Scramble? And if so, which fighters?
BM Sovietishcat +20 vs Majikforce
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TripleA Move Summary: French round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 fighter EDIT: Adding units owned by ANZAC to 1 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
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TripleA Manual Gamesave Post: Russians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 artilleries, 1 fighter and 94 infantry moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 5 artilleries, 1 fighter and 94 infantry Germans defend with 1 infantry Russians roll dice for 5 artilleries, 1 fighter and 94 infantry in Samara, round 2 : 13/100 hits, 18,67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 5 artilleries, 1 fighter and 93 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Russia to Samara 1 fighter moved from Samara to West India 2 fighters and 1 tactical_bomber moved from Kiangsu to Shantung Place Units - Russians 2 infantry placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : -5,67
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 fighters and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Chahar to Anhwe Japanese take Anhwe from Chinese 1 mech_infantry moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Suiyuyan 1 artillery moved from Novosibirsk to Kansu 2 infantry moved from Manchuria to Jehol 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 3 Sea Zone to 5 Sea Zone 1 fighter moved from Manchuria to 19 Sea Zone 1 bomber, 7 fighters and 6 tactical_bombers moved from Manchuria to Jehol 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans submerged 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Jehol Japanese attack with 1 bomber, 7 fighters, 2 infantry and 6 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 1 bomber, 7 fighters, 2 infantry and 6 tactical_bombers in Jehol, round 2 : 10/16 hits, 8.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 1 bomber, 7 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 5 infantry and 2 mech_infantrys moved from Manchuria to Buyant-Uhaa 1 bomber, 7 fighters and 6 tactical_bombers moved from Jehol to Japan 1 fighter moved from 19 Sea Zone to Japan 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 47 Sea Zone to 33 Sea Zone 2 infantry moved from Solomon Islands to 49 Sea Zone 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 49 Sea Zone to 33 Sea Zone Place Units - Japanese 1 submarine placed in 19 Sea Zone 1 submarine placed in 6 Sea Zone 4 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,3,4,4,1,3,3,4,6,6,1,2,6,2,5,5,4,2,2,5,5,5,5,3,5,4,6,5,6,5,3,5,2,1,5,4,2,3,5,2,5,4,6,4,1,6,5,1,2,1,5 Japanese collect 39 PUs (12 lost to blockades); end with 39 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 1.50
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 destroyers, 4 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 marine moved from 6 Sea Zone to Korea 2 carriers, 1 destroyer and 1 fighter moved from 1 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from Siberia to Amur Russians take Amur from Japanese 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone
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@majikforce Scramble sz 6? and choices of Kamikazees?
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@majikforce I made a mistake, please scrap the post and I will redo it later.
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 destroyers, 4 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Siberia to Amur Russians take Amur from Japanese 2 carriers, 1 destroyer and 1 fighter moved from 1 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
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@majikforce Here it is, Scramble sz 6, and choices of Kamikazees?
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@sovietishcat Full scramble. 2 kamis on US BB. 2 kamis on the US cruiser with the marine. 2 kamis on another US cruiser.
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@majikforce Just to be sure, you are scrambling 3 fighters?
