@AndrewAAGamer it looks like I posted twice, but they are the same.
L21 BM3 chaptim ( Axis ) vs. bolasgod ( Allies + 20)
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 91 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 tactical_bombers moved from Western Germany to 91 Sea Zone 2 bombers moved from Romania to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from Alexandria to 81 Sea Zone 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Eastern Poland to Baltic States 1 artillery moved from Poland to Baltic States 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 2 armour moved from Germany to Baltic States 1 tactical_bomber moved from Western Germany to Baltic States 1 tactical_bomber moved from Romania to Baltic States 1 armour and 2 mech_infantrys moved from Germany to Baltic States 1 mech_infantry moved from Germany to Baltic States Combat - Germans Battle in 81 Sea Zone Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber British defend with 1 cruiser, 1 destroyer and 1 transport Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 81 Sea Zone 1 transport owned by the British lost in 81 Sea Zone Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 16 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 cruiser, 1 destroyer and 1 transport Battle in 91 Sea Zone Germans attack with 1 submarine and 2 tactical_bombers French defend with 1 cruiser Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the French lost in 91 Sea Zone Germans win with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for French: 1 cruiser Battle in Baltic States Germans attack with 3 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 3 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 5/10 hits, 4,00 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 3 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter moved from Romania to Alexandria 2 bombers moved from 81 Sea Zone to Alexandria 1 fighter moved from 81 Sea Zone to Alexandria 1 armour moved from Greece to Romania 1 infantry moved from Greece to Bulgaria 1 artillery moved from Northern Italy to Yugoslavia 1 armour and 2 mech_infantrys moved from Northern Italy to Romania 1 armour and 1 mech_infantry moved from Romania to Belarus 4 aaGuns, 1 armour, 5 artilleries, 17 infantry and 1 mech_infantry moved from Eastern Poland to Belarus 1 aaGun and 1 infantry moved from Germany to Poland 6 armour and 4 mech_infantrys moved from Germany to Eastern Poland 2 tactical_bombers moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Norway to Finland 1 artillery and 1 infantry moved from Western Germany to Germany 2 tactical_bombers moved from Baltic States to Eastern Poland Place Units - Germans 1 armour and 3 mech_infantrys placed in Germany 3 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Germans collect 44 PUs (2 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : 1,17 British regular : 0,17
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Ukraine to Western Ukraine 1 fighter moved from Ukraine to Western Ukraine 1 tactical_bomber moved from Ukraine to Western Ukraine Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 2 infantry moved from Vyborg to Karelia 3 infantry moved from Novgorod to Karelia 1 fighter moved from Western Ukraine to Bryansk 1 fighter moved from Western Ukraine to Bryansk 1 tactical_bomber moved from Western Ukraine to Bryansk 2 aaGuns, 2 armour, 4 artilleries, 9 infantry and 2 mech_infantrys moved from Ukraine to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 2 transports moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 armour and 2 infantry moved from Jehol to 19 Sea Zone 1 armour, 3 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone 1 armour and 3 infantry moved from 20 Sea Zone to Kwangtung 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Siam to 41 Sea Zone 2 bombers moved from Kwangsi to 41 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 33 Sea Zone to 45 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship moved from 33 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 marine moved from 33 Sea Zone to 62 Sea Zone 1 marine moved from 62 Sea Zone to New South Wales 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone 1 cruiser moved from 33 Sea Zone to 62 Sea Zone 1 cruiser and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 fighter moved from 33 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Siam to Szechwan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Szechwan 4 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan 1 carrier moved from 33 Sea Zone to 62 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from Kwangsi to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow Combat - Japanese Battle in Java Battle in Borneo Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 62 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 1 submarine Battle in New South Wales Japanese captures 27PUs while taking ANZAC capital Battle in 41 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits 1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 41 Sea Zone Japanese win, taking New South Wales from ANZAC with 2 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer and 1 tactical_bomber Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 fighter British defend with 1 battleship Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 fighter in 36 Sea Zone, round 2 : 1/6 hits, 2,67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship in 36 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 fighter in 36 Sea Zone, round 3 : 1/6 hits, 2,67 expected hits British roll dice for 1 battleship in 36 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 fighter remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Szechwan Japanese attack with 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers Chinese defend with 1 fighter and 7 infantry Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers in Szechwan, round 2 : 11/14 hits, 7,67 expected hits Chinese roll dice for 1 fighter and 7 infantry in Szechwan, round 2 : 4/8 hits, 3,00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 7 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Casualties for Chinese: 1 fighter and 7 infantry Battle in Kwangtung Japanese attack with 1 armour, 2 artilleries and 3 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Kwangtung, round 2 : 2/6 hits, 2,00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 aaGun, 2 artilleries and 9 infantry moved from Kwangsi to Yunnan 1 artillery moved from Hunan to Kwangsi 1 artillery and 4 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 2 infantry moved from Anhwe to Kweichow 1 aaGun moved from Anhwe to Kweichow 3 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi 2 fighters and 1 tactical_bomber moved from Szechwan to Yunnan 2 bombers moved from 41 Sea Zone to Kwangsi 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone 1 carrier moved from 33 Sea Zone to 42 Sea Zone Place Units - Japanese 2 artilleries and 2 infantry placed in Japan 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 75 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : 1,50 UK_Pacific regular : 0,33 ANZAC regular : 1,67 British regular : -0,33
