Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New Zealand to Hawaiian Islands
1 fighter moved from New Zealand to Queensland
2 aaGuns and 1 infantry moved from New South Wales to Queensland
1 cruiser moved from 65 Sea Zone to 27 Sea Zone
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 64 Sea Zone to 31 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Non Combat Move - French
1 destroyer moved from 74 Sea Zone to 83 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 4 infantry and 9 transports; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
1 fighter moved from 115 Sea Zone to United Kingdom
2 bombers and 3 fighters moved from Western Germany to United Kingdom
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from Western Germany to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from 114 Sea Zone to Scotland
Intercept in London?
NO intercept.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 4 infantry and 9 transports; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
1 fighter moved from 115 Sea Zone to United Kingdom
2 bombers and 3 fighters moved from Western Germany to United Kingdom
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from Western Germany to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from 114 Sea Zone to Scotland
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in Scotland
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from United Kingdom to 114 Sea Zone
1 tactical_bomber moved from 115 Sea Zone to Holland Belgium
2 aaGuns and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from Holland Belgium to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
7 infantry moved from Finland to Norway
1 armour moved from Yugoslavia to Poland
2 aaGuns and 2 infantry moved from Slovakia Hungary to Poland
1 armour moved from Yugoslavia to Poland
2 artilleries and 5 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
5 mech_infantrys moved from France to Germany
5 armour and 1 artillery moved from France to Western Germany
4 armour moved from Western Germany to Germany
1 battleship, 1 carrier, 1 cruiser and 2 submarines moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 113 Sea Zone to 94 Sea Zone
2 submarines moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Southern Italy to Western Germany
3 artilleries moved from Slovakia Hungary to Germany
1 armour moved from Western Germany to Germany
1 infantry moved from Slovakia Hungary to Germany
10 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from Western Germany to Germany
Place Units - Germans
9 transports placed in 116 Sea Zone
1 artillery and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
British AA : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Sakha to Amur
1 aaGun and 8 infantry moved from Siberia to Amur
2 infantry moved from Archangel to Karelia
3 infantry moved from Leningrad to Vyborg
1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad
1 cruiser moved from 117 Sea Zone to 116 Sea Zone
1 aaGun and 6 infantry moved from Northern Belarus to Eastern Poland
2 infantry moved from Northern Caucasus to Rostov
1 artillery and 8 infantry moved from Western Ukraine to Ukraine
1 artillery and 3 infantry moved from Northern Belarus to Southern Belarus
2 aaGuns, 1 artillery and 2 infantry moved from Bryansk to Kursk
3 infantry moved from Russia to Bryansk
1 submarine moved from 128 Sea Zone to 113 Sea Zone
Place Units - Russians
3 infantry placed in Ukraine
Russians undo move 1.
1 artillery and 2 infantry placed in Ukraine
1 artillery placed in Leningrad
3 infantry placed in Stalingrad
1 armour, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 4 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from French Indo China to Shan State
1 bomber moved from Kwangsi to Malaya
1 infantry moved from Davao to Manilla
Japanese take Manilla from Americans
1 infantry moved from Kwangtung to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Sumatra
1 infantry moved from Paulau to 36 Sea Zone
1 artillery moved from Davao to 36 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Malaya
1 battleship moved from 37 Sea Zone to 38 Sea Zone
1 artillery moved from Borneo to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Celebes
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
1 marine moved from Wake Island to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Gilbert Islands
3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 transport moved from 7 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Guam
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Sumatra
Battle in Guam
Battle in Celebes
Battle in Gilbert Islands
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 battleships in Malaya, round 2 : 1/2 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch, taking Gilbert Islands from UK_Pacific, taking Malaya from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 4 fighters, 1 infantry and 4 tactical_bombers in Shan State, round 2 : 7/9 hits, 4.83 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
1 bomber moved from Malaya to French Indo China
4 fighters and 4 tactical_bombers moved from Shan State to French Indo China
1 cruiser moved from 21 Sea Zone to 38 Sea Zone
1 cruiser moved from 37 Sea Zone to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau to Caroline Islands
2 fighters moved from Caroline Islands to 49 Sea Zone
1 fighter moved from Fukien to Caroline Islands
1 bomber moved from Marshall Islands to Caroline Islands
1 infantry moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Kwangtung to Hunan
1 artillery, 1 infantry and 1 mech_infantry moved from Shansi to Anhwe
2 infantry and 1 mech_infantry moved from Anhwe to Kiangsi
2 infantry moved from Jehol to Anhwe
1 aaGun and 5 infantry moved from Southern Manchuria to Northern Manchuria
1 infantry moved from Iwo Jima to 7 Sea Zone
1 armour moved from Kyushu to 7 Sea Zone
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Kwangtung
2 carriers, 2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 49 Sea Zone
2 infantry moved from Kyushu to Japan
1 fighter and 1 tactical_bomber moved from Japan to Northern Manchuria
1 aaGun moved from Japan to Kyushu
Place Units - Japanese
1 factory_minor placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Southern Manchuria
1 destroyer placed in 6 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Japanese regular : 1.83
UK_Pacific regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 carriers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 2 marines moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Gilbert Islands
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 marines moved from 27 Sea Zone to 49 Sea Zone
2 marines moved from 49 Sea Zone to Gilbert Islands
1 bomber, 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 49 Sea Zone
1 tactical_bomber moved from Western United States to 49 Sea Zone
Combat Hit Differential Summary :
Oh bugger. Think I didn’t count the plane from San Francisco.
No, I won’t scramble to the Gilbert Islands.
US score 4 hits; Japanese OOL?
