Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsL21 #1 max334 (X+5) vs trulpen (A) P2V
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
I made a mistake…I really cant help the trapped fleet. Can I move the ships i sent to sz33 back to Japan. If your in agreement, pls use this map. triplea_37036_12jap.tsvg
Sure, that should work. It’s like only NCM-changes, right?
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@trulpen Thank you for allowing that and yes, I will look at it one more time right now to be sure the change wasnt a knee-jerk reaction. I will let you know in about 15 minutes. Thanks again
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final NCM changes. I’m screwed, but this will lessen the damage some. triplea_37036_12jap (2).tsvg
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
final NCM changes. I’m screwed, but this will lessen the damage some. triplea_37036_12jap (2).tsvg
I think you did this in local mode, so don’t get any credentials in. Can you perhaps redo this n PBF-mode?
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@trulpen Dont really understand, but I redid in PBF mode. triplea_37036_12jap (3).tsvg
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@max334 again sorry, but pls move my 2 trns in sz6 to sz7.
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there are probably other mistakes, but I will not ask for any more changes. Promise
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
there are probably other mistakes, but I will not ask for any more changes. Promise
Feel free to ask, no problem. I’ll be able to look at it in perhaps 6 h.
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@trulpen thanks and remember be kind :)
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@max334 said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
@trulpen thanks and remember be kind :)
I’ll be gentle and will use contraceptives.
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 airfield, 2 fighters, 1 harbour, 2 submarines and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone 1 infantry moved from 9 Sea Zone to Aleutian Islands 2 artilleries and 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 27 Sea Zone to 32 Sea Zone 2 artilleries and 2 infantry moved from 32 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 13 Sea Zone 1 submarine moved from 11 Sea Zone to 13 Sea Zone Americans take 11 Sea Zone from Japanese 5 submarines moved from 27 Sea Zone to 31 Sea Zone 1 battleship moved from 27 Sea Zone to 31 Sea Zone 4 carriers moved from 27 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 31 Sea Zone 1 destroyer moved from 27 Sea Zone to 32 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 32 Sea Zone 1 destroyer moved from 27 Sea Zone to 32 Sea Zone 2 fighters moved from 11 Sea Zone to 32 Sea Zone 1 destroyer moved from 27 Sea Zone to 31 Sea Zone 1 destroyer moved from 27 Sea Zone to 32 Sea Zone 1 submarine moved from 11 Sea Zone to 13 Sea Zone 1 fighter moved from 27 Sea Zone to 32 Sea Zone 3 fighters and 2 tactical_bombers moved from 27 Sea Zone to 31 Sea Zone 1 submarine moved from 47 Sea Zone to 31 Sea Zone 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 fighter moved from Gibraltar to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone 1 submarine moved from 93 Sea Zone to 94 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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Wait, I might redo this.
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 airfield, 3 fighters, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 submarine moved from 93 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone 1 fighter moved from Gibraltar to 94 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone 1 infantry moved from 9 Sea Zone to Aleutian Islands 2 artilleries and 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 27 Sea Zone to 32 Sea Zone 2 artilleries and 2 infantry moved from 32 Sea Zone to Wake Island 1 submarine moved from 47 Sea Zone to 31 Sea Zone 2 submarines moved from 11 Sea Zone to 13 Sea Zone Americans take 11 Sea Zone from Japanese 5 submarines moved from 27 Sea Zone to 31 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 32 Sea Zone 1 battleship and 4 carriers moved from 27 Sea Zone to 31 Sea Zone 1 destroyer moved from 27 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 32 Sea Zone 2 fighters moved from 11 Sea Zone to 32 Sea Zone 2 submarines moved from 11 Sea Zone to 13 Sea Zone 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 31 Sea Zone 4 fighters and 2 tactical_bombers moved from 27 Sea Zone to 31 Sea Zone 1 destroyer moved from 27 Sea Zone to 31 Sea Zone 2 destroyers moved from 27 Sea Zone to 32 Sea Zone
Combat Hit Differential Summary :
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Ok, a little better. Scramble from Wake?
