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Ghostglider (Allies+15) vs Simon33 (Axis) BM4
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 3 PUs; Combat Move - Americans 1 infantry moved from Algeria to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 bomber and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Normandy Bordeaux to United Kingdom 1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns moved from Eastern United States to 101 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine moved from 54 Sea Zone to 49 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine moved from 49 Sea Zone to 26 Sea Zone 1 destroyer moved from 49 Sea Zone to 26 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 mech_infantry moved from Morocco to Algeria 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Western United States to Central United States 1 transport moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 4 infantry placed in Central United States 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Germans regular : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 1 fighter and 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Kweichow to Hunan 13 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Hunan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hunan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Hunan, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Anhwe, round 2 : 0/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 13 infantry in Anhwe, round 3 : 1/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry 1 fighter moved from Yunnan to Suiyuyan Place Units - Chinese 2 infantry placed in Hunan 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -3.33 Japanese regular : -1.00
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Is it OK that I include an additional US ncm (1 empty US AC from z92 to z110) even though I have played China?
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@ghostglider said in Ghostglider (Allies+15) vs Simon33 (Axis) BM4:
Is it OK that I include an additional US ncm (1 empty US AC from z92 to z110) even though I have played China?
Sounds fine. Move on.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 3 PUs; Combat Move - Americans 1 infantry moved from Algeria to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 bomber and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Normandy Bordeaux to United Kingdom 1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns moved from Eastern United States to 101 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine moved from 54 Sea Zone to 49 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine moved from 49 Sea Zone to 26 Sea Zone 1 destroyer moved from 49 Sea Zone to 26 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 mech_infantry moved from Morocco to Algeria 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Western United States to Central United States 1 transport moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 4 infantry placed in Central United States 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 1 fighter and 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Kweichow to Hunan 13 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Hunan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hunan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Hunan, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Anhwe, round 2 : 0/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 13 infantry in Anhwe, round 3 : 1/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry 1 fighter moved from Yunnan to Suiyuyan Place Units - Chinese 2 infantry placed in Hunan 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 110 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Purchase Units - British British buy 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 tactical_bomber moved from Eastern Persia to India 1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Rhodesia to Belgian Congo Combat - British Battle in Trans-Jordan Non Combat Move - British 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 carriers moved from 110 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria Place Units - British 3 infantry placed in Union of South Africa 1 transport placed in 110 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,1,4,1,2 British collect 31 PUs (1 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 aaGun and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,6,4,5,2,2,1,3,1,6 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs Some Units in India change ownership: 1 aaGun and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -3.33 Americans regular : 0.50 Japanese regular : -1.00 Germans regular : -0.33
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2 UK ftrs in z92 on 1 US AC
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and thank you for allowing the late edit of ncm
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Egypt to Trans-Jordan 2 fighters moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Persia Italians take Persia from British 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 bomber, 1 fighter and 1 infantry moved from Alexandria to Tobruk 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Southern Italy to Tobruk Combat - Italians Battle in Trans-Jordan Italians attack with 2 artilleries, 2 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tobruk Italians attack with 1 bomber, 2 fighters and 1 infantry British defend with 1 armour Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Tobruk, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 armour in Tobruk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Italians 1 bomber moved from Tobruk to Southern Italy 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from Trans-Jordan to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Albania 2 fighters moved from Tobruk to Alexandria 1 infantry and 1 marine moved from Egypt to Alexandria Place Units - Italians 3 infantry placed in Ukraine 1 carrier placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2 Italians collect 18 PUs (2 lost to blockades); end with 18 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : -0.83
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser and 3 submarines moved from 54 Sea Zone to 26 Sea Zone 1 transport moved from 62 Sea Zone to 52 Sea Zone 1 aaGun and 3 infantry moved from Queensland to New South Wales 1 artillery moved from New South Wales to South Australia 2 fighters moved from Queensland to New South Wales Place Units - ANZAC 2 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone 1 fighter moved from Gibraltar to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
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z110: 2 French INF on 1 US TRN
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 2 fighters moved from Alexandria to Rostov 2 tactical_bombers moved from Southern Italy to Rostov 2 fighters and 1 tactical_bomber moved from Iraq to Rostov 1 artillery, 2 bombers and 4 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 armour moved from Ukraine to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 1 infantry moved from Ukraine to Rostov 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans Combat - Germans Battle in Rostov Germans attack with 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 3 tactical_bombers Russians defend with 1 aaGun and 11 infantry Russians roll AA dice in Rostov : 0/3 hits, 0.50 expected hits Germans roll dice for 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 3 tactical_bombers in Rostov, round 2 : 9/16 hits, 7.17 expected hits
Combat Hit Differential Summary :
Germans regular : 1.83 Russians AA : -0.50
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9 hits in Rostov. OOL?
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@ghostglider said in Ghostglider (Allies+15) vs Simon33 (Axis) BM4:
and thank you for allowing the late edit of ncm
Surely this was obvious. China didn’t do anything to affect the Med.
