Scramble from Guam or Queensland?
L21 G40 Flying Badger (Axis) vs StickyBomb (Allies + 47)
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from Western Germany to Denmark 1 artillery and 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Baltic States 1 infantry moved from Eastern Poland to Baltic States 3 infantry moved from Eastern Poland to Belarus Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 4 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Baltic States Germans attack with 1 fighter and 1 infantry British defend with 1 mech_infantry Germans roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States 1 fighter owned by the Germans retreated Russians win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Belarus Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 infantry in Belarus, round 3 : 2/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 1 artillery and 1 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 artillery in Novgorod, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Novgorod Russians win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Germans 1 aaGun moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 fighter moved from Baltic States to Germany 2 infantry moved from Western Germany to France 4 infantry moved from Germany to Western Germany Place Units - Germans 1 fighter placed in Western Germany 1 artillery and 7 infantry placed in Germany 2 infantry placed in France 2 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3 Germans collect 36 PUs (3 lost to blockades); end with 36 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -4.83 British regular : -0.67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Novgorod to Karelia Russians take Karelia from Germans 2 artilleries and 3 infantry moved from Western Ukraine to Eastern Poland 1 fighter moved from Russia to 115 Sea Zone 1 infantry moved from Smolensk to Belarus 4 infantry moved from Bryansk to Belarus 2 fighters moved from Russia to Belarus Combat - Russians Battle in 115 Sea Zone Russians attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 115 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Eastern Poland Russians attack with 2 artilleries and 3 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Belarus Russians attack with 2 fighters and 5 infantry Germans defend with 3 infantry Russians roll dice for 2 fighters and 5 infantry in Belarus, round 2 : 0/7 hits, 1.83 expected hits Germans roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 2 fighters and 5 infantry in Belarus, round 3 : 2/7 hits, 1.83 expected hits Germans roll dice for 3 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Belarus Russians roll dice for 2 fighters and 5 infantry in Belarus, round 4 : 3/7 hits, 1.83 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 3 infantry moved from Bryansk to Western Ukraine 2 artilleries and 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Rostov to Ukraine 1 fighter moved from 115 Sea Zone to Novgorod 2 fighters moved from Belarus to Novgorod 6 infantry moved from Russia to Bryansk 1 aaGun and 9 infantry moved from Sakha to Amur 1 mech_infantry moved from Iraq to Caucasus Place Units - Russians 3 infantry placed in Ukraine 1 armour and 2 infantry placed in Novgorod 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans regular : -1.33 Russians regular : -0.50 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 6 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 1 Sea Zone to Central United States 3 artilleries moved from Western United States to Central United States 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Central United States 5 fighters and 3 tactical_bombers moved from 10 Sea Zone to Central United States 1 infantry moved from British Columbia to Alaska Japanese take Alaska from Americans 1 artillery moved from British Columbia to 1 Sea Zone 1 artillery and 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 artillery moved from 10 Sea Zone to Mexico 1 destroyer moved from 9 Sea Zone to 10 Sea Zone 1 carrier and 2 destroyers moved from 1 Sea Zone to 10 Sea Zone 1 bomber moved from Japan to French Indo China 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 16 Sea Zone Combat - Japanese Strategic bombing raid in French Indo China UK_Pacific roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Battle in Mexico Battle in Central United States Japanese attack with 3 artilleries, 7 fighters and 5 tactical_bombers Americans defend with 5 artilleries, 1 factory_major and 5 infantry Japanese roll dice for 3 artilleries, 7 fighters and 5 tactical_bombers in Central United States, round 2 : 8/15 hits, 7.83 expected hits Americans roll dice for 5 artilleries and 5 infantry in Central United States, round 2 : 5/10 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 artilleries owned by the Japanese, 5 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Central United States Japanese roll dice for 1 artillery, 5 fighters and 4 tactical_bombers in Central United States, round 3 : 7/10 hits, 5.50 expected hits Americans roll dice for 2 artilleries in Central United States, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Americans lost in Central United States Japanese converts factory_major into different units Japanese