Sink 1CV, lose 2tacs.
6 more hits on J. fleet. OOL?
Lose CV, tip last CV, 3ftr.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Combat Move - British
1 artillery, 4 fighters and 2 infantry moved from United Kingdom to Scotland
1 bomber moved from Eastern United States to 94 Sea Zone
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
Combat Hit Differential Summary :
Scramble German fighter from CV In SZ 114 to defend Scotland?
@artofwar1947 said in ArtOfWar1947 (Allies) vs Simon33 (Axis) PtV:
Scramble German fighter from CV In SZ 114 to defend Scotland?
Tough call. I will scramble here.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 carriers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 2 marines moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Gilbert Islands
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 marines moved from 27 Sea Zone to 49 Sea Zone
2 marines moved from 49 Sea Zone to Gilbert Islands
1 bomber, 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 49 Sea Zone
1 tactical_bomber moved from Western United States to 49 Sea Zone
Combat - Americans
Battle in 49 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
Japanese defend with 3 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 4/10 hits, 5.33 expected hits
Japanese roll dice for 3 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 5/10 hits, 4.67 expected hits
2 tactical_bombers owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 49 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 2 tactical_bombers in 49 Sea Zone, round 3 : 6/7 hits, 4.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 1 cruiser and 4 fighters in 49 Sea Zone, round 3 : 3/7 hits, 3.50 expected hits
Units damaged: 1 battleship owned by the Americans
3 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 49 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 tactical_bomber in 49 Sea Zone, round 4 : 4/5 hits, 2.83 expected hits
Japanese roll dice for 1 carrier, 1 cruiser and 1 fighter in 49 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 49 Sea Zone
Americans win with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is 43
Casualties for Americans: 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers
Casualties for Japanese: 3 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers
Battle in Gilbert Islands
Americans attack with 1 artillery, 1 infantry and 2 marines
Japanese defend with 1 marine
Americans roll dice for 1 artillery, 1 infantry and 2 marines in Gilbert Islands, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 marine in Gilbert Islands, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Gilbert Islands
Americans win, taking Gilbert Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - Americans
1 carrier moved from 11 Sea Zone to 31 Sea Zone
2 fighters moved from 49 Sea Zone to 31 Sea Zone
2 submarines moved from 11 Sea Zone to 27 Sea Zone
1 armour moved from Western United States to Central United States
1 fighter moved from Eastern United States to British Guiana
1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 cruiser, 1 destroyer and 1 transport moved from 104 Sea Zone to 109 Sea Zone
Place Units - Americans
1 submarine and 1 transport placed in 104 Sea Zone
3 carriers placed in 104 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter
EDIT: Adding units owned by Chinese to Yunnan: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 34 PUs;
British buy 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Guiana: 1 fighter
EDIT: Adding units owned by Americans to Iceland: 1 fighter
EDIT: Turning off Edit Mode
1 artillery, 4 fighters and 2 infantry moved from United Kingdom to Scotland
1 bomber moved from Eastern United States to 94 Sea Zone
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 tactical_bomber moved from Yunnan to Kwangtung
Combat - British
Germans scrambles 1 units out of 114 Sea Zone to defend against the attack in Scotland
Strategic bombing raid in Kwangtung
Japanese roll AA dice in Kwangtung : 0/1 hits, 0.17 expected hits
Bombing raid in Kwangtung rolls: 2 and causes: 2 damage to unit: harbour
Bombing raid in Kwangtung causes 2 damage total.
Battle in Scotland
British attack with 1 artillery, 4 fighters and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 fighter and 3 infantry
British roll dice for 1 artillery, 4 fighters and 2 infantry in Scotland, round 2 : 0/7 hits, 2.83 expected hits
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Scotland, round 2 : 3/5 hits, 2.00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Scotland
4 fighters owned by the British retreated
Germans win with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 artillery and 2 infantry
Battle in 94 Sea Zone
British attack with 1 bomber
Germans defend with 1 submarine; Italians defend with 1 transport
1 submarine owned by the Germans submerged
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Moving scrambled unit from Scotland to 114 Sea Zone
Non Combat Move - British
4 fighters moved from Scotland to Iceland
1 battleship moved from 121 Sea Zone to 109 Sea Zone
1 bomber moved from 94 Sea Zone to Malta
1 transport moved from 83 Sea Zone to 73 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 82 Sea Zone to 83 Sea Zone
1 cruiser and 1 destroyer moved from 82 Sea Zone to 83 Sea Zone
1 battleship moved from 40 Sea Zone to 82 Sea Zone
1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter moved from Yunnan to Eastern India
2 infantry and 1 mech_infantry moved from Eastern India to Burma
Place Units - British
4 infantry placed in United Kingdom
2 artilleries and 1 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Americans regular : 3.50
Japanese regular : -0.83
Japanese AA : -0.17
Germans regular : 1.00
British regular : -2.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 artillery moved from Greece to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Malta
1 marine moved from Southern Italy to 99 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 marine and 1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Malta
1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
Battle in Malta
Italians attack with 1 artillery, 1 infantry and 1 marine
British defend with 1 airfield and 1 bomber
Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 bomber in Malta, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Non Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to 97 Sea Zone
1 bomber moved from Western Germany to Southern Italy
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
British regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 2 infantry moved from Queensland to Northern Australia
1 fighter moved from 45 Sea Zone to Northern Australia
1 artillery and 2 infantry moved from New South Wales to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 cruiser moved from 27 Sea Zone to 49 Sea Zone
1 infantry moved from Egypt to Anglo-Egyptian Sudan
1 infantry moved from Egypt to 83 Sea Zone
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :