L21 BM3 jkeller (Axis) vs Avner(Allies + 19)

  • 25 22

    scramble?

  • 24 22

    @avner no scramble thank you

  • 25 22

    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Philippines to Guam
            1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 bomber moved from Central United States to Eastern United States
            1 armour and 2 mech_infantrys moved from Central United States to Western United States
            1 fighter moved from Western United States to Eastern United States
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 marine placed in Central United States
            1 carrier placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
            6 infantry moved from Szechwan to Shensi
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from Scotland to 110 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 carrier moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter moved from Egypt to 97 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 mech_infantry moved from Egypt to Ethiopia
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 transport moved from 98 Sea Zone to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to Ethiopia
            1 artillery moved from 76 Sea Zone to Ethiopia
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
    
        Combat - British
            Battle in Ethiopia
                British attack with 1 artillery, 3 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/5 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Italians lost in Ethiopia
                    British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/5 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 110 Sea Zone
                British attack with 1 destroyer and 3 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 3 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 96 Sea Zone
                British attack with 1 cruiser and 1 fighter
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 cruiser
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    1 destroyer owned by the British, 1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
                Casualties for British: 1 destroyer and 1 submarine
                Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
    
        Non Combat Move - British
            1 fighter moved from 97 Sea Zone to Malta
            1 fighter moved from 96 Sea Zone to Malta
            1 tactical_bomber moved from 97 Sea Zone to Malta
            1 bomber moved from 97 Sea Zone to Malta
            1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
            1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Persia
                  British take Persia from Neutral_Allies
            1 destroyer moved from 71 Sea Zone to 76 Sea Zone
            1 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Union of South Africa to Rhodesia
            3 fighters moved from 110 Sea Zone to Gibraltar
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            1 aaGun and 2 infantry moved from Scotland to United Kingdom
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 fighter and 2 infantry moved from Burma to India
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Ontario to Quebec
            1 artillery moved from Ontario to Quebec
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 artillery and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Italians regular : 0,17
    Japanese regular : -0,33
    Germans regular : -0,33
    British regular : 2,00
    

    Savegame

  • 24 22

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 armour moved from Northern Italy to Normandy Bordeaux
            1 bomber moved from Northern Italy to Normandy Bordeaux
            2 infantry moved from Albania to Greece
            1 armour moved from Albania to Greece
            2 fighters moved from Southern Italy to Greece
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 artillery moved from Libya to Tobruk
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 armour and 1 bomber
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 armour and 1 bomber in Normandy Bordeaux, round 2 : 1/2 hits, 1.17 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Italians and 1 artillery owned by the French lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from French with 1 armour remaining. Battle score for attacker is -10
                Casualties for Italians: 1 bomber
                Casualties for French: 1 artillery
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Greece
                Italians attack with 1 armour, 2 fighters and 2 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 armour, 2 fighters and 2 infantry in Greece, round 2 : 2/5 hits, 1.83 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 armour, 2 fighters and 1 infantry in Greece, round 3 : 1/4 hits, 1.67 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                    Italians roll dice for 1 armour, 2 fighters and 1 infantry in Greece, round 4 : 2/4 hits, 1.67 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 1 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            2 artilleries moved from Northern Italy to Yugoslavia
            2 infantry moved from Northern Italy to Yugoslavia
            6 infantry moved from Southern Italy to Northern Italy
            2 aaGuns moved from Southern Italy to Northern Italy
            2 fighters moved from Greece to Southern Italy
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
            Italians collect 8 PUs (6 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : -1.00
    Neutral_Allies regular : -1.33
    British regular : -0.33
    

    Savegame

  • 25 22

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 fighter moved from New Zealand to Queensland
            1 fighter moved from New Zealand to Queensland
            2 aaGuns and 1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 24 22

    TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 destroyer and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 fighter moved from Holland Belgium to 104 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 104 Sea Zone
            1 bomber moved from Western Germany to 97 Sea Zone
            2 submarines moved from 111 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to 97 Sea Zone
            2 fighters moved from Western Germany to 97 Sea Zone
            3 tactical_bombers moved from Western Germany to 97 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • 24 22

    @jkeller scramble?

