Nevera seen it before
I am not in office anymore
Since anzac French move is very easy
If u want u can recreate my move using the txt part
If not, i ll do IT tomorrow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 23 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from French Indo China to India
1 artillery and 3 infantry moved from Yunnan to French Indo China
3 infantry moved from Kiangsu to Anhwe
5 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Manchuria to Korea
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 8 fighters, 2 infantry, 1 submarine, 4 tactical_bombers and 2 transports moved from 33 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 47 Sea Zone to 32 Sea Zone
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Hawaiian Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 aaGun moved from Manchuria to Jehol
1 bomber moved from India to French Indo China
Place Units - Japanese
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
1 tactical_bomber placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 41 PUs; end with 42 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : 0.33
UK_Pacific AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 10 fighters, 1 infantry, 4 submarines, 2 tactical_bombers and 1 transport moved from 54 Sea Zone to 30 Sea Zone
2 artilleries and 3 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to Finland
2 infantry moved from Norway to Finland
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 10 fighters, 1 infantry, 4 submarines, 2 tactical_bombers and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 30 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 10 fighters, 4 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 10 Sea Zone to 30 Sea Zone
2 aaGuns moved from Central United States to Western United States
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Tunisia to Libya
1 armour moved from Alexandria to Trans-Jordan
1 fighter moved from Russia to Szechwan
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Americans
10 infantry placed in Western United States
2 bombers and 1 tactical_bomber placed in Eastern United States
1 airfield placed in Johnston Island
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 10 fighters, 1 infantry, 4 submarines, 2 tactical_bombers and 1 transport moved from 54 Sea Zone to 30 Sea Zone
2 artilleries and 3 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to Finland
2 infantry moved from Norway to Finland
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 10 fighters, 1 infantry, 4 submarines, 2 tactical_bombers and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 30 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 10 fighters, 4 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 10 Sea Zone to 30 Sea Zone
2 aaGuns moved from Central United States to Western United States
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Tunisia to Libya
1 armour moved from Alexandria to Trans-Jordan
1 fighter moved from Russia to Szechwan
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Americans
10 infantry placed in Western United States
2 bombers and 1 tactical_bomber placed in Eastern United States
1 airfield placed in Johnston Island
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
8 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
5 infantry moved from Shensi to Kweichow
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 mech_infantry moved from Samara to Archangel
Russians take Archangel from Germans
2 bombers moved from United Kingdom to Western Germany
Combat - British
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 2 transports moved from 112 Sea Zone to 110 Sea Zone
5 mech_infantrys moved from Caucasus to Ukraine
2 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Caucasus to Rostov
1 infantry moved from Volgograd to Rostov
1 armour and 2 mech_infantrys moved from Novosibirsk to Shensi
2 armour and 5 mech_infantrys moved from Novosibirsk to Tambov
3 aaGuns, 2 artilleries, 15 infantry and 2 mech_infantrys moved from Burma to Yunnan
1 artillery moved from India to Burma
2 armour moved from West India to Burma
2 infantry moved from West India to India
3 armour moved from Persia to Caucasus
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Alexandria to Trans-Jordan
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
2 artilleries and 1 infantry placed in Union of South Africa
4 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.33
Germans AA : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 10 fighters, 1 infantry, 4 submarines, 2 tactical_bombers and 1 transport moved from 54 Sea Zone to 30 Sea Zone
2 artilleries and 3 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to Finland
2 infantry moved from Norway to Finland
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 1 artillery, 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 10 fighters, 1 infantry, 4 submarines, 2 tactical_bombers and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 30 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 10 fighters, 4 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 10 Sea Zone to 30 Sea Zone
2 aaGuns moved from Central United States to Western United States
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Tunisia to Libya
1 armour moved from Alexandria to Trans-Jordan
1 fighter moved from Russia to Szechwan
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Americans
10 infantry placed in Western United States
2 bombers and 1 tactical_bomber placed in Eastern United States
1 airfield placed in Johnston Island
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
8 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Non Combat Move - Chinese
5 infantry moved from Shensi to Kweichow
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 mech_infantry moved from Samara to Archangel
Russians take Archangel from Germans
2 bombers moved from United Kingdom to Western Germany
Combat - British
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 2 transports moved from 112 Sea Zone to 110 Sea Zone
5 mech_infantrys moved from Caucasus to Ukraine
2 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Caucasus to Rostov
1 infantry moved from Volgograd to Rostov
