and assumed no scrambles
PtV FlyingBadger (allies) vs Nikola1975 (axis +7)
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers and 1 transport moved from 64 Sea Zone to 55 Sea Zone 6 artilleries and 18 infantry moved from South Australia to Queensland Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers and 1 transport moved from 64 Sea Zone to 55 Sea Zone 6 artilleries and 18 infantry moved from South Australia to Queensland Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Southern Caucasus to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 infantry moved from Leningrad to Vologda Germans take Vologda from Russians 1 infantry moved from Leningrad to Novgorod Germans take Novgorod from Russians 4 infantry moved from Ukraine to Kursk 2 artilleries moved from Ukraine to Kursk 2 infantry moved from Denmark to 116 Sea Zone 4 submarines moved from 116 Sea Zone to 115 Sea Zone 3 destroyers moved from 116 Sea Zone to 115 Sea Zone 1 cruiser moved from 116 Sea Zone to 115 Sea Zone 1 carrier moved from 116 Sea Zone to 115 Sea Zone 1 battleship moved from 116 Sea Zone to 115 Sea Zone 2 infantry and 1 transport moved from 116 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone 1 tactical_bomber moved from Western Germany to 115 Sea Zone 1 fighter moved from Western Germany to Southern Italy Combat - Germans Battle in 115 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 4 submarines, 2 tactical_bombers and 1 transport British defend with 1 destroyer Germans roll dice for 4 submarines in 115 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 destroyer in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 115 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 4 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Norway Battle in Kursk Germans attack with 2 artilleries and 4 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 4 infantry in Kursk, round 2 : 3/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Germans win, taking Norway from Americans, taking Kursk from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 5 mech_infantrys moved from Bryansk to Ukraine 5 armour moved from Bryansk to Ukraine 1 armour and 1 mech_infantry moved from Bryansk to Ukraine 3 aaGuns, 37 armour and 10 artilleries moved from Bryansk to Kursk 26 infantry moved from Bryansk to Kursk 6 infantry moved from Poland to Eastern Poland 5 armour moved from Greece to Romania 1 artillery and 3 infantry moved from Germany to 116 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 116 Sea Zone to 118 Sea Zone 1 artillery and 3 infantry moved from 118 Sea Zone to Leningrad 2 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 2 armour moved from Western Germany to Poland 2 infantry moved from Germany to Poland 1 artillery and 2 infantry moved from Denmark to Western Germany 1 tactical_bomber moved from 115 Sea Zone to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Leningrad 1 fighter and 1 tactical_bomber placed in Western Germany 1 infantry placed in France 1 artillery and 1 infantry placed in Germany 1 infantry placed in Western Germany Germans undo move 6. 1 submarine placed in 115 Sea Zone 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4,6,5 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,4 Germans collect 57 PUs (4 lost to blockades); end with 57 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 2.00 British regular : -0.33
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 17 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Russia to Yenisey 2 infantry moved from Timguska to Yenisey 1 infantry moved from Tula to Bryansk Russians take Bryansk from Germans 1 submarine moved from 101 Sea Zone to 99 Sea Zone Combat - Russians Battle in Yenisey Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 2 artilleries Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yenisey, round 2 : 2/6 hits, 2.67 expected hits Japanese roll dice for 2 artilleries in Yenisey, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Yenisey Russians win, taking Yenisey from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Japanese: 2 artilleries Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Yenisey to Timguska 3 armour and 3 mech_infantrys moved from Kirov to Urals 1 infantry moved from Urals to Timguska 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Yaroslavl 1 infantry moved from Russia to Gorky 4 aaGuns, 26 artilleries and 46 infantry moved from Russia to Samara 3 artilleries and 12 infantry moved from Tula to Russia 3 aaGuns, 2 artilleries and 38 infantry moved from Tambov to Stalingrad 2 artilleries and 11 infantry moved from Rostov to Stalingrad 1 infantry moved from Tula to Tambov Place Units - Russians 3 infantry placed in Stalingrad 8 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 Russians regular : -0.67