win, taking Mexico from Americans, taking Central United States from Americans with 1 artillery, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 2 artilleries, 2 fighters and 1 tactical_bomber Casualties for Americans: 5 artilleries and 5 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Central United States to 10 Sea Zone 3 fighters and 2 tactical_bombers moved from Central United States to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from Central United States to Western United States 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 1 aaGun and 3 infantry moved from Shantung to Kiangsu 1 bomber moved from French Indo China to Hainan Place Units - Japanese 3 fighters placed in 10 Sea Zone 3 fighters placed in Kiangsu Turn Complete - Japanese Japanese collect 61 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 1.67 UK_Pacific AA : -0.17 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 1 factory_minor and 5 infantry; Remaining resources: 6 PUs; Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 12 fighters, 1 infantry, 4 submarines, 4 tactical_bombers and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from 10 Sea Zone to Western United States 3 armour and 6 mech_infantrys moved from Eastern United States to Central United States 2 bombers and 1 tactical_bomber moved from Eastern United States to 10 Sea Zone Combat - Americans Japanese scrambles 2 units out of Western United States to defend against the attack in 10 Sea Zone Battle in Central United States Americans attack with 3 armour and 6 mech_infantrys Japanese defend with 1 artillery and 1 factory_minor Americans roll dice for 3 armour and 6 mech_infantrys in Central United States, round 2 : 1/9 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Central United States, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Central United States Americans win, taking Central United States from Japanese with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 10 Sea Zone Americans attack with 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 4 destroyers, 12 fighters, 4 submarines, 5 tactical_bombers and 1 transport Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 8 fighters, 1 submarine, 4 tactical_bombers and 4 transports Americans roll dice for 4 submarines in 10 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 4 destroyers, 12 fighters, 5 tactical_bombers and 1 transport in 10 Sea Zone, round 2 : 12/27 hits, 14.33 expected hits Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 8 fighters, 4 tactical_bombers and 4 transports in 10 Sea Zone, round 2 : 14/28 hits, 13.67 expected hits Units damaged: 3 carriers owned by the Americans and 2 battleships owned by the Americans 4 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 5 carriers owned by the Americans lost in 10 Sea Zone Americans roll dice for 4 submarines in 10 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 12 fighters, 5 tactical_bombers and 1 transport in 10 Sea Zone, round 3 : 16/27 hits, 14.33 expected hits Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 4 tactical_bombers and 4 transports in 10 Sea Zone, round 3 : 9/24 hits, 12.33 expected hits 4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 4 submarines owned by the Americans, 4 destroyers owned by the Americans, 7 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 2 cruisers owned by the Japanese lost in 10 Sea Zone Americans roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 11 fighters, 5 tactical_bombers and 1 transport in 10 Sea Zone, round 4 : 10/22 hits, 12.50 expected hits Japanese roll dice for 2 battleships, 5 fighters and 4 transports in 10 Sea Zone, round 4 : 5/7 hits, 4.67 expected hits 5 fighters owned by the Japanese, 3 transports owned by the Japanese, 2 battleships owned by the Japanese and 5 fighters owned by the Americans lost in 10 Sea Zone 1 transport owned by the Japanese lost in 10 Sea Zone Americans win, taking 10 Sea Zone from Japanese with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 6 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 178 Casualties for Americans: 5 carriers, 4 destroyers, 6 fighters and 4 submarines Casualties for Japanese: 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 8 fighters, 1 submarine, 4 tactical_bombers and 4 transports Battle in Western United States Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 factory_minor and 1 harbour Non Combat Move - Americans 6 fighters and 5 tactical_bombers moved from 10 Sea Zone to Southeast Mexico 2 bombers moved from 10 Sea Zone to Southeast Mexico 1 fighter moved from Yunnan to India 1 armour moved from Northwest Persia to Rostov 1 infantry moved from Tobruk to Alexandria 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 armour, 2 artilleries and 5 infantry placed in Eastern United States 1 factory_minor placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3,5,5,1,4 Americans collect 59 PUs (3 lost to blockades); end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : -4.33 Japanese regular : -2.17 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Non Combat Move - Chinese 3 infantry moved from Yunnan to Hunan Place Units - Chinese 2 artilleries and 3 infantry placed in Hunan Chinese undo move 1. 