BM Sovietishcat +20 vs Majikforce

  • '19

    TripleA Manual Gamesave Post: UK_Pacific round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 4 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Siberia to Amur
                  Russians take Amur from Japanese
            2 carriers, 1 destroyer and 1 fighter moved from 1 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 5,1
                Units damaged: 1 battleship owned by the Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5,6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1,6
            Battle in Manchuria
            Battle in 96 Sea Zone
                Americans attack with 1 destroyer
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                Americans win, taking Manchuria from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 11 carriers, 2 cruisers, 1 destroyer, 17 fighters, 2 submarines, 4 tactical_bombers and 4 transports; ANZAC loiter and taunt
                Japanese defend with 3 fighters and 1 submarine
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 11 carriers, 2 cruisers, 1 destroyer, 17 fighters, 4 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 13/25 hits, 13,17 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits
                    3 fighters owned by the Japanese, 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win with 1 battleship, 11 carriers, 1 destroyer, 16 fighters, 1 submarine, 4 tactical_bombers and 4 transports remaining. Battle score for attacker is -4
                Casualties for Americans: 2 cruisers, 1 fighter and 1 submarine
                Casualties for Japanese: 3 fighters and 1 submarine
            Battle in Korea
            Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 fighter moved from Western United States to 6 Sea Zone
            1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Trans-Jordan to Egypt
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 aaGun moved from Soviet Far East to Siberia
            1 infantry moved from Tunisia to Algeria
    
        Place Units - Americans
            3 destroyers placed in 1 Sea Zone
            4 fighters and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            8 artilleries and 20 infantry moved from Shantung to Jehol
            1 artillery and 2 infantry moved from Kweichow to Anhwe
            1 fighter moved from Hunan to Anhwe
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 8 artilleries and 20 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 8 artilleries and 20 infantry in Jehol, round 2 : 12/28 hits, 7,33 expected hits
                    Japanese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Chinese win, taking Jehol from Japanese with 8 artilleries and 19 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kweichow
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            3 artilleries placed in Jehol
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Hunan: 1 fighter
            EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 airfield, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from Szechwan to Shensi
            1 mech_infantry moved from Hopei to Chahar
            2 fighters moved from Shantung to Chahar
            1 mech_infantry moved from Hunan to Chahar
    
        Combat - British
            Battle in Chahar
                British attack with 2 fighters and 2 mech_infantrys
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 fighters and 2 mech_infantrys in Chahar, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Chahar
                British win, taking Chahar from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Shensi
                British attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                British win, taking Shensi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 infantry moved from Szechwan to Kweichow
            3 mech_infantrys moved from Hunan to Jehol
            2 fighters moved from Chahar to Jehol
            2 aaGuns and 7 infantry moved from Shantung to Jehol
            1 mech_infantry moved from West India to India
            4 infantry moved from India to West India
            6 fighters moved from Russia to West India
            1 aaGun, 1 artillery, 1 fighter and 19 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
            1 aaGun moved from Morocco to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Libya to Alexandria
            1 artillery moved from Soviet Far East to Siberia
    
        Place Units - British
            1 carrier placed in 106 Sea Zone
            1 submarine placed in 71 Sea Zone
            1 infantry placed in Union of South Africa
            1 artillery and 2 infantry placed in Egypt
            1 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 infantry
            EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2
            British collect 31 PUs (1 lost to blockades); end with 31 PUs
    
        Place Units - UK_Pacific
            1 airfield placed in West India
            1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
            UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Some Units in India change ownership: 1 infantry and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 5,33
    Americans regular : -0,83
    Japanese regular : 2,17
    British regular : 0,67
    

    Savegame

  • '19

    @majikforce In sz 6, all the USA planes are on USA carriers + 3 cruisers are destroyed, but the marine still is alive, I tried to edit and removed all transports and bb and Marine, but I get this message that I cannot removed units without the tts, seems like triplea thinks the USA cruiser is still there, might have to wait next USA turn to see what happens with the marine, but no matter what, the marine is not to suppose to be there anymore.

