cool, thx for letting me know!
and considering in-game: I am both excited and doubting, too, how this different round 1 will play out
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from Marianas to 22 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 22 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
6 fighters and 4 tactical_bombers moved from 22 Sea Zone to Philippines
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 battleship moved from 95 Sea Zone to 93 Sea Zone
2 transports moved from 95 Sea Zone to 94 Sea Zone
4 infantry moved from Algeria to 94 Sea Zone
4 infantry and 2 transports moved from 94 Sea Zone to 93 Sea Zone
4 infantry moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 submarine and 3 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Americans attack with 1 artillery, 6 fighters, 5 infantry and 4 tactical_bombers
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 6 fighters, 5 infantry and 4 tactical_bombers in Philippines, round 2 : 9/16 hits, 7,00 expected hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 6 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 6 infantry
Italians defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Southern France, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 6 infantry in Southern France, round 2 : 2/6 hits, 1,00 expected hits
Italians roll dice for 1 aaGun and 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Italians, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 5 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Italians: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier and 2 destroyers moved from 95 Sea Zone to 93 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from Tobruk to Tunisia
1 artillery, 2 infantry and 1 marine moved from Alexandria to Tobruk
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 aaGun moved from Algeria to 94 Sea Zone
1 aaGun and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 aaGun moved from 93 Sea Zone to Southern France
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
3 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 battleship, 7 carriers, 2 cruisers, 6 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
6 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 fighter moved from Midway to 54 Sea Zone
1 submarine moved from 17 Sea Zone to 31 Sea Zone
1 submarine moved from 17 Sea Zone to 33 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 artillery and 5 infantry placed in Central United States
1 fighter and 1 tactical_bomber placed in Eastern United States
3 fighters placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Americans regular : 3,33
Italians regular : 0,33
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Shensi
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries and 4 infantry in Kansu, round 2 : 0/6 hits, 1,67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 artilleries and 4 infantry in Kansu, round 3 : 2/6 hits, 1,67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
Chinese undo move 1.
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from Marianas to 22 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 22 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
6 fighters and 4 tactical_bombers moved from 22 Sea Zone to Philippines
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 battleship moved from 95 Sea Zone to 93 Sea Zone
2 transports moved from 95 Sea Zone to 94 Sea Zone
4 infantry moved from Algeria to 94 Sea Zone
4 infantry and 2 transports moved from 94 Sea Zone to 93 Sea Zone
4 infantry moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 submarine and 3 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Americans attack with 1 artillery, 6 fighters, 5 infantry and 4 tactical_bombers
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 6 fighters, 5 infantry and 4 tactical_bombers in Philippines, round 2 : 9/16 hits, 7,00 expected hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 6 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 6 infantry
Italians defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Southern France, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 6 infantry in Southern France, round 2 : 2/6 hits, 1,00 expected hits
Italians roll dice for 1 aaGun and 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Italians, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 5 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Italians: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier and 2 destroyers moved from 95 Sea Zone to 93 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from Tobruk to Tunisia
1 artillery, 2 infantry and 1 marine moved from Alexandria to Tobruk
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 aaGun moved from Algeria to 94 Sea Zone
1 aaGun and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 aaGun moved from 93 Sea Zone to Southern France
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
3 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 battleship, 7 carriers, 2 cruisers, 6 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
6 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 fighter moved from Midway to 54 Sea Zone
1 submarine moved from 17 Sea Zone to 31 Sea Zone
1 submarine moved from 17 Sea Zone to 33 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 artillery and 5 infantry placed in Central United States
1 fighter and 1 tactical_bomber placed in Eastern United States
3 fighters placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Shensi
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries and 4 infantry in Kansu, round 2 : 0/6 hits, 1,67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 artilleries and 4 infantry in Kansu, round 3 : 2/6 hits, 1,67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
Chinese undo move 1.
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 2 destroyers, 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
Non Combat Move - British
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 carrier, 2 cruisers, 3 destroyers and 2 transports moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Bryansk to Persia
1 artillery and 5 infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
1 infantry moved from Northwest Persia to Persia
1 armour, 3 artilleries and 2 mech_infantrys moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
4 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
Place Units - British
1 destroyer placed in 109 Sea Zone
2 fighters placed in United Kingdom
1 destroyer placed in 71 Sea Zone
1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,2
British collect 31 PUs (4 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 3,33
Italians regular : 0,33
Japanese regular : 0,00
Will change UK’s NCM with keeping the inf in NWP and moving in 3 art there as well.
