Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificL21 #1 max334 (X+5) vs trulpen (A) P2V
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Attack
[dice 1d6<=2]
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1d6<=2: 5; Hits: 0
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Defense
[dice 1d6<=2]
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1d6<=2: 2; Hits: 1
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Midway to 26 Sea Zone 1 submarine moved from 27 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in 26 Sea Zone ANZAC attack with 3 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 26 Sea Zone ANZAC win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 destroyer moved from 55 Sea Zone to 32 Sea Zone 1 cruiser and 3 submarines moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Wake Island 1 transport moved from 55 Sea Zone to 65 Sea Zone 2 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 infantry moved from New South Wales to Queensland 1 fighter moved from Western United States to 93 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in Queensland 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 2 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,67 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Midway to 26 Sea Zone 1 submarine moved from 27 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in 26 Sea Zone ANZAC attack with 3 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 26 Sea Zone ANZAC win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 destroyer moved from 55 Sea Zone to 32 Sea Zone 1 cruiser and 3 submarines moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Wake Island 1 transport moved from 55 Sea Zone to 65 Sea Zone 2 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 infantry moved from New South Wales to Queensland 1 fighter moved from Western United States to 93 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in Queensland 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 2 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 fighter EDIT: Removing units owned by British from Morocco: 1 fighter EDIT: Adding units owned by British to United Kingdom: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,67 -
Changed the 2 figs back to England before Italy played, but wasn’t in the save. Corrected that now.
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man, I cant believe you moved those ftrs to England. After we talked at length about Sea-Lion. Germany really doesnt have any other options. Well, maybe the dice will still be in my favor
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I guess my issue is with the fact that you didn’t ask. You’ve granted me many ncm’s but I always asked you first
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Sorry if I took it for granted, but I didn’t think it was an issue with NCM-changes directly after a turn. I always accept those, so it’s sort of my standard. Not saying it’s the standard.
I know however, when you were doing SL I denied a change of two german air from Rome. That was unfortunate, but I did so because the placement of the air influenced UK’s turn quite a lot. If there hadn’t been any impact from other nations, I would have granted it despite even several nations having played.
Anyway, I rushed the US and UK move because I was going away and wanted to finish it. It was stupid. I should just have asked about casualties in z31 and shut down the computer. Just didn’t have time to look at things properly, but that’s my bad. If you want to deny the change, you may, since I did a first post.
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I don’t really have a good reason to deny it. I guess it just didn’t feel right after talking about sea lion and then you bolstering England’s defenses. The axis is near collapse anyway so sea lion presented a last unique opportunity
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My thoughts are we do sea lion without the two English fighters and even if I’m successful it will only even out the game. The Pacific is lost and with you being a better and more experience player it will only put interest back in the game.
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I don’t have the map in front of me right now, but doesn’t Axis win if G takes London now? Thinking of VCs in EU.
If this is the case, I should actually have played this very differently by moving the US-fleet to England and unloading 8 land-units and landing air. Giving up Gibraltar of course, but likely only for a little while.
I’ll try to look at it soon.
I also brought your attention to SL, so I believe I was the first to consider it. 🙂
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Yes, that is the case. I should’ve atleast sacrificed a british tr and moved in 2 inf more. This could be game over.
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@trulpen Can we ignore that rule and just keep playing.
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen Can we ignore that rule and just keep playing.
I think so, if you want. I guess that a victory has to be claimed and if it’s neglected it can not be called upon retroactively.
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@trulpen I don’t think you have the percentages quite right but nevertheless if London falls we play until i secure a total number of Victory City that is one higher than the current European Victory Cities condition for me to win. If London does not fall, i think the game is pretty much over and i will give you the win.
So worst case scenario London Falls and we continue playing and we actually have a pretty good game. In best case scenario the game is over and you win -
@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen I don’t think you have the percentages quite right but nevertheless if London falls we play until i secure a total number of Victory City that is one higher than the current European Victory Cities condition for me to win. If London does not fall, i think the game is pretty much over and i will give you the win.
So worst case scenario London Falls and we continue playing and we actually have a pretty good game. In best case scenario the game is over and you winOk, exciting times!
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Sorry about England… I have bad news…