  • '22 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Iraq to Syria
                  Italians take Syria from British
            1 armour moved from Syria to Trans-Jordan
            1 artillery moved from Iraq to Trans-Jordan
            2 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
            1 armour moved from Northwest Persia to Trans-Jordan
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 bomber moved from Southern Italy to 96 Sea Zone
            1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
            2 fighters moved from 97 Sea Zone to Trans-Jordan
            1 marine moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 battleship, 3 infantry, 1 marine and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
            1 marine moved from 98 Sea Zone to Trans-Jordan
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 4 armour, 2 artilleries, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 4 armour, 2 artilleries, 2 fighters, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in 96 Sea Zone
                Italians attack with 1 bomber, 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 96 Sea Zone
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 95 Sea Zone
                Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 95 Sea Zone
                Italians win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
            1 armour and 1 mech_infantry moved from Yugoslavia to Greece
            1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy
            1 carrier moved from 97 Sea Zone to 98 Sea Zone
            2 fighters moved from Trans-Jordan to 98 Sea Zone
            2 destroyers moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 99 Sea Zone to 98 Sea Zone
            1 aaGun moved from Caucasus to Northwest Persia
            1 aaGun moved from Ukraine to Rostov
            5 infantry moved from France to Northern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            2 infantry placed in Southern Italy
            3 infantry placed in Caucasus
            1 submarine placed in 97 Sea Zone
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 29 PUs; end with 29 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : 1.50
    British regular : 0.33
    

    Savegame


  • @sovietishcat said in BM Sovietishcat +20 vs Majikforce:

    @majikforce In sz 6, all the USA planes are on USA carriers + 3 cruisers are destroyed, but the marine still is alive, I tried to edit and removed all transports and bb and Marine, but I get this message that I cannot removed units without the tts, seems like triplea thinks the USA cruiser is still there, might have to wait next USA turn to see what happens with the marine, but no matter what, the marine is not to suppose to be there anymore.

    That’s weird. He must be on a little floating raft just chilling!

  • '22 '16

    @Sovietishcat ANZAC is a go!

  • '19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from West India to Eastern Persia
            1 destroyer moved from 85 Sea Zone to 88 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 12 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 bombers, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Persia to Eastern Persia
            1 bomber moved from Bryansk to Eastern Persia
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Vologda to Russia
            1 infantry moved from Tambov to Russia
            6 tactical_bombers moved from Bryansk to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 3 infantry and 6 tactical_bombers
                Russians defend with 1 airfield, 1 factory_major and 2 infantry
                    Germans roll dice for 3 infantry and 6 tactical_bombers in Russia, round 2 : 5/9 hits, 3.50 expected hits
                    Russians roll dice for 2 infantry in Russia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Russia
                Germans captures 7PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 3 infantry and 6 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Eastern Persia
                Germans attack with 1 bomber and 2 infantry
                ANZAC defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Eastern Persia, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Eastern Persia
                Germans win, taking Eastern Persia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            5 fighters and 10 mech_infantrys moved from Iraq to Trans-Jordan
            1 infantry moved from Persia to Iraq
            3 infantry moved from Caucasus to Northwest Persia
            1 bomber moved from Eastern Persia to Northwest Persia
            1 infantry moved from Volgograd to Caucasus
            3 mech_infantrys moved from Volgograd to Northwest Persia
            1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            1 bomber moved from Western Germany to Southern Italy
            3 fighters moved from Western Germany to Trans-Jordan
            3 aaGuns moved from Bryansk to Tambov
            20 artilleries and 24 infantry moved from Bryansk to Tambov
            3 fighters moved from Bryansk to Tambov
            6 tactical_bombers moved from Russia to Caucasus
            22 mech_infantrys moved from Bryansk to Tambov
            5 armour moved from Bryansk to Tambov
            10 mech_infantrys moved from Bryansk to Tambov
            5 armour and 9 mech_infantrys moved from Bryansk to Rostov
            1 mech_infantry moved from Bryansk to Rostov
            4 infantry moved from Novgorod to Archangel
            3 mech_infantrys moved from Novgorod to Bryansk
    
        Place Units - Germans
            3 armour placed in Persia
            3 infantry placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            2 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Germans regular : 2.50
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Combat Move - Russians
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Shantung to Jehol
            4 aaGuns, 5 artilleries and 92 infantry moved from Samara to Kazakhstan
            1 fighter moved from West India to Egypt
            1 infantry moved from 91 Sea Zone to Gibraltar
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 19 Sea Zone to 22 Sea Zone
            1 submarine moved from 20 Sea Zone to 21 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 23 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            3 fighters and 3 tactical_bombers moved from Japan to 21 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
            2 infantry moved from Buyant-Uhaa to Manchuria
            2 infantry moved from Buyant-Uhaa to Amur
            1 bomber moved from Japan to Amur
            1 bomber moved from Japan to Manchuria
            2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            17 fighters and 4 tactical_bombers moved from Japan to Korea
    