Can’t post it atm.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 22 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from Marianas to 22 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 22 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
6 fighters and 4 tactical_bombers moved from 22 Sea Zone to Philippines
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 battleship moved from 95 Sea Zone to 93 Sea Zone
2 transports moved from 95 Sea Zone to 94 Sea Zone
4 infantry moved from Algeria to 94 Sea Zone
4 infantry and 2 transports moved from 94 Sea Zone to 93 Sea Zone
4 infantry moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 submarine and 3 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Americans attack with 1 artillery, 6 fighters, 5 infantry and 4 tactical_bombers
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 6 fighters, 5 infantry and 4 tactical_bombers in Philippines, round 2 : 9/16 hits, 7,00 expected hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 6 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 6 infantry
Italians defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 battleship in Southern France, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 6 infantry in Southern France, round 2 : 2/6 hits, 1,00 expected hits
Italians roll dice for 1 aaGun and 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Italians, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 5 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Italians: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier and 2 destroyers moved from 95 Sea Zone to 93 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from Tobruk to Tunisia
1 artillery, 2 infantry and 1 marine moved from Alexandria to Tobruk
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 aaGun moved from Algeria to 94 Sea Zone
1 aaGun and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 aaGun moved from 93 Sea Zone to Southern France
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
3 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 battleship, 7 carriers, 2 cruisers, 6 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
6 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 fighter moved from Midway to 54 Sea Zone
1 submarine moved from 17 Sea Zone to 31 Sea Zone
1 submarine moved from 17 Sea Zone to 33 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 artillery and 5 infantry placed in Central United States
1 fighter and 1 tactical_bomber placed in Eastern United States
3 fighters placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Shensi
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries and 4 infantry in Kansu, round 2 : 0/6 hits, 1,67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 artilleries and 4 infantry in Kansu, round 3 : 2/6 hits, 1,67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
Chinese undo move 1.
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 2 destroyers, 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
Non Combat Move - British
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 carrier, 2 cruisers, 3 destroyers and 2 transports moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Bryansk to Persia
1 artillery and 5 infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
1 infantry moved from Northwest Persia to Persia
1 armour, 3 artilleries and 2 mech_infantrys moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
4 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
Place Units - British
1 destroyer placed in 109 Sea Zone
2 fighters placed in United Kingdom
1 destroyer placed in 71 Sea Zone
1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,2
British collect 31 PUs (4 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 3 artilleries and 1 infantry
EDIT: Adding units owned by British to Northwest Persia: 3 artilleries and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 3,33
Italians regular : 0,33
Japanese regular : 0,00
Family from Colorado are visiting this weekend. Will play tomorrow eve
Hope you have a nice time with the family.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to Rostov
1 fighter moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 3 fighters
Russians defend with 1 infantry
Italians roll dice for 3 fighters in Rostov, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
3 fighters moved from Rostov to Ukraine
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,4,5,4,6,2,1,2,6,1
Italians collect 3 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 cruiser and 2 destroyers moved from 22 Sea Zone to 35 Sea Zone
4 submarines moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
ANZAC collect 11 PUs (3 lost to blockades); end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 cruiser and 2 destroyers moved from 22 Sea Zone to 35 Sea Zone
4 submarines moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
ANZAC collect 11 PUs (3 lost to blockades); end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 infantry and 12 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
Germans take Rostov from Russians
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
2 infantry moved from Belarus to Smolensk
2 fighters and 1 tactical_bomber moved from Novgorod to Smolensk
1 tactical_bomber moved from Eastern Poland to Smolensk
1 armour moved from Ukraine to Volgograd
1 artillery and 5 infantry moved from Normandy Bordeaux to Southern France
4 bombers moved from Western Germany to Southern France
Combat - Germans
Battle in Caucasus
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Southern France
Germans attack with 1 artillery, 4 bombers and 5 infantry
Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 5 infantry
Americans roll AA dice in Southern France : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 4 bombers and 5 infantry in Southern France, round 2 : 5/10 hits, 4.00 expected hits
Americans roll dice for 1 aaGun and 5 infantry in Southern France, round 2 : 3/5 hits, 1.67 expected hits
1 aaGun owned by the Americans, 3 infantry owned by the Germans and 4 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 artillery, 4 bombers and 2 infantry in Southern France, round 3 : 4/7 hits, 3.50 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 4 bombers and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 3 infantry
Casualties for Americans: 1 aaGun and 5 infantry
Non Combat Move - Germans
4 bombers moved from Southern France to Western Germany
1 mech_infantry moved from Romania to Ukraine
1 armour and 7 mech_infantrys moved from Romania to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 artillery and 2 mech_infantrys moved from Bessarabia to Ukraine
1 infantry moved from Ukraine to Rostov
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
8 mech_infantrys moved from Northern Italy to Romania
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 aaGun and 2 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Eastern Poland to Southern Italy
1 fighter and 1 tactical_bomber moved from Smolensk to Romania
2 infantry moved from Western Germany to Northern Italy
1 fighter moved from Smolensk to Romania
1 tactical_bomber moved from Smolensk to Novgorod
Place Units - Germans
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
10 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Germans undo move 3.
