Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 21
Purchase Units - Russians
Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 22 infantry moved from Rostov to Ukraine
7 infantry moved from Kazakhstan to Northern Caucasus
1 infantry moved from Kazakhstan to Uzbekistan
19 infantry moved from Kazakhstan to Western Sinkiang
1 armour and 1 mech_infantry moved from Western Sinkiang to Olgiy
1 infantry moved from Urals to Northern Sinkiang
1 infantry moved from Urals to Timguska
1 artillery moved from Urals to Timguska
1 infantry moved from Kursk to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Tula to Bryansk
1 infantry moved from Yaroslavl to Smolensk
Russians take Smolensk from Germans
1 armour, 30 artilleries, 31 infantry and 1 mech_infantry moved from Russia to Smolensk
2 infantry moved from Archangel to Vologda
1 armour and 1 mech_infantry moved from Archangel to Yaroslavl
1 artillery moved from Rostov to Northern Caucasus
10 infantry moved from Rostov to Ukraine
13 infantry moved from Rostov to Northern Caucasus
2 fighters and 1 tactical_bomber moved from Western Sinkiang to Northern Caucasus
1 artillery and 4 infantry moved from Rostov to Ukraine
5 infantry moved from Rostov to Kursk
Combat - Russians
Battle in Northern Caucasus
Russians attack with 1 artillery, 2 fighters, 20 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 artillery, 2 fighters, 20 infantry and 1 tactical_bomber in Northern Caucasus, round 2 : 4/24 hits, 5.50 expected hits
Germans roll dice for 1 artillery in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Northern Caucasus
Russians win, taking Northern Caucasus from Germans with 1 artillery, 2 fighters, 20 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Ukraine
Russians attack with 3 artilleries and 36 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 3 artilleries and 36 infantry in Ukraine, round 2 : 9/39 hits, 7.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 artilleries and 36 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Rostov to Ukraine
1 aaGun moved from Rostov to Northern Caucasus
2 fighters and 1 tactical_bomber moved from Northern Caucasus to Stalingrad
1 aaGun moved from Kazakhstan to Western Sinkiang
10 infantry moved from Samara to Russia
4 aaGuns moved from Russia to Smolensk
3 infantry moved from Samara to Urals
3 infantry moved from Samara to Russia
Place Units - Russians
1 artillery and 1 infantry placed in Urals
1 artillery placed in Stalingrad
1 artillery placed in Urals
4 infantry placed in Russia
Russians undo move 1.
1 artillery placed in Urals
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 6 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 7 Sea Zone to 27 Sea Zone
2 artilleries and 2 infantry moved from 27 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 26 Sea Zone
1 artillery and 1 tactical_bomber moved from 26 Sea Zone to Midway
1 infantry moved from 26 Sea Zone to Midway
6 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway
1 infantry moved from Japan to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Wake Island
1 infantry moved from Inner Mongolia to Honan
2 infantry moved from Tsinghai to Honan
1 armour moved from Eastern Sinkiang to Honan
1 infantry moved from Eastern India to 40 Sea Zone
1 infantry and 1 transport moved from 40 Sea Zone to 74 Sea Zone
1 infantry moved from 74 Sea Zone to French Madagascar
3 artilleries moved from Union of South Africa to Rhodesia
Japanese take Rhodesia from British
11 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 infantry moved from Eastern India to 40 Sea Zone
1 infantry and 1 transport moved from 40 Sea Zone to 74 Sea Zone
1 infantry moved from 74 Sea Zone to Tanganyika Territory
1 destroyer moved from 40 Sea Zone to 74 Sea Zone
1 carrier moved from 40 Sea Zone to 74 Sea Zone
1 fighter moved from Union of South Africa to 74 Sea Zone
11 infantry moved from Eastern Sinkiang to Tsinghai
1 infantry moved from Eastern Sinkiang to Tsinghai
3 artilleries moved from Eastern Sinkiang to Tsinghai
4 artilleries moved from Eastern Sinkiang to Tsinghai
1 infantry moved from Tsinghai to Inner Mongolia
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Tsinghai to Szechwan
1 infantry moved from Szechwan to Yunnan
6 infantry moved from Eastern India to Burma
1 transport moved from 40 Sea Zone to 81 Sea Zone
1 infantry moved from Western India to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 74 Sea Zone
1 infantry moved from 74 Sea Zone to French Madagascar
1 submarine moved from 82 Sea Zone to 74 Sea Zone
3 artilleries and 7 infantry moved from Western India to Eastern India
2 bombers moved from Burma to Eastern India
1 artillery and 1 infantry moved from Burma to Yunnan
2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Siberia to Amur
2 infantry moved from Buryatia to Buyant-Uhaa
