
Americans attack with 17 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 3 infantry, 3 tactical_bombers and 2 transports
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 17 fighters and 4 tactical_bombers in 36 Sea Zone, round 2 : 10/21 hits, 11,17 expected hits
Combat Hit Differential Summary :
Americans regular : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
17 fighters and 4 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Formosa
Battle in 36 Sea Zone
Americans attack with 17 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 3 infantry, 3 tactical_bombers and 2 transports
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 17 fighters and 4 tactical_bombers in 36 Sea Zone, round 2 : 10/21 hits, 11,17 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 2 transports in 36 Sea Zone, round 2 : 2/7 hits, 3,33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits
2 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 3 carriers owned by the Japanese and 3 fighters owned by the Americans lost in 36 Sea Zone
Americans roll dice for 14 fighters and 4 tactical_bombers in 36 Sea Zone, round 3 : 13/18 hits, 9,67 expected hits
Japanese roll dice for 2 battleships, 2 cruisers, 3 fighters, 1 tactical_bomber and 2 transports in 36 Sea Zone, round 3 : 6/8 hits, 4,83 expected hits
3 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 2 transports owned by the Japanese, 2 battleships owned by the Japanese, 6 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 36 Sea Zone
Americans win, taking Formosa from Japanese with 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 102
Casualties for Americans: 9 fighters and 1 submarine
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 3 infantry, 3 tactical_bombers and 2 transports
Non Combat Move - Americans
1 armour, 1 artillery, 1 battleship, 11 carriers, 1 destroyer, 2 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from 20 Sea Zone to Formosa
8 fighters and 4 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
3 destroyers moved from 1 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 106 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to 91 Sea Zone
1 infantry moved from Algeria to Morocco
1 fighter moved from Gibraltar to Egypt
1 armour moved from 20 Sea Zone to Formosa
1 tactical_bomber moved from Hawaiian Islands to Western United States
1 bomber moved from Hawaiian Islands to Kwangtung
1 aaGun moved from Siberia to Soviet Far East
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry and 1 marine placed in Central United States
2 fighters placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
3 submarines placed in 1 Sea Zone
1 factory_minor placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
Americans collect 59 PUs (1 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
9 artilleries and 9 infantry moved from Jehol to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 9 artilleries and 9 infantry
Japanese defend with 2 infantry
Chinese roll dice for 9 artilleries and 9 infantry in Manchuria, round 2 : 7/18 hits, 6,00 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 9 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
8 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Chahar
1 artillery and 1 infantry moved from Jehol to Manchuria
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 fighter moved from Hunan to Kweichow
Place Units - Chinese
1 infantry placed in Chahar
1 artillery placed in Kweichow
1 artillery placed in Chahar
3 infantry placed in Manchuria
Chinese undo move 4.
2 infantry placed in Yunnan
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Purchase Units - British
British buy 2 aaGuns, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kweichow: 1 fighter
EDIT: Adding units owned by Chinese to Kwangtung: 1 fighter
EDIT: Turning off Edit Mode
3 infantry moved from West India to Eastern Persia
6 fighters moved from West India to Eastern Persia
3 infantry moved from Shan State to French Indo China
2 mech_infantrys moved from Jehol to Amur
2 fighters moved from Jehol to Amur
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Jehol to Buyant-Uhaa
UK_Pacific take Buyant-Uhaa from Japanese
1 artillery and 3 infantry moved from Shensi to Suiyuyan
Combat - British
Battle in Suiyuyan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 3/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
British win, taking Suiyuyan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Persia
British attack with 6 fighters and 3 infantry
Germans defend with 2 infantry
British roll dice for 6 fighters and 3 infantry in Eastern Persia, round 2 : 2/9 hits, 3,50 expected hits
Germans roll dice for 2 infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Amur
British attack with 2 fighters and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 mech_infantrys in Amur, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
British win, taking Amur from Japanese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in French Indo China, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 3 infantry in French Indo China, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 3 infantry in French Indo China, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malta
British attack with 2 infantry
Italians defend with 1 artillery
British roll dice for 2 infantry in Malta, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 artillery in Malta, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Malta
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 artillery in Malta, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 artillery in Malta, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry in Malta, round 5 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 artillery in Malta, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Malta
Italians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Non Combat Move - British
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 submarine moved from 71 Sea Zone to 80 Sea Zone
6 fighters moved from Eastern Persia to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 armour and 3 mech_infantrys moved from India to West India
1 infantry moved from India to West India
2 fighters moved from Amur to Manchuria
2 aaGuns, 6 infantry and 1 mech_infantry moved from Jehol to Manchuria
1 mech_infantry moved from Chahar to Manchuria
3 infantry moved from Kweichow to Hopei
Place Units - British
1 destroyer placed in 98 Sea Zone
2 aaGuns placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in Union of South Africa
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Siberia: 1 artillery
EDIT: Adding units owned by British to Soviet Far East: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,6,3,1,3,6,5,6
British collect 28 PUs (2 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
1 infantry and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 1 infantry and 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,00
Americans regular : 1,83
Italians regular : 0,67
Japanese regular : -3,00
Germans regular : 0,33
British regular : -0,17
@majikforce 2 USA fighers on the USA carrier in sz 91.
@majikforce said in BM Sovietishcat +20 vs Majikforce:
@sovietishcat said in BM Sovietishcat +20 vs Majikforce:
@majikforce In sz 6, all the USA planes are on USA carriers + 3 cruisers are destroyed, but the marine still is alive, I tried to edit and removed all transports and bb and Marine, but I get this message that I cannot removed units without the tts, seems like triplea thinks the USA cruiser is still there, might have to wait next USA turn to see what happens with the marine, but no matter what, the marine is not to suppose to be there anymore.
