Edit to the USSR sub
I assumed you wouldn’t scramble to sz97. Didn’t seem a good option.
Sink 1CV, lose 2tacs.
6 more hits on J. fleet. OOL?
Lose CV, tip last CV, 3ftr.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Combat Move - British
1 artillery, 4 fighters and 2 infantry moved from United Kingdom to Scotland
1 bomber moved from Eastern United States to 94 Sea Zone
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
Combat Hit Differential Summary :
Scramble German fighter from CV In SZ 114 to defend Scotland?
@artofwar1947 said in ArtOfWar1947 (Allies) vs Simon33 (Axis) PtV:
Scramble German fighter from CV In SZ 114 to defend Scotland?
Tough call. I will scramble here.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 carriers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 2 marines moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Gilbert Islands
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 marines moved from 27 Sea Zone to 49 Sea Zone
2 marines moved from 49 Sea Zone to Gilbert Islands
1 bomber, 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 49 Sea Zone
1 tactical_bomber moved from Western United States to 49 Sea Zone
Combat - Americans
Battle in 49 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
Japanese defend with 3 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 4/10 hits, 5.33 expected hits
Japanese roll dice for 3 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 5/10 hits, 4.67 expected hits
2 tactical_bombers owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 49 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 2 tactical_bombers in 49 Sea Zone, round 3 : 6/7 hits, 4.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 1 cruiser and 4 fighters in 49 Sea Zone, round 3 : 3/7 hits, 3.50 expected hits
Units damaged: 1 battleship owned by the Americans
3 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 49 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 tactical_bomber in 49 Sea Zone, round 4 : 4/5 hits, 2.83 expected hits
Japanese roll dice for 1 carrier, 1 cruiser and 1 fighter in 49 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 49 Sea Zone
Americans win with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is 43
Casualties for Americans: 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers
Casualties for Japanese: 3 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers
Battle in Gilbert Islands
Americans attack with 1 artillery, 1 infantry and 2 marines
Japanese defend with 1 marine
Americans roll dice for 1 artillery, 1 infantry and 2 marines in Gilbert Islands, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 marine in Gilbert Islands, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Gilbert Islands
Americans win, taking Gilbert Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - Americans
1 carrier moved from 11 Sea Zone to 31 Sea Zone
2 fighters moved from 49 Sea Zone to 31 Sea Zone
2 submarines moved from 11 Sea Zone to 27 Sea Zone
1 armour moved from Western United States to Central United States
1 fighter moved from Eastern United States to British Guiana
1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 cruiser, 1 destroyer and 1 transport moved from 104 Sea Zone to 109 Sea Zone
Place Units - Americans
1 submarine and 1 transport placed in 104 Sea Zone
3 carriers placed in 104 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter
EDIT: Adding units owned by Chinese to Yunnan: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 34 PUs;
British buy 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Guiana: 1 fighter
EDIT: Adding units owned by Americans to Iceland: 1 fighter
EDIT: Turning off Edit Mode
1 artillery, 4 fighters and 2 infantry moved from United Kingdom to Scotland
1 bomber moved from Eastern United States to 94 Sea Zone
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 tactical_bomber moved from Yunnan to Kwangtung
Combat - British
Germans scrambles 1 units out of 114 Sea Zone to defend against the attack in Scotland
Strategic bombing raid in Kwangtung
Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits
Bombing raid in Kwangtung rolls: 2 and causes: 2 damage to unit: harbour
Bombing raid in Kwangtung causes 2 damage total.
