bretters axis vs sovietishcat allies +12 BM rematch


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            2 artilleries and 2 infantry moved from Romania to Bulgaria
            4 infantry moved from Yugoslavia to Bulgaria
            1 armour moved from Northern Italy to Bulgaria
            1 armour moved from Northern Italy to Bulgaria
            1 mech_infantry moved from Algeria to Morocco
            1 armour, 1 artillery and 3 infantry moved from Algeria to Morocco
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 bomber moved from Southern Italy to Northwest Persia
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Morocco
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 2/6 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco
                Italians win, taking Morocco from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Northwest Persia
                Italians attack with 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber in Northwest Persia, round 2 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Northwest Persia
                Russians win with no units remaining. Battle score for attacker is -9
                Casualties for Italians: 1 bomber
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 artillery and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Russians regular : 0.67
    British regular : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to 38 Sea Zone
    
        Combat - ANZAC
            Battle in 38 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 38 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 38 Sea Zone to India
            2 fighters moved from Kiangsi to India
            1 fighter moved from New South Wales to South Australia
            1 artillery and 1 infantry moved from New South Wales to South Australia
            1 cruiser and 1 submarine moved from 63 Sea Zone to 62 Sea Zone
            1 fighter moved from New Zealand to South Australia
            1 tactical_bomber moved from Hawaiian Islands to 7 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 armour placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
            ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 fighter, 9 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 infantry moved from Vologda to Samara
                  Germans take Samara from Russians
            1 armour moved from Volgograd to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Bryansk
            1 bomber moved from Ukraine to Iraq
            1 armour and 1 mech_infantry moved from Caucasus to Iraq
                  Germans take Northwest Persia from Russians
            1 bomber moved from Novgorod to Russia
            1 bomber moved from Western Germany to Russia
    
        Combat - Germans
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Russia causes 4 damage total. 
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer and 1 submarine
                French defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for French: 1 destroyer
            Battle in Iraq
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                British defend with 1 armour and 1 mech_infantry; ANZAC defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 2 : 3/3 hits, 1.33 expected hits
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 2 : 2/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Iraq
                Germans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for British: 1 armour and 1 mech_infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Iraq to Caucasus
            1 bomber moved from Russia to Bryansk
            1 fighter moved from Ukraine to Bryansk
            1 tactical_bomber moved from Ukraine to Bryansk
            3 fighters and 3 tactical_bombers moved from Novgorod to Bryansk
            2 fighters and 1 tactical_bomber moved from Western Germany to Bryansk
            6 mech_infantrys moved from Eastern Poland to Bryansk
            1 artillery and 1 infantry moved from Belarus to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            2 armour and 1 mech_infantry moved from Ukraine to Bryansk
            1 infantry moved from Rostov to Caucasus
            6 armour and 6 mech_infantrys moved from Volgograd to Bryansk
            1 infantry moved from Germany to Western Germany
    
        Place Units - Germans
            1 fighter and 2 tactical_bombers placed in Novgorod
            3 armour placed in Ukraine
            2 infantry placed in Volgograd
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Volgograd: 1 mech_infantry
            EDIT: Adding units owned by Germans to Bryansk: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 infantry placed in France
            1 infantry placed in Germany
            5 infantry placed in Western Germany
            Germans undo move 6.
            1 infantry placed in Germany
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Germans regular : 2.33
    British regular : 0.83
    Russians AA : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 19 PUs; 
            Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 infantry moved from Kazakhstan to Samara
            1 infantry moved from Novosibirsk to Samara
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - Russians
            Battle in Samara
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 104 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 destroyer
                    Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Russians lost in 104 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Russians
            2 infantry moved from Hopei to Kweichow
            2 fighters and 1 tactical_bomber moved from Kiangsi to India
            1 armour and 1 mech_infantry moved from Kiangsi to Kwangtung
    
        Place Units - Russians
            1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : -0,67
    

    Savegame


  • TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 4 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Siam to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 artillery moved from Shan State to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
            2 artilleries and 2 infantry moved from 39 Sea Zone to India
            5 fighters and 5 tactical_bombers moved from Malaya to India
            1 fighter moved from 37 Sea Zone to India
            1 tactical_bomber moved from 37 Sea Zone to India
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 artillery moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            2 battleships and 2 cruisers moved from 36 Sea Zone to 39 Sea Zone
            3 artilleries and 3 infantry moved from 39 Sea Zone to India
            1 destroyer moved from 36 Sea Zone to 39 Sea Zone
            1 submarine moved from 54 Sea Zone to 63 Sea Zone
    

    Savegame


  • @sovietishcat scramble any aircraft to SZ 39? its the calcutta SZ.

