YGTE bretters allies vs iron stitch axis



  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Combat Move - British
            3 destroyers moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from Quebec to Eastern United States
            1 fighter moved from Iceland to Eastern United States
            1 infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
            1 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 destroyer moved from 96 Sea Zone to 98 Sea Zone
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 destroyer
                Italians defend with 1 cruiser and 2 transports
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 cruiser and 2 transports in 98 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians lost in 98 Sea Zone
                    2 transports owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 26
                Casualties for Italians: 1 cruiser and 2 transports
    
        Non Combat Move - British
            1 infantry moved from Quebec to Ontario
            1 artillery moved from Quebec to Ontario
            1 fighter moved from Eastern United States to Western United States
    
        Turn Complete - British
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    British regular : 0.67
    

    Savegame


  • triplea_37303_Italian4.tsvg

    Italian 4 complete


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Suiyuyan to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Burma to Yunnan
            3 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Germans
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            11 infantry moved from Amur to Manchuria
            1 armour moved from Karelia to Norway
                  Russians take Finland from Germans
                  Russians take Norway from Germans
            1 artillery and 13 infantry moved from Karelia to Finland
            1 armour moved from Karelia to Baltic States
            1 armour moved from Karelia to Baltic States
            2 infantry moved from Bessarabia to Romania
                  Russians take Romania from Germans
            1 armour moved from Eastern Poland to Yugoslavia
                  Russians take Yugoslavia from Germans
            1 infantry moved from Eastern Poland to Slovakia Hungary
                  Russians take Slovakia Hungary from Germans
            2 armour, 4 artilleries and 13 infantry moved from Eastern Poland to Poland
                  Russians take Poland from Germans
            1 armour moved from Novgorod to Poland
            1 armour moved from Novgorod to Poland
            1 armour moved from Novgorod to Poland
            3 armour and 1 mech_infantry moved from Ukraine to Romania
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 11 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    Russians roll dice for 11 infantry in Manchuria, round 2 : 3/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 11 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Amur to Manchuria
            1 aaGun moved from Amur to Manchuria
            1 bomber moved from Novgorod to Buryatia
            1 mech_infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 armour moved from Caucasus to Northwest Persia
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Novgorod
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Volgograd
            1 mech_infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Karelia: 1 aaGun
            EDIT: Adding units owned by Russians to Finland: 1 aaGun
            EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
            EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
            EDIT: Adding units owned by Russians to Rostov: 1 aaGun
            EDIT: Adding units owned by Russians to Ukraine: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 55 PUs; end with 55 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Russians regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 destroyer, 1 fighter, 3 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 destroyer moved from 26 Sea Zone to 1 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 carrier moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from 54 Sea Zone to Caroline Islands
            1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 cruiser moved from 54 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 34 Sea Zone
            1 destroyer moved from 54 Sea Zone to 34 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 fighter moved from Hawaiian Islands to British Columbia
            1 fighter moved from Hawaiian Islands to British Columbia
            1 fighter moved from Hawaiian Islands to British Columbia
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            1 mech_infantry moved from 17 Sea Zone to Iwo Jima
            1 battleship moved from 26 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 destroyer moved from 26 Sea Zone to 17 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 armour moved from Central United States to 101 Sea Zone
            1 armour, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 4,5,3,3,1
                Units damaged: 1 battleship owned by the Americans
            Battle in Gibraltar
            Battle in Morocco
            Battle in 37 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Americans win, taking Gibraltar from Italians, taking Morocco from Italians, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Paulau Island
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 cruiser in Paulau Island, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Caroline Islands
                Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 3 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 2 infantry
                Casualties for Americans: 1 infantry
            Battle in Iwo Jima
                Americans attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 aaGun moved from Western United States to British Columbia
            1 aaGun moved from Western United States to British Columbia
            1 artillery and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 artillery, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 86 Sea Zone
            1 artillery and 2 mech_infantrys moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
    
        Place Units - Americans
            1 fighter and 1 tactical_bomber placed in Eastern United States
            3 armour and 3 mech_infantrys placed in Western United States
            1 destroyer and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Japanese regular : 0.33
    Japanese AA : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 4
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Combat Move - UK_Pacific
            1 infantry moved from French Indo China to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Siam to Shan State
            5 infantry and 1 mech_infantry moved from Burma to India
            1 mech_infantry moved from Burma to India
            6 mech_infantrys moved from Burma to Malaya
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 artillery moved from 22 Sea Zone to Marianas
    