Battle in Scotland
British attack with 1 artillery, 4 fighters and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 fighter and 3 infantry
British roll dice for 1 artillery, 4 fighters and 2 infantry in Scotland, round 2 : 0/7 hits, 2.83 expected hits
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Scotland, round 2 : 3/5 hits, 2.00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Scotland
4 fighters owned by the British retreated
Germans win with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 artillery and 2 infantry
Battle in 94 Sea Zone
British attack with 1 bomber
Germans defend with 1 submarine; Italians defend with 1 transport
1 submarine owned by the Germans submerged
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Moving scrambled unit from Scotland to 114 Sea Zone
Non Combat Move - British
4 fighters moved from Scotland to Iceland
1 battleship moved from 121 Sea Zone to 109 Sea Zone
1 bomber moved from 94 Sea Zone to Malta
1 transport moved from 83 Sea Zone to 73 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 82 Sea Zone to 83 Sea Zone
1 cruiser and 1 destroyer moved from 82 Sea Zone to 83 Sea Zone
1 battleship moved from 40 Sea Zone to 82 Sea Zone
1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter moved from Yunnan to Eastern India
2 infantry and 1 mech_infantry moved from Eastern India to Burma
Place Units - British
4 infantry placed in United Kingdom
2 artilleries and 1 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Americans regular : 3.50
Japanese regular : -0.83
Japanese AA : -0.17
Germans regular : 1.00
British regular : -2.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 artillery moved from Greece to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Malta
1 marine moved from Southern Italy to 99 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 marine and 1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Malta
1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
Battle in Malta
Italians attack with 1 artillery, 1 infantry and 1 marine
British defend with 1 airfield and 1 bomber
Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 bomber in Malta, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Non Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to 97 Sea Zone
1 bomber moved from Western Germany to Southern Italy
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
British regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 2 infantry moved from Queensland to Northern Australia
1 fighter moved from 45 Sea Zone to Northern Australia
1 artillery and 2 infantry moved from New South Wales to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 cruiser moved from 27 Sea Zone to 49 Sea Zone
1 infantry moved from Egypt to Anglo-Egyptian Sudan
1 infantry moved from Egypt to 83 Sea Zone
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 artillery and 3 infantry moved from Scotland to United Kingdom
1 armour moved from Poland to Eastern Poland
Germans take Baltic States from Russians
2 armour and 2 infantry moved from Poland to Eastern Poland
2 transports moved from 114 Sea Zone to 115 Sea Zone
1 armour and 1 artillery moved from Western Germany to 115 Sea Zone
2 infantry moved from Norway to 115 Sea Zone
2 submarines moved from 113 Sea Zone to 116 Sea Zone
2 bombers moved from Western Germany to 116 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone
2 artilleries moved from Western Germany to 116 Sea Zone
4 artilleries and 6 infantry moved from Germany to 116 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 116 Sea Zone to 113 Sea Zone
1 battleship and 1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 armour, 7 artilleries and 8 infantry moved from 113 Sea Zone to United Kingdom
1 carrier moved from 114 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
2 fighters moved from 114 Sea Zone to 113 Sea Zone
1 armour moved from Germany to 116 Sea Zone
1 infantry moved from Norway to 116 Sea Zone
1 armour, 1 infantry and 1 transport moved from 116 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to United Kingdom
4 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Romania to Eastern Poland
Oh surely you won’t scramble. Doesn’t make sense to me, a hit I can just take on my battleship.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 artillery and 3 infantry moved from Scotland to United Kingdom
1 armour moved from Poland to Eastern Poland
Germans take Baltic States from Russians
2 armour and 2 infantry moved from Poland to Eastern Poland
2 transports moved from 114 Sea Zone to 115 Sea Zone
1 armour and 1 artillery moved from Western Germany to 115 Sea Zone
2 infantry moved from Norway to 115 Sea Zone
2 submarines moved from 113 Sea Zone to 116 Sea Zone
2 bombers moved from Western Germany to 116 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone
2 artilleries moved from Western Germany to 116 Sea Zone
4 artilleries and 6 infantry moved from Germany to 116 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 116 Sea Zone to 113 Sea Zone
1 battleship and 1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 armour, 7 artilleries and 8 infantry moved from 113 Sea Zone to United Kingdom
1 carrier moved from 114 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone
2 fighters moved from 114 Sea Zone to 113 Sea Zone
1 armour moved from Germany to 116 Sea Zone
1 infantry moved from Norway to 116 Sea Zone
1 armour, 1 infantry and 1 transport moved from 116 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to United Kingdom
4 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Romania to Eastern Poland
Combat - Germans
Battle in United Kingdom
Germans attack with 2 armour, 8 artilleries and 12 infantry
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 2 armour, 8 artilleries and 12 infantry in United Kingdom, round 2 : 9/22 hits, 7.00 expected hits
British roll dice for 5 aaGuns, 1 fighter, 8 infantry and 1 mech_infantry in United Kingdom, round 2 : 3/10 hits, 3.67 expected hits
5 aaGuns owned by the British, 3 infantry owned by the Germans, 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 8 artilleries and 9 infantry in United Kingdom, round 3 : 5/19 hits, 6.50 expected hits
