This is the last one of these I’ll be doing for now (check out my Europe 1941, Europe 1942, and Pacific 1942 games).
Using the 1941 map (the simple version) I turned almost all territories on the western half of the board neutral, removing Germany from the game, as well as decreasing the incomes of the US, the UK, and the Soviet Union.
The Soviet Union, with no capital, cannot build units or collect income, but still has a turn and can use the Siberian infantry in combat as usual. It is recommended that the Soviet player also control another Allied power.
In order to win, the Allies have to capture Tokyo and hold it until the end of the Japanese player’s next turn. The Japanese win by controlling 17 IPCs worth of territory and holding it for a complete round of play (they do not need to be the same territory).
All other rules stay the same.
Let me know if you would like to play this with me!





_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