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 carriers, 3 fighters and 11 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 27 armour, 13 artilleries, 25 infantry and 3 mech_infantrys moved from Western India to Baluchistan Japanese take Baluchistan from UK_Pacific 1 artillery and 2 infantry moved from Eastern India to Western India 4 infantry moved from Burma to Eastern India 1 submarine moved from 38 Sea Zone to 36 Sea Zone 2 bombers moved from Davao to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from Tsinghai to Eastern Sinkiang 1 infantry moved from Hopei to Tsinghai 1 infantry moved from Szechwan to Tsinghai 2 infantry moved from Yunnan to Kweichow 1 artillery moved from Shan State to Yunnan 3 infantry moved from French Indo China to Yunnan 2 infantry moved from Shan State to Burma 2 infantry moved from Malaya to Shan State 1 armour moved from Union of South Africa to South West Africa Japanese take South West Africa from British 1 armour moved from South West Africa to Union of South Africa 1 artillery moved from Tanganyika Territory to Rhodesia 1 infantry moved from Tanganyika Territory to Rhodesia 2 infantry moved from Tanganyika Territory to Rhodesia 1 fighter moved from 82 Sea Zone to Union of South Africa 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Honan to Tsinghai 1 infantry moved from Anhwe to Honan 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Kansu to Northern Sinkiang Japanese take Northern Sinkiang from Chinese 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 artillery moved from Caroline Islands to 35 Sea Zone 1 artillery moved from Tanganyika Territory to Rhodesia 1 artillery and 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Kweichow, round 4 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Eastern Sinkiang Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Eastern Sinkiang, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Eastern Sinkiang, round 3 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Eastern Sinkiang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Eastern Sinkiang Japanese win, taking Eastern Sinkiang from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 36 Sea Zone Japanese attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber Americans defend with 1 battleship and 1 cruiser Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Americans lost in 36 Sea Zone Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 battleship in 36 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Americans with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 29 Casualties for Americans: 1 battleship and 1 cruiser Non Combat Move - Japanese 2 bombers moved from 36 Sea Zone to Davao 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Davao 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Davao to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 3 destroyers and 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 transport moved from 82 Sea Zone to 40 Sea Zone 1 transport moved from 82 Sea Zone to 81 Sea Zone Place Units - Japanese 3 infantry placed in Eastern India 2 carriers placed in 7 Sea Zone 3 fighters placed in Japan 3 infantry placed in Kiangsu 3 infantry placed in Malaya 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 80 PUs; end with 80 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : -0.67 Japanese regular : -0.00
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 17 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Buryatia from Japanese to Russians EDIT: Turning off Edit Mode 2 infantry and 1 transport moved from 34 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Solomon Islands 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 50 Sea Zone 1 destroyer moved from 27 Sea Zone to 26 Sea Zone 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 55 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 transports moved from 31 Sea Zone to 29 Sea Zone 1 transport moved from 31 Sea Zone to 13 Sea Zone 2 transports moved from 31 Sea Zone to 55 Sea Zone 2 artilleries and 4 infantry moved from New Brunswick Nova Scotia to 109 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia 2 artilleries, 4 infantry and 3 transports moved from 109 Sea Zone to 105 Sea Zone 2 transports moved from 112 Sea Zone to 109 Sea Zone 3 transports moved from 93 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to Central United States 2 destroyers moved from 93 Sea Zone to 113 Sea Zone 2 fighters moved from 113 Sea Zone to United Kingdom 2 fighters and 1 tactical_bomber moved from Eastern United States to 113 Sea Zone 1 fighter moved from Gibraltar to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 2 artilleries, 4 infantry and 3 transports moved from 105 Sea Zone to 93 Sea Zone 2 artilleries and 4 infantry moved from 93 Sea Zone to Morocco 1 infantry moved from Soviet Far East to Siberia 1 artillery moved from Amur to Buryatia 1 armour and 2 mech_infantrys moved from Russia to Urals 1 fighter moved from United Kingdom to 113 Sea Zone Place Units - Americans 2 destroyers placed in 11 Sea Zone 1 destroyer placed in 104 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Central United States 2 infantry placed in Western United States 2 infantry placed in Eastern United States 1 submarine placed in 104 Sea Zone 2 fighters placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 2 infantry EDIT: Adding units owned by Americans to 11 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Western Sinkiang to Eastern Sinkiang Combat - Chinese Battle in Eastern Sinkiang Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Eastern Sinkiang, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Eastern Sinkiang, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Eastern Sinkiang Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Eastern Sinkiang, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Eastern Sinkiang Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Eastern Sinkiang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Eastern Sinkiang, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 6 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Eastern Sinkiang, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Eastern Sinkiang Chinese win, taking Eastern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Eastern Sinkiang to Western Sinkiang Place Units - Chinese 1 infantry placed in Western Sinkiang Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 17 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Buryatia from Japanese to Russians EDIT: Turning off Edit Mode 2 infantry and 1 transport moved from 34 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Solomon Islands 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 50 Sea Zone 1 destroyer moved from 27 Sea Zone to 26 Sea Zone 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 55 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 transports moved from 31 Sea Zone to 29 Sea Zone 1 transport moved from 31 Sea Zone to 13 Sea Zone 2 transports moved from 31 Sea Zone to 55 Sea Zone 2 artilleries and 4 infantry moved from New Brunswick Nova Scotia to 109 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia 2 artilleries, 4 infantry and 3 transports moved from 109 Sea Zone to 105 Sea Zone 2 transports moved from 112 Sea Zone to 109 Sea Zone 3 transports moved from 93 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to Central United States 2 destroyers moved from 93 Sea Zone to 113 Sea Zone 2 fighters moved from 113 Sea Zone to United Kingdom 2 fighters and 1 tactical_bomber moved from Eastern United States to 113 Sea Zone 1 fighter moved from Gibraltar to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 2 artilleries, 4 infantry and 3 transports moved from 105 Sea Zone to 93 Sea Zone 2 artilleries and 4 infantry moved from 93 Sea Zone to Morocco 1 infantry moved from Soviet Far East to Siberia 1 artillery moved from Amur to Buryatia 1 armour and 2 mech_infantrys moved from Russia to Urals 1 fighter moved from United Kingdom to 113 Sea Zone Place Units - Americans 2 destroyers placed in 11 Sea Zone 1 destroyer placed in 104 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Central United States 2 infantry placed in Western United States 2 infantry placed in Eastern United States 1 submarine placed in 104 Sea Zone 2 fighters placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 2 infantry EDIT: Adding units owned by Americans to 11 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Western Sinkiang to Eastern Sinkiang Combat - Chinese Battle in Eastern Sinkiang Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Eastern Sinkiang, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Eastern Sinkiang, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Eastern Sinkiang Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Eastern Sinkiang, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Eastern Sinkiang Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Eastern Sinkiang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Eastern Sinkiang, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 6 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Eastern Sinkiang, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Eastern Sinkiang Chinese win, taking Eastern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Eastern Sinkiang to Western Sinkiang Place Units - Chinese 1 infantry placed in Western Sinkiang Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 artillery and 3 infantry moved from French Equatorial Africa to Belgian Congo 1 armour, 3 infantry and 1 mech_infantry moved from Anglo-Egyptian Sudan to Belgian Congo 1 armour and 1 mech_infantry moved from Egypt to Belgian Congo 1 tactical_bomber moved from Anglo-Egyptian Sudan to Egypt 3 infantry moved from Egypt to Anglo-Egyptian Sudan 10 infantry moved from Iraq to Southern Persia 2 infantry moved from Trans-Jordan to Iraq 3 armour and 2 mech_infantrys moved from Russia to Urals 1 submarine moved from 113 Sea Zone to 94 Sea Zone 1 destroyer moved from 93 Sea Zone to 113 Sea Zone 2 destroyers moved from 112 Sea Zone to 113 Sea Zone Place Units - British 1 artillery and 1 infantry placed in Egypt 1 artillery and 2 infantry placed in Southern Persia 3 infantry placed in Iraq 1 infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,1,5,1,2,1,1,2,1 British collect 25 PUs (4 lost to blockades); end with 25 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.50 Japanese regular : 0.33
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 17 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 8 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to Northern Italy Non Combat Move - Italians Place Units - Italians 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,2,2,6,2 Italians collect 2 PUs (6 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 64 Sea Zone Non Combat Move - ANZAC 2 destroyers moved from 64 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 64 Sea Zone Non Combat Move - ANZAC 2 destroyers moved from 64 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 2 infantry moved from Northwest Persia to Iraq Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 factory_minor, 1 fighter, 10 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 tactical_bomber moved from Western Germany to Leningrad 4 artilleries moved from Leningrad to Novgorod 10 infantry moved from Leningrad to Novgorod 1 infantry moved from Archangel to Vologda 1 infantry moved from Vologda to Novgorod 6 armour, 1 artillery, 2 infantry and 6 mech_infantrys moved from Ukraine to Rostov 15 infantry moved from Kursk to Rostov 12 infantry moved from Kursk to Bryansk 4 artilleries moved from Kursk to Rostov 11 armour moved from Kursk to Rostov 3 artilleries moved from Kursk to Bryansk 6 armour moved from Kursk to Bryansk 6 infantry moved from Eastern Poland to Southern Belarus 1 armour moved from Poland to Western Ukraine 5 armour moved from Romania to Ukraine 1 tactical_bomber moved from Western Germany to Leningrad 1 tactical_bomber moved from 115 Sea Zone to Leningrad 1 armour moved from Poland to Western Ukraine 2 infantry moved from Poland to Eastern Poland Combat - Germans Battle in Bryansk Germans attack with 6 armour, 3 artilleries and 12 infantry Russians defend with 1 infantry Germans roll dice for 6 armour, 3 artilleries and 12 infantry in Bryansk, round 2 : 8/21 hits, 6.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 6 armour, 3 artilleries and 12 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 17 armour, 5 artilleries, 17 infantry and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 17 armour, 5 artilleries, 17 infantry and 6 mech_infantrys in Rostov, round 2 : 21/45 hits, 15.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 17 armour, 5 artilleries, 17 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Kursk to Rostov 1 aaGun moved from Kursk to Bryansk 2 armour moved from Kursk to Bryansk 1 artillery moved from Kursk to Bryansk 1 artillery moved from Kursk to Bryansk 1 artillery moved from Kursk to Bryansk 1 infantry moved from Kursk to Bryansk 1 transport moved from 115 Sea Zone to 116 Sea Zone 1 artillery moved from Western Germany to 116 Sea Zone 1 infantry moved from Germany to 116 Sea Zone 1 transport moved from 118 Sea Zone to 117 Sea Zone 1 transport moved from 118 Sea Zone to 117 Sea Zone 1 artillery and 3 infantry moved from Germany to 117 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone 2 artilleries and 4 infantry moved from 118 Sea Zone to Leningrad 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 5 submarines moved from 115 Sea Zone to 116 Sea Zone 1 artillery moved from France to Western Germany 1 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany Place Units - Germans 2 artilleries and 1 infantry placed in Ukraine 1 factory_minor placed in Yugoslavia 1 fighter placed in Western Germany 1 artillery and 2 infantry placed in Leningrad 1 infantry placed in Western Germany 6 infantry placed in Germany 1 transport placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,6,2,1,2 Germans collect 58 PUs (4 lost to blockades); end with 58 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 6.67
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 18 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 2 fighters, 1 infantry and 2 tactical_bombers moved from Timguska to Northern Sinkiang Combat - Russians Battle in Northern Sinkiang Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Northern Sinkiang, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Northern Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Northern Sinkiang Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Northern Sinkiang to Russia 3 armour and 3 mech_infantrys moved from Urals to Stalingrad 4 aaGuns and 26 artilleries moved from Samara to Russia 20 infantry moved from Samara to Stalingrad 1 infantry moved from Stalingrad to Northern Caucasus 5 infantry moved from Russia to Samara Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,6 Russians collect 29 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 3 artilleries, 2 carriers, 1 fighter and 13 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Korea to Amur Japanese take Amur from Russians 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 1 fighter moved from Japan to Siberia 27 armour, 13 artilleries, 25 infantry and 3 mech_infantrys moved from Baluchistan to Southern Persia 1 fighter moved from 82 Sea Zone to Southern Persia 1 artillery and 1 infantry moved from Western India to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to Southern Persia 2 infantry moved from Eastern India to 40 Sea Zone 2 infantry and 1 transport moved from 40 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to Southern Persia 1 artillery moved from Kansu to Eastern Sinkiang 1 infantry moved from Tsinghai to Eastern Sinkiang 1 infantry moved from Tsinghai to Eastern Sinkiang 1 infantry moved from Inner Mongolia to Kansu 1 infantry moved from Shansi to Inner Mongolia 1 infantry moved from Honan to Tsinghai 1 artillery moved from Anhwe to Honan 1 infantry moved from Anhwe to Shansi 1 infantry moved from Hopei to Tsinghai 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Szechwan to Tsinghai 3 infantry moved from Kweichow to Szechwan 1 artillery and 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Western India to Baluchistan 5 infantry moved from Eastern India to Western India 2 infantry moved from Burma to Eastern India 2 infantry moved from Shan State to Burma 3 infantry moved from Malaya to Shan State 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Burma 1 artillery and 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 armour, 5 artilleries and 4 infantry moved from Kansu to Northern Sinkiang 1 infantry moved from Tsinghai to Eastern Sinkiang 1 submarine moved from 5 Sea Zone to 7 Sea Zone 2 bombers moved from Davao to Shan State 1 submarine moved from 82 Sea Zone to 77 Sea Zone 1 submarine moved from 7 Sea Zone to 26 Sea Zone 2 fighters moved from Japan to 26 Sea Zone 1 destroyer moved from 17 Sea Zone to 7 Sea Zone 1 fighter moved from Japan to Davao Combat - Japanese Battle in Siberia Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Siberia Japanese win, taking Siberia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 26 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 26 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Southern Persia Japanese attack with 27 armour, 14 artilleries, 1 fighter, 28 infantry and 3 mech_infantrys British defend with 2 aaGuns, 1 armour, 21 artilleries, 1 factory_minor, 63 infantry and 1 mech_infantry British roll AA dice in Southern Persia : 0/1 hits, 0.17 expected hits Japanese roll dice for 27 armour, 14 artilleries, 1 fighter, 28 infantry and 3 mech_infantrys in Southern Persia, round 2 : 27/73 hits, 26.67 expected hits British roll dice for 2 aaGuns, 1 armour, 21 artilleries, 63 infantry and 1 mech_infantry in Southern Persia, round 2 : 26/86 hits, 29.00 expected hits 26 infantry owned by the Japanese, 2 aaGuns owned by the British and 25 infantry owned by the British lost in Southern Persia 1 fighter owned by the Japanese retreated 2 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 13 artilleries owned by the Japanese and 27 armour owned by the Japanese retreated to Baluchistan Japanese roll dice for 1 artillery in Southern Persia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 21 artilleries, 38 infantry and 1 mech_infantry in Southern Persia, round 3 : 20/61 hits, 20.67 expected hits 1 artillery owned by the Japanese lost in Southern Persia British win with 1 armour, 21 artilleries, 38 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery and 26 infantry Casualties for British: 2 aaGuns and 25 infantry Battle in Eastern Sinkiang Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Eastern Sinkiang, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Eastern Sinkiang Japanese win, taking Eastern Sinkiang from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Southern Persia to 82 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from Davao to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to French Indo China 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from Siberia to 7 Sea Zone 2 fighters moved from 26 Sea Zone to 7 Sea Zone 1 submarine moved from 36 Sea Zone to 7 Sea Zone 1 submarine moved from 36 Sea Zone to 7 Sea Zone 1 artillery moved from Rhodesia to Union of South Africa 1 artillery moved from Rhodesia to Union of South Africa 2 infantry moved from Rhodesia to Union of South Africa 1 infantry moved from Rhodesia to Union of South Africa Place Units - Japanese 3 infantry placed in Union of South Africa 2 artilleries and 1 infantry placed in Eastern India 2 carriers placed in 7 Sea Zone 1 fighter placed in 7 Sea Zone 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 81 PUs; end with 81 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.67 Japanese regular : -0.83 British AA : -0.17 Russians regular : -0.33 British regular : -3.67
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@FlyingBadger Hm, I had to try to break a deadlock there. Not sure it was wise, it will take few turns to see.
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@nikola1975 said in PtV FlyingBadger (allies) vs Nikola1975 (axis +7):
@FlyingBadger Hm, I had to try to break a deadlock there. Not sure it was wise, it will take few turns to see.
I appreciate the effort, it’s round 18 and this game is in danger of becoming a cold war simulator, time for some big battles…
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 destroyers, 6 infantry, 1 mech_infantry and 4 transports; Remaining resources: 2 PUs; Combat Move - Americans 4 infantry moved from Queensland to 55 Sea Zone 2 infantry moved from Solomon Islands to 50 Sea Zone 2 carriers, 1 destroyer, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 50 Sea Zone to 34 Sea Zone 1 carrier, 3 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports moved from 55 Sea Zone to 34 Sea Zone 6 infantry moved from 34 Sea Zone to Caroline Islands 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in Caroline Islands Battle in 26 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking Caroline Islands from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 transport moved from 13 Sea Zone to 11 Sea Zone 2 transports moved from 29 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Central United States to Southeast Mexico 2 fighters moved from Eastern United States to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 113 Sea Zone to 93 Sea Zone 2 artilleries and 4 infantry moved from Eastern United States to 104 Sea Zone 2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 104 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 109 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone 4 artilleries and 6 infantry moved from 93 Sea Zone to Morocco 1 artillery moved from Buryatia to Yakut S.S.R. Place Units - Americans 1 destroyer and 4 transports placed in 104 Sea Zone 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in Eastern United States 2 infantry placed in Western United States 1 destroyer placed in 11 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -0.17
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TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Combat - Chinese Chinese creates battle in territory Kweichow Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Western Sinkiang Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
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@flyingbadger The (British) Empire Strikes Back!
Scramble?
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@flyingbadger Yes, I expected that, but did not notice it will be a problem until after a battle ☺️ I thought I might have advantage in defense.
Scramble that one poor Zero to defend them.