        Combat - Japanese
            Battle in French Indo China
            Battle in Korea
                Japanese attack with 17 fighters and 4 tactical_bombers
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 17 fighters and 4 tactical_bombers in Korea, round 2 : 12/21 hits, 11.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
                Japanese win, taking French Indo China from UK_Pacific with 17 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Manchuria
                Japanese attack with 1 bomber and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Amur
                Japanese attack with 1 bomber and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Amur, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                    Japanese roll dice for 1 bomber and 1 infantry in Amur, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Amur, round 4 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Amur
                Japanese win, taking Amur from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in 21 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 23 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 23 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 22 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 aaGun, 1 submarine and 1 transport
                1 submarine owned by the Americans submerged
                    1 aaGun owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Americans: 1 aaGun and 1 transport
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Ulaanbaatar from Russians to Japanese
            EDIT: Turning off Edit Mode
            1 fighter moved from 19 Sea Zone to Japan
            17 fighters and 4 tactical_bombers moved from Korea to Japan
            3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to Japan
            2 fighters and 2 tactical_bombers moved from 23 Sea Zone to Japan
            1 bomber moved from Manchuria to Japan
            1 bomber moved from Amur to Japan
            2 mech_infantrys moved from Buyant-Uhaa to Sakha
            2 infantry moved from Buyant-Uhaa to Ulaanbaatar
    
        Place Units - Japanese
            1 submarine placed in 6 Sea Zone
            1 fighter and 3 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3,5,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,3,2,6,3,2,3,5,5,5,2,6,1,6,3,2,1,2,4,3,3,5,3,5,3,5,4,5,6,6,6,4,5,3,6,5,4,2,1,1,1,6,6,2,4,6,4,6,5
            Japanese collect 35 PUs (11 lost to blockades); end with 35 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : 0.33
    Japanese regular : -3.50
    Russians regular : 0.00
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            17 fighters and 4 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Formosa
            Battle in 36 Sea Zone
                Americans attack with 17 fighters, 1 submarine and 4 tactical_bombers
                Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 3 infantry, 3 tactical_bombers and 2 transports
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 17 fighters and 4 tactical_bombers in 36 Sea Zone, round 2 : 10/21 hits, 11,17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -1,50
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            17 fighters and 4 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Formosa
            Battle in 36 Sea Zone
                Americans attack with 17 fighters, 1 submarine and 4 tactical_bombers
                Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 3 infantry, 3 tactical_bombers and 2 transports
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 17 fighters and 4 tactical_bombers in 36 Sea Zone, round 2 : 10/21 hits, 11,17 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 2 transports in 36 Sea Zone, round 2 : 2/7 hits, 3,33 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 2/6 hits, 3,50 expected hits
                    2 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 3 carriers owned by the Japanese and 3 fighters owned by the Americans lost in 36 Sea Zone
                    Americans roll dice for 14 fighters and 4 tactical_bombers in 36 Sea Zone, round 3 : 13/18 hits, 9,67 expected hits
                    Japanese roll dice for 2 battleships, 2 cruisers, 3 fighters, 1 tactical_bomber and 2 transports in 36 Sea Zone, round 3 : 6/8 hits, 4,83 expected hits
                    3 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 2 transports owned by the Japanese, 2 battleships owned by the Japanese, 6 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 36 Sea Zone
                Americans win, taking Formosa from Japanese with 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 102
                Casualties for Americans: 9 fighters and 1 submarine
                Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 3 infantry, 3 tactical_bombers and 2 transports
    
        Non Combat Move - Americans
            1 armour, 1 artillery, 1 battleship, 11 carriers, 1 destroyer, 2 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 2 infantry moved from 20 Sea Zone to Formosa
            8 fighters and 4 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
            3 destroyers moved from 1 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 106 Sea Zone
            3 fighters and 1 tactical_bomber moved from Western United States to 91 Sea Zone
            1 infantry moved from Algeria to Morocco
            1 fighter moved from Gibraltar to Egypt
            1 armour moved from 20 Sea Zone to Formosa
            1 tactical_bomber moved from Hawaiian Islands to Western United States
            1 bomber moved from Hawaiian Islands to Kwangtung
            1 aaGun moved from Siberia to Soviet Far East
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 infantry and 1 marine placed in Central United States
            2 fighters placed in Eastern United States
            1 carrier and 1 destroyer placed in 101 Sea Zone
            3 submarines placed in 1 Sea Zone
            1 factory_minor placed in Korea
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
            Americans collect 59 PUs (1 lost to blockades); end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            9 artilleries and 9 infantry moved from Jehol to Manchuria
    
