I’m not at my computer for a while. If it’s the same battles as our previous game, do the same orders and OOL. If not, then wait until I can check the game.
L21 #1 max334 (X+5) vs trulpen (A) P2V
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
First impulse was to do everything I could to keep you from taking London back, but realistically you probably did. right. Where all those airplanes come from?
Gibraltar, Morocco and z92 (or what is z91 in OOB/BM3).
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@trulpen damn…lol
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dive?
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Lets try to fight with the sub for a turn.
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When the sub hit, I wanted it to be on the destroyer and then submerge.
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@trulpen said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
When the sub hit, I wanted it to be on the destroyer and then submerge.
The sub would only fight for one round. Either the enemy sub will be sunk and then the sub would auto-submerge or the figs hit and then it would be saved, since air can’t hit subs. That was the idea.
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@trulpen said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
Lets try to fight with the sub for a turn.
Hence why I said “for a turn”.
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 fighter moved from Southern Italy to 95 Sea Zone 1 fighter moved from Southern France to 95 Sea Zone Combat - Italians Battle in 95 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer and 1 submarine British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 95 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the British submerged Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 95 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 95 Sea Zone Italians win, taking 95 Sea Zone from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter moved from 95 Sea Zone to Yugoslavia 1 fighter moved from 95 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern France to Northern Italy Place Units - Italians 1 destroyer placed in 99 Sea Zone Italians undo move 1. 1 destroyer placed in 97 Sea Zone Italians undo move 1. 1 destroyer placed in 99 Sea Zone Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -1.67 British regular : -0.83
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@trulpen said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
When the sub hit, I wanted it to be on the destroyer and then submerge.
The sub would only fight for one round. Either the enemy sub will be sunk and then the sub would auto-submerge or the figs hit and then it would be saved, since air can’t hit subs. That was the idea.
Of course, there’s a bit risk to it, since the dice in reality are rolled at the same time because the des cancels the first-strike. Therefore if the sub hits and atleast one fig as well, both ships would be sunk.
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Well, the end result was the same anyway.
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TripleA Manual Gamesave Post: ANZAC round 13
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Wake Island to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand 1 transport moved from 65 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand 1 cruiser moved from 32 Sea Zone to 65 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to 36 Sea Zone Combat - ANZAC
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 13
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Wake Island to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand 1 transport moved from 65 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand 1 cruiser moved from 32 Sea Zone to 65 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to 36 Sea Zone 1 fighter moved from Wake Island to 36 Sea Zone Combat - ANZAC
Combat Hit Differential Summary :
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Add a third fig to the sea battle, which will land on Paulau if it survives. Will assume no scramble.
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Wake Island to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand 1 transport moved from 65 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand 1 cruiser moved from 32 Sea Zone to 65 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to 36 Sea Zone 1 fighter moved from Wake Island to 36 Sea Zone Combat - ANZAC Battle in New Zealand ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 cruiser in New Zealand, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Zealand ANZAC win, taking New Zealand from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 36 Sea Zone ANZAC attack with 3 fighters and 2 tactical_bombers Japanese defend with 1 carrier and 1 submarine 1 submarine owned by the Japanese submerged ANZAC roll dice for 3 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits Japanese roll dice for 1 carrier in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 carrier owned by the Japanese lost in 36 Sea Zone ANZAC win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to Paulau 1 destroyer moved from 32 Sea Zone to 18 Sea Zone 1 submarine moved from 32 Sea Zone to 7 Sea Zone 2 infantry moved from Wake Island to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Paulau 2 submarines moved from 32 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from South Australia to Queensland 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 64 Sea Zone 1 infantry and 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : 0,67
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When you take London again, you won’t gain the treasury, but will destroy it instead.
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Wake Island to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand 1 transport moved from 65 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand 1 cruiser moved from 32 Sea Zone to 65 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to 36 Sea Zone 1 fighter moved from Wake Island to 36 Sea Zone Combat - ANZAC Battle in New Zealand ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 cruiser in New Zealand, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Zealand ANZAC win, taking New Zealand from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 36 Sea Zone ANZAC attack with 3 fighters and 2 tactical_bombers Japanese defend with 1 carrier and 1 submarine 1 submarine owned by the Japanese submerged ANZAC roll dice for 3 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits Japanese roll dice for 1 carrier in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 carrier owned by the Japanese lost in 36 Sea Zone ANZAC win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to Paulau 1 destroyer moved from 32 Sea Zone to 18 Sea Zone 1 submarine moved from 32 Sea Zone to 7 Sea Zone 2 infantry moved from Wake Island to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Paulau 2 submarines moved from 32 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from South Australia to Queensland 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 64 Sea Zone 1 infantry and 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : 0,67
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Counted on the italian fig to land in WG, but never really looked. Saw now that there was no scramble to z115, so the aussie-fig will nick off one german tr and land on the fleet again.
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scramble options triplea_37036_13fre (1).tsvg
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
scramble options triplea_37036_13fre (1).tsvg
Yes, scramble 3 british figs to z112.
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Regarding OOL, it’s max d with priority of keeping american units (but power takes precedence).
Btw, Germany lost the tr in z115 due to the ANZAC-fig. Looks like there’s an abundance of trannies anyway.