  • 25 22

    No scramble

    thx

  • 24 22

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 destroyer and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 fighter moved from Holland Belgium to 104 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 104 Sea Zone
            1 bomber moved from Western Germany to 97 Sea Zone
            2 submarines moved from 111 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to 97 Sea Zone
            2 fighters moved from Western Germany to 97 Sea Zone
            3 tactical_bombers moved from Western Germany to 97 Sea Zone
    
        Combat - Germans
            Battle in 97 Sea Zone
                Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
                British defend with 1 carrier, 1 cruiser and 1 fighter
                    Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits
                    British roll dice for 1 carrier, 1 cruiser and 1 fighter in 97 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    1 cruiser owned by the British, 1 fighter owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for Germans: 1 fighter
                Casualties for British: 1 carrier, 1 cruiser and 1 fighter
            Battle in 110 Sea Zone
                Germans attack with 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 104 Sea Zone
                Germans attack with 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Germans lost in 104 Sea Zone
                    Germans roll dice for 1 tactical_bomber in 104 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 fighter
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            1 tactical_bomber moved from 104 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 battleship moved from 111 Sea Zone to 112 Sea Zone
            2 bombers, 2 fighters and 3 tactical_bombers moved from 97 Sea Zone to Southern Italy
            1 bomber moved from Southern Italy to Western Germany
            1 bomber moved from Southern Italy to Western Germany
            6 artilleries and 2 infantry moved from Germany to Poland
            5 infantry moved from Bulgaria to Romania
            1 armour moved from Yugoslavia to Romania
            1 armour moved from Yugoslavia to Poland
            1 armour moved from Yugoslavia to Slovakia Hungary
            2 artilleries and 6 infantry moved from Yugoslavia to Slovakia Hungary
            2 infantry moved from Western Germany to Germany
            2 infantry moved from Norway to Finland
            1 infantry moved from France to Holland Belgium
            1 artillery moved from France to Holland Belgium
            1 infantry moved from France to Western Germany
            1 artillery moved from France to Western Germany
            6 armour and 3 mech_infantrys moved from France to Germany
            2 aaGuns moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            4 armour and 6 mech_infantrys placed in Germany
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.17
    British regular : 0.50
    

    Savegame

  • 25 22

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            1 artillery and 2 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            1 aaGun moved from Bryansk to Western Ukraine
            1 aaGun moved from Bryansk to Western Ukraine
            1 artillery moved from Bryansk to Western Ukraine
            1 infantry moved from Rostov to Ukraine
            1 infantry moved from Rostov to Ukraine
            9 infantry moved from Russia to Bryansk
            5 infantry moved from Novgorod to Belarus
            1 infantry moved from Smolensk to Belarus
            1 infantry moved from Belarus to Baltic States
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 24 22

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 5 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kwangsi to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            3 infantry moved from Hunan to Yunnan
            1 artillery moved from Hunan to Yunnan
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 artilleries moved from Anhwe to Hunan
            1 mech_infantry moved from Anhwe to Yunnan
            5 infantry moved from Anhwe to Hunan
            1 artillery moved from Chahar to Anhwe
            6 infantry moved from Jehol to Anhwe
            1 artillery moved from Jehol to Anhwe
            4 infantry moved from Manchuria to Jehol
            1 armour moved from Korea to Jehol
            1 artillery moved from Korea to Manchuria
            2 infantry moved from Korea to Manchuria
            1 marine moved from Japan to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            2 destroyers moved from 33 Sea Zone to 36 Sea Zone
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
            2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 2 artilleries, 2 bombers, 8 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 2 bombers, 8 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 : 10/22 hits, 10.50 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 8 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers, 8 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
            4 infantry and 1 marine moved from 36 Sea Zone to Kwangsi
            1 aaGun moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 aaGun moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            5 infantry and 1 mech_infantry placed in Japan
            3 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -0.50
    

    Savegame

  • 25 22

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : 0,67
    

    Savegame

  • 25 22

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 fighter placed in Eastern United States
            1 carrier placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
    