        Combat - UK_Pacific
            Battle in Marianas
            Battle in India
                UK_Pacific attack with 5 infantry and 2 mech_infantrys
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    UK_Pacific roll dice for 5 infantry and 2 mech_infantrys in India, round 2 : 0/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 5 infantry and 2 mech_infantrys in India, round 3 : 0/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits
                    UK_Pacific roll dice for 5 infantry and 2 mech_infantrys in India, round 4 : 1/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in India, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the UK_Pacific and 1 artillery owned by the Japanese lost in India
                UK_Pacific win, taking Marianas from Japanese, taking India from Japanese with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for UK_Pacific: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Malaya
                UK_Pacific attack with 6 mech_infantrys
                Japanese defend with 1 harbour and 1 mech_infantry
                    UK_Pacific roll dice for 6 mech_infantrys in Malaya, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the UK_Pacific lost in Malaya
                    UK_Pacific roll dice for 5 mech_infantrys in Malaya, round 3 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the UK_Pacific lost in Malaya
                UK_Pacific win, taking Malaya from Japanese with 4 mech_infantrys remaining. Battle score for attacker is -4
                Casualties for UK_Pacific: 2 mech_infantrys
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - UK_Pacific
            1 aaGun moved from Burma to Shan State
            1 aaGun moved from Burma to India
            1 aaGun moved from Burma to India
            1 carrier, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 22 Sea Zone
            1 fighter moved from Queensland to 22 Sea Zone
            1 fighter moved from Queensland to 22 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,1,3,4,5,2,3,5,4,3,1,1,1,2,6,1,2
            UK_Pacific collect 28 PUs (3 lost to blockades); end with 28 PUs
            Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.33
    UK_Pacific regular : -3.33
    

    Savegame


  • triplea_37303_Japan 5.tsvg

    Japan 5 complete


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Combat Move - British
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Italian Somaliland to Ethiopia
            1 fighter moved from Eastern United States to Gibraltar
            1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
            1 artillery moved from Ontario to Alberta Saskatchewan Manitoba
            1 fighter moved from Western United States to 8 Sea Zone
    
        Combat - British
            Battle in 8 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 104 Sea Zone
                British attack with 3 destroyers
                Germans defend with 1 destroyer
                    British roll dice for 3 destroyers in 104 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                British win with 3 destroyers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - British
            1 fighter moved from 8 Sea Zone to Soviet Far East
    
        Turn Complete - British
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    British regular : 0.00
    

    Savegame


  • Italy 5 is complete

    triplea_37303_Italy5.tsvg


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Szechwan to Kwangsi
            1 infantry moved from Chahar to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                1 fighter owned by the Chinese retreated
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Szechwan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 10 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            11 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            3 mech_infantrys moved from Volgograd to Northwest Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            1 armour moved from Baltic States to Vyborg
            1 armour moved from Baltic States to Vyborg
            1 armour moved from Norway to Vyborg
            1 artillery and 13 infantry moved from Finland to Vyborg
            1 infantry moved from Novgorod to Vyborg
            1 artillery moved from Novgorod to Vyborg
            1 infantry moved from Novgorod to Vyborg
            1 fighter moved from Novgorod to Ukraine
            1 tactical_bomber moved from Novgorod to Ukraine
            1 fighter moved from Novgorod to Vyborg
            1 tactical_bomber moved from Novgorod to Vyborg
            1 mech_infantry moved from Russia to Ukraine
            1 bomber moved from Buryatia to Kiangsu
            1 fighter moved from Ukraine to Rostov
            1 tactical_bomber moved from Ukraine to Rostov
    