1 armour and 2 mech_infantrys moved from Novosibirsk to Shensi
2 armour and 5 mech_infantrys moved from Novosibirsk to Tambov
3 aaGuns, 2 artilleries, 15 infantry and 2 mech_infantrys moved from Burma to Yunnan
1 artillery moved from India to Burma
2 armour moved from West India to Burma
2 infantry moved from West India to India
3 armour moved from Persia to Caucasus
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Alexandria to Trans-Jordan
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
2 artilleries and 1 infantry placed in Union of South Africa
4 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 30 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.33
Germans AA : 0.67
@stickybomb @FlyingBadger small edit on noncom - please use 2nd file
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,4,1,1,6,5,5,2,3,6
Italians collect 4 PUs (11 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Szechwan to Yunnan
2 infantry moved from Rostov to Bryansk
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
3 fighters moved from Queensland to Johnston Island
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Rostov to Bryansk
3 infantry moved from Tobruk to Alexandria
1 fighter moved from Russia to Yunnan
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
Combat - Germans
Battle in Norway
Germans attack with 1 artillery and 1 infantry
Americans defend with 2 mech_infantrys
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 2 mech_infantrys in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Norway
Germans win, taking Norway from British with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Americans: 2 mech_infantrys
Non Combat Move - Germans
3 infantry moved from Poland to Eastern Poland
1 aaGun and 1 infantry moved from Western Ukraine to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
1 aaGun moved from Novgorod to Baltic States
1 aaGun moved from Western Germany to Germany
8 infantry moved from Germany to Western Germany
5 infantry moved from Western Germany to France
Place Units - Germans
2 artilleries and 1 fighter placed in Western Germany
2 artilleries and 8 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2
Germans collect 40 PUs (5 lost to blockades); end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans regular : 0.83
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Smolensk to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
2 artilleries and 3 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Bryansk
1 infantry moved from Vologda to Smolensk
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Egypt: 1 mech_infantry
EDIT: Adding units owned by Russians to Iraq: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 3 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 8 fighters, 3 infantry, 1 submarine, 4 tactical_bombers and 3 transports moved from 26 Sea Zone to 10 Sea Zone
3 artilleries and 3 infantry moved from 10 Sea Zone to Western United States
8 fighters and 4 tactical_bombers moved from 10 Sea Zone to Western United States
1 artillery and 4 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in 10 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 1 submarine and 3 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 2 destroyers and 3 transports in 10 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 artillery and 4 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 0/5 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Shan State, round 3 : 2/5 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Western United States
Japanese attack with 3 artilleries, 8 fighters, 3 infantry and 4 tactical_bombers
Americans defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Americans roll AA dice in Western United States : 2/12 hits, 2.00 expected hits
2 fighters owned by the Japanese lost in Western United States
Japanese roll dice for 3 artilleries, 6 fighters, 3 infantry and 4 tactical_bombers in Western United States, round 2 : 10/16 hits, 7.67 expected hits
Americans roll dice for 4 aaGuns and 10 infantry in Western United States, round 2 : 2/10 hits, 3.33 expected hits
2 infantry owned by the Japanese, 4 aaGuns owned by the Americans and 6 infantry owned by the Americans lost in Western United States
Japanese roll dice for 3 artilleries, 6 fighters, 1 infantry and 4 tactical_bombers in Western United States, round 3 : 10/14 hits, 7.00 expected hits
Americans roll dice for 4 infantry in Western United States, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Americans lost in Western United States
Japanese converts factory_major into different units
Japanese win, taking Western United States from Americans with 3 artilleries, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 2 fighters and 3 infantry
Casualties for Americans: 4 aaGuns and 10 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of British Columbia from British to Japanese
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to British Columbia
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 25 Sea Zone to 9 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 submarine moved from 32 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 48 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
6 fighters and 4 tactical_bombers moved from Western United States to 10 Sea Zone
1 aaGun and 5 infantry moved from Jehol to Shantung
7 infantry moved from Anhwe to Kiangsu
1 aaGun, 2 artilleries, 1 bomber and 6 infantry moved from French Indo China to Kwangsi
1 bomber moved from Kwangsi to Kwangtung
Place Units - Japanese
3 armour placed in Kiangsu
3 infantry placed in French Indo China
1 bomber placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : -2.00
Japanese regular : 4.67
Americans AA : 0.00
UK_Pacific regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 5 artilleries, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 6 infantry moved from Finland to Norway
Combat - Americans
Battle in Hawaiian Islands
Battle in Norway
Americans attack with 2 artilleries and 6 infantry
Germans defend with 1 artillery
Americans roll dice for 2 artilleries and 6 infantry in Norway, round 2 : 1/8 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Norway
