Bid: art Holland, inf W Ger, inf Kwangsi, art Tobruk.
GLHF!
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 infantry moved from Leningrad to Vologda
Germans take Vologda from Russians
1 infantry moved from Leningrad to Novgorod
Germans take Novgorod from Russians
4 infantry moved from Ukraine to Kursk
2 artilleries moved from Ukraine to Kursk
2 infantry moved from Denmark to 116 Sea Zone
4 submarines moved from 116 Sea Zone to 115 Sea Zone
3 destroyers moved from 116 Sea Zone to 115 Sea Zone
1 cruiser moved from 116 Sea Zone to 115 Sea Zone
1 carrier moved from 116 Sea Zone to 115 Sea Zone
1 battleship moved from 116 Sea Zone to 115 Sea Zone
2 infantry and 1 transport moved from 116 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 fighter moved from Western Germany to Southern Italy
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 4 submarines, 2 tactical_bombers and 1 transport
British defend with 1 destroyer
Germans roll dice for 4 submarines in 115 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 destroyer in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 115 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 4 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Norway
Battle in Kursk
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 4 infantry in Kursk, round 2 : 3/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Norway from Americans, taking Kursk from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 mech_infantrys moved from Bryansk to Ukraine
5 armour moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Bryansk to Ukraine
3 aaGuns, 37 armour and 10 artilleries moved from Bryansk to Kursk
26 infantry moved from Bryansk to Kursk
6 infantry moved from Poland to Eastern Poland
5 armour moved from Greece to Romania
1 artillery and 3 infantry moved from Germany to 116 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone
1 artillery and 3 infantry moved from 118 Sea Zone to Leningrad
2 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
2 armour moved from Western Germany to Poland
2 infantry moved from Germany to Poland
1 artillery and 2 infantry moved from Denmark to Western Germany
1 tactical_bomber moved from 115 Sea Zone to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Leningrad
1 fighter and 1 tactical_bomber placed in Western Germany
1 infantry placed in France
1 artillery and 1 infantry placed in Germany
1 infantry placed in Western Germany
Germans undo move 6.
1 submarine placed in 115 Sea Zone
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,6,5
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,4
Germans collect 57 PUs (4 lost to blockades); end with 57 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 2.00
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 17
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Russia to Yenisey
2 infantry moved from Timguska to Yenisey
1 infantry moved from Tula to Bryansk
Russians take Bryansk from Germans
1 submarine moved from 101 Sea Zone to 99 Sea Zone
Combat - Russians
Battle in Yenisey
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 artilleries
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yenisey, round 2 : 2/6 hits, 2.67 expected hits
Japanese roll dice for 2 artilleries in Yenisey, round 2 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Yenisey
Russians win, taking Yenisey from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 artilleries
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Yenisey to Timguska
3 armour and 3 mech_infantrys moved from Kirov to Urals
1 infantry moved from Urals to Timguska
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Russia to Gorky
4 aaGuns, 26 artilleries and 46 infantry moved from Russia to Samara
3 artilleries and 12 infantry moved from Tula to Russia
3 aaGuns, 2 artilleries and 38 infantry moved from Tambov to Stalingrad
2 artilleries and 11 infantry moved from Rostov to Stalingrad
1 infantry moved from Tula to Tambov
Place Units - Russians
3 infantry placed in Stalingrad
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
Russians regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 carriers, 3 fighters and 11 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
27 armour, 13 artilleries, 25 infantry and 3 mech_infantrys moved from Western India to Baluchistan
Japanese take Baluchistan from UK_Pacific
1 artillery and 2 infantry moved from Eastern India to Western India
4 infantry moved from Burma to Eastern India
1 submarine moved from 38 Sea Zone to 36 Sea Zone
2 bombers moved from Davao to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Tsinghai to Eastern Sinkiang
1 infantry moved from Hopei to Tsinghai
1 infantry moved from Szechwan to Tsinghai
2 infantry moved from Yunnan to Kweichow
1 artillery moved from Shan State to Yunnan
3 infantry moved from French Indo China to Yunnan
2 infantry moved from Shan State to Burma
2 infantry moved from Malaya to Shan State
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
1 artillery moved from Tanganyika Territory to Rhodesia
1 infantry moved from Tanganyika Territory to Rhodesia
2 infantry moved from Tanganyika Territory to Rhodesia
1 fighter moved from 82 Sea Zone to Union of South Africa
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Honan to Tsinghai
1 infantry moved from Anhwe to Honan
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kansu to Northern Sinkiang
Japanese take Northern Sinkiang from Chinese
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Caroline Islands to 35 Sea Zone
1 artillery moved from Tanganyika Territory to Rhodesia
1 artillery and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Kweichow, round 4 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Eastern Sinkiang
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Eastern Sinkiang, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Eastern Sinkiang, round 3 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Eastern Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Eastern Sinkiang
Japanese win, taking Eastern Sinkiang from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 battleship and 1 cruiser
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the Americans lost in 36 Sea Zone
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 battleship in 36 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Americans with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Americans: 1 battleship and 1 cruiser
Non Combat Move - Japanese
2 bombers moved from 36 Sea Zone to Davao
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Davao
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Davao to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
3 destroyers and 1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 transport moved from 82 Sea Zone to 40 Sea Zone
1 transport moved from 82 Sea Zone to 81 Sea Zone
Place Units - Japanese
3 infantry placed in Eastern India
2 carriers placed in 7 Sea Zone
3 fighters placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in Malaya
2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : -0.67
Japanese regular : -0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Buryatia from Japanese to Russians
EDIT: Turning off Edit Mode
2 infantry and 1 transport moved from 34 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Solomon Islands
2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 50 Sea Zone
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 55 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 transports moved from 31 Sea Zone to 29 Sea Zone
1 transport moved from 31 Sea Zone to 13 Sea Zone
2 transports moved from 31 Sea Zone to 55 Sea Zone
2 artilleries and 4 infantry moved from New Brunswick Nova Scotia to 109 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 artilleries, 4 infantry and 3 transports moved from 109 Sea Zone to 105 Sea Zone
2 transports moved from 112 Sea Zone to 109 Sea Zone
3 transports moved from 93 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Central United States
2 destroyers moved from 93 Sea Zone to 113 Sea Zone
2 fighters moved from 113 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Eastern United States to 113 Sea Zone
1 fighter moved from Gibraltar to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 artilleries, 4 infantry and 3 transports moved from 105 Sea Zone to 93 Sea Zone
2 artilleries and 4 infantry moved from 93 Sea Zone to Morocco
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Amur to Buryatia
1 armour and 2 mech_infantrys moved from Russia to Urals
1 fighter moved from United Kingdom to 113 Sea Zone
Place Units - Americans
2 destroyers placed in 11 Sea Zone
1 destroyer placed in 104 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Central United States
2 infantry placed in Western United States
2 infantry placed in Eastern United States
1 submarine placed in 104 Sea Zone
2 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 infantry
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Western Sinkiang to Eastern Sinkiang
Combat - Chinese
Battle in Eastern Sinkiang
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Eastern Sinkiang, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Eastern Sinkiang, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Eastern Sinkiang
Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Eastern Sinkiang, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Eastern Sinkiang
Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Eastern Sinkiang, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Eastern Sinkiang, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 6 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Eastern Sinkiang, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Eastern Sinkiang
Chinese win, taking Eastern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Eastern Sinkiang to Western Sinkiang
Place Units - Chinese
1 infantry placed in Western Sinkiang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Buryatia from Japanese to Russians
EDIT: Turning off Edit Mode
2 infantry and 1 transport moved from 34 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Solomon Islands