        Combat - Chinese
            Battle in Manchuria
                Chinese attack with 9 artilleries and 9 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 9 artilleries and 9 infantry in Manchuria, round 2 : 7/18 hits, 6,00 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
                Chinese win, taking Manchuria from Japanese with 9 artilleries and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            8 infantry moved from Jehol to Manchuria
            1 infantry moved from Jehol to Chahar
            1 artillery moved from Jehol to Chahar
            1 artillery and 1 infantry moved from Jehol to Manchuria
            1 artillery and 2 infantry moved from Anhwe to Kweichow
            1 fighter moved from Hunan to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Chahar
            1 artillery placed in Kweichow
            1 artillery placed in Chahar
            3 infantry placed in Manchuria
            Chinese undo move 4.
            2 infantry placed in Yunnan
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
    
        Purchase Units - British
            British buy 2 aaGuns, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Kweichow: 1 fighter
            EDIT: Adding units owned by Chinese to Kwangtung: 1 fighter
            EDIT: Turning off Edit Mode
            3 infantry moved from West India to Eastern Persia
            6 fighters moved from West India to Eastern Persia
            3 infantry moved from Shan State to French Indo China
            2 mech_infantrys moved from Jehol to Amur
            2 fighters moved from Jehol to Amur
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 infantry moved from Jehol to Buyant-Uhaa
                  UK_Pacific take Buyant-Uhaa from Japanese
            1 artillery and 3 infantry moved from Shensi to Suiyuyan
    
        Combat - British
            Battle in Suiyuyan
                British attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 3/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                British win, taking Suiyuyan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Eastern Persia
                British attack with 6 fighters and 3 infantry
                Germans defend with 2 infantry
                    British roll dice for 6 fighters and 3 infantry in Eastern Persia, round 2 : 2/9 hits, 3,50 expected hits
                    Germans roll dice for 2 infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
                British win, taking Eastern Persia from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Amur
                British attack with 2 fighters and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 2 mech_infantrys in Amur, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                British win, taking Amur from Japanese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in French Indo China
                British attack with 3 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 infantry in French Indo China, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 3 infantry in French Indo China, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 3 infantry in French Indo China, round 4 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Malta
                British attack with 2 infantry
                Italians defend with 1 artillery
                    British roll dice for 2 infantry in Malta, round 2 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Malta, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Malta
                    British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 artillery in Malta, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 artillery in Malta, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 infantry in Malta, round 5 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 artillery in Malta, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Malta
                Italians win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for British: 2 infantry
    
        Non Combat Move - British
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 91 Sea Zone
            1 infantry moved from Union of South Africa to Rhodesia
            1 submarine moved from 71 Sea Zone to 80 Sea Zone
            6 fighters moved from Eastern Persia to Egypt
            1 mech_infantry moved from Alexandria to Egypt
            1 armour and 3 mech_infantrys moved from India to West India
            1 infantry moved from India to West India
            2 fighters moved from Amur to Manchuria
            2 aaGuns, 6 infantry and 1 mech_infantry moved from Jehol to Manchuria
            1 mech_infantry moved from Chahar to Manchuria
            3 infantry moved from Kweichow to Hopei
    
        Place Units - British
            1 destroyer placed in 98 Sea Zone
            2 aaGuns placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by British from Gibraltar: 1 fighter
            EDIT: Adding units owned by British to Egypt: 1 fighter
            EDIT: Turning off Edit Mode
            1 fighter placed in Union of South Africa
            1 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from Siberia: 1 artillery
            EDIT: Adding units owned by British to Soviet Far East: 1 artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,6,3,1,3,6,5,6
            British collect 28 PUs (2 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            1 infantry and 4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 1 infantry and 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Americans regular : 1,83
    Italians regular : 0,67
    Japanese regular : -3,00
    Germans regular : 0,33
    British regular : -0,17
    

    Savegame

  • '19

    @majikforce 2 USA fighers on the USA carrier in sz 91.

  • '19

    @majikforce said in BM Sovietishcat +20 vs Majikforce:

    @sovietishcat said in BM Sovietishcat +20 vs Majikforce:

    @majikforce In sz 6, all the USA planes are on USA carriers + 3 cruisers are destroyed, but the marine still is alive, I tried to edit and removed all transports and bb and Marine, but I get this message that I cannot removed units without the tts, seems like triplea thinks the USA cruiser is still there, might have to wait next USA turn to see what happens with the marine, but no matter what, the marine is not to suppose to be there anymore.