1 infantry placed in Chahar 2 artilleries and 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 1 factory_minor and 5 infantry; Remaining resources: 6 PUs; Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 12 fighters, 1 infantry, 4 submarines, 4 tactical_bombers and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from 10 Sea Zone to Western United States 3 armour and 6 mech_infantrys moved from Eastern United States to Central United States 2 bombers and 1 tactical_bomber moved from Eastern United States to 10 Sea Zone Combat - Americans Japanese scrambles 2 units out of Western United States to defend against the attack in 10 Sea Zone Battle in Central United States Americans attack with 3 armour and 6 mech_infantrys Japanese defend with 1 artillery and 1 factory_minor Americans roll dice for 3 armour and 6 mech_infantrys in Central United States, round 2 : 1/9 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Central United States, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Central United States Americans win, taking Central United States from Japanese with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 10 Sea Zone Americans attack with 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 4 destroyers, 12 fighters, 4 submarines, 5 tactical_bombers and 1 transport Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 8 fighters, 1 submarine, 4 tactical_bombers and 4 transports Americans roll dice for 4 submarines in 10 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 4 destroyers, 12 fighters, 5 tactical_bombers and 1 transport in 10 Sea Zone, round 2 : 12/27 hits, 14.33 expected hits Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 8 fighters, 4 tactical_bombers and 4 transports in 10 Sea Zone, round 2 : 14/28 hits, 13.67 expected hits Units damaged: 3 carriers owned by the Americans and 2 battleships owned by the Americans 4 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 5 carriers owned by the Americans lost in 10 Sea Zone Americans roll dice for 4 submarines in 10 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 12 fighters, 5 tactical_bombers and 1 transport in 10 Sea Zone, round 3 : 16/27 hits, 14.33 expected hits Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 4 tactical_bombers and 4 transports in 10 Sea Zone, round 3 : 9/24 hits, 12.33 expected hits 4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 4 submarines owned by the Americans, 4 destroyers owned by the Americans, 7 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 2 cruisers owned by the Japanese lost in 10 Sea Zone Americans roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 11 fighters, 5 tactical_bombers and 1 transport in 10 Sea Zone, round 4 : 10/22 hits, 12.50 expected hits Japanese roll dice for 2 battleships, 5 fighters and 4 transports in 10 Sea Zone, round 4 : 5/7 hits, 4.67 expected hits 5 fighters owned by the Japanese, 3 transports owned by the Japanese, 2 battleships owned by the Japanese and 5 fighters owned by the Americans lost in 10 Sea Zone 1 transport owned by the Japanese lost in 10 Sea Zone Americans win, taking 10 Sea Zone from Japanese with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 6 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 178 Casualties for Americans: 5 carriers, 4 destroyers, 6 fighters and 4 submarines Casualties for Japanese: 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 8 fighters, 1 submarine, 4 tactical_bombers and 4 transports Battle in Western United States Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 factory_minor and 1 harbour Non Combat Move - Americans 6 fighters and 5 tactical_bombers moved from 10 Sea Zone to Southeast Mexico 2 bombers moved from 10 Sea Zone to Southeast Mexico 1 fighter moved from Yunnan to India 1 armour moved from Northwest Persia to Rostov 1 infantry moved from Tobruk to Alexandria 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 armour, 2 artilleries and 5 infantry placed in Eastern United States 1 factory_minor placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3,5,5,1,4 Americans collect 59 PUs (3 lost to blockades); end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Non Combat Move - Chinese 3 infantry moved from Yunnan to Hunan Place Units - Chinese 2 artilleries and 3 infantry placed in Hunan Chinese undo move 1. 1 infantry placed in Chahar 2 artilleries and 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - British British buy 1 artillery, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_minor; Remaining resources: 11 PUs; UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 artillery moved from Shan State to Siam UK_Pacific take Siam from Japanese 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber and 2 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Normandy Bordeaux Combat - British Battle in Normandy Bordeaux British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Holland Belgium British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 artillery and 2 infantry British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - British 2 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to United Kingdom 1 bomber moved from Holland Belgium to United Kingdom 2 infantry moved from French Indo China to Kwangsi 1 armour and 2 mech_infantrys moved from Hunan