2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 50 Sea Zone
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 55 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 transports moved from 31 Sea Zone to 29 Sea Zone
1 transport moved from 31 Sea Zone to 13 Sea Zone
2 transports moved from 31 Sea Zone to 55 Sea Zone
2 artilleries and 4 infantry moved from New Brunswick Nova Scotia to 109 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 artilleries, 4 infantry and 3 transports moved from 109 Sea Zone to 105 Sea Zone
2 transports moved from 112 Sea Zone to 109 Sea Zone
3 transports moved from 93 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Central United States
2 destroyers moved from 93 Sea Zone to 113 Sea Zone
2 fighters moved from 113 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Eastern United States to 113 Sea Zone
1 fighter moved from Gibraltar to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 artilleries, 4 infantry and 3 transports moved from 105 Sea Zone to 93 Sea Zone
2 artilleries and 4 infantry moved from 93 Sea Zone to Morocco
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Amur to Buryatia
1 armour and 2 mech_infantrys moved from Russia to Urals
1 fighter moved from United Kingdom to 113 Sea Zone
Place Units - Americans
2 destroyers placed in 11 Sea Zone
1 destroyer placed in 104 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Central United States
2 infantry placed in Western United States
2 infantry placed in Eastern United States
1 submarine placed in 104 Sea Zone
2 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 infantry
EDIT: Adding units owned by Americans to 11 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Western Sinkiang to Eastern Sinkiang
Combat - Chinese
Battle in Eastern Sinkiang
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Eastern Sinkiang, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Eastern Sinkiang, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Eastern Sinkiang
Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Eastern Sinkiang, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Eastern Sinkiang
Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Eastern Sinkiang, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Eastern Sinkiang, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 6 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Eastern Sinkiang, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Eastern Sinkiang
Chinese win, taking Eastern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Eastern Sinkiang to Western Sinkiang
Place Units - Chinese
1 infantry placed in Western Sinkiang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 artillery and 3 infantry moved from French Equatorial Africa to Belgian Congo
1 armour, 3 infantry and 1 mech_infantry moved from Anglo-Egyptian Sudan to Belgian Congo
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
1 tactical_bomber moved from Anglo-Egyptian Sudan to Egypt
3 infantry moved from Egypt to Anglo-Egyptian Sudan
10 infantry moved from Iraq to Southern Persia
2 infantry moved from Trans-Jordan to Iraq
3 armour and 2 mech_infantrys moved from Russia to Urals
1 submarine moved from 113 Sea Zone to 94 Sea Zone
1 destroyer moved from 93 Sea Zone to 113 Sea Zone
2 destroyers moved from 112 Sea Zone to 113 Sea Zone
Place Units - British
1 artillery and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Southern Persia
3 infantry placed in Iraq
1 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,1,5,1,2,1,1,2,1
British collect 25 PUs (4 lost to blockades); end with 25 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 8 PUs;
Combat Move - Italians
1 infantry moved from Yugoslavia to Northern Italy
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,2,2,6,2
Italians collect 2 PUs (6 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 64 Sea Zone
Non Combat Move - ANZAC
2 destroyers moved from 64 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 64 Sea Zone
Non Combat Move - ANZAC
2 destroyers moved from 64 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
2 infantry moved from Northwest Persia to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 factory_minor, 1 fighter, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Western Germany to Leningrad
4 artilleries moved from Leningrad to Novgorod
10 infantry moved from Leningrad to Novgorod
1 infantry moved from Archangel to Vologda
1 infantry moved from Vologda to Novgorod
6 armour, 1 artillery, 2 infantry and 6 mech_infantrys moved from Ukraine to Rostov
15 infantry moved from Kursk to Rostov
12 infantry moved from Kursk to Bryansk
4 artilleries moved from Kursk to Rostov
11 armour moved from Kursk to Rostov
3 artilleries moved from Kursk to Bryansk
6 armour moved from Kursk to Bryansk
6 infantry moved from Eastern Poland to Southern Belarus
1 armour moved from Poland to Western Ukraine
5 armour moved from Romania to Ukraine
1 tactical_bomber moved from Western Germany to Leningrad
1 tactical_bomber moved from 115 Sea Zone to Leningrad