2 infantry moved from Yakut S.S.R. to Buryatia
Combat - Japanese
Battle in French Madagascar
Battle in Tanganyika Territory
Battle in Wake Island
Battle in Hawaiian Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 2/4 hits, 1,33 expected hits
Americans roll dice for 2 aaGuns and 1 infantry in Hawaiian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 2 aaGuns owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 2 artilleries and 1 infantry in Hawaiian Islands, round 3 : 2/3 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking French Madagascar from French, taking Tanganyika Territory from British, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 aaGuns and 1 infantry
Battle in Midway
Japanese attack with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 3 infantry
Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers in Midway, round 2 : 4/10 hits, 5,00 expected hits
Americans roll dice for 3 infantry in Midway, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Americans lost in Midway
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 3 infantry
Battle in Honan
Japanese attack with 1 armour and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour and 3 infantry in Honan, round 2 : 0/4 hits, 1,00 expected hits
Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour and 3 infantry in Honan, round 3 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 2 infantry in Honan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
Japanese roll dice for 1 armour and 2 infantry in Honan, round 4 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour and 2 infantry in Honan, round 5 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Honan, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Honan
Japanese win, taking Honan from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Eastern Sinkiang to Tsinghai
4 carriers moved from 26 Sea Zone to 27 Sea Zone
1 destroyer moved from 26 Sea Zone to 27 Sea Zone
1 submarine moved from 26 Sea Zone to 27 Sea Zone
6 fighters moved from Midway to 27 Sea Zone
2 submarines moved from 26 Sea Zone to 27 Sea Zone
2 tactical_bombers moved from Midway to 27 Sea Zone
1 destroyer moved from 19 Sea Zone to 7 Sea Zone
1 destroyer moved from 20 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 27 Sea Zone
1 destroyer moved from 7 Sea Zone to 27 Sea Zone
1 carrier and 2 fighters moved from 7 Sea Zone to 27 Sea Zone
Place Units - Japanese
1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport placed in 7 Sea Zone
1 infantry placed in Japan
1 fighter placed in Japan
1 infantry placed in Kiangsu
2 infantry placed in French Indo China
1 artillery placed in Union of South Africa
1 infantry placed in French Indo China
1 infantry placed in Eastern India
Japanese undo move 8.
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 1,33
Japanese regular : -1,00
@FlyingBadger You can play through to the French. At least until Italy gets liberated, that is :)
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 3 fighters, 2 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Southern Italy to Sicily
Americans take Sicily from Italians
1 armour moved from Sicily to Southern Italy
Combat - Americans
Non Combat Move - Americans
1 transport moved from 93 Sea Zone to 104 Sea Zone
2 destroyers moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
3 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 10 transports moved from 97 Sea Zone to 93 Sea Zone
2 transports moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from Morocco to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
3 infantry and 2 transports moved from 94 Sea Zone to 97 Sea Zone
3 infantry moved from 97 Sea Zone to Southern Italy
1 submarine moved from 101 Sea Zone to 100 Sea Zone
1 destroyer and 4 submarines moved from 100 Sea Zone to 83 Sea Zone
1 fighter moved from 11 Sea Zone to Western United States
1 infantry moved from Sumatra to 38 Sea Zone
2 infantry moved from Malaya to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from Java to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Manilla
3 carriers, 4 destroyers, 4 fighters and 2 tactical_bombers moved from 38 Sea Zone to 36 Sea Zone
1 submarine moved from 38 Sea Zone to 40 Sea Zone
1 transport moved from 43 Sea Zone to 56 Sea Zone
1 aaGun and 1 infantry moved from Northern Australia to 56 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
1 aaGun and 1 infantry moved from 46 Sea Zone to Dutch New Guinea
1 armour and 1 mech_infantry moved from Western Sinkiang to Olgiy
1 artillery moved from Timguska to Yenisey
Place Units - Americans
3 fighters placed in Southern Italy
1 carrier placed in 104 Sea Zone
2 tactical_bombers placed in Western United States
2 infantry placed in Central United States
1 destroyer and 2 submarines placed in 38 Sea Zone
Americans undo move 5.
1 destroyer and 2 submarines placed in 132 Sea Zone
3 destroyers placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Eastern Sinkiang: Chinese has 1 infantry placed in Eastern Sinkiang
Combat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Eastern Sinkiang
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Northern Sinkiang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 3 fighters, 2 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Southern Italy to Sicily
Americans take Sicily from Italians
1 armour moved from Sicily to Southern Italy
Combat - Americans
Non Combat Move - Americans
1 transport moved from 93 Sea Zone to 104 Sea Zone
2 destroyers moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
3 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 10 transports moved from 97 Sea Zone to 93 Sea Zone
2 transports moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from Morocco to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
3 infantry and 2 transports moved from 94 Sea Zone to 97 Sea Zone
3 infantry moved from 97 Sea Zone to Southern Italy
1 submarine moved from 101 Sea Zone to 100 Sea Zone
1 destroyer and 4 submarines moved from 100 Sea Zone to 83 Sea Zone
1 fighter moved from 11 Sea Zone to Western United States
1 infantry moved from Sumatra to 38 Sea Zone
2 infantry moved from Malaya to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from Java to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Manilla
3 carriers, 4 destroyers, 4 fighters and 2 tactical_bombers moved from 38 Sea Zone to 36 Sea Zone
1 submarine moved from 38 Sea Zone to 40 Sea Zone
1 transport moved from 43 Sea Zone to 56 Sea Zone
1 aaGun and 1 infantry moved from Northern Australia to 56 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
1 aaGun and 1 infantry moved from 46 Sea Zone to Dutch New Guinea
1 armour and 1 mech_infantry moved from Western Sinkiang to Olgiy
1 artillery moved from Timguska to Yenisey
Place Units - Americans
3 fighters placed in Southern Italy
1 carrier placed in 104 Sea Zone
2 tactical_bombers placed in Western United States
2 infantry placed in Central United States
1 destroyer and 2 submarines placed in 38 Sea Zone
Americans undo move 5.
1 destroyer and 2 submarines placed in 132 Sea Zone
3 destroyers placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Eastern Sinkiang: Chinese has 1 infantry placed in Eastern Sinkiang
Combat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Eastern Sinkiang
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Northern Sinkiang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Algeria to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Sardinia to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 transport moved from 101 Sea Zone to 83 Sea Zone
3 infantry moved from Anglo-Egyptian Sudan to Egypt
1 artillery and 6 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
2 armour and 2 mech_infantrys moved from Anglo-Egyptian Sudan to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 aaGun, 1 artillery and 9 infantry moved from Iraq to Trans-Jordan
1 transport moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from Quebec to Eastern United States
3 armour moved from Western Sinkiang to Olgiy
Place Units - British
2 fighters placed in United Kingdom
1 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 infantry placed in Quebec
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 5,6,2,3,2,6,4
British collect 25 PUs (3 lost to blockades); end with 25 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 21
Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 64 Sea Zone to 46 Sea Zone
1 fighter moved from Malaya to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Davao
2 infantry moved from Borneo to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Celebes to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Manilla
1 destroyer moved from 42 Sea Zone to 132 Sea Zone
1 submarine moved from 38 Sea Zone to 37 Sea Zone
2 destroyers moved from 43 Sea Zone to 36 Sea Zone
3 destroyers moved from 44 Sea Zone to 36 Sea Zone
2 artilleries and 3 infantry moved from Northern Australia to Queensland
1 aaGun, 1 artillery and 9 infantry moved from South Australia to Queensland
2 artilleries and 3 infantry moved from Western Australia to Northern Australia
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 64 Sea Zone to 46 Sea Zone
1 fighter moved from Malaya to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Davao
2 infantry moved from Borneo to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Celebes to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Manilla
1 destroyer moved from 42 Sea Zone to 132 Sea Zone
1 submarine moved from 38 Sea Zone to 37 Sea Zone