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kill INF’s first, thanks
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 2 fighters moved from Alexandria to Rostov 2 tactical_bombers moved from Southern Italy to Rostov 2 fighters and 1 tactical_bomber moved from Iraq to Rostov 1 artillery, 2 bombers and 4 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 armour moved from Ukraine to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 1 infantry moved from Ukraine to Rostov 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans Combat - Germans Battle in Rostov Germans attack with 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 3 tactical_bombers Russians defend with 1 aaGun and 11 infantry Russians roll AA dice in Rostov : 0/3 hits, 0.50 expected hits Germans roll dice for 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 3 tactical_bombers in Rostov, round 2 : 9/16 hits, 7.17 expected hits Russians roll dice for 1 aaGun and 11 infantry in Rostov, round 2 : 3/11 hits, 3.67 expected hits 9 infantry owned by the Russians and 3 infantry owned by the Germans lost in Rostov Germans roll dice for 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Rostov, round 3 : 7/13 hits, 6.67 expected hits Russians roll dice for 1 aaGun and 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 29 Casualties for Germans: 3 infantry Casualties for Russians: 1 aaGun and 11 infantry Non Combat Move - Germans 2 bombers, 4 fighters and 3 tactical_bombers moved from Rostov to Ukraine 7 artilleries and 4 mech_infantrys moved from Bessarabia to Ukraine 1 mech_infantry moved from Romania to Ukraine 2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland 4 mech_infantrys moved from Novgorod to Eastern Poland 1 infantry moved from Vyborg to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 tactical_bomber moved from Germany to Southern Italy 1 tactical_bomber moved from Western Germany to Alexandria 2 fighters moved from Western Germany to Southern Italy 1 mech_infantry moved from Germany to Western Germany 2 mech_infantrys moved from Germany to Western Germany 3 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Western Germany to Germany Place Units - Germans 1 armour and 2 artilleries placed in Novgorod 3 artilleries and 5 infantry placed in Germany 1 fighter and 1 mech_infantry placed in Western Germany Germans undo move 2. 2 artilleries placed in Western Germany 1 artillery and 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : 2.17 Russians AA : -0.50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 36 PUs; Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Western Ukraine to Bryansk 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 3 infantry moved from Volgograd to Rostov 1 tactical_bomber moved from Bryansk to Rostov 3 fighters moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 2 infantry Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/7 hits, 2.67 expected hits Germans roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 3/5 hits, 2.33 expected hits Germans roll dice for 2 artilleries in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Rostov Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 3 infantry Casualties for Germans: 2 artilleries and 2 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Rostov to Bryansk 2 artilleries and 4 infantry moved from Russia to Bryansk 2 aaGuns and 12 infantry moved from Buryatia to Amur Place Units - Russians 1 infantry placed in Volgograd 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : 0.00
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 3 fighters and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery, 1 infantry and 2 tactical_bombers moved from 39 Sea Zone to India 2 armour, 6 artilleries, 2 bombers, 7 infantry and 3 mech_infantrys moved from Burma to India 1 fighter moved from French Indo China to India
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Unlikely but I probably should ask. Scramble from India? And I would think I can assume you will take the AA Gun first, correct?
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No scramble and max defense, so yes, please kill AA first
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 3 fighters and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery, 1 infantry and 2 tactical_bombers moved from 39 Sea Zone to India 2 armour, 6 artilleries, 2 bombers, 7 infantry and 3 mech_infantrys moved from Burma to India 1 fighter moved from French Indo China to India Combat - Japanese Battle in India Japanese attack with 2 armour, 7 artilleries, 2 bombers, 1 fighter, 8 infantry, 3 mech_infantrys and 2 tactical_bombers British defend with 1 aaGun, 1 artillery, 2 fighters, 17 infantry and 1 tactical_bomber; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 cruisers in India, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 2 armour, 7 artilleries, 2 bombers, 1 fighter, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in India, round 2 : 11/25 hits, 9.50 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery, 3 fighters, 17 infantry and 1 tactical_bomber in India, round 2 : 8/22 hits, 8.50 expected hits 8 infantry owned by the Japanese, 1 aaGun owned by the British and 12 infantry owned by the British lost in India Japanese roll dice for 2 armour, 7 artilleries, 2 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in India, round 3 : 10/17 hits, 7.50 expected hits UK_Pacific roll dice for 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber in India, round 3 : 4/10 hits, 4.50 expected hits 4 artilleries owned by the Japanese, 1 fighter owned by the ANZAC, 1 tactical_bomber owned by the British, 1 artillery owned by the British, 5 infantry owned by the British and 2 fighters owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 armour, 3 artilleries, 2 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 61 Casualties for Japanese: 4 artilleries and 8 infantry Casualties for British: 1 aaGun, 1 artillery, 2 fighters, 17 infantry and 1 tactical_bomber Casualties for ANZAC: 1 fighter triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Burma to India 1 artillery and 2 infantry moved from French Indo China to Shan State 1 fighter moved from India to 39 Sea Zone 2 bombers moved from India to French Indo China 2 tactical_bombers moved from India to French Indo China 2 fighters and 1 infantry moved from Chahar to Jehol 1 artillery and 5 infantry moved from Manchuria to Jehol 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol 3 fighters moved from Japan to 33 Sea Zone 3 fighters moved from 33 Sea Zone to Caroline Islands 2 tactical_bombers moved from 6 Sea Zone to Japan 1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in French Indo China 3 artilleries, 3 fighters and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Japanese regular : 5.00 British AA : -0.50 UK_Pacific regular : -1.00