@The-Captain Thanks again!
It’s been a while, but I’ll try to remember in brief and then review in detail in a video. Gargantuan said to me once that the Allies goal must be to slow down the Axis expansion. So I plan on making it more difficult for Japan to get to 60 in oob or the equivalent here. In Europe, to keep the Germans under 63 oob or the equivalent here. (There is a lot of money in this game. And I kept a careful eye, aiming to be well above the Axis.) Suppress growth and income.
I accomplished this by demanding attention in four different directions in the ETO. The north Atlantic, the Med, The Eastern front and another area must call for orders and units. This makes battles smaller and I have the assumption that I can lose battles better than the Axis because of the income disparity. The other area in the beginning was Karelia. Later it was Spain. Later still I was able to make Turkey and the Balkans a hot spot. Death by a thousand cuts? I call it my pizza dough strategy. Ground units in particular can be rendered useless by a tempting easy victory that leaves them at the front line, but unable to reach a different front line. When I accomplished naval superiority, I was able to make the front almost any coastal territory at will.
In the Pacific, I like to go high. And on most occasions, I didn’t seek a large Napoleonic victory, but skirmishes with reserves to make it so that no front was ever settled. Some fronts were hotter than others. Some were drips that could be easily defeated if maintained.
One of my proverbs is for my enemy to win every battle but lose the war. The Rocky Bilboa strategy. I offered many battles in Asia that made my enemy feel good but controlled the position of his aircraft since the battle would only be easy if he brought them into the fight.
The pizza dough strategy means five different areas remain warm at least in the PTO. China for sure. Calcutta and southeast Asia with a focus on Malaya. The money islands convoyed, demanding destroyers. Or destroyer blockers that fill the ocean and make for many skirmish battles that occupy air units that are needed everywhere. Flood the zone might be the football analogy.
We all know that when we attack one unit, we want three units. Preferably two ground units and an air against a ground. Same for the sea. This is a strength and a weakness. That means your smaller enemy can keep more of you occupied. An enemy willing to go 1v1 or 2v1 might gain an edge in a lucky turn. And the Allies have ground to give.
Back to 5 areas.
China, particularly central.
Southeast Asia, Malaya more than Calcutta. This is the responsibility of the British.
Money Islands, Philippines. Anzac is to harass. If possible, UKP can pop out a sub. Kill any lone destroyer at any cost. Hyperbole but not much.
Sea zone 7 and then 6 and then 19. This is 100 percent the goal and the responsibility of the US navy and air force. My strategy was generally a 75/25 until Japan is sub 40 oob or the equivalent. That was never accomplished in this game.
Russia threatening and eventually losing to the Japan in Korea and Manchuria. Resupply area after the Japanese have passed through. Also fight the expeditionary force from the West or buzz them with lend lease air until destroyed.,
Caucasus became a battlefield that drained resources and went back and forth on account of the Higgins boats. I am sure I underused those. The super wacky subs that were unstoppable unless I took over Denmark caused me much angst. I’m glad they’ve been rolled back.
The constant purchase of bomber is so important to any allied strategy. They can reach areas that your enemy does not expect. On several occasions I treated them like cruise missiles that I knew would be destroyed in combat or easily killed upon landing.
Those are some quick thoughts. Maybe this is all old hat, but maybe I have revealed something new. Thank you Barnee. Much appreciated. You’re a gentleman and a scholar!