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@chaptim i am headed to a remote area for work for a few weeks, I may not be able to play very often. I apologize.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 battleship moved from 26 Sea Zone to 54 Sea Zone 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Hawaiian Islands to Wake Island 3 fighters moved from Hawaiian Islands to Wake Island 1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from Eastern United States to Western United States Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 destroyer placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 battleship moved from 26 Sea Zone to 54 Sea Zone 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Hawaiian Islands to Wake Island 3 fighters moved from Hawaiian Islands to Wake Island 1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from Eastern United States to Western United States Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 destroyer placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 125 Sea Zone British take 109 Sea Zone from Germans 1 bomber moved from United Kingdom to 125 Sea Zone 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from Persia to Iraq 1 artillery moved from Persia to Iraq 1 fighter moved from Persia to Iraq 1 tactical_bomber moved from Egypt to Iraq 1 fighter moved from Egypt to Iraq 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese Combat - British Battle in 125 Sea Zone British attack with 1 bomber and 1 destroyer; Russians loiter and taunt Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Iraq British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 1/6 hits, 2.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 2/5 hits, 2.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 fighter moved from Iraq to Egypt 1 fighter moved from Iraq to Egypt 1 tactical_bomber moved from Iraq to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 armour moved from Belgian Congo to Egypt 1 armour moved from Union of South Africa to Belgian Congo 1 aaGun, 2 artilleries and 5 infantry moved from Burma to India 1 infantry moved from Shan State to Burma 2 aaGuns and 5 infantry moved from Shan State to Siam 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 bomber moved from 125 Sea Zone to United Kingdom Place Units - British 1 destroyer placed in 98 Sea Zone 2 fighters placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6 British collect 31 PUs (1 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans regular : -0.17 Neutral_Axis regular : 0.33 British regular : -1.83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 bomber, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone 1 infantry moved from Ethiopia to British Somaliland Italians take British Somaliland from British Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 fighter moved from 98 Sea Zone to Tobruk 1 bomber moved from 98 Sea Zone to Western Germany 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk 2 infantry moved from Tunisia to Libya 1 armour and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 92 Sea Zone to 83 Sea Zone 1 armour, 1 artillery and 3 infantry moved from 83 Sea Zone to French West Africa Italians take French West Africa from Neutral_Axis 1 aaGun and 1 infantry moved from Romania to Eastern Poland 1 aaGun, 1 artillery and 2 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 bomber and 1 fighter placed in Southern Italy 1 armour and 1 mech_infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Tobruk: 1 infantry EDIT: Adding units owned by Italians to Alexandria: 1 infantry EDIT: Turning off Edit Mode Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : -2,00 British regular : 0,33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Combat Move - ANZAC 3 infantry moved from Queensland to New South Wales 3 fighters moved from Queensland to New South Wales Combat - ANZAC Battle in New South Wales ANZAC attack with 3 fighters and 3 infantry Japanese defend with 1 factory_minor, 1 harbour and 1 marine ANZAC roll dice for 3 fighters and 3 infantry in New South Wales, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 marine in New South Wales, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in New South Wales ANZAC win, taking New South Wales from Japanese with 3 fighters and 3 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - ANZAC 3 fighters moved from New South Wales to Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3,1,2,2,3,5 ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -1.00
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Combat Move - ANZAC 3 infantry moved from Queensland to New South Wales 3 fighters moved from Queensland to New South Wales Combat - ANZAC Battle in New South Wales ANZAC attack with 3 fighters and 3 infantry Japanese defend with 1 factory_minor, 1 harbour and 1 marine ANZAC roll dice for 3 fighters and 3 infantry in New South Wales, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 marine in New South Wales, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in New South Wales ANZAC win, taking New South Wales from Japanese with 3 fighters and 3 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - ANZAC 3 fighters moved from New South Wales to Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3,1,2,2,3,5 ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -1.00
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Combat Move - ANZAC 3 infantry moved from Queensland to New South Wales 3 fighters moved from Queensland to New South Wales Combat - ANZAC Battle in New South Wales ANZAC attack with 3 fighters and 3 infantry Japanese defend with 1 factory_minor, 1 harbour and 1 marine ANZAC roll dice for 3 fighters and 3 infantry in New South Wales, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 marine in New South Wales, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in New South Wales ANZAC win, taking New South Wales from Japanese with 3 fighters and 3 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - ANZAC 3 fighters moved from New South Wales to Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3,1,2,2,3,5 ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -1.00