Americans win, taking Hawaiian Islands from Japanese, taking Norway from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 12 fighters, 4 submarines and 4 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
4 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Morocco to Algeria
1 infantry moved from Libya to Tobruk
1 armour moved from Trans-Jordan to Northwest Persia
1 fighter moved from Szechwan to Yunnan
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
3 armour and 6 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,4,5,2,4,6,3,1,4,1,1,3,3,1,3,2,4,5,6,6,1,3,5,5,2,5,2,1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6,5,2,1,6
Americans collect 49 PUs (7 lost to blockades); end with 49 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
11 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Battle in Kwangsi
Chinese attack with 11 infantry
Japanese defend with 1 aaGun, 2 artilleries and 6 infantry
Chinese roll dice for 11 infantry in Kwangsi, round 2 : 3/11 hits, 1.83 expected hits
Japanese roll dice for 1 aaGun, 2 artilleries and 6 infantry in Kwangsi, round 2 : 3/8 hits, 2.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 8 infantry in Kwangsi, round 3 : 3/8 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries and 4 infantry in Kwangsi, round 3 : 2/6 hits, 2.00 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 6 infantry in Kwangsi, round 4 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 5 infantry in Kwangsi, round 5 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 5 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 3 infantry in Kwangsi, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 6 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Kwangsi
2 infantry owned by the Chinese retreated to Yunnan
Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 9 infantry
Casualties for Japanese: 1 aaGun and 5 infantry
Non Combat Move - Chinese
4 infantry moved from Kweichow to Hunan
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 artilleries placed in Hunan
2 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 5 artilleries, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 6 infantry moved from Finland to Norway
Combat - Americans
Battle in Hawaiian Islands
Battle in Norway
Americans attack with 2 artilleries and 6 infantry
Germans defend with 1 artillery
Americans roll dice for 2 artilleries and 6 infantry in Norway, round 2 : 1/8 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Norway
Americans win, taking Hawaiian Islands from Japanese, taking Norway from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 12 fighters, 4 submarines and 4 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
4 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Morocco to Algeria
1 infantry moved from Libya to Tobruk
1 armour moved from Trans-Jordan to Northwest Persia
1 fighter moved from Szechwan to Yunnan
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
3 armour and 6 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,4,5,2,4,6,3,1,4,1,1,3,3,1,3,2,4,5,6,6,1,3,5,5,2,5,2,1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6,5,2,1,6
Americans collect 49 PUs (7 lost to blockades); end with 49 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
11 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Battle in Kwangsi
Chinese attack with 11 infantry
Japanese defend with 1 aaGun, 2 artilleries and 6 infantry
Chinese roll dice for 11 infantry in Kwangsi, round 2 : 3/11 hits, 1.83 expected hits
Japanese roll dice for 1 aaGun, 2 artilleries and 6 infantry in Kwangsi, round 2 : 3/8 hits, 2.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 8 infantry in Kwangsi, round 3 : 3/8 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries and 4 infantry in Kwangsi, round 3 : 2/6 hits, 2.00 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 6 infantry in Kwangsi, round 4 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 5 infantry in Kwangsi, round 5 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 5 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 3 infantry in Kwangsi, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 6 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Kwangsi
2 infantry owned by the Chinese retreated to Yunnan
Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 9 infantry
Casualties for Japanese: 1 aaGun and 5 infantry
Non Combat Move - Chinese
4 infantry moved from Kweichow to Hunan
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 artilleries placed in Hunan
2 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
3 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
3 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
2 artilleries, 3 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi
4 infantry moved from Yunnan to Kwangsi
2 armour moved from Burma to Kwangsi
1 mech_infantry moved from Archangel to Baltic States
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Baltic States
British attack with 1 mech_infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Baltic States
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Baltic States from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Kwangsi
British attack with 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys in Kwangsi, round 2 : 2/13 hits, 3.50 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
British roll dice for 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Kwangsi, round 3 : 4/11 hits, 3.17 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in Shan State
British attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 3 infantry
British roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Shan State, round 2 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Shan State, round 3 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Shan State, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shan State, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 4 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in French Indo China
British attack with 2 fighters, 4 infantry and 2 tactical_bombers
Japanese defend with 1 factory_minor and 3 infantry
British roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in French Indo China, round 2 : 2/8 hits, 3.00 expected hits