        Combat - Russians
            Strategic bombing raid in Kiangsu
                    Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits
                Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 6 damage total. 
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Kiangsu to Manchuria
            1 infantry moved from Korea to Manchuria
            1 aaGun moved from Manchuria to Jehol
            1 aaGun moved from Rostov to Caucasus
            1 aaGun moved from Novgorod to Vyborg
            1 aaGun moved from Finland to Vyborg
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Vyborg: 1 infantry
            EDIT: Adding units owned by Russians to Baltic States: 1 infantry
            EDIT: Turning off Edit Mode
            1 infantry placed in Novgorod
            3 infantry placed in Ukraine
            1 infantry placed in Volgograd
            2 armour placed in Volgograd
            8 armour placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,1,2,3,5
            Russians collect 45 PUs (3 lost to blockades); end with 45 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Japanese AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Western United States to British Columbia
            1 mech_infantry moved from Western United States to British Columbia
            1 armour moved from Western United States to British Columbia
            1 armour moved from Western United States to British Columbia
            1 destroyer and 3 submarines moved from 10 Sea Zone to 15 Sea Zone
            1 destroyer moved from 1 Sea Zone to 15 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 19 Sea Zone from Japanese
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery moved from Paulau Island to 34 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
            1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to United Kingdom
            1 armour moved from 109 Sea Zone to United Kingdom
            2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
            1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 86 Sea Zone to 91 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from Eastern United States to Morocco
            1 fighter moved from Eastern United States to Morocco
            1 bomber moved from Eastern United States to 92 Sea Zone
            1 bomber moved from Eastern United States to 92 Sea Zone
            1 bomber moved from Eastern United States to 92 Sea Zone
    
        Combat - Americans
            Battle in United Kingdom
            Battle in Gibraltar
                Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
                Italians defend with 1 artillery and 1 harbour
                    Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/6 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Gibraltar
                Americans win, taking United Kingdom from Germans, taking Gibraltar from Italians with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Kiangsu
                Americans attack with 1 artillery and 2 infantry
                Japanese defend with 2 bombers, 1 factory_minor and 3 mech_infantrys
                    Americans roll dice for 2 cruisers in Kiangsu, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 bombers and 3 mech_infantrys in Kiangsu, round 2 : 3/5 hits, 1.33 expected hits
                    1 bomber owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kiangsu
                Japanese win with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 artillery and 2 infantry
                Casualties for Japanese: 1 bomber
            Battle in 92 Sea Zone
                Americans attack with 3 bombers, 2 fighters and 2 tactical_bombers
                Italians defend with 1 destroyer and 1 transport
                    Americans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 5/7 hits, 4.33 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 92 Sea Zone
                Americans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 15 Sea Zone
                Americans attack with 2 destroyers and 3 submarines
                Japanese defend with 2 destroyers, 4 submarines and 3 transports
                    Americans roll dice for 3 submarines in 15 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 2 destroyers in 15 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 4 submarines in 15 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 destroyers and 3 transports in 15 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    2 submarines owned by the Americans lost in 15 Sea Zone
                    Americans roll dice for 1 submarine in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 destroyers in 15 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 4 submarines in 15 Sea Zone, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 destroyers and 3 transports in 15 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Americans lost in 15 Sea Zone
                2 destroyers owned by the Americans retreated to 8 Sea Zone
                Japanese win with 2 destroyers, 4 submarines and 3 transports remaining. Battle score for attacker is -18
                Casualties for Americans: 3 submarines
            Battle in British Columbia
                Americans attack with 2 armour and 2 mech_infantrys
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 armour and 2 mech_infantrys in British Columbia, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in British Columbia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in British Columbia
                    Americans roll dice for 2 armour and 1 mech_infantry in British Columbia, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in British Columbia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in British Columbia
                Americans win, taking British Columbia from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 bomber moved from 92 Sea Zone to Morocco
            1 bomber moved from 92 Sea Zone to Morocco
            1 bomber moved from 92 Sea Zone to Morocco
            2 fighters and 2 tactical_bombers moved from 92 Sea Zone to Morocco
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Central United States
            1 artillery and 3 infantry placed in Western United States
            1 battleship, 1 destroyer, 1 submarine and 3 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.67
    Japanese regular : 2.00
    Italians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 5
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
                  British take Egypt from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 6
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - UK_Pacific
            1 transport moved from 81 Sea Zone to 79 Sea Zone
            1 infantry moved from India to West India
            1 infantry moved from India to West India
            1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 79 Sea Zone
            4 mech_infantrys moved from Malaya to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 fighter moved from Queensland to Philippines
            1 artillery moved from Marianas to 22 Sea Zone
            1 infantry moved from Marianas to 22 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
            1 artillery, 2 fighters and 1 infantry moved from 19 Sea Zone to Kiangsu
    
        Combat - UK_Pacific
            Battle in Kiangsu
                UK_Pacific attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 bomber, 1 factory_minor and 3 mech_infantrys
                    UK_Pacific roll dice for 1 cruiser in Kiangsu, round 2 : 0/1 hits, 0.50 expected hits
                    UK_Pacific roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 2 : 3/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 bomber and 3 mech_infantrys in Kiangsu, round 2 : 1/4 