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 artillery and 1 infantry moved from Belarus to Archangel 2 tactical_bombers moved from Eastern Poland to Archangel 1 infantry moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Romania to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Romania to Western Ukraine 2 tactical_bombers moved from Gibraltar to Southern Italy 2 fighters moved from Alexandria to Southern Italy 2 bombers moved from Alexandria to Western Ukraine 6 infantry and 1 mech_infantry moved from Finland to Karelia 3 fighters moved from Western Germany to Karelia 3 armour and 3 mech_infantrys moved from Baltic States to Smolensk 1 infantry moved from Baltic States to Belarus 1 armour and 4 mech_infantrys moved from Eastern Poland to Smolensk 1 armour moved from Eastern Poland to Smolensk 4 armour moved from Eastern Poland to Smolensk 2 armour, 4 artilleries, 15 infantry and 2 mech_infantrys moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 1 submarine moved from 106 Sea Zone to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 101 Sea Zone Combat - Germans Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone Battle in 101 Sea Zone Germans attack with 2 submarines Americans defend with 1 cruiser, 1 destroyer, 1 fighter and 1 transport Germans roll dice for 2 submarines in 101 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Combat Hit Differential Summary :
Germans regular : 0,33
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do u wanna take out dd or cruiser first? -
@chaptim cruiser please
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 artillery and 1 infantry moved from Belarus to Archangel 2 tactical_bombers moved from Eastern Poland to Archangel 1 infantry moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Romania to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Romania to Western Ukraine 2 tactical_bombers moved from Gibraltar to Southern Italy 2 fighters moved from Alexandria to Southern Italy 2 bombers moved from Alexandria to Western Ukraine 6 infantry and 1 mech_infantry moved from Finland to Karelia 3 fighters moved from Western Germany to Karelia 3 armour and 3 mech_infantrys moved from Baltic States to Smolensk 1 infantry moved from Baltic States to Belarus 1 armour and 4 mech_infantrys moved from Eastern Poland to Smolensk 1 armour moved from Eastern Poland to Smolensk 4 armour moved from Eastern Poland to Smolensk 2 armour, 4 artilleries, 15 infantry and 2 mech_infantrys moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Smolensk 1 submarine moved from 106 Sea Zone to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 101 Sea Zone Combat - Germans Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone Battle in 101 Sea Zone Germans attack with 2 submarines Americans defend with 1 cruiser, 1 destroyer, 1 fighter and 1 transport Germans roll dice for 2 submarines in 101 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 101 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits 1 cruiser owned by the Americans and 2 submarines owned by the Germans lost in 101 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 0 Casualties for Germans: 2 submarines Casualties for Americans: 1 cruiser Battle in Western Ukraine Germans attack with 2 bombers, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 11 armour, 4 artilleries, 17 infantry and 9 mech_infantrys Russians defend with 4 infantry Germans roll dice for 11 armour, 4 artilleries, 17 infantry and 9 mech_infantrys in Smolensk, round 2 : 10/41 hits, 11,83 expected hits Russians roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 11 armour, 4 artilleries, 16 infantry and 9 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Battle in Archangel Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Archangel, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Karelia Germans attack with 3 fighters, 6 infantry and 1 mech_infantry Russians defend with 7 infantry Germans roll dice for 3 fighters, 6 infantry and 1 mech_infantry in Karelia, round 2 : 0/10 hits, 2,67 expected hits Russians roll dice for 7 infantry in Karelia, round 2 : 5/7 hits, 2,33 expected hits 5 infantry owned by the Germans lost in Karelia 3 fighters owned by the Germans retreated 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans retreated to Finland Russians win with 7 infantry remaining. Battle score for attacker is -15 Casualties for Germans: 5 infantry Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United States Non Combat Move - Germans 3 fighters moved from Karelia to Finland 2 tactical_bombers moved from Archangel to Eastern Poland 4 aaGuns moved from Belarus to Smolensk 2 armour moved from Romania to Eastern Poland 1 aaGun and 1 infantry moved from Poland to Eastern Poland 1 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Germany to Poland 1 infantry moved from Bulgaria to Romania 1 artillery moved from Yugoslavia to Romania 2 bombers moved from Western Ukraine to Eastern Poland Place Units - Germans 1 submarine placed in 105 Sea Zone 2 armour and 7 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1,2 Germans collect 49 PUs (3 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : 0,50 Russians regular : 2,00 Germans regular : -3,50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 7 infantry moved from Karelia to Novgorod Combat - Russians Battle in Novgorod Russians attack with 7 infantry Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Russians roll dice for 7 infantry in Novgorod, round 2 : 0/7 hits, 1.17 expected hits Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 7 infantry in Novgorod, round 3 : 2/7 hits, 1.17 expected hits Germans roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 6 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Ukraine Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 4 aaGuns, 2 armour, 5 artilleries, 28 infantry and 2 mech_infantrys moved from Bryansk to Russia 3 infantry moved from Volgograd to Tambov 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska Place Units - Russians 2 artilleries and 8 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : 1.83