1 armour moved from Poland to Western Ukraine
2 infantry moved from Poland to Eastern Poland
Combat - Germans
Battle in Bryansk
Germans attack with 6 armour, 3 artilleries and 12 infantry
Russians defend with 1 infantry
Germans roll dice for 6 armour, 3 artilleries and 12 infantry in Bryansk, round 2 : 8/21 hits, 6.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 6 armour, 3 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 17 armour, 5 artilleries, 17 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 17 armour, 5 artilleries, 17 infantry and 6 mech_infantrys in Rostov, round 2 : 21/45 hits, 15.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 17 armour, 5 artilleries, 17 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Kursk to Rostov
1 aaGun moved from Kursk to Bryansk
2 armour moved from Kursk to Bryansk
1 artillery moved from Kursk to Bryansk
1 artillery moved from Kursk to Bryansk
1 artillery moved from Kursk to Bryansk
1 infantry moved from Kursk to Bryansk
1 transport moved from 115 Sea Zone to 116 Sea Zone
1 artillery moved from Western Germany to 116 Sea Zone
1 infantry moved from Germany to 116 Sea Zone
1 transport moved from 118 Sea Zone to 117 Sea Zone
1 transport moved from 118 Sea Zone to 117 Sea Zone
1 artillery and 3 infantry moved from Germany to 117 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
2 artilleries and 4 infantry moved from 118 Sea Zone to Leningrad
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 5 submarines moved from 115 Sea Zone to 116 Sea Zone
1 artillery moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
Place Units - Germans
2 artilleries and 1 infantry placed in Ukraine
1 factory_minor placed in Yugoslavia
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Leningrad
1 infantry placed in Western Germany
6 infantry placed in Germany
1 transport placed in 116 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,6,2,1,2
Germans collect 58 PUs (4 lost to blockades); end with 58 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 6.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 18
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
2 fighters, 1 infantry and 2 tactical_bombers moved from Timguska to Northern Sinkiang
Combat - Russians
Battle in Northern Sinkiang
Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Northern Sinkiang, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Northern Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Northern Sinkiang
Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Northern Sinkiang to Russia
3 armour and 3 mech_infantrys moved from Urals to Stalingrad
4 aaGuns and 26 artilleries moved from Samara to Russia
20 infantry moved from Samara to Stalingrad
1 infantry moved from Stalingrad to Northern Caucasus
5 infantry moved from Russia to Samara
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,6
Russians collect 29 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Russians regular : -0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 1 fighter and 13 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 fighter moved from Japan to Siberia
27 armour, 13 artilleries, 25 infantry and 3 mech_infantrys moved from Baluchistan to Southern Persia
1 fighter moved from 82 Sea Zone to Southern Persia
1 artillery and 1 infantry moved from Western India to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Southern Persia
2 infantry moved from Eastern India to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Southern Persia
1 artillery moved from Kansu to Eastern Sinkiang
1 infantry moved from Tsinghai to Eastern Sinkiang
1 infantry moved from Tsinghai to Eastern Sinkiang
1 infantry moved from Inner Mongolia to Kansu
1 infantry moved from Shansi to Inner Mongolia
1 infantry moved from Honan to Tsinghai
1 artillery moved from Anhwe to Honan
1 infantry moved from Anhwe to Shansi
1 infantry moved from Hopei to Tsinghai
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Szechwan to Tsinghai
3 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 infantry moved from Western India to Baluchistan
5 infantry moved from Eastern India to Western India
2 infantry moved from Burma to Eastern India
2 infantry moved from Shan State to Burma
3 infantry moved from Malaya to Shan State
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Burma
1 artillery and 3 infantry moved from French Indo China to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 armour, 5 artilleries and 4 infantry moved from Kansu to Northern Sinkiang
1 infantry moved from Tsinghai to Eastern Sinkiang
1 submarine moved from 5 Sea Zone to 7 Sea Zone
2 bombers moved from Davao to Shan State
1 submarine moved from 82 Sea Zone to 77 Sea Zone
1 submarine moved from 7 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
1 destroyer moved from 17 Sea Zone to 7 Sea Zone
1 fighter moved from Japan to Davao
Combat - Japanese
Battle in Siberia
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 26 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Southern Persia
Japanese attack with 27 armour, 14 artilleries, 1 fighter, 28 infantry and 3 mech_infantrys
