@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
crockett36 L vs jkeller X oob +30
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 5,4,3,2 and gets 0 hits Purchase Units - Germans Germans buy 5 armour, 1 bomber, 1 fighter and 11 mech_infantrys; Remaining resources: 1 PUs; 4 techTokens; Combat Move - Germans 1 mech_infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Baltic States to Belarus 1 mech_infantry moved from Belarus to Archangel Germans take Archangel from Russians 1 infantry moved from Ukraine to Bryansk 2 artilleries moved from Russia to Bryansk 3 mech_infantrys moved from Russia to Bryansk 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Russia to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Samara 2 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 2 fighters moved from Western Germany to Normandy Bordeaux 3 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Ukraine to Tambov 1 tactical_bomber moved from Eastern Poland to Tambov 1 tactical_bomber moved from Eastern Poland to Tambov 1 bomber moved from Western Germany to Kazakhstan 2 mech_infantrys moved from Rostov to Kazakhstan 4 mech_infantrys moved from Volgograd to Caucasus 5 armour moved from Volgograd to Caucasus 2 infantry moved from Belarus to Bryansk 5 armour, 8 artilleries, 17 infantry and 13 mech_infantrys moved from Russia to Samara Combat - Germans Battle in Bryansk Germans attack with 2 artilleries, 3 infantry and 3 mech_infantrys Russians defend with 3 infantry Germans roll dice for 2 artilleries, 3 infantry and 3 mech_infantrys in Bryansk, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 2 artilleries, 2 infantry and 3 mech_infantrys in Bryansk, round 3 : 2/1 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Tambov Germans attack with 1 artillery, 2 infantry and 3 tactical_bombers Russians defend with 2 mech_infantrys Germans roll dice for 1 artillery, 2 infantry and 3 tactical_bombers in Tambov, round 2 : 2/1 hits, 2.33 expected hits Russians roll dice for 2 mech_infantrys in Tambov, round 2 : 1/1 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 2 mech_infantrys Battle in Kazakhstan Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Samara Germans attack with 6 armour, 8 artilleries, 17 infantry and 13 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 6 armour, 8 artilleries, 17 infantry and 13 mech_infantrys in Samara, round 2 : 12/0 hits, 12.00 expected hits Russians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 6 armour, 8 artilleries, 17 infantry and 13 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Caucasus Germans attack with 5 armour and 4 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 5 armour and 4 mech_infantrys in Caucasus, round 2 : 3/1 hits, 3.17 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Kazakhstan to Volgograd 1 tactical_bomber moved from Tambov to Ukraine 2 tactical_bombers moved from Tambov to Russia 6 mech_infantrys moved from Germany to Western Germany 15 mech_infantrys moved from Baltic States to Novgorod 2 artilleries moved from Eastern Poland to Western Ukraine 3 aaGuns moved from Western Ukraine to Bryansk 3 infantry moved from Finland to Norway Place Units - Germans 1 bomber, 1 fighter and 6 mech_infantrys placed in Western Germany 3 armour placed in Russia 2 armour and 1 mech_infantry placed in Volgograd 3 mech_infantrys placed in Ukraine 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,3,3,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3 Germans collect 59 PUs (6 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUsCombat Hit Differential Summary :
Russians regular : 1.00 Germans regular : -0.33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Combat Move - Russians 1 infantry moved from Novosibirsk to Vologda Russians take Vologda from Germans 1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Novosibirsk to Kazakhstan 1 tactical_bomber moved from Novosibirsk to Kazakhstan 1 infantry moved from Novosibirsk to Urals 1 infantry moved from Novosibirsk to Timguska 1 artillery moved from Karelia to Finland Russians take Finland from Germans 5 artilleries moved from Karelia to Finland 4 infantry moved from Karelia to Finland 2 fighters moved from Karelia to Evenkiyskiy 1 infantry moved from Karelia to Vyborg 9 infantry moved from Siberia to Amur Combat - Russians Battle in Kazakhstan Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 tactical_bomber moved from Kazakhstan to Kansu 3 aaGuns, 6 artilleries and 21 infantry moved from Novosibirsk to Kansu 2 aaGuns moved from Siberia to Amur Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : 1.00 Russians regular : -0.50 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 4,6,6,5 and gets 2 hits Japanese removing all Technology Tokens after successful research. Japanese discover Long Range Aircraft Activate Technology - Japanese Japanese activating Long Range Aircraft Purchase Units - Japanese Japanese buy 1 armour, 2 