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@sovietishcat Correct.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 destroyers, 4 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Siberia to Amur Russians take Amur from Japanese 2 carriers, 1 destroyer and 1 fighter moved from 1 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 5,1 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,6 Battle in Manchuria Battle in 96 Sea Zone Americans attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win, taking Manchuria from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 6 Sea Zone Americans attack with 1 battleship, 11 carriers, 2 cruisers, 1 destroyer, 17 fighters, 2 submarines, 4 tactical_bombers and 4 transports; ANZAC loiter and taunt Japanese defend with 3 fighters and 1 submarine Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 11 carriers, 2 cruisers, 1 destroyer, 17 fighters, 4 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 13/25 hits, 13,17 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits 3 fighters owned by the Japanese, 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win with 1 battleship, 11 carriers, 1 destroyer, 16 fighters, 1 submarine, 4 tactical_bombers and 4 transports remaining. Battle score for attacker is -4 Casualties for Americans: 2 cruisers, 1 fighter and 1 submarine Casualties for Japanese: 3 fighters and 1 submarine Battle in Korea Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Americans 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to 6 Sea Zone 1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Trans-Jordan to Egypt 1 fighter moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Soviet Far East to Siberia 1 infantry moved from Tunisia to Algeria Place Units - Americans 3 destroyers placed in 1 Sea Zone 4 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -0,83 Japanese regular : 1,83
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TripleA Manual Gamesave Post: UK_Pacific round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 destroyers, 4 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Siberia to Amur Russians take Amur from Japanese 2 carriers, 1 destroyer and 1 fighter moved from 1 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 5,1 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,6 Battle in Manchuria Battle in 96 Sea Zone Americans attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win, taking Manchuria from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 6 Sea Zone Americans attack with 1 battleship, 11 carriers, 2 cruisers, 1 destroyer, 17 fighters, 2 submarines, 4 tactical_bombers and 4 transports; ANZAC loiter and taunt Japanese defend with 3 fighters and 1 submarine Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 battleship, 11 carriers, 2 cruisers, 1 destroyer, 17 fighters, 4 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 13/25 hits, 13,17 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits 3 fighters owned by the Japanese, 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win with 1 battleship, 11 carriers, 1 destroyer, 16 fighters, 1 submarine, 4 tactical_bombers and 4 transports remaining. Battle score for attacker is -4 Casualties for Americans: 2 cruisers, 1 fighter and 1 submarine Casualties for Japanese: 3 fighters and 1 submarine Battle in Korea Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Americans 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to 6 Sea Zone 1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Trans-Jordan to Egypt 1 fighter moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Soviet Far East to Siberia 1 infantry moved from Tunisia to Algeria Place Units - Americans 3 destroyers placed in 1 Sea Zone 4 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 8 artilleries and 20 infantry moved from Shantung to Jehol 1 artillery and 2 infantry moved from Kweichow to Anhwe 1 fighter moved from Hunan to Anhwe Combat - Chinese Battle in Jehol Chinese attack with 8 artilleries and 20 infantry Japanese defend with 2 infantry Chinese roll dice for 8 artilleries and 20 infantry in Jehol, round 2 : 12/28 hits, 7,33 expected hits Japanese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win, taking Jehol from Japanese with 8 artilleries and 19 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 3 artilleries placed in Jehol Turning on Edit Mode EDIT: Adding units owned by Chinese to Hunan: 1 fighter EDIT: Removing units owned by Chinese from Yunnan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 airfield, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 3 infantry moved from Szechwan to Shensi 1 mech_infantry moved from Hopei to Chahar 2 fighters moved from Shantung to Chahar 1 mech_infantry moved from Hunan to Chahar Combat - British Battle in Chahar British attack with 2 fighters and 2 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 2 fighters and 2 mech_infantrys in Chahar, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Chahar British win, taking Chahar from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Battle in Shensi British attack with 1 artillery and 3 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi British win, taking Shensi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 infantry moved from Szechwan to Kweichow 3 mech_infantrys moved from Hunan to Jehol 2 fighters moved from Chahar to Jehol 2 aaGuns and 7 infantry moved from Shantung to Jehol 1 mech_infantry moved from West India to India 4 infantry moved from India to West India 6 fighters moved from Russia to West India 1 aaGun, 1 artillery, 1 fighter and 19 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 aaGun moved from Morocco to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Libya to Alexandria 1 artillery moved from Soviet Far East to Siberia Place Units - British 1 carrier placed in 106 Sea Zone 1 submarine placed in 71 Sea Zone 1 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Egypt 1 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 infantry EDIT: Adding units owned by British to Trans-Jordan: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2 British collect 31 PUs (1 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 airfield placed in West India 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1 UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 5,33 Americans regular : -0,83 Japanese regular : 2,17 British regular : 0,67
