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L21 Colt vs Trulpen(L+19) BM3
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@colt45554 said in L21 Colt vs Trulpen(L+19) BM3:
three hits to assign
2 british inf and 1 american inf.
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@trulpen said in L21 Colt vs Trulpen(L+19) BM3:
@colt45554 said in L21 Colt vs Trulpen(L+19) BM3:
three hits to assign
2 british inf and 1 american inf.
No, wait. Missed the sb.
The sb and 2 british inf.
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i got an error message when i loaded my file and it auto-selected casualties + rolled your defense. I’ll continue on dicebot if i press the attack
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@colt45554 said in L21 Colt vs Trulpen(L+19) BM3:
i got an error message when i loaded my file and it auto-selected casualties + rolled your defense. I’ll continue on dicebot if i press the attack
Ok, strangely enough I only see the defending roll in the dicemail.
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Sorry, my bad. It was a while ago the attack was rolled.
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2nd round
Attackers
9 ones
[dice 9d6]1 three
[dice 1d6] -
9d6: 4, 6, 6, 1, 4, 6, 4, 3, 4
1d6: 5 -
dang. If you’re around you can roll your defenders’ if youd like. Or ill do it
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Sure, I can roll them. I’ll show you a little trick when doing it. :)
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the hit thing? i’ve seen it but too lazy :grin:
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@colt45554 said in L21 Colt vs Trulpen(L+19) BM3:
the hit thing? i’ve seen it but too lazy :grin:
Ah, ok. :)
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@colt45554 said in L21 Colt vs Trulpen(L+19) BM3:
dang. If you’re around you can roll your defenders’ if youd like. Or ill do it
Taking 1 american inf as casualty.
2 british inf and the sb are gone, so I’ll roll for 4 inf, 2 art, 1 mech, 2 tank, 4 fig.
[dice 7d6<=2]
[dice 2d6<=3]
[dice 4d6<=4] -
7d6<=2: 6, 5, 4, 1, 4, 6, 5; Hits: 1
2d6<=3: 6, 2; Hits: 1
4d6<=4: 3, 6, 1, 3; Hits: 3 -
retreat. I’ll edit in results.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter and 12 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Albania to Northern Italy 2 mech_infantrys moved from Bulgaria to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 fighter, 12 infantry and 3 mech_infantrys British defend with 1 armour, 1 artillery, 1 bomber, 4 fighters and 2 infantry; Americans defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 4 infantry and 1 mech_infantry Americans roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Italians roll dice for 1 fighter, 12 infantry and 3 mech_infantrys in Northern Italy, round 2 : 3/16 hits, 3.00 expected hits Americans roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 bomber, 4 fighters, 6 infantry and 1 mech_infantry in Northern Italy, round 2 : 6/16 hits, 6.83 expected hits 1 aaGun owned by the Americans, 1 bomber owned by the British, 1 infantry owned by the British and 6 infantry owned by the Italians lost in Northern Italy 1 fighter owned by the Italians retreated 3 mech_infantrys owned by the Italians and 6 infantry owned by the Italians retreated to Southern Italy Americans win with 2 armour, 2 artilleries, 4 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 6 infantry Casualties for Americans: 1 aaGun Casualties for British: 1 bomber and 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 5 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Northern Italy: 1 infantry EDIT: Adding units owned by Americans to Northern Italy: 1 aaGun EDIT: Removing units owned by British from Northern Italy: 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from Northern Italy to Southern Italy 2 fighters moved from Rostov to Southern Italy 1 aaGun moved from France to Southern France Place Units - Italians 2 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,6,4,5,3,1 Italians collect 5 PUs (7 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
Americans regular : -0.83 Italians regular : 0.00 Americans AA : -0.17 -
TripleA Manual Gamesave Post: ANZAC round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 20 Sea Zone ANZAC attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarineCombat Hit Differential Summary :
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Submerge sub?
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submerge
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 20 Sea Zone ANZAC attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 20 Sea Zone ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 22 Sea Zone 1 cruiser, 2 destroyers and 3 submarines moved from 35 Sea Zone to 22 Sea Zone 1 submarine moved from 54 Sea Zone to 22 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 artillery and 1 fighter placed in Queensland 1 transport placed in 54 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,67 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 20 Sea Zone ANZAC attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 20 Sea Zone ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 22 Sea Zone 1 cruiser, 2 destroyers and 3 submarines moved from 35 Sea Zone to 22 Sea Zone 1 submarine moved from 54 Sea Zone to 22 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 artillery and 1 fighter placed in Queensland 1 transport placed in 54 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 71 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,67