fighters, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 infantry moved from Korea to Amur 1 artillery moved from Korea to Amur 3 submarines moved from 25 Sea Zone to 15 Sea Zone 1 bomber moved from Kwangsi to 42 Sea Zone 1 infantry moved from Shan State to Burma 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from Yunnan to Burma 1 tactical_bomber moved from Kwangsi to Burma 2 mech_infantrys moved from Szechwan to Burma 2 mech_infantrys moved from Kweichow to Burma 2 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Hopei 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 2 transports moved from 20 Sea Zone to 6 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 7 infantry moved from Japan to 6 Sea Zone 8 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 4 Sea Zone to 15 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from 24 Sea Zone to Amur 5 tactical_bombers moved from 6 Sea Zone to Amur 3 fighters moved from 6 Sea Zone to Amur 8 infantry moved from 5 Sea Zone to Amur 2 cruisers moved from 6 Sea Zone to 5 Sea Zone 2 battleships moved from 6 Sea Zone to 5 Sea Zone Combat - Japanese Battle in Amur Japanese attack with 1 artillery, 5 fighters, 9 infantry and 5 tactical_bombers Americans defend with 2 artilleries and 4 infantry; Russians defend with 2 aaGuns and 9 infantry Russians roll AA dice in Amur : 1/0 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 2 battleships and 2 cruisers in Amur, round 2 : 2/1 hits, 2.33 expected hits Japanese roll dice for 1 artillery, 4 fighters, 9 infantry and 5 tactical_bombers in Amur, round 2 : 7/1 hits, 7.17 expected hits Russians roll dice for 2 aaGuns, 2 artilleries and 13 infantry in Amur, round 2 : 5/0 hits, 5.00 expected hits 5 infantry owned by the Japanese, 3 infantry owned by the Russians, 4 infantry owned by the Americans and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 1 artillery, 4 fighters, 4 infantry and 5 tactical_bombers in Amur, round 3 : 7/1 hits, 6.33 expected hits Russians roll dice for 2 artilleries and 6 infantry in Amur, round 3 : 2/1 hits, 2.67 expected hits 2 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 artillery owned by the Americans lost in Amur Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 5 tactical_bombers in Amur, round 4 : 6/0 hits, 6.00 expected hits Russians roll dice for 1 artillery in Amur, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 1 artillery, 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 1 fighter and 8 infantry Casualties for Russians: 2 aaGuns and 9 infantry Casualties for Americans: 2 artilleries and 4 infantry Battle in Hopei Japanese attack with 3 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry and 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 2 infantry and 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 15 Sea Zone Japanese attack with 1 destroyer and 3 submarines Americans defend with 2 submarines Japanese roll dice for 3 submarines in 15 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 submarine owned by the Americans lost in 15 Sea Zone Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 15 Sea Zone Japanese win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 2 submarines Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 4 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 destroyer Battle in Burma Japanese attack with 1 artillery, 1 fighter, 4 infantry, 4 mech_infantrys and 2 tactical_bombers British defend with 2 aaGuns, 2 artilleries and 4 infantry British roll AA dice in Burma : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 fighter, 4 infantry, 4 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 4/1 hits, 3.50 expected hits UK_Pacific roll dice for 2 aaGuns, 2 artilleries and 4 infantry in Burma, round 2 : 2/0 hits, 2.00 expected hits 2 infantry owned by the Japanese, 2 aaGuns owned by the British and 2 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 3/1 hits, 3.17 expected hits UK_Pacific roll dice for 2 artilleries and 2 infantry in Burma, round 3 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Burma, round 4 : 3/0 hits, 3.00 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 3 infantry Casualties for British: 2 aaGuns, 2 artilleries and 4 infantry Non Combat Move - Japanese 1 infantry moved from Kiangsu to Anhwe 1 bomber moved from 42 Sea Zone to Kwangsi 1 fighter moved from Burma to Kwangsi 2 tactical_bombers moved from Burma to Kwangsi 1 carrier moved from 24 Sea Zone to 6 Sea Zone 1 destroyer moved from 24 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 2 fighters moved from Amur to 6 Sea Zone 2 fighters moved from Amur to Korea 4 tactical_bombers moved from Amur to 6 Sea Zone 1 tactical_bomber moved from Amur to Korea Place Units - Japanese 1 armour and 2 infantry placed in Kiangsu 2 fighters placed in 6 Sea Zone 1 tactical_bomber placed in 6 Sea Zone 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.17 Japanese regular : 1.00 British AA : -0.50 UK_Pacific