to Chahar 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 artilleries, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Bessarabia to Eastern Poland 2 armour, 1 artillery and 10 mech_infantrys moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Baltic States to Eastern Poland 3 mech_infantrys moved from Ukraine to Eastern Poland 3 armour moved from Ukraine to Eastern Poland 1 artillery and 1 infantry moved from Ukraine to Bessarabia 2 infantry moved from Rostov to Ukraine 1 infantry moved from Caucasus to Rostov 1 armour moved from Northwest Persia to Rostov 2 artilleries and 2 infantry moved from Northwest Persia to Caucasus 3 armour moved from Persia to Caucasus 1 artillery and 1 infantry moved from Persia to Northwest Persia 2 infantry moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 3 aaGuns moved from Kwangsi to Kwangtung 2 fighters and 2 tactical_bombers moved from Yunnan to Hunan 3 mech_infantrys moved from Egypt to Iraq Place Units - British 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Egypt 2 infantry placed in Union of South Africa 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 1 infantry placed in French Indo China 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Units Change Ownership Some Units in French Indo China change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Americans regular : -4.33 Japanese regular : -2.17 Germans regular : -1.33 British regular : -2.83 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,6,3,4,4,3,5,1,1,4 Italians collect 0 PUs (12 lost to blockades); end with 2 PUsCombat Hit Differential Summary :
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@StickyBomb Well done, I think I’ll have to concede, Axis could grimly hang on for another couple of turns but it’s just prolonging the inevitable. We’ve had our fun raiding the West Coast. I’ve enjoyed this game and tried to give it my best shot. If you have any feedback on my play I’d be grateful to receive it.
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@flyingbadger Well played indeed, very fun game :) I think my only feedback would be that the Japanese attack on China round 2 was just unnecessary. China was in a strong position, but not a game winning or even region winning position. The attack obviously went bad for Japan losing 4/5 planes more than average, but there was a good chance of that and I think that is what caused your downfall. If that attack goes poorly, it is game losing, even if it goes average its really a wash as you still on average are losing ~6 valuable Japanese planes. My opinion is that the Axis need not take that risk (at least that early).
I am slowing down my level of play at the moment, but would love to rematch in the future. Best of luck in your other games :)
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@stickybomb And likewise, would appreciate any feedback you have for me. I feel as if my Allied play is very lacking in the midgame (5-10) where I dont pull the trigger anywhere and just build up. Stronger allied players make me feel pressure as soon as round 3… I need to improve!
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@stickybomb said in L21 G40 Flying Badger (Axis) vs StickyBomb (Allies + 47):
@stickybomb And likewise, would appreciate any feedback you have for me. I feel as if my Allied play is very lacking in the midgame (5-10) where I dont pull the trigger anywhere and just build up. Stronger allied players make me feel pressure as soon as round 3… I need to improve!
Yeah, I’m trying to up my aggression in A&A as I can be too passive, but the risk/reward for that air attack was poor and it was a bad decision. Japan can lose a few planes but needs a large air force otherwise it is really limited.
I know what you mean about the Allies, better players make you feel under pressure really early which then makes you buy more defensively with Germany and Italy. I have tended to waste Allied troops in small landings to grab objectivs but I feel it maybe be better to build up a little and make or threaten a large landing and plan on staying there.
A couple of comments, but I’m not very experienced so they may not be too helpful. I thought you used the bid well and gained control of the Med very quickly. Not seen many other people but a battleship, especially early on. I was able to bomb Moscow on G3 as the Russian fighters were elsewhere (although they had already done good work in China). Russia fell back in good order and withstood the attack on Moscow whilst also helping the Chinese. You poured most of your early US money into the Pacific and I beleive that it is better for the US to do that than divide it’s IPCs between boards, but it did mean that on US4 you only had 2 transports ready to move across the Atlantic. You were very proactive with the US fleet and caused Japan a lot of trouble and reduced it’s income.
A rematch in the future would be great, just get in touch whenever you are free. Good luck to you too!
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@flyingbadger Ya the battleship buy was unusual for me, but it is a way to maximize Pacific output when there is no J1 so I wanted to try it. Not sure how I feel about it, will have to evaluate it in the future - appreciate the feedback :)