2 destroyers moved from 43 Sea Zone to 36 Sea Zone
3 destroyers moved from 44 Sea Zone to 36 Sea Zone
2 artilleries and 3 infantry moved from Northern Australia to Queensland
1 aaGun, 1 artillery and 9 infantry moved from South Australia to Queensland
2 artilleries and 3 infantry moved from Western Australia to Northern Australia
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 64 Sea Zone to 46 Sea Zone
1 fighter moved from Malaya to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Davao
2 infantry moved from Borneo to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Celebes to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Manilla
1 destroyer moved from 42 Sea Zone to 132 Sea Zone
1 submarine moved from 38 Sea Zone to 37 Sea Zone
2 destroyers moved from 43 Sea Zone to 36 Sea Zone
3 destroyers moved from 44 Sea Zone to 36 Sea Zone
2 artilleries and 3 infantry moved from Northern Australia to Queensland
1 aaGun, 1 artillery and 9 infantry moved from South Australia to Queensland
2 artilleries and 3 infantry moved from Western Australia to Northern Australia
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@nikola1975 The Japanese are getting quite settled down in South Africa and have now taken Madagascar. Something the Germans wanted them to do in WW2, and the British were very worried about an Axis naval base there so invaded. The Vichy French defended for exactly 6 months before an armistace (gave them a bigger war pension).
https://en.wikipedia.org/wiki/Battle_of_Madagascar
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Bulgaria to Greece
1 armour moved from Romania to Greece
1 infantry moved from Leningrad to Archangel
Germans take Archangel from Russians
3 artilleries and 15 infantry moved from Northwest Persia to Iraq
17 artilleries and 41 infantry moved from Southern Belarus to Eastern Poland
1 artillery and 2 infantry moved from Vyborg to Leningrad
4 infantry moved from Finland to Vyborg
Combat - Germans
Battle in Greece
Germans attack with 1 armour and 2 infantry
British defend with 1 artillery
Germans roll dice for 1 armour and 2 infantry in Greece, round 2 : 2/3 hits, 0,83 expected hits
British roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Greece
Germans win, taking Greece from British with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Iraq
Germans attack with 3 artilleries and 15 infantry
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 artilleries and 15 infantry in Iraq, round 2 : 3/18 hits, 4,00 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 3 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
4 armour moved from Southern Persia to Iraq
4 mech_infantrys moved from Southern Persia to Iraq
2 mech_infantrys moved from Baluchistan to Eastern India
6 armour moved from Baluchistan to Eastern India
4 armour moved from Baluchistan to Eastern India
4 armour moved from Southern Persia to Northwest Persia
4 armour moved from Baluchistan to Northwest Persia
2 armour moved from Southern Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 armour moved from Southern Persia to Iraq
1 armour moved from Southern Persia to Iraq
2 armour moved from Baluchistan to Eastern India
12 armour moved from Baluchistan to Northwest Persia
1 aaGun moved from Northwest Persia to Iraq
3 infantry moved from Yugoslavia to Northern Italy
1 armour and 1 infantry moved from Southern France to Northern Italy
1 armour moved from Romania to Northern Italy
1 armour, 6 artilleries, 20 infantry and 1 mech_infantry moved from Austria to Northern Italy
1 aaGun, 1 artillery and 5 infantry moved from Western Ukraine to Eastern Poland
2 tactical_bombers moved from Western Germany to Northern Italy
4 fighters moved from Western Germany to Northern Italy
1 destroyer moved from 107 Sea Zone to 113 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport moved from 107 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Western Germany to 116 Sea Zone
2 transports moved from 118 Sea Zone to 117 Sea Zone
1 artillery and 3 infantry moved from Germany to 117 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
1 artillery and 3 infantry moved from 118 Sea Zone to Leningrad
1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
1 artillery and 1 infantry moved from 118 Sea Zone to Leningrad
2 armour moved from Eastern Poland to Austria
1 artillery and 5 infantry moved from Germany to Austria
2 armour moved from Eastern Poland to Austria
4 armour moved from Eastern Poland to Austria
3 infantry moved from France to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Western Germany to Austria
Place Units - Germans
1 artillery and 2 infantry placed in Leningrad
1 artillery and 2 infantry placed in Yugoslavia
1 artillery and 2 infantry placed in Southern France
Germans undo move 3.