regular : -0.67 ANZAC regular : 0.50 Russians regular : 0.00 Russians AA : 0.00 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 4,4 and gets 0 hits Purchase Units - Americans Americans buy 2 bombers, 1 fighter, 6 infantry and 3 transports; Remaining resources: 2 PUs; 2 techTokens; Combat Move - Americans 5 bombers moved from Iraq to Burma 2 bombers moved from Novosibirsk to Burma 5 fighters and 1 tactical_bomber moved from Novosibirsk to Hopei 2 artilleries, 4 cruisers, 6 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 110 Sea Zone to 125 Sea Zone Americans take 125 Sea Zone from Germans 1 submarine moved from 96 Sea Zone to 99 Sea Zone 2 fighters moved from Novosibirsk to Kansu 4 infantry moved from Western United States to 10 Sea Zone 4 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 carrier and 2 transports moved from 10 Sea Zone to 89 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 5 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 battleship and 1 cruiser moved from 10 Sea Zone to 11 Sea Zone 1 cruiser moved from 10 Sea Zone to 11 Sea Zone 6 infantry, 2 mech_infantrys and 4 transports moved from 89 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Yakut S.S.R. to Sakha 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 2 artilleries and 6 infantry Germans defend with 1 factory_minor, 2 fighters, 1 harbour and 5 mech_infantrys; Italians defend with 2 fighters and 1 mech_infantry Americans roll dice for 4 cruisers in Normandy Bordeaux, round 2 : 2/0 hits, 2.00 expected hits Americans roll dice for 2 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 4 fighters and 6 mech_infantrys in Normandy Bordeaux, round 2 : 4/1 hits, 4.67 expected hits 4 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Normandy Bordeaux Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/1 hits, 1.33 expected hits Germans roll dice for 4 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 3/1 hits, 3.33 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 fighters in Normandy Bordeaux, round 4 : 3/1 hits, 2.67 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 2 artilleries and 6 infantry Casualties for Germans: 5 mech_infantrys Casualties for Italians: 1 mech_infantry Battle in Hopei Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 2 infantry and 1 mech_infantry Americans roll dice for 5 fighters and 1 tactical_bomber in Hopei, round 2 : 3/1 hits, 3.17 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Hopei, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hopei Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 fighter Casualties for Japanese: 2 infantry and 1 mech_infantry Battle in Burma Americans attack with 7 bombers Japanese defend with 1 artillery, 1 infantry and 4 mech_infantrys Americans roll dice for 7 bombers in Burma, round 2 : 4/1 hits, 4.67 expected hits Japanese roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Burma, round 2 : 2/0 hits, 2.00 expected hits 1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 2 bombers owned by the Americans lost in Burma Americans roll dice for 5 bombers in Burma, round 3 : 3/1 hits, 3.33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma Americans win with 4 bombers remaining. Battle score for attacker is -13 Casualties for Americans: 3 bombers Casualties for Japanese: 1 artillery, 1 infantry and 4 mech_infantrys Non Combat Move - Americans 4 bombers moved from Burma to India 4 fighters moved from Hopei to Shensi 1 tactical_bomber moved from Hopei to Shensi 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 2 bombers, 1 fighter and 6 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : 0.33 Germans regular : -0.67 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 4,4 and gets 0 hits Purchase Units - Americans Americans buy 2 bombers, 1 fighter, 6 infantry and 3 transports; Remaining resources: 2 PUs; 2 techTokens; Combat Move - Americans 5 bombers moved from Iraq to Burma 2 bombers moved from Novosibirsk to Burma 5 fighters and 1 tactical_bomber moved from Novosibirsk to Hopei 2 artilleries, 4 cruisers, 6 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 110 Sea Zone to 125 Sea Zone Americans take 125 Sea Zone from Germans 1 submarine moved from 96 Sea Zone to 99 Sea Zone 2 fighters moved from Novosibirsk to Kansu 4 infantry moved from Western United States to 10 Sea Zone 4 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 carrier and 2 transports moved from 10 Sea Zone to 89 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 5 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 battleship and 1 cruiser moved from 10 Sea Zone to 11 Sea Zone 1 cruiser moved from 10 Sea Zone to 11 Sea Zone 6 infantry, 2 mech_infantrys and 4 transports moved from 89 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Yakut S.S.R. to Sakha 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 2 artilleries and 6 infantry Germans defend with 1 factory_minor, 2 fighters, 1 harbour and 