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@majikforce In sz 6, all the USA planes are on USA carriers + 3 cruisers are destroyed, but the marine still is alive, I tried to edit and removed all transports and bb and Marine, but I get this message that I cannot removed units without the tts, seems like triplea thinks the USA cruiser is still there, might have to wait next USA turn to see what happens with the marine, but no matter what, the marine is not to suppose to be there anymore.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Iraq to Syria Italians take Syria from British 1 armour moved from Syria to Trans-Jordan 1 artillery moved from Iraq to Trans-Jordan 2 armour and 1 mech_infantry moved from Iraq to Trans-Jordan 1 armour moved from Northwest Persia to Trans-Jordan 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 bomber moved from Southern Italy to 96 Sea Zone 1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone 2 fighters moved from 97 Sea Zone to Trans-Jordan 1 marine moved from Southern Italy to 97 Sea Zone 1 artillery, 1 battleship, 3 infantry, 1 marine and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan 1 marine moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 4 armour, 2 artilleries, 2 fighters, 3 infantry, 1 marine and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 4 armour, 2 artilleries, 2 fighters, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in 96 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 96 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for Americans: 1 destroyer Battle in 95 Sea Zone Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 95 Sea Zone Italians win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 1 armour and 1 mech_infantry moved from Yugoslavia to Greece 1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy 1 carrier moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from Trans-Jordan to 98 Sea Zone 2 destroyers moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 99 Sea Zone to 98 Sea Zone 1 aaGun moved from Caucasus to Northwest Persia 1 aaGun moved from Ukraine to Rostov 5 infantry moved from France to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy 2 infantry placed in Southern Italy 3 infantry placed in Caucasus 1 submarine placed in 97 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 29 PUs; end with 29 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 1.50 British regular : 0.33
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@sovietishcat said in BM Sovietishcat +20 vs Majikforce:
@majikforce In sz 6, all the USA planes are on USA carriers + 3 cruisers are destroyed, but the marine still is alive, I tried to edit and removed all transports and bb and Marine, but I get this message that I cannot removed units without the tts, seems like triplea thinks the USA cruiser is still there, might have to wait next USA turn to see what happens with the marine, but no matter what, the marine is not to suppose to be there anymore.
That’s weird. He must be on a little floating raft just chilling!
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@Sovietishcat ANZAC is a go!
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from West India to Eastern Persia 1 destroyer moved from 85 Sea Zone to 88 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 9 PUs; end with 12 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 bombers, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Persia to Eastern Persia 1 bomber moved from Bryansk to Eastern Persia 1 infantry moved from Smolensk to Russia 1 infantry moved from Vologda to Russia 1 infantry moved from Tambov to Russia 6 tactical_bombers moved from Bryansk to Russia Combat - Germans Battle in Russia Germans attack with 3 infantry and 6 tactical_bombers Russians defend with 1 airfield, 1 factory_major and 2 infantry Germans roll dice for 3 infantry and 6 tactical_bombers in Russia, round 2 : 5/9 hits, 3.50 expected hits Russians roll dice for 2 infantry in Russia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Russia Germans captures 7PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 3 infantry and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Eastern Persia Germans attack with 1 bomber and 2 infantry ANZAC defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Eastern Persia, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Eastern Persia Germans win, taking Eastern Persia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 5 fighters and 10 mech_infantrys moved from Iraq to Trans-Jordan 1 infantry moved from Persia to Iraq 3 infantry moved from Caucasus to Northwest Persia 1 bomber moved from Eastern Persia to Northwest Persia 1 infantry moved from Volgograd to Caucasus 3 mech_infantrys moved from Volgograd to Northwest Persia 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 bomber moved from Western Germany to Southern Italy 3 fighters moved from Western Germany to Trans-Jordan 3 aaGuns moved from Bryansk to Tambov 20 artilleries and 24 infantry moved from Bryansk to Tambov 3 fighters moved from Bryansk to Tambov 6 tactical_bombers moved from Russia to Caucasus 22 mech_infantrys moved from Bryansk to Tambov 5 armour moved from Bryansk to Tambov 10 mech_infantrys moved from Bryansk to Tambov 5 armour and 9 mech_infantrys moved from Bryansk to Rostov 1 mech_infantry moved from Bryansk to Rostov 4 infantry moved from Novgorod to Archangel 3 mech_infantrys moved from Novgorod to Bryansk Place Units - Germans 3 armour placed in Persia 3 infantry placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 2 bombers placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 2.50