2 artilleries and 1 infantry placed in Southern France
1 artillery and 2 infantry placed in Southern Persia
1 artillery and 5 infantry placed in Germany
1 artillery and 2 infantry placed in Western Germany
Germans undo move 6.
3 infantry placed in Western Germany
2 artilleries and 2 infantry placed in Germany
2 infantry placed in France
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans regular : 0,17
British regular : -0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 22
Purchase Units - Russians
Russians buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Northern Caucasus to Southern Caucasus
Russians take Southern Caucasus from Germans
1 infantry moved from Bryansk to Southern Belarus
2 infantry moved from Vologda to Archangel
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Smolensk to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
Combat - Russians
Battle in Southern Belarus
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Southern Belarus
Russians win, taking Southern Belarus from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Yaroslavl to Novgorod
3 aaGuns, 30 artilleries and 30 infantry moved from Smolensk to Novgorod
1 armour and 1 mech_infantry moved from Smolensk to Novgorod
1 aaGun moved from Smolensk to Russia
1 infantry moved from Northern Sinkiang to Eastern Sinkiang
1 aaGun, 2 artilleries and 25 infantry moved from Western Sinkiang to Eastern Sinkiang
1 armour and 1 mech_infantry moved from Olgiy to Eastern Sinkiang
1 infantry moved from Olgiy to Northern Sinkiang
1 artillery and 1 infantry moved from Timguska to Northern Sinkiang
1 artillery moved from Urals to Northern Sinkiang
1 artillery moved from Urals to Northern Sinkiang
2 fighters and 1 tactical_bomber moved from Stalingrad to Urals
1 tactical_bomber moved from Russia to Urals
1 infantry moved from Kazakhstan to Stalingrad
1 aaGun, 1 artillery and 18 infantry moved from Northern Caucasus to Stalingrad
1 infantry moved from Northern Caucasus to Stalingrad
3 infantry moved from Urals to Western Sinkiang
1 aaGun and 35 infantry moved from Ukraine to Kursk
9 infantry moved from Russia to Bryansk
9 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Archangel to Yaroslavl
Place Units - Russians
2 infantry placed in Ukraine
2 artilleries placed in Urals
4 artilleries placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 fighters, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Wake Island to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Midway
1 infantry moved from Tanganyika Territory to Kenya
Japanese take Kenya from British
1 armour, 3 artilleries and 11 infantry moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 infantry moved from Inner Mongolia to Kansu
2 bombers moved from Eastern India to Kansu
Combat - Japanese
Battle in Midway
Battle in Kansu
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 2 : 2/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Midway from Americans, taking Kansu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Kansu to Hopei
14 infantry moved from Tsinghai to Hopei
7 artilleries moved from Tsinghai to Hopei
1 infantry moved from Chahar to Inner Mongolia
2 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Shansi to Honan
1 infantry moved from Anhwe to Shansi
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Szechwan to Hopei
1 infantry moved from Hunan to Hopei
1 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Kweichow
2 artilleries and 5 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Yunnan
3 infantry moved from Burma to Shan State
3 infantry moved from Burma to Yunnan
1 artillery moved from Eastern India to Burma
2 infantry moved from Eastern India to Burma
1 infantry moved from Eastern India to Burma
2 infantry moved from French Madagascar to 74 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 3 transports moved from 74 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Baluchistan
1 artillery moved from Union of South Africa to Rhodesia
1 artillery moved from Eastern India to Burma
1 infantry moved from Eastern India to Burma
1 artillery and 1 infantry moved from Eastern India to Burma
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Amur to Buryatia
1 aaGun and 1 infantry moved from Japan to 7 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 7 Sea Zone to 27 Sea Zone
1 transport moved from 26 Sea Zone to 7 Sea Zone
2 transports moved from 27 Sea Zone to 7 Sea Zone
1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from Japan to Hawaiian Islands
1 submarine moved from 27 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 27 Sea Zone
Place Units - Japanese
1 carrier placed in 7 Sea Zone
1 fighter and 1 tactical_bomber placed in 7 Sea Zone
2 fighters placed in Japan
1 transport placed in 7 Sea Zone
1 artillery and 3 infantry placed in Japan
1 infantry placed in French Indo China
1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,4,4,2,1,5
Japanese collect 61 PUs (8 lost to blockades); end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : 0,83
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 6 submarines and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Southern Italy to 97 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
3 fighters moved from Southern Italy to Greece
1 artillery moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour and 1 mech_infantry moved from Olgiy to Yakut S.S.R.
1 submarine moved from 40 Sea Zone to 82 Sea Zone
1 destroyer and 4 submarines moved from 83 Sea Zone to 82 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 6 submarines and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Southern Italy to 97 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
3 fighters moved from Southern Italy to Greece
1 artillery moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour and 1 mech_infantry moved from Olgiy to Yakut S.S.R.
1 submarine moved from 40 Sea Zone to 82 Sea Zone
1 destroyer and 4 submarines moved from 83 Sea Zone to 82 Sea Zone
Combat - Americans
Battle in Greece
Americans attack with 1 armour, 3 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 2 infantry
Americans roll dice for 1 armour, 3 fighters, 2 infantry and 1 mech_infantry in Greece, round 2 : 4/7 hits, 2.67 expected hits
Germans roll dice for 1 armour and 2 infantry in Greece, round 2 : 0/3 hits, 1.17 expected hits
2 infantry owned by the Germans and 1 armour owned by the Germans lost in Greece
Americans win, taking Greece from Germans with 1 armour, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 2 infantry
Battle in 82 Sea Zone
Americans attack with 1 destroyer and 5 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 3 transports
Americans roll dice for 5 submarines in 82 Sea Zone, round 2 : 4/5 hits, 1.67 expected hits
Combat Hit Differential Summary :
Americans regular : 3.67
Germans regular : -1.17
@nikola1975 Wow, some hot dice there for the US subs. Casualties?
@flyingbadger Yes, that was poor sequence of turns for me. It was a plan to build 2 German destroyers there, so I should have not moved Japanese Indian fleet now, but in next turn. Bah, mistakes happen in the war…
Well, I guess 3 subs + carrier damage.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 6 submarines and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Southern Italy to 97 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
3 fighters moved from Southern Italy to Greece
1 artillery moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour and 1 mech_infantry moved from Olgiy to Yakut S.S.R.
1 submarine moved from 40 Sea Zone to 82 Sea Zone
1 destroyer and 4 submarines moved from 83 Sea Zone to 82 Sea Zone
Combat - Americans
Battle in Greece
Americans attack with 1 armour, 3 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 2 infantry
Americans roll dice for 1 armour, 3 fighters, 2 infantry and 1 mech_infantry in Greece, round 2 : 4/7 hits, 2.67 expected hits
Germans roll dice for 1 armour and 2 infantry in Greece, round 2 : 0/3 hits, 1.17 expected hits
2 infantry owned by the Germans and 1 armour owned by the Germans lost in Greece
Americans win, taking Greece from Germans with 1 armour, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 2 infantry
Battle in 82 Sea Zone
Americans attack with 1 destroyer and 5 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 3 transports
Americans roll dice for 5 submarines in 82 Sea Zone, round 2 : 4/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 destroyer in 82 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Combat Hit Differential Summary :
Americans regular : 4.33
Germans regular : -1.17
@nikola1975 said in PtV FlyingBadger (allies) vs Nikola1975 (axis +7):
@flyingbadger Yes, that was poor sequence of turns for me. It was a plan to build 2 German destroyers there, so I should have not moved Japanese Indian fleet now, but in next turn. Bah, mistakes happen in the war…
Well, I guess 3 subs + carrier damage.
And now the destroyer is getting in on the act. 1 more casualty to pick.
It was more luck than planning this came about. I hadn’t intended on putting a US wolf pack in the Indian Ocean but when they ended up in the Eastern Med after chasing down the German ships I thought they may as well be based the other side of the Suez canal as they weren’t needed for convoy blockading at that moment. Didn’t expect to get this lucky with the dice but was hopefully of causing some damage.
It was a while ago that Japanese fleet was off India and I had planned to start creating infantry in South Africa to help resist / slow any invasion of Africa, but just forgot about as I wasn’t looking at that part of the map. By the time I got significant forces down to South Africa there were too many Japanese to get rid of! That small fleet has caused me a lot of pain.