5 mech_infantrys; Italians defend with 2 fighters and 1 mech_infantry Americans roll dice for 4 cruisers in Normandy Bordeaux, round 2 : 2/0 hits, 2.00 expected hits Americans roll dice for 2 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 4 fighters and 6 mech_infantrys in Normandy Bordeaux, round 2 : 4/1 hits, 4.67 expected hits 4 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Normandy Bordeaux Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/1 hits, 1.33 expected hits Germans roll dice for 4 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 3/1 hits, 3.33 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 fighters in Normandy Bordeaux, round 4 : 3/1 hits, 2.67 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 2 artilleries and 6 infantry Casualties for Germans: 5 mech_infantrys Casualties for Italians: 1 mech_infantry Battle in Hopei Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 2 infantry and 1 mech_infantry Americans roll dice for 5 fighters and 1 tactical_bomber in Hopei, round 2 : 3/1 hits, 3.17 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Hopei, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hopei Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 fighter Casualties for Japanese: 2 infantry and 1 mech_infantry Battle in Burma Americans attack with 7 bombers Japanese defend with 1 artillery, 1 infantry and 4 mech_infantrys Americans roll dice for 7 bombers in Burma, round 2 : 4/1 hits, 4.67 expected hits Japanese roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Burma, round 2 : 2/0 hits, 2.00 expected hits 1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 2 bombers owned by the Americans lost in Burma Americans roll dice for 5 bombers in Burma, round 3 : 3/1 hits, 3.33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma Americans win with 4 bombers remaining. Battle score for attacker is -13 Casualties for Americans: 3 bombers Casualties for Japanese: 1 artillery, 1 infantry and 4 mech_infantrys Non Combat Move - Americans 4 bombers moved from Burma to India 4 fighters moved from Hopei to Shensi 1 tactical_bomber moved from Hopei to Shensi 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 2 bombers, 1 fighter and 6 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Research Technology - British British spend 0 on tech rolls British roll 5,2,3 and gets 0 hits Purchase Units - British British buy 1 cruiser and 3 transports; Remaining resources: 0 PUs; 3 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 109 Sea Zone to 125 Sea Zone 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 mech_infantry moved from Iraq to Persia 1 mech_infantry moved from Iraq to Eastern Persia 3 fighters moved from Karelia to Finland 1 infantry moved from India to Burma 4 fighters moved from Eastern Persia to Trans-Jordan 1 armour moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone Combat - British Non Combat Move - British Place Units - British 1 cruiser and 3 transports placed in 110 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : 0.33 Germans regular : -0.67 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy nothing; Remaining resources: 11 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern Italy 2 fighters moved from Normandy Bordeaux to Southern Italy 1 armour moved from Bessarabia to Rostov 1 mech_infantry moved from Romania to Ukraine 2 infantry moved from Romania to Bessarabia 2 artilleries moved from Libya to Tobruk 1 infantry moved from Libya to Tobruk 1 infantry moved from Algeria to Tunisia Combat - Italians Battle in Tobruk Italians attack with 2 artilleries and 1 infantry French defend with 2 infantry Italians roll dice for 2 artilleries and 1 infantry in Tobruk, round 2 : 1/0 hits, 1.00 expected hits French roll dice for 2 infantry in Tobruk, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the French lost in Tobruk Italians roll dice for 2 artilleries and 1 infantry in Tobruk, round 3 : 1/0 hits, 1.00 expected hits French roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tobruk Italians win, taking Tobruk from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,6,1,3 Italians collect 6 PUs (11 lost to blockades); end with 17 PUsCombat Hit Differential Summary :