British roll dice for 1 fighter, 3 infantry and 1 mech_infantry in United Kingdom, round 3 : 3/5 hits, 2.00 expected hits
1 mech_infantry owned by the British, 3 infantry owned by the Germans, 1 fighter owned by the French and 3 infantry owned by the British lost in United Kingdom
Germans captures 30PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 armour, 8 artilleries and 6 infantry remaining. Battle score for attacker is 46
Casualties for Germans: 6 infantry
Casualties for British: 5 aaGuns, 6 infantry and 1 mech_infantry
Casualties for French: 1 fighter and 2 infantry
Battle in 116 Sea Zone
Germans attack with 2 bombers, 2 submarines and 2 transports
Russians defend with 1 cruiser
Germans roll dice for 2 submarines in 116 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 bombers and 2 transports in 116 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 cruiser in 116 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 116 Sea Zone
Germans win with 2 bombers, 2 submarines and 2 transports remaining. Battle score for attacker is 11
Casualties for Russians: 1 cruiser
Battle in Eastern Poland
Germans attack with 7 armour, 3 infantry and 5 mech_infantrys
Russians defend with 1 aaGun and 6 infantry
Germans roll dice for 7 armour, 3 infantry and 5 mech_infantrys in Eastern Poland, round 2 : 7/15 hits, 5.67 expected hits
Russians roll dice for 1 aaGun and 6 infantry in Eastern Poland, round 2 : 3/6 hits, 2.00 expected hits
6 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 6 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 infantry moved from Romania to Eastern Poland
2 artilleries and 19 infantry moved from Romania to Bessarabia
2 aaGuns moved from Poland to Eastern Poland
1 submarine moved from 94 Sea Zone to 98 Sea Zone
2 bombers moved from 116 Sea Zone to Western Germany
2 aaGuns moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Finland
4 infantry moved from Norway to Finland
2 fighters and 1 tactical_bomber moved from 113 Sea Zone to Finland
2 fighters moved from 113 Sea Zone to Finland
1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Malta
Place Units - Germans
7 artilleries and 3 infantry placed in Germany
1 destroyer placed in 116 Sea Zone
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 51 PUs; end with 81 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Russians regular : 0.50
Germans regular : 1.00
British regular : 0.33
@artofwar1947 said in ArtOfWar1947 (Allies) vs Simon33 (Axis) PtV:
British roll dice for 1 artillery, 4 fighters and 2 infantry in Scotland, round 2 : 0/7 hits, 2.83 expected hits Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Scotland, round 2 : 3/5 hits, 2.00 expected hits
These dice weren’t very nice for you.
I think this went about as well as I could have hoped.
If Germany declared war on Russia and Russia has a surface war ship (CA) in SZ116 making it a contested SZ, how can Germany load troops from Germany (or any other land territory) into transports in SZ 116 (now a contested SZ)? See p. 13 Sea Units Starting in Hostile Sea Zones. It’s my understanding that the 6 infantry and 6 arty from Germany could not reach SZ 113 and attack the UK. The transport could leave SZ 116 and go elsewhere to pick up troops, but just not from SZ 116.
@artofwar1947 said in ArtOfWar1947 (Allies) vs Simon33 (Axis) PtV:
If Germany declared war on Russia and Russia has a surface war ship (CA) in SZ116 making it a contested SZ, how can Germany load troops from Germany (or any other land territory) into transports in SZ 116 (now a contested SZ)? See p. 13 Sea Units Starting in Hostile Sea Zones. It’s my understanding that the 6 infantry and 6 arty from Germany could not reach SZ 113 and attack the UK. The transport could leave SZ 116 and go elsewhere to pick up troops, but just not from SZ 116.
Oh because there is an exception for the first turn that a power declares war. See Europe rules, P12 “During your
Combat Move phase in which you entered into a
state of war, your transports that are already in sea
zones that have just become hostile may be loaded in
those sea zones (but not in other hostile sea zones).
In effect, transports may be loaded in their initial sea
zones for amphibious assaults before war is declared,
while the sea zone is still friendly.”
Good grief. Thanks for the lesson. Needed to know that rule before the R-2 turn. Need to rethink Ally defense. Will get back to this weekend when I have some time.
Sorry about that. So that is why you thought you could put troops on the border in E Poland, because the Cruiser would be preventing the declaration of war.
Yes, I figured that Germany would not declare war on Russia, because it would need the troops in Germany to ensure the attack on the UK was successful. Had I been better informed, I would have left the CA were it was to block a transport invasion of Russia and retreated the Russian land units.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Leningrad to Baltic States
Russians take Baltic States from Germans
1 submarine moved from 113 Sea Zone to 93 Sea Zone
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Leningrad to Northern Belarus
3 infantry moved from Vyborg to Leningrad
2 infantry moved from Karelia to Archangel
1 artillery and 3 infantry moved from Southern Belarus to Bryansk
1 armour, 4 infantry and 1 mech_infantry moved from Russia to Bryansk
3 infantry moved from Stalingrad to Tambov
2 infantry moved from Rostov to Kursk
1 armour, 2 artilleries, 13 infantry and 1 mech_infantry moved from Ukraine to Kursk
1 infantry moved from Siberia to Amur
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad
3 infantry placed in Leningrad
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Combat Hit Differential Summary :
If the plan had worked, the UK would have wiped out the German forces in Scotland and infantry and artillery in Germany would have been unavailable for Sea Lion. This would have meant Germany using what land troops were available in W. Germany and Norway and its air to ensure a successful Sea Lion. This would have given Russia an extra turn to build before invading. Sadly, none of the plan worked, leaving the Allies in a mess.