L21 #1 max334 (X+5) vs trulpen (A) P2V


  • @max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:

    First impulse was to do everything I could to keep you from taking London back, but realistically you probably did. right. Where all those airplanes come from?

    Gibraltar, Morocco and z92 (or what is z91 in OOB/BM3).

  • 2024 '22 '21 '19 '18

    @trulpen damn…lol

  • 2024 '22 '21 '19 '18

    dive? b2bbe8bd-c6f7-4547-8a7c-8fa74dc952b2-image.png


  • Lets try to fight with the sub for a turn.


  • When the sub hit, I wanted it to be on the destroyer and then submerge.


  • @trulpen said in L21 #1 max334 (X+5) vs trulpen (A) P2V:

    When the sub hit, I wanted it to be on the destroyer and then submerge.

    The sub would only fight for one round. Either the enemy sub will be sunk and then the sub would auto-submerge or the figs hit and then it would be saved, since air can’t hit subs. That was the idea.


  • @trulpen said in L21 #1 max334 (X+5) vs trulpen (A) P2V:

    Lets try to fight with the sub for a turn.

    Hence why I said “for a turn”.

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 fighter moved from Southern Italy to 95 Sea Zone
            1 fighter moved from Southern France to 95 Sea Zone
    
        Combat - Italians
            Battle in 95 Sea Zone
                Italians attack with 2 fighters and 1 submarine
                British defend with 1 destroyer and 1 submarine
                    British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters in 95 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 submarine owned by the British submerged
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters in 95 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 95 Sea Zone
                Italians win, taking 95 Sea Zone from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from 95 Sea Zone to Yugoslavia
            1 fighter moved from 95 Sea Zone to Southern Italy
            1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 99 Sea Zone
            Italians undo move 1.
            1 destroyer placed in 97 Sea Zone
            Italians undo move 1.
            1 destroyer placed in 99 Sea Zone
    
        Turn Complete - Italians
            Italians collect 9 PUs; end with 9 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.67
    British regular : -0.83
    

    Savegame


  • @trulpen said in L21 #1 max334 (X+5) vs trulpen (A) P2V:

    @trulpen said in L21 #1 max334 (X+5) vs trulpen (A) P2V:

    When the sub hit, I wanted it to be on the destroyer and then submerge.

    The sub would only fight for one round. Either the enemy sub will be sunk and then the sub would auto-submerge or the figs hit and then it would be saved, since air can’t hit subs. That was the idea.

    Of course, there’s a bit risk to it, since the dice in reality are rolled at the same time because the des cancels the first-strike. Therefore if the sub hits and atleast one fig as well, both ships would be sunk.


  • Well, the end result was the same anyway.


  • TripleA Manual Gamesave Post: ANZAC round 13

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Wake Island to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 65 Sea Zone
            1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
            1 transport moved from 65 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone
            1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
            1 cruiser moved from 32 Sea Zone to 65 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Wake Island to 36 Sea Zone
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: ANZAC round 13

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Wake Island to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 65 Sea Zone
            1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
            1 transport moved from 65 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone
            1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
            1 cruiser moved from 32 Sea Zone to 65 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Wake Island to 36 Sea Zone
            1 fighter moved from Wake Island to 36 Sea Zone
    
        Combat - ANZAC
    

    Combat Hit Differential Summary :

    Savegame


  • Add a third fig to the sea battle, which will land on Paulau if it survives. Will assume no scramble.


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Wake Island to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 65 Sea Zone
            1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
            1 transport moved from 65 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone
            1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
            1 cruiser moved from 32 Sea Zone to 65 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Wake Island to 36 Sea Zone
            1 fighter moved from Wake Island to 36 Sea Zone
    
        Combat - ANZAC
            Battle in New Zealand
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 cruiser in New Zealand, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in New Zealand
                ANZAC win, taking New Zealand from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 36 Sea Zone
                ANZAC attack with 3 fighters and 2 tactical_bombers
                Japanese defend with 1 carrier and 1 submarine
                1 submarine owned by the Japanese submerged
                    ANZAC roll dice for 3 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
                    Japanese roll dice for 1 carrier in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 carrier owned by the Japanese lost in 36 Sea Zone
                ANZAC win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to Paulau
            1 destroyer moved from 32 Sea Zone to 18 Sea Zone
            1 submarine moved from 32 Sea Zone to 7 Sea Zone
            2 infantry moved from Wake Island to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Paulau
            2 submarines moved from 32 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from South Australia to Queensland
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 64 Sea Zone
            1 infantry and 1 marine placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    ANZAC regular : 0,67
    

    Savegame


  • When you take London again, you won’t gain the treasury, but will destroy it instead.


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Wake Island to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 65 Sea Zone
            1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
            1 transport moved from 65 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone
            1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
            1 cruiser moved from 32 Sea Zone to 65 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Wake Island to 36 Sea Zone
            1 fighter moved from Wake Island to 36 Sea Zone
    
        Combat - ANZAC
            Battle in New Zealand
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 cruiser in New Zealand, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in New Zealand
                ANZAC win, taking New Zealand from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 36 Sea Zone
                ANZAC attack with 3 fighters and 2 tactical_bombers
                Japanese defend with 1 carrier and 1 submarine
                1 submarine owned by the Japanese submerged
                    ANZAC roll dice for 3 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
                    Japanese roll dice for 1 carrier in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 carrier owned by the Japanese lost in 36 Sea Zone
                ANZAC win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to Paulau
            1 destroyer moved from 32 Sea Zone to 18 Sea Zone
            1 submarine moved from 32 Sea Zone to 7 Sea Zone
            2 infantry moved from Wake Island to 32 Sea Zone
            2 infantry and 1 transport moved from 32 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Paulau
            2 submarines moved from 32 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from South Australia to Queensland
            2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 64 Sea Zone
            1 infantry and 1 marine placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    ANZAC regular : 0,67
    

    Savegame


  • Counted on the italian fig to land in WG, but never really looked. Saw now that there was no scramble to z115, so the aussie-fig will nick off one german tr and land on the fleet again.

  • 2024 '22 '21 '19 '18

    scramble options triplea_37036_13fre (1).tsvg


  • @max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:

    scramble options triplea_37036_13fre (1).tsvg

    Yes, scramble 3 british figs to z112.


  • Regarding OOL, it’s max d with priority of keeping american units (but power takes precedence).

    Btw, Germany lost the tr in z115 due to the ANZAC-fig. Looks like there’s an abundance of trannies anyway.

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