French regular : -1.00 Italians regular : 0.00 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 airfield; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from Alexandria to Egypt Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 airfield placed in Western Australia Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 airfield; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from Alexandria to Egypt Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 airfield placed in Western Australia Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 infantry EDIT: Adding units owned by ANZAC to Western Australia: 1 infantry EDIT: Turning off Edit Mode 2 infantry moved from United Kingdom to 110 Sea Zone 1 fighter moved from United Kingdom to Finland Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,6,5,6,5 and gets 2 hits Germans removing all Technology Tokens after successful research. Germans discover Improved_Mech_Inf Activate Technology - Germans Germans activating Improved_Mech_Inf Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to: UnitType{name=armour} with name: supportAttachmentMechanizedTechnology Purchase Units - Germans Germans buy 3 destroyers, 13 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 mech_infantry moved from Novgorod to Vyborg 15 mech_infantrys moved from Novgorod to Karelia 1 mech_infantry moved from Caucasus to Persia Germans take Northwest Persia from Neutral_Allies 1 infantry moved from Samara to Novosibirsk Germans take Novosibirsk from Russians 2 infantry moved from Samara to Kazakhstan 1 infantry moved from Smolensk to Vologda 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 mech_infantry moved from Nenetsia to Vologda 1 tactical_bomber moved from Russia to Vyborg 2 fighters moved from Normandy Bordeaux to Western Germany 1 armour moved from Russia to Vologda 3 mech_infantrys moved from Samara to Urals 1 armour moved from Samara to Urals 1 tactical_bomber moved from Ukraine to Germany 1 artillery moved from Samara to Kazakhstan 2 armour moved from Volgograd to Northwest Persia 1 mech_infantry moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 1 tactical_bomber moved from Russia to Germany 1 bomber moved from Volgograd to Western Germany 1 armour moved from Caucasus to Persia 1 mech_infantry moved from Samara to Kazakhstan 1 armour moved from Samara to Kazakhstan 1 artillery moved from Tambov to Volgograd 1 infantry moved from Tambov to Volgograd 2 artilleries moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 2 artilleries moved from Western Ukraine to Eastern Poland 2 armour moved from Russia to Kazakhstan 1 mech_infantry moved from Caucasus to Persia 4 armour and 1 mech_infantry moved from Caucasus to Iraq Combat - Germans Battle in Karelia Germans attack with 15 mech_infantrys Russians defend with 1 infantry Germans roll dice for 15 mech_infantrys in Karelia, round 2 : 3/1 hits, 2.50 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 15 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Persia Germans attack with 1 armour and 2 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 1 armour and 2 mech_infantrys in Persia, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Urals Germans attack with 1 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 3 mech_infantrys in Urals, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals Germans win, taking Urals from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 4 armour and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 4 armour and 1 mech_infantry in Iraq, round 2 : 3/1 hits, 2.33 expected hits British roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq Germans win, taking Iraq from British with 4 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Kazakhstan Germans attack with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 1 artillery Germans roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 3/1 hits, 2.67 expected hits Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Vyborg Germans attack with 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Vyborg, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vyborg Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Bryansk to Western Ukraine 4 armour, 7 artilleries, 14 infantry and 9 mech_infantrys moved from Samara to Novosibirsk 1 tactical_bomber moved from Vyborg to Novgorod 1 mech_infantry moved from Germany to Eastern Poland Place Units - Germans 3 destroyers and 1 submarine placed in 113 Sea Zone 1 tactical_bomber placed in Western Germany 3 infantry placed in France 3 infantry placed in Western Germany 7 infantry placed in Germany Germans undo move 5. 2 infantry placed in Novgorod 5 infantry placed in Germany Germans undo move 4. 2 infantry placed in Western Germany Germans undo move 5. 4 infantry placed in Germany 2 infantry placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6,3,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,2,5,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3 Germans collect 61 PUs (9 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.67 British regular : 0.33 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Combat Move - Russians 6 artilleries and 4 infantry moved from Finland to Norway 6 artilleries, 21 infantry and 1 tactical_bomber moved from Kansu to Novosibirsk 1 infantry moved from Timguska to Novosibirsk 2 fighters moved from Evenkiyskiy to Novosibirsk 1 submarine moved from 114 Sea Zone to 113 Sea Zone Combat - Russians Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in Norway Russians attack with 6 artilleries and 4 infantry Germans defend with 3 infantry Russians roll dice for 6 artilleries and 4 infantry in Norway, round 2 : 4/1 