        Place Units - Chinese
            4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 aaGun and 2 carriers; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 tactical_bomber moved from Malta to Alexandria
            1 fighter moved from Malta to Alexandria
            1 fighter moved from Malta to Alexandria
            1 artillery and 1 infantry moved from Egypt to Alexandria
            3 infantry moved from Persia to Iraq
            1 cruiser moved from 76 Sea Zone to 98 Sea Zone
            1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            1 infantry moved from Ethiopia to 76 Sea Zone
            1 artillery moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Alexandria
            1 artillery moved from 98 Sea Zone to Alexandria
            1 armour moved from Egypt to Alexandria
            1 bomber moved from Malta to Alexandria
            1 fighter moved from India to Iraq
            1 tactical_bomber moved from India to Iraq
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 infantry moved from Ethiopia to 76 Sea Zone
            1 infantry moved from Ethiopia to 76 Sea Zone
            2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from 80 Sea Zone to Iraq
    
        Combat - British
            Battle in Iraq
                British attack with 1 fighter, 5 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 1/7 hits, 2,00 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Iraq, round 3 : 1/6 hits, 1,83 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 4 : 1/5 hits, 1,67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 3 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Alexandria
                British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/9 hits, 4,17 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 2,17 expected hits
                    1 mech_infantry owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 tactical_bomber in Alexandria, round 3 : 6/7 hits, 3,50 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Alexandria, round 3 : 1/2 hits, 0,83 expected hits
                    1 artillery owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Alexandria to 98 Sea Zone
            1 tactical_bomber moved from Alexandria to 98 Sea Zone
            1 fighter moved from Alexandria to 98 Sea Zone
            1 fighter moved from Iraq to Persia
            1 tactical_bomber moved from Iraq to Persia
            1 mech_infantry moved from India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 battleship moved from 39 Sea Zone to 80 Sea Zone
            1 battleship moved from 80 Sea Zone to 76 Sea Zone
            1 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 bomber moved from Alexandria to Egypt
            1 infantry moved from Quebec to 106 Sea Zone
            1 armour moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Eire to United Kingdom
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
    
        Place Units - British
            2 carriers placed in 98 Sea Zone
            1 aaGun placed in Egypt
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Italians regular : 0,00
    Japanese regular : 0,67
    Neutral_Axis regular : 1,00
    British regular : -0,67
    

    Savegame

  • 24 22

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            4 infantry moved from Northern Italy to 95 Sea Zone
            4 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            1 artillery moved from Tobruk to Alexandria
            2 fighters moved from Southern Italy to Alexandria
    
        Combat - Italians
            Battle in Cyprus
            Battle in Alexandria
                Italians attack with 1 artillery and 2 fighters
                British defend with 1 armour and 1 artillery
                    Italians roll dice for 1 artillery and 2 fighters in Alexandria, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 armour and 1 artillery in Alexandria, round 2 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the British lost in Alexandria
                    Italians roll dice for 1 artillery and 2 fighters in Alexandria, round 3 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Alexandria
                Italians win, taking Cyprus from British, taking Alexandria from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 10
                Casualties for British: 1 armour and 1 artillery
    
        Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of Syria from Neutral_Axis to Italians
                EDIT: Removing units owned by Neutral_Axis from Syria: 1 infantry
                EDIT: Adding units owned by Italians to Syria: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 99 Sea Zone: 2 infantry and 2 transports
                EDIT: Adding units owned by Italians to 99 Sea Zone: 2 transports
                EDIT: Adding units owned by Italians to Syria: 2 infantry
                EDIT: Turning off Edit Mode
            2 fighters moved from Alexandria to Tobruk
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 99 Sea Zone
            2 artilleries and 2 infantry moved from Yugoslavia to Albania
            2 infantry moved from Northern Italy to Yugoslavia
            1 armour moved from Normandy Bordeaux to Northern Italy
    
        Place Units - Italians
            2 infantry and 1 marine placed in Northern Italy
            Italians undo move 1.
            1 marine placed in Southern Italy
            2 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 4 aaGuns
            EDIT: Adding units owned by Italians to Southern Italy: 4 aaGuns
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 99 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,5,5,1,3,6,3
            Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    British regular : -1.33
    

    Savegame

  • 25 22

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - ANZAC
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Italians defend with 1 artillery
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 infantry in Alexandria, round 4 : 2/2 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Alexandria
                ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
            1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -1,00
    ANZAC regular : 1,00
    