Japanese roll dice for 3 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in French Indo China, round 3 : 1/7 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - British
3 aaGuns moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Shensi to Hunan
1 artillery and 5 mech_infantrys moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Rostov to Ukraine
2 armour and 5 mech_infantrys moved from Tambov to Western Ukraine
2 infantry moved from Caucasus to Rostov
3 armour and 3 mech_infantrys moved from Caucasus to Ukraine
1 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Iraq to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from India to Burma
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
Place Units - British
3 armour placed in Persia
3 mech_infantrys placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
UK_Pacific collect 13 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : -1.00
Japanese regular : 3.00
Germans regular : -0.33
British regular : -3.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Combat - Italians
Trigger Italians Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Yugoslavia to Northern Italy
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,3,4,1,4,1,1,3,2,4
Italians collect 1 PU (12 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 3 PUs;
Combat Move - ANZAC
3 fighters moved from Yunnan to Kwangtung
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
3 fighters moved from Johnston Island to 25 Sea Zone
1 submarine moved from 30 Sea Zone to 48 Sea Zone
2 fighters moved from Queensland to 48 Sea Zone
Combat - ANZAC
Battle in Kwangtung
ANZAC attack with 3 fighters
Japanese defend with 1 bomber and 1 harbour
ANZAC roll dice for 3 fighters in Kwangtung, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 bomber in Kwangtung, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Kwangtung
ANZAC win with 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in 48 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 48 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 48 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 48 Sea Zone to Johnston Island
1 cruiser moved from 30 Sea Zone to 26 Sea Zone
3 fighters moved from Kwangtung to Kwangsi
2 infantry moved from Bryansk to Western Ukraine
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
ANZAC collect 12 PUs (2 lost to blockades); end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Caucasus to Rostov
1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Alexandria to Egypt
1 fighter moved from Yunnan to India
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Denmark
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Baltic States
1 infantry moved from Eastern Poland to Baltic States
3 infantry moved from Eastern Poland to Belarus
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 4 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
1 fighter owned by the Germans retreated
Russians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Belarus
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 infantry in Belarus, round 3 : 2/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery in Novgorod, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Novgorod, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Novgorod
Russians win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 fighter moved from Baltic States to Germany
2 infantry moved from Western Germany to France
4 infantry moved from Germany to Western Germany
Place Units - Germans
1 fighter placed in Western Germany
1 artillery and 7 infantry placed in Germany
2 infantry placed in France
2 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3
Germans collect 36 PUs (3 lost to blockades); end with 36 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -4.83
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
2 artilleries and 3 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Russia to 115 Sea Zone
1 infantry moved from Smolensk to Belarus
4 infantry moved from Bryansk to Belarus
2 fighters moved from Russia to Belarus
Combat - Russians
Battle in 115 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 115 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Eastern Poland
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Belarus
Russians attack with 2 fighters and 5 infantry
Germans defend with 3 infantry
Russians roll dice for 2 fighters and 5 infantry in Belarus, round 2 : 0/7 hits, 1.83 expected hits
Germans roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 fighters and 5 infantry in Belarus, round 3 : 2/7 hits, 1.83 expected hits
Germans roll dice for 3 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 fighters and 5 infantry in Belarus, round 4 : 3/7 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 infantry moved from Bryansk to Western Ukraine
2 artilleries and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Rostov to Ukraine
1 fighter moved from 115 Sea Zone to Novgorod
2 fighters moved from Belarus to Novgorod
6 infantry moved from Russia to Bryansk
1 aaGun and 9 infantry moved from Sakha to Amur
1 mech_infantry moved from Iraq to Caucasus
Place Units - Russians
3 infantry placed in Ukraine
1 armour and 2 infantry placed in Novgorod
4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
Russians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 1 Sea Zone to Central United States
3 artilleries moved from Western United States to Central United States
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Central United States
5 fighters and 3 tactical_bombers moved from 10 Sea Zone to Central United States
1 infantry moved from British Columbia to Alaska
Japanese take Alaska from Americans
1 artillery moved from British Columbia to 1 Sea Zone
1 artillery and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery moved from 10 Sea Zone to Mexico
1 destroyer moved from 9 Sea Zone to 10 Sea Zone
1 carrier and 2 destroyers moved from 1 Sea Zone to 10 Sea Zone
1 bomber moved from Japan to French Indo China
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
Combat - Japanese
Strategic bombing raid in French Indo China
UK_Pacific roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Battle in Mexico