hits, 3.33 expected hits Germans roll dice for 3 infantry in Norway, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Norway Russians win, taking Norway from Germans with 6 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Novosibirsk Russians attack with 6 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber Germans defend with 4 armour, 7 artilleries, 15 infantry and 9 mech_infantrys Russians roll dice for 6 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 9/1 hits, 8.33 expected hits Germans roll dice for 4 armour, 7 artilleries, 15 infantry and 9 mech_infantrys in Novosibirsk, round 2 : 13/1 hits, 12.33 expected hits 13 infantry owned by the Russians and 9 infantry owned by the Germans lost in Novosibirsk Russians roll dice for 6 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber in Novosibirsk, round 3 : 6/1 hits, 6.17 expected hits Germans roll dice for 4 armour, 7 artilleries, 6 infantry and 9 mech_infantrys in Novosibirsk, round 3 : 9/1 hits, 9.33 expected hits 9 infantry owned by the Russians and 6 infantry owned by the Germans lost in Novosibirsk Russians roll dice for 6 artilleries, 2 fighters and 1 tactical_bomber in Novosibirsk, round 4 : 4/1 hits, 3.67 expected hits Germans roll dice for 4 armour, 7 artilleries and 9 mech_infantrys in Novosibirsk, round 4 : 8/1 hits, 7.33 expected hits 2 fighters owned by the Russians, 6 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Novosibirsk Russians roll dice for 1 tactical_bomber in Novosibirsk, round 5 : 1/1 hits, 0.50 expected hits Germans roll dice for 4 armour, 7 artilleries and 5 mech_infantrys in Novosibirsk, round 5 : 6/0 hits, 6.00 expected hits 1 tactical_bomber owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk Germans win with 4 armour, 7 artilleries and 4 mech_infantrys remaining. Battle score for attacker is -56 Casualties for Russians: 6 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber Casualties for Germans: 15 infantry and 5 mech_infantrys Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 3 destroyers, 3 fighters and 1 submarine Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 destroyers and 3 fighters in 113 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 3 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : 0.83 Russians regular : 1.67 -
almost ready to call it quits and restart.
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up to you brother I actually found myself enjoying the tech aspect admittedly I got lucky with rolls as you missed on a ton of tech rolls. But like you said it adds a little more unpredictability to the game and spices it up a little. I have one more question thought if you hit on a tech can you still keep rolling for more techs?
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Japanese Japanese spend 15 on tech rolls Japanese roll 5,1,2 and gets 0 hits Purchase Units - Japanese Japanese buy 1 armour, 2 factory_minors, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 3 techTokens; Combat Move - Japanese 1 infantry moved from Amur to Sakha 1 artillery moved from Amur to Sakha 2 fighters moved from Korea to Sakha 1 tactical_bomber moved from Korea to Sakha 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 2 battleships, 2 cruisers and 3 transports moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 15 Sea Zone to 3 Sea Zone 2 submarines moved from 15 Sea Zone to 14 Sea Zone 1 destroyer moved from 15 Sea Zone to 14 Sea Zone 1 armour moved from Kiangsu to Kwangsi 2 infantry moved from Kiangsu to Anhwe 1 bomber moved from Kwangsi to 42 Sea Zone Combat - Japanese Battle in Soviet Far East Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 4 infantry and 2 transports 4 infantry owned by the Americans and 2 transports owned by the Americans lost in 3 Sea Zone Japanese win, taking Soviet Far East from Russians with 1 submarine remaining. Battle score for attacker is 26 Casualties for Americans: 4 infantry and 2 transports Battle in Sakha Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Americans defend with 2 mech_infantrys Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Sakha, round 2 : 2/1 hits, 2.33 expected hits Russians roll dice for 2 mech_infantrys in Sakha, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Sakha Japanese win, taking Sakha from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for Americans: 2 mech_infantrys Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 2 submarines and 1 transport 2 submarines owned by the ANZAC submerged 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 bomber moved from 42 Sea Zone to Kwangsi 2 fighters moved from Sakha to Jehol 1 tactical_bomber moved from Sakha to Jehol Place Units - Japanese 1 factory_minor placed in French Indo China 1 factory_minor placed in Kwangtung 1 armour and 2 mech_infantrys placed in Kiangsu 2 infantry placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 0.33 -
@jkeller i’ll resign. Shall we bid for the allies again?