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@trulpen said in L21 #1 max334 (X+5) vs trulpen (A) P2V:
Ok, a little better. Scramble from Wake?
Nah, forgot about the carrier-scramble. Have to look at it again.
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 airfield, 3 fighters, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 submarine moved from 93 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone 1 fighter moved from Gibraltar to 94 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone 1 infantry moved from 9 Sea Zone to Aleutian Islands 2 artilleries and 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 27 Sea Zone to 32 Sea Zone 2 artilleries and 2 infantry moved from 32 Sea Zone to Wake Island 1 submarine moved from 47 Sea Zone to 31 Sea Zone 2 submarines moved from 11 Sea Zone to 13 Sea Zone Americans take 11 Sea Zone from Japanese 5 submarines moved from 27 Sea Zone to 31 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 32 Sea Zone 1 destroyer moved from 27 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 32 Sea Zone 2 fighters moved from 11 Sea Zone to 32 Sea Zone 2 submarines moved from 11 Sea Zone to 13 Sea Zone 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 31 Sea Zone 4 fighters and 2 tactical_bombers moved from 27 Sea Zone to 31 Sea Zone 1 destroyer moved from 27 Sea Zone to 31 Sea Zone 1 battleship moved from 27 Sea Zone to 32 Sea Zone 4 carriers moved from 27 Sea Zone to 31 Sea Zone 1 destroyer moved from 27 Sea Zone to 31 Sea Zone 1 destroyer moved from 27 Sea Zone to 32 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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Here goes. Scramble to z32 from Wake and/or z31?
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no scrambles and God Bless the fleet
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 airfield, 3 fighters, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 submarine moved from 93 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone 1 fighter moved from Gibraltar to 94 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 9 Sea Zone 1 infantry moved from 9 Sea Zone to Aleutian Islands 2 artilleries and 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 27 Sea Zone to 32 Sea Zone 2 artilleries and 2 infantry moved from 32 Sea Zone to Wake Island 1 submarine moved from 47 Sea Zone to 31 Sea Zone 2 submarines moved from 11 Sea Zone to 13 Sea Zone Americans take 11 Sea Zone from Japanese 5 submarines moved from 27 Sea Zone to 31 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 32 Sea Zone 1 destroyer moved from 27 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 32 Sea Zone 2 fighters moved from 11 Sea Zone to 32 Sea Zone 2 submarines moved from 11 Sea Zone to 13 Sea Zone 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 31 Sea Zone 4 fighters and 2 tactical_bombers moved from 27 Sea Zone to 31 Sea Zone 1 destroyer moved from 27 Sea Zone to 31 Sea Zone 1 battleship moved from 27 Sea Zone to 32 Sea Zone 4 carriers moved from 27 Sea Zone to 31 Sea Zone 1 destroyer moved from 27 Sea Zone to 31 Sea Zone 1 destroyer moved from 27 Sea Zone to 32 Sea Zone Combat - Americans Battle in Aleutian Islands Battle in Wake Island Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 2 fighters and 1 tactical_bomber Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Wake Island, round 2 : 3/6 hits, 2,50 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Wake Island, round 2 : 2/3 hits, 1,83 expected hits 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Wake Island Americans win, taking Aleutian Islands from Japanese, taking Wake Island from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 2 fighters and 1 tactical_bomber Battle in 31 Sea Zone Americans attack with 4 carriers, 3 destroyers, 5 fighters, 6 submarines and 3 tactical_bombers Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 submarines and 2 transports Americans roll dice for 6 submarines in 31 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 4 carriers, 3 destroyers, 5 fighters and 3 tactical_bombers in 31 Sea Zone, round 2 : 4/11 hits, 5,50 expected hits
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : 0,17
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Assigned the 3 hits from the subs on dmg capital ships. Don’t think there’s any point of keeping carriers intact anyway, so I’ll just go max d for you.