That’s weird. He must be on a little floating raft just chilling!
The marine found safe heaven on the Anzac Cruiser, will try to edit it out on Anzac turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 carrier and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
2 destroyers moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 96 Sea Zone
Italians win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 98 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 98 Sea Zone to 97 Sea Zone
3 fighters and 1 tactical_bomber moved from 96 Sea Zone to Trans-Jordan
1 bomber moved from 98 Sea Zone to Southern Italy
6 infantry moved from Northern Italy to Southern Italy
1 armour moved from Greece to Albania
1 mech_infantry moved from Greece to Yugoslavia
1 armour moved from Albania to Yugoslavia
1 aaGun moved from Northwest Persia to Iraq
3 infantry moved from Caucasus to Northwest Persia
1 aaGun moved from Rostov to Caucasus
Place Units - Italians
1 transport placed in 97 Sea Zone
1 tactical_bomber placed in Southern Italy
2 artilleries placed in Southern Italy
2 infantry and 1 mech_infantry placed in Caucasus
Turn Complete - Italians
Italians collect 29 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
2 carriers, 1 cruiser and 2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from New South Wales to Queensland
1 aaGun, 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from New South Wales to Queensland
2 infantry moved from South Australia to New South Wales
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 bombers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Russia to Samara
Germans take Samara from Russians
Combat - Germans
Non Combat Move - Germans
3 armour moved from Persia to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Northwest Persia to Persia
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 bomber moved from Northwest Persia to Trans-Jordan
6 tactical_bombers moved from Caucasus to Trans-Jordan
2 bombers moved from Western Germany to Southern Italy
1 infantry moved from Caucasus to Northwest Persia
5 armour and 10 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Volgograd
3 aaGuns, 5 armour, 20 artilleries, 24 infantry and 32 mech_infantrys moved from Tambov to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
3 fighters moved from Tambov to Persia
3 mech_infantrys moved from Novgorod to Bryansk
4 infantry moved from Archangel to Vologda
Place Units - Germans
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Volgograd
3 infantry placed in Russia
4 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
@Sovietishcat I think the DEI will be too little to late for the US. Egypt doesnt have much longer.
@majikforce I agree, quite disapointing for the allies, despite all the success against Japan, at the end of the day, the axis are going to win. I still make you roll the battle!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Combat Move - Russians
5 artilleries and 93 infantry moved from Kazakhstan to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 5 artilleries and 93 infantry
Italians defend with 1 aaGun, 1 factory_minor, 2 infantry and 1 mech_infantry
Russians roll dice for 5 artilleries and 93 infantry in Caucasus, round 2 : 24/98 hits, 18,00 expected hits
Italians roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 5 artilleries and 93 infantry remaining. Battle score for attacker is 15
Casualties for Italians: 1 aaGun, 2 infantry and 1 mech_infantry
Non Combat Move - Russians
4 aaGuns moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Jehol to 20 Sea Zone
1 fighter moved from Jehol to Kwangtung
Turn Complete - Russians
Combat Hit Differential Summary :
Italians regular : -1,00
Russians regular : 6,00
@majikforce The 2 USSR planes are on 1 USA carrier + 2 Anzac planes are on 1 Anzac Carrier.
@majikforce Maybe a bid of 60$ should be applied in BM3, Unless the axis players makes mistakes or gets diced, very hard to win with allies.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 45 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Sakha to Amur
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Ulaanbaatar to Buryatia
2 bombers moved from Japan to Amur
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Amur
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
British defend with 2 mech_infantrys
Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Amur, round 2 : 0/4 hits, 1.67 expected hits
UK_Pacific roll dice for 2 mech_infantrys in Amur, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 2 bombers and 1 mech_infantry in Amur, round 3 : 1/3 hits, 1.50 expected hits
UK_Pacific roll dice for 2 mech_infantrys in Amur, round 3 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 bomber owned by the Japanese lost in Amur
1 bomber owned by the Japanese retreated
UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 1 bomber, 1 infantry and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 marine and 1 submarine
1 submarine owned by the Japanese submerged
Non Combat Move - Japanese
1 bomber moved from Amur to Japan
1 submarine moved from 5 Sea Zone to 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3
Japanese collect 28 PUs (11 lost to blockades); end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Japanese regular : -2.17
UK_Pacific regular : 1.67
@sovietishcat said in BM Sovietishcat +20 vs Majikforce:
@majikforce Maybe a bid of 60$ should be applied in BM3, Unless the axis players makes mistakes or gets diced, very hard to win with allies.
It is definitely hard to beat the axis, but I think 60 is way too much for BM. 20-25 seems about right. You can’t make mistakes with the allies is the key. Yes you bottled up Japan but at a great cost by the US. You spent way too much in the Pacific for really no gain. I stalled you in the pacific by having the DEI and such a large air force. You suffered by letting Italy grow too big and there were no landings to threaten Germany. It was only a matter of time. You did bait me with the 18 inf in Siberia but I decided to go hard after Russia.
@majikforce You took advantage of what of I was trying to do, I really thought I could take Japan but I under estimate how much you can build planes so quickly… I did land in Europe but you just have to make 10-15 inf with Germany and do a 1-2 punch with Italy to knok me down. Well played, was fun and I concede, I shall post the result.
@sovietishcat said in BM Sovietishcat +20 vs Majikforce:
@majikforce You took advantage of what of I was trying to do, I really thought I could take Japan but I under estimate how much you can build planes so quickly… I did land in Europe but you just have to make 10-15 inf with Germany and do a 1-2 punch with Italy to knok me down. Well played, was fun and I concede, I shall post the result.
GG. I had fun.