    Savegame

  • 24 22

    TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
            2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
            2 fighters and 3 tactical_bombers moved from Southern Italy to 98 Sea Zone
            1 armour moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 armour moved from Bessarabia to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 artillery moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 artillery moved from 127 Sea Zone to Novgorod
            1 infantry moved from 127 Sea Zone to Novgorod
            1 destroyer moved from 112 Sea Zone to 123 Sea Zone
            1 cruiser moved from 112 Sea Zone to 127 Sea Zone
            1 battleship moved from 112 Sea Zone to 127 Sea Zone
    
        Combat - Germans
            Battle in Novgorod
            Battle in 91 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 91 Sea Zone
                Germans win, taking Novgorod from Russians with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 123 Sea Zone
                Germans attack with 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 123 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 123 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 123 Sea Zone
                Russians win with no units remaining. Battle score for attacker is -2
                Casualties for Germans: 1 destroyer
                Casualties for Russians: 1 submarine
            Battle in 98 Sea Zone
                Germans attack with 2 bombers, 3 fighters and 4 tactical_bombers
                British defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                    Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 98 Sea Zone, round 2 : 3/9 hits, 5.33 expected hits
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : -2.00
    

    Savegame

  • 24 22

    scramble?

  • 24 22

    i mean order of casualties?

  • 25 22

    DD, CV, (2 hit), Cruiser, TAC, Fighter

  • 24 22

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
            2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
            2 fighters and 3 tactical_bombers moved from Southern Italy to 98 Sea Zone
            1 armour moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 armour moved from Bessarabia to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 artillery moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 artillery moved from 127 Sea Zone to Novgorod
            1 infantry moved from 127 Sea Zone to Novgorod
            1 destroyer moved from 112 Sea Zone to 123 Sea Zone
            1 cruiser moved from 112 Sea Zone to 127 Sea Zone
            1 battleship moved from 112 Sea Zone to 127 Sea Zone
    
        Combat - Germans
            Battle in Novgorod
            Battle in 91 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 91 Sea Zone
                Germans win, taking Novgorod from Russians with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 123 Sea Zone
                Germans attack with 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 123 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 123 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 123 Sea Zone
                Russians win with no units remaining. Battle score for attacker is -2
                Casualties for Germans: 1 destroyer
                Casualties for Russians: 1 submarine
            Battle in 98 Sea Zone
                Germans attack with 2 bombers, 3 fighters and 4 tactical_bombers
                British defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                    Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 98 Sea Zone, round 2 : 3/9 hits, 5.33 expected hits
                Units damaged: 2 carriers owned by the British
                    British roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits
                    1 destroyer owned by the British and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone
                    Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 98 Sea Zone, round 3 : 2/8 hits, 4.83 expected hits
                    British roll dice for 2 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits
                    2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 2 carriers owned by the British lost in 98 Sea Zone
                    Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 98 Sea Zone, round 4 : 3/5 hits, 3.00 expected hits
                    British roll dice for 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits
                    1 tactical_bomber owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 98 Sea Zone
                    Germans roll dice for 2 bombers and 1 tactical_bomber in 98 Sea Zone, round 5 : 1/3 hits, 1.83 expected hits
                    British roll dice for 1 fighter and 1 transport in 98 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in 98 Sea Zone
                    1 transport owned by the British lost in 98 Sea Zone
                Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 27
                Casualties for Germans: 3 fighters and 3 tactical_bombers
                Casualties for British: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
    
        Non Combat Move - Germans
            2 bombers moved from 98 Sea Zone to Southern Italy
            1 tactical_bomber moved from 98 Sea Zone to Greece
            5 infantry moved from Finland to Karelia
            3 aaGuns, 1 armour, 9 artilleries and 16 infantry moved from Poland to Eastern Poland
            1 armour, 2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
            2 infantry moved from Germany to Poland
            5 infantry moved from Romania to Eastern Poland
            10 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            3 mech_infantrys moved from Western Germany to Poland
            1 tactical_bomber moved from Holland Belgium to Poland
            1 aaGun moved from Holland Belgium to Western Germany
            2 aaGuns moved from Western Germany to Northern Italy
            1 infantry moved from Holland Belgium to Western Germany
            1 artillery moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            4 armour and 6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : -5.67
    British regular : -3.33
    

    Savegame

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