British defend with 2 aaGuns, 1 armour, 21 artilleries, 1 factory_minor, 63 infantry and 1 mech_infantry
British roll AA dice in Southern Persia : 0/1 hits, 0.17 expected hits
Japanese roll dice for 27 armour, 14 artilleries, 1 fighter, 28 infantry and 3 mech_infantrys in Southern Persia, round 2 : 27/73 hits, 26.67 expected hits
British roll dice for 2 aaGuns, 1 armour, 21 artilleries, 63 infantry and 1 mech_infantry in Southern Persia, round 2 : 26/86 hits, 29.00 expected hits
26 infantry owned by the Japanese, 2 aaGuns owned by the British and 25 infantry owned by the British lost in Southern Persia
1 fighter owned by the Japanese retreated
2 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 13 artilleries owned by the Japanese and 27 armour owned by the Japanese retreated to Baluchistan
Japanese roll dice for 1 artillery in Southern Persia, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 21 artilleries, 38 infantry and 1 mech_infantry in Southern Persia, round 3 : 20/61 hits, 20.67 expected hits
1 artillery owned by the Japanese lost in Southern Persia
British win with 1 armour, 21 artilleries, 38 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 26 infantry
Casualties for British: 2 aaGuns and 25 infantry
Battle in Eastern Sinkiang
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Eastern Sinkiang, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Eastern Sinkiang
Japanese win, taking Eastern Sinkiang from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Southern Persia to 82 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Davao to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to French Indo China
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from Siberia to 7 Sea Zone
2 fighters moved from 26 Sea Zone to 7 Sea Zone
1 submarine moved from 36 Sea Zone to 7 Sea Zone
1 submarine moved from 36 Sea Zone to 7 Sea Zone
1 artillery moved from Rhodesia to Union of South Africa
1 artillery moved from Rhodesia to Union of South Africa
2 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Rhodesia to Union of South Africa
Place Units - Japanese
3 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Eastern India
2 carriers placed in 7 Sea Zone
1 fighter placed in 7 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.67
Japanese regular : -0.83
British AA : -0.17
Russians regular : -0.33
British regular : -3.67
@FlyingBadger Hm, I had to try to break a deadlock there. Not sure it was wise, it will take few turns to see.
@nikola1975 said in PtV FlyingBadger (allies) vs Nikola1975 (axis +7):
@FlyingBadger Hm, I had to try to break a deadlock there. Not sure it was wise, it will take few turns to see.
I appreciate the effort, it’s round 18 and this game is in danger of becoming a cold war simulator, time for some big battles…
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 6 infantry, 1 mech_infantry and 4 transports; Remaining resources: 2 PUs;
Combat Move - Americans
4 infantry moved from Queensland to 55 Sea Zone
2 infantry moved from Solomon Islands to 50 Sea Zone
2 carriers, 1 destroyer, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 50 Sea Zone to 34 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports moved from 55 Sea Zone to 34 Sea Zone
6 infantry moved from 34 Sea Zone to Caroline Islands
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Battle in Caroline Islands
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking Caroline Islands from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 transport moved from 13 Sea Zone to 11 Sea Zone
2 transports moved from 29 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Central United States to Southeast Mexico
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 113 Sea Zone to 93 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 104 Sea Zone
2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 104 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 109 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone
4 artilleries and 6 infantry moved from 93 Sea Zone to Morocco
1 artillery moved from Buryatia to Yakut S.S.R.
Place Units - Americans
1 destroyer and 4 transports placed in 104 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in Eastern United States
2 infantry placed in Western United States
1 destroyer placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Combat - Chinese
Chinese creates battle in territory Kweichow
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Western Sinkiang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
@flyingbadger The (British) Empire Strikes Back!
Scramble?
@flyingbadger Yes, I expected that, but did not notice it will be a problem until after a battle ☺️ I thought I might have advantage in defense.
Scramble that one poor Zero to defend them.
@nikola1975 I was suprised to see the UK stack could have a good chance against all those tanks, but there is a lot of UK infantry to absorb the damage.
17 hits by UK.
Casualties?
@flyingbadger Just go with casualties as the game suggests. I am on the Airport, flying to Santorini soon 😊