  • '19

    @bretters No thank you. Best OOL, UK fighters are last.


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 4 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Siam to 37 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 artillery moved from Shan State to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery moved from French Indo China to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
            2 artilleries and 2 infantry moved from 39 Sea Zone to India
            5 fighters and 5 tactical_bombers moved from Malaya to India
            1 fighter moved from 37 Sea Zone to India
            1 tactical_bomber moved from 37 Sea Zone to India
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 artillery moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            2 battleships and 2 cruisers moved from 36 Sea Zone to 39 Sea Zone
            3 artilleries and 3 infantry moved from 39 Sea Zone to India
            1 destroyer moved from 36 Sea Zone to 39 Sea Zone
            1 submarine moved from 54 Sea Zone to 63 Sea Zone
    
        Combat - Japanese
            Battle in India
                Japanese attack with 5 artilleries, 6 fighters, 5 infantry and 6 tactical_bombers
                British defend with 2 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber; ANZAC defend with 3 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 2 fighters and 1 tactical_bomber
                    Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 4/4 hits, 2.33 expected hits
                    Japanese roll dice for 5 artilleries, 6 fighters, 5 infantry and 6 tactical_bombers in India, round 2 : 11/22 hits, 10.33 expected hits
                    UK_Pacific roll dice for 2 artilleries, 7 fighters, 12 infantry and 2 tactical_bombers in India, round 2 : 8/23 hits, 10.33 expected hits
                    5 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 tactical_bomber owned by the British, 2 artilleries owned by the British and 12 infantry owned by the British lost in India
                    Japanese roll dice for 2 artilleries, 6 fighters and 6 tactical_bombers in India, round 3 : 6/14 hits, 7.67 expected hits
                    UK_Pacific roll dice for 7 fighters and 1 tactical_bomber in India, round 3 : 4/8 hits, 5.17 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 artillery owned by the Japanese and 3 fighters owned by the ANZAC lost in India
                    Japanese roll dice for 1 artillery, 4 fighters and 5 tactical_bombers in India, round 4 : 8/10 hits, 5.50 expected hits
                    UK_Pacific roll dice for 2 fighters in India, round 4 : 2/2 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the British lost in India
                Japanese captures 9PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 artillery, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 53
                Casualties for Japanese: 4 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers
                Casualties for British: 2 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber
                Casualties for ANZAC: 3 fighters
                Casualties for Russians: 2 fighters and 1 tactical_bomber
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Shan State
            1 fighter moved from India to Shan State
            1 fighter moved from India to Shan State
            1 fighter moved from India to Shan State
            1 tactical_bomber moved from India to Shan State
            1 tactical_bomber moved from India to Shan State
            1 tactical_bomber moved from India to Shan State
            1 tactical_bomber moved from India to Shan State
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 artilleries and 1 mech_infantry placed in Malaya
            1 destroyer and 4 fighters placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 3.17
    UK_Pacific regular : -2.83
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 destroyer and 2 submarines moved from 1 Sea Zone to 6 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
            1 battleship, 4 carriers, 3 cruisers, 8 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
            1 bomber, 2 fighters and 3 tactical_bombers moved from Western United States to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
    

    Savegame

  • '19

    @bretters Please look at the map and let me know if you Scramble sz 6, choices of Kamikazees and OOL.


  • @sovietishcat can we talk / use Facebook messenger (preferred) or WhatsApp?
    I’m Brett Holt on Facebook. My profile says I live in Orting, Washington. I won’t tell you my OOL for the whole battle,I want to decide after every round of combat with full information of how many hits both of us got. I want full scramble .