Battle in Central United States
Japanese attack with 3 artilleries, 7 fighters and 5 tactical_bombers
Americans defend with 5 artilleries, 1 factory_major and 5 infantry
Japanese roll dice for 3 artilleries, 7 fighters and 5 tactical_bombers in Central United States, round 2 : 8/15 hits, 7.83 expected hits
Americans roll dice for 5 artilleries and 5 infantry in Central United States, round 2 : 5/10 hits, 3.33 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 artilleries owned by the Japanese, 5 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Central United States
Japanese roll dice for 1 artillery, 5 fighters and 4 tactical_bombers in Central United States, round 3 : 7/10 hits, 5.50 expected hits
Americans roll dice for 2 artilleries in Central United States, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Americans lost in Central United States
Japanese converts factory_major into different units
Japanese win, taking Mexico from Americans, taking Central United States from Americans with 1 artillery, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 2 artilleries, 2 fighters and 1 tactical_bomber
Casualties for Americans: 5 artilleries and 5 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Central United States to 10 Sea Zone
3 fighters and 2 tactical_bombers moved from Central United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Central United States to Western United States
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 aaGun and 3 infantry moved from Shantung to Kiangsu
1 bomber moved from French Indo China to Hainan
Place Units - Japanese
3 fighters placed in 10 Sea Zone
3 fighters placed in Kiangsu
Turn Complete - Japanese
Japanese collect 61 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Japanese regular : 1.67
UK_Pacific AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 factory_minor and 5 infantry; Remaining resources: 6 PUs;
Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 12 fighters, 1 infantry, 4 submarines, 4 tactical_bombers and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
3 armour and 6 mech_infantrys moved from Eastern United States to Central United States
2 bombers and 1 tactical_bomber moved from Eastern United States to 10 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Western United States to defend against the attack in 10 Sea Zone
Battle in Central United States
Americans attack with 3 armour and 6 mech_infantrys
Japanese defend with 1 artillery and 1 factory_minor
Americans roll dice for 3 armour and 6 mech_infantrys in Central United States, round 2 : 1/9 hits, 2.50 expected hits
Japanese roll dice for 1 artillery in Central United States, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Central United States
Americans win, taking Central United States from Japanese with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 10 Sea Zone
Americans attack with 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 4 destroyers, 12 fighters, 4 submarines, 5 tactical_bombers and 1 transport
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 8 fighters, 1 submarine, 4 tactical_bombers and 4 transports
Americans roll dice for 4 submarines in 10 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 2 battleships, 2 bombers, 8 carriers, 2 cruisers, 4 destroyers, 12 fighters, 5 tactical_bombers and 1 transport in 10 Sea Zone, round 2 : 12/27 hits, 14.33 expected hits
Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 8 fighters, 4 tactical_bombers and 4 transports in 10 Sea Zone, round 2 : 14/28 hits, 13.67 expected hits
Units damaged: 3 carriers owned by the Americans and 2 battleships owned by the Americans
4 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 5 carriers owned by the Americans lost in 10 Sea Zone
Americans roll dice for 4 submarines in 10 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 12 fighters, 5 tactical_bombers and 1 transport in 10 Sea Zone, round 3 : 16/27 hits, 14.33 expected hits
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 4 tactical_bombers and 4 transports in 10 Sea Zone, round 3 : 9/24 hits, 12.33 expected hits
4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 4 submarines owned by the Americans, 4 destroyers owned by the Americans, 7 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 2 cruisers owned by the Japanese lost in 10 Sea Zone
Americans roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 11 fighters, 5 tactical_bombers and 1 transport in 10 Sea Zone, round 4 : 10/22 hits, 12.50 expected hits
Japanese roll dice for 2 battleships, 5 fighters and 4 transports in 10 Sea Zone, round 4 : 5/7 hits, 4.67 expected hits
5 fighters owned by the Japanese, 3 transports owned by the Japanese, 2 battleships owned by the Japanese and 5 fighters owned by the Americans lost in 10 Sea Zone
1 transport owned by the Japanese lost in 10 Sea Zone
Americans win, taking 10 Sea Zone from Japanese with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 6 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 178
Casualties for Americans: 5 carriers, 4 destroyers, 6 fighters and 4 submarines
Casualties for Japanese: 2 battleships, 7 carriers, 2 cruisers, 5 destroyers, 8 fighters, 1 submarine, 4 tactical_bombers and 4 transports
Battle in Western United States
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor and 1 harbour
Non Combat Move - Americans
6 fighters and 5 tactical_bombers moved from 10 Sea Zone to Southeast Mexico
2 bombers moved from 10 Sea Zone to Southeast Mexico
1 fighter moved from Yunnan to India
1 armour moved from Northwest Persia to Rostov
1 infantry moved from Tobruk to Alexandria
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
3 armour, 2 artilleries and 5 infantry placed in Eastern United States
1 factory_minor placed in Norway
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3,5,5,1,4
Americans collect 59 PUs (3 lost to blockades); end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -4.33
Japanese regular : -2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
3 infantry moved from Yunnan to Hunan
Place Units - Chinese
2 artilleries and 3 infantry placed in Hunan
Chinese undo move 1.
1 infantry placed in Chahar
2 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :