Scramble to 97?
L21 Martin (X) - 2 Feltmarskal (L+30) OOB 2nd
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TripleA Manual Gamesave Post: French round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 carrier, 2 destroyers and 2 submarines moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to Java Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery and 2 fighters in Java, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Dutch New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Dutch New Guinea Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 fighters moved from Java to 42 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Persia 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : -1.33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 carrier, 2 destroyers and 2 submarines moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to Java Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery and 2 fighters in Java, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Dutch New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Dutch New Guinea Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 fighters moved from Java to 42 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Persia 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by British from West India: 3 aaGuns EDIT: Adding units owned by British to Eastern Persia: 3 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : -1.33
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@feltmarskal I lost a carrier and 2 fig in the scramble after one runde i could retreat.
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@feltmarskal I went through the exact same school ;-)
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@martin You ´rer blocking of the Japanese fleet in the Pacific didn´t work out well
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@feltmarskal no, not at all :-(
I didn’t plan that well and also should have prepared for Hawaii one round earlier…
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@feltmarskal I call it a game. Congratulations - well played!
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@martin Fantastic game i really enjoyed it.
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@feltmarskal said in L21 Martin (X) - 2 Feltmarskal (L+30) OOB 2nd:
looking forward to a rrematch
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@feltmarskal that’s great - me too! :-) Do you have time, this weekend?
I could set-up the game with my bid, tonight or tomorrow.
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@martin I’m playing four games it’s going slow.
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@feltmarskal f it’s okay with you , am ok
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@feltmarskal sounds good! I then know what to expect :-) I also play four games, but they are all very slow, so it should work fine. I just need to take notes, or I will forget about all my plans in the different games…
I will set-up our game in the night or tomorrow morning. Have a good evening!
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@martin super