i went through this i got a battlestrip anyway I told them repeatively it wasn’t something i needed but i got another one, they did send me 9 more tac bombers 6 that were missing and 3 more to say sorry
Lets Talk Heavy Bombers!
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Air to Air rules are too far outside of AA for purposes and scope of new pieces. The new pieces have to fit in the current rules as add on pieces w/o changes to existing OOB rules. Of course a few inconsistencies will occur, but aerial combat values is a true ‘house rule’
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@Imperious:
Air to Air rules are too far outside of AA for purposes and scope of new pieces. The new pieces have to fit in the current rules as add on pieces w/o changes to existing OOB rules. Of course a few inconsistencies will occur, but aerial combat values is a true ‘house rule’
but if you are going to take the time to come up with new air units and then play games with them, I would hope a person would also be interested in the historical and stratigic implication of Air-Air combat and dogfighting rules.
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nobody except hardcore history wargamers would appreciate that. These new units must have basic ‘plug and play rules’ about them that don’t disturb the OOB rules and fit very well in the current system. It cant be another AARHE 4.0.
People are asking for new pieces, and not wholescale changes in the OOB. Besides the rules should be able to plug in to all the other games with perhaps some minor tweeks on prices. That benefits them for maximum utility.
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@Imperious:
nobody except hardcore history wargamers would appreciate that.
Not in my expeirence, almost everyone I have played axis and allies with finds it weired that there infantry are shooting down fighters and the ones with the slightest concept of battle realize it is stupid for fighters to attack infantry when they can in reality choose and would often be forced to target the much more valuble enemy aircraft.
And if FMG whants to go the way of tabletactics and write rules for there units that no one sane person would play with, fine, but I am not going to write for them or say its a good idea.
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so you want a set of rules for using these pieces for like 6 different games? How bout they just make the basic rules work as plug and play, then have optional rules for specific situations. Table Tactics suffered from too much of the other way, where they didn’t even bother to consider how to integrate the pieces and they only supported the MB edition rules. Other times the selection like ‘jeeps’ just didn’t make any sence
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@Imperious:
How bout they just make the basic rules work as plug and play, then have optional rules for specific situations.
sure, as long as the specific situations includes dogfighting rules.
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yes using the 3,2,1 values (fighter, divebomber/HB, bomber) right?
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ok, but when you use the dogfighting rules the heavy bombers will atack at less that the regular bombers when attacking ground units
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planes use the dog fighting rules regardless of who is attacking or defending. If bombers are attacking or defending and face planes they are at 1,fighters 3, dive bombers 2.
Air combat then land combat round by round, once one side has no air units hits go against land units
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My question is do you think heavy bombers should be more effective at attacking ground units?
Becasue it is my understanding that medium and light bombers were more effective.
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Heavy and medium bombers should have the same attack values against land targets. Mediums and tactical take out armor, and Heavy are strategic carpet bombers and are doing different jobs. Just have them at the same values 4. The only difference is in Payload and the telling mark is for SBR, and longer range ( 2 spaces more for Hvy)
just keep them the same with minor changes for the extra 3 IPC spent ( 2 MP and choose which die to effect enemy industry)
Also, heavy bombers fly at higher ranges so possibly they are immune to flak fire.
Lastly, on air combat values jets rank at 4 for dogfights ( forgot to add)
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sounds good
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For me, a “light bomber” would a fighter equipped as a dive bomber/fighter bomber. For this, I use the “Luftwaffe Dive Bomber” NA (both standard and Larry Harris Tournament Rules) and simply make it standard. When enemy fighters aren’t present, a fighter may act as a dive bomber. It attacks on a 5 in 1st round, or can strategic bomb for half a dice value.
Med bomb OOB
Heavy Bomber 4-2-6-15
I don’t agree that a bigger plane would…or maybe it would have better range? Okay, say a HB has a base range of 8, does long range make it 10? That’s too much for me. That’s like a Cold War Age nuclear bomber.
Anyway, hits on best out of 2 dice, strategic bombing damage is highest dice +1. -
FMG is making a divebomber/torpedo bomber. ( possible 3-2 plane cost 8?)
the OOB is medium
Heavy is the tech bomber (possible 4-2 move 8 cost 15)
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They are? Each power gets a dive/torpedo bomber? When was this announced?…How long was I away?
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Nope, I checked the thread. and I could see no FMG “Fighter/Bomber”. Now, if what you mean is that a new fighter sculpt will allow us to use the old crappy sculpts as navel fighters or dive bombers, then yes, I understand. Perhaps I shall do the same.
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yes thats what i mean. The new replacement fighter in each case must be a divebomber/torpedo bomber plane. The new AA42 game will have a new Me-109 or Yak or whatever…so FMG does not need to replicate the same damm pieces as Avalon Hill or it does not give the public the need to buy these new pieces, because for $30 bucks you get a set that included a GAME.
so its not announced but in terms of choices you would want a different type of new plane so as not to just add the same thing as AH.
This is why its so important to see what the new AA42 game will actually look like before working on sculpts that are the main forces for each player.
Italy is exempted because AH is not doing them in AA42. The new pieces like Halftracks are good to go as well
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Perhaps that elusive transport plane will be a possibility.
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I think we need clarification from FMG before we get too far ahead of ourselves.
This talk sounds like 2004-5 at harris game design about Advanced Axis and Allies or Deluxe which never happened.
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kinda takes you back, doesn’t it?