    That’s weird. He must be on a little floating raft just chilling!

    The marine found safe heaven on the Anzac Cruiser, will try to edit it out on Anzac turn.

  • '22 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
            1 carrier and 2 transports moved from 98 Sea Zone to 97 Sea Zone
            1 battleship moved from 98 Sea Zone to 97 Sea Zone
            2 destroyers moved from 98 Sea Zone to 97 Sea Zone
            1 bomber moved from Southern Italy to 98 Sea Zone
            3 fighters and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 3 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer and 1 transport
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 96 Sea Zone
                Italians win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in 98 Sea Zone
                Italians attack with 1 bomber, 2 fighters and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            2 fighters moved from 98 Sea Zone to 97 Sea Zone
            3 fighters and 1 tactical_bomber moved from 96 Sea Zone to Trans-Jordan
            1 bomber moved from 98 Sea Zone to Southern Italy
            6 infantry moved from Northern Italy to Southern Italy
            1 armour moved from Greece to Albania
            1 mech_infantry moved from Greece to Yugoslavia
            1 armour moved from Albania to Yugoslavia
            1 aaGun moved from Northwest Persia to Iraq
            3 infantry moved from Caucasus to Northwest Persia
            1 aaGun moved from Rostov to Caucasus
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 tactical_bomber placed in Southern Italy
            2 artilleries placed in Southern Italy
            2 infantry and 1 mech_infantry placed in Caucasus
    
        Turn Complete - Italians
            Italians collect 29 PUs; end with 29 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    British regular : 0.33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 42 Sea Zone
            ANZAC creates battle in territory 6 Sea Zone
    
        Non Combat Move - ANZAC
            2 carriers, 1 cruiser and 2 fighters moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from New South Wales to Queensland
            1 aaGun, 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from New South Wales to Queensland
            2 infantry moved from South Australia to New South Wales
            1 destroyer moved from 88 Sea Zone to 91 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Gibraltar to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 bombers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Russia to Samara
                  Germans take Samara from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            3 armour moved from Persia to Trans-Jordan
            1 infantry moved from Iraq to Trans-Jordan
            3 infantry moved from Northwest Persia to Persia
            3 mech_infantrys moved from Northwest Persia to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Caucasus to Iraq
            1 bomber moved from Northwest Persia to Trans-Jordan
            6 tactical_bombers moved from Caucasus to Trans-Jordan
            2 bombers moved from Western Germany to Southern Italy
            1 infantry moved from Caucasus to Northwest Persia
            5 armour and 10 mech_infantrys moved from Rostov to Northwest Persia
            3 mech_infantrys moved from Ukraine to Volgograd
            3 aaGuns, 5 armour, 20 artilleries, 24 infantry and 32 mech_infantrys moved from Tambov to Volgograd
            3 mech_infantrys moved from Bryansk to Volgograd
            3 fighters moved from Tambov to Persia
            3 mech_infantrys moved from Novgorod to Bryansk
            4 infantry moved from Archangel to Vologda
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Persia
            3 mech_infantrys placed in Volgograd
            3 infantry placed in Russia
            4 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
            Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    @Sovietishcat I think the DEI will be too little to late for the US. Egypt doesnt have much longer.

  • '19

    @majikforce I agree, quite disapointing for the allies, despite all the success against Japan, at the end of the day, the axis are going to win. I still make you roll the battle!

  • '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 12
    
        Combat Move - Russians
            5 artilleries and 93 infantry moved from Kazakhstan to Caucasus
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 5 artilleries and 93 infantry
                Italians defend with 1 aaGun, 1 factory_minor, 2 infantry and 1 mech_infantry
                    Russians roll dice for 5 artilleries and 93 infantry in Caucasus, round 2 : 24/98 hits, 18,00 expected hits
                    Italians roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Italians with 5 artilleries and 93 infantry remaining. Battle score for attacker is 15
                Casualties for Italians: 1 aaGun, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Kazakhstan to Caucasus
            1 fighter and 1 tactical_bomber moved from Jehol to 20 Sea Zone
            1 fighter moved from Jehol to Kwangtung
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Italians regular : -1,00
    Russians regular : 6,00
    

    Savegame

  • '19

    @majikforce The 2 USSR planes are on 1 USA carrier + 2 Anzac planes are on 1 Anzac Carrier.

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