  • I also want 2 Kamikaze on each cruiser

  • '19

    Ok, we will go round by round, I can pm via the forums, I’ll roll the battle later on today!


  • @sovietishcat I really do prefer instant messaging


  • It’s easy to send a screenshot of the battle / map . Which is a great help / shortcut .

  • '19

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 destroyer and 2 submarines moved from 1 Sea Zone to 6 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
            1 battleship, 4 carriers, 3 cruisers, 8 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
            1 bomber, 2 fighters and 3 tactical_bombers moved from Western United States to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6,5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 6,1
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4,4
            Battle in Iwo Jima
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 9 destroyers, 7 fighters, 5 submarines, 5 tactical_bombers and 1 transport; ANZAC loiter and taunt
                Japanese defend with 5 carriers, 4 destroyers, 9 fighters, 8 submarines and 2 tactical_bombers
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    

    Savegame

  • '19

    1 hit sub, round 1

  • '19

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 destroyer and 2 submarines moved from 1 Sea Zone to 6 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
            1 battleship, 4 carriers, 3 cruisers, 8 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
            1 bomber, 2 fighters and 3 tactical_bombers moved from Western United States to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6,5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 6,1
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4,4
            Battle in Iwo Jima
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 9 destroyers, 7 fighters, 5 submarines, 5 tactical_bombers and 1 transport; ANZAC loiter and taunt
                Japanese defend with 5 carriers, 4 destroyers, 9 fighters, 8 submarines and 2 tactical_bombers
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 9 destroyers, 7 fighters, 5 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 10/25 hits, 12,17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -2,83
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 destroyer and 2 submarines moved from 1 Sea Zone to 6 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
            1 battleship, 4 carriers, 3 cruisers, 8 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
            1 bomber, 2 fighters and 3 tactical_bombers moved from Western United States to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6,5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 6,1
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4,4
            Battle in Iwo Jima
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 9 destroyers, 7 fighters, 5 submarines, 5 tactical_bombers and 1 transport; ANZAC loiter and taunt
                Japanese defend with 5 carriers, 4 destroyers, 9 fighters, 8 submarines and 2 tactical_bombers
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 9 destroyers, 7 fighters, 5 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 10/25 hits, 12,17 expected hits
                Units damaged: 4 carriers owned by the Japanese
                    Japanese roll dice for 8 submarines in 6 Sea Zone, round 2 : 0/8 hits, 1,33 expected hits
                    Japanese roll dice for 5 carriers, 4 destroyers, 9 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 12/20 hits, 10,00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    3 submarines owned by the Americans, 1 tactical_bomber owned by the ANZAC, 6 submarines owned by the Japanese and 4 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -2,50
    Japanese regular : 0,67
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 destroyer and 2 submarines moved from 1 Sea Zone to 6 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
            1 battleship, 4 carriers, 3 cruisers, 8 destroyers, 5 fighters, 3 submarines and 3 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
            1 bomber, 2 fighters and 3 tactical_bombers moved from Western United States to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6,5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 6,1
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4,4
            Battle in Iwo Jima
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 9 destroyers, 7 fighters, 5 submarines, 5 tactical_bombers and 1 transport; ANZAC loiter and taunt
                Japanese defend with 5 carriers, 4 destroyers, 9 fighters, 8 submarines and 2 tactical_bombers
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 2 cruisers, 9 destroyers, 7 fighters, 5 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 10/25 hits, 12,17 expected hits
                Units damaged: 4 carriers owned by the Japanese
                    Japanese roll dice for 8 submarines in 6 Sea Zone, round 2 : 0/8 hits, 1,33 expected hits
                    Japanese roll dice for 5 carriers, 4 destroyers, 9 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 12/20 hits, 10,00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    3 submarines owned by the Americans, 1 tactical_bomber owned by the ANZAC, 6 submarines owned by the Japanese and 4 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 9 destroyers, 7 fighters, 5 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 10/25 hits, 12,17 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -4,67
    Japanese regular : 0,67
    

    Savegame

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