1 mech_infantry placed in Western Germany
9 mech_infantrys placed in Germany
Germans undo move 5.
1 mech_infantry placed in Western Germany
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,6,1,5,4,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,2,2,6,1,3,2,2,6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2,5,2
Germans collect 52 PUs (9 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Americans AA : -0.50
Russians regular : -0.33
Germans regular : 2.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 infantry and 12 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
Germans take Rostov from Russians
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
2 infantry moved from Belarus to Smolensk
2 fighters and 1 tactical_bomber moved from Novgorod to Smolensk
1 tactical_bomber moved from Eastern Poland to Smolensk
1 armour moved from Ukraine to Volgograd
1 artillery and 5 infantry moved from Normandy Bordeaux to Southern France
4 bombers moved from Western Germany to Southern France
Combat - Germans
Battle in Caucasus
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Southern France
Germans attack with 1 artillery, 4 bombers and 5 infantry
Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 5 infantry
Americans roll AA dice in Southern France : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 4 bombers and 5 infantry in Southern France, round 2 : 5/10 hits, 4.00 expected hits
Americans roll dice for 1 aaGun and 5 infantry in Southern France, round 2 : 3/5 hits, 1.67 expected hits
1 aaGun owned by the Americans, 3 infantry owned by the Germans and 4 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 artillery, 4 bombers and 2 infantry in Southern France, round 3 : 4/7 hits, 3.50 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 4 bombers and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 3 infantry
Casualties for Americans: 1 aaGun and 5 infantry
Non Combat Move - Germans
4 bombers moved from Southern France to Western Germany
1 mech_infantry moved from Romania to Ukraine
1 armour and 7 mech_infantrys moved from Romania to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 artillery and 2 mech_infantrys moved from Bessarabia to Ukraine
1 infantry moved from Ukraine to Rostov
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
8 mech_infantrys moved from Northern Italy to Romania
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 aaGun and 2 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Eastern Poland to Southern Italy
1 fighter and 1 tactical_bomber moved from Smolensk to Romania
2 infantry moved from Western Germany to Northern Italy
1 fighter moved from Smolensk to Romania
1 tactical_bomber moved from Smolensk to Novgorod
Place Units - Germans
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
10 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Germans undo move 3.
1 mech_infantry placed in Western Germany
9 mech_infantrys placed in Germany
Germans undo move 5.
1 mech_infantry placed in Western Germany
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,6,1,5,4,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,2,2,6,1,3,2,2,6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2,5,2
Germans collect 52 PUs (9 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Southern Italy: 1 mech_infantry
EDIT: Removing units owned by Germans from Romania: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1.00
Americans AA : -0.50
Russians regular : -0.33
Germans regular : 2.17
hold on, one more ncm i think
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 infantry and 12 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
Germans take Rostov from Russians
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
2 infantry moved from Belarus to Smolensk
2 fighters and 1 tactical_bomber moved from Novgorod to Smolensk
1 tactical_bomber moved from Eastern Poland to Smolensk
1 armour moved from Ukraine to Volgograd
1 artillery and 5 infantry moved from Normandy Bordeaux to Southern France
4 bombers moved from Western Germany to Southern France
Combat - Germans
Battle in Caucasus
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Southern France
Germans attack with 1 artillery, 4 bombers and 5 infantry
Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 5 infantry
Americans roll AA dice in Southern France : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 4 bombers and 5 infantry in Southern France, round 2 : 5/10 hits, 4.00 expected hits
Americans roll dice for 1 aaGun and 5 infantry in Southern France, round 2 : 3/5 hits, 1.67 expected hits
1 aaGun owned by the Americans, 3 infantry owned by the Germans and 4 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 artillery, 4 bombers and 2 infantry in Southern France, round 3 : 4/7 hits, 3.50 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 4 bombers and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 3 infantry
Casualties for Americans: 1 aaGun and 5 infantry
Non Combat Move - Germans
4 bombers moved from Southern France to Western Germany
1 mech_infantry moved from Romania to Ukraine
1 armour and 7 mech_infantrys moved from Romania to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 artillery and 2 mech_infantrys moved from Bessarabia to Ukraine
1 infantry moved from Ukraine to Rostov
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
8 mech_infantrys moved from Northern Italy to Romania
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 aaGun and 2 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Eastern Poland to Southern Italy
1 fighter and 1 tactical_bomber moved from Smolensk to Romania
2 infantry moved from Western Germany to Northern Italy
1 fighter moved from Smolensk to Romania
1 tactical_bomber moved from Smolensk to Novgorod
Place Units - Germans
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
10 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Germans undo move 3.
1 mech_infantry placed in Western Germany
9 mech_infantrys placed in Germany
Germans undo move 5.
1 mech_infantry placed in Western Germany
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,6,1,5,4,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,2,2,6,1,3,2,2,6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2,5,2
Germans collect 52 PUs (9 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Southern Italy: 1 mech_infantry
EDIT: Removing units owned by Germans from Romania: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Rostov: 1 aaGun and 1 infantry
EDIT: Removing units owned by Germans from Ukraine: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1.00
Americans AA : -0.50
Russians regular : -0.33
Germans regular : 2.17
finished
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 mech_infantry moved from Bryansk to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Archangel
1 artillery and 2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 factory_minor
Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 2 armour in Volgograd, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Germans: 2 armour
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun and 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 3 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 4 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGun and 2 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Archangel to Russia
1 armour moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Russia
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
18 artilleries and 61 infantry moved from Bryansk to Russia
2 aaGuns and 12 infantry moved from Amur to Buryatia
1 infantry moved from Bryansk to Tambov
3 infantry moved from Bryansk to Russia
1 infantry moved from Russia to Vologda
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : -1,50
Russians regular : 0,00
Sorry for the continued slow pace. I’ve been somewhat dreading Japan’s turns for many rounds now lol. Posting tomorrow
It’s ok to be scared. Take your time.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 8 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Okinawa
1 fighter moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in 19 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Okinawa
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Okinawa, round 2 : 1/4 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Okinawa
Japanese win, taking Okinawa from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 battleships, 7 carriers, 3 destroyers, 8 fighters, 2 infantry, 7 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
3 infantry moved from Jehol to Chahar
5 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Okinawa to Manchuria
1 fighter moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 80 Sea Zone to 78 Sea Zone
1 infantry moved from West India to India
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Sikang to Szechwan
1 infantry moved from Yunnan to Hunan
2 armour and 2 mech_infantrys moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Yunnan to Burma
1 artillery moved from Shan State to Burma
2 infantry moved from French Indo China to Shan State
1 infantry moved from Shan State to Burma
1 mech_infantry moved from Malaya to Burma
2 armour and 1 mech_infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Shan State
1 bomber moved from Yunnan to India
Place Units - Japanese
1 destroyer and 1 transport placed in 36 Sea Zone
1 infantry placed in French Indo China
3 infantry placed in India
3 fighters placed in Japan
2 infantry placed in Japan
Japanese undo move 5.
3 infantry placed in Manchuria
1 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Yunnan: 2 artilleries
EDIT: Removing units owned by Japanese from Kweichow: 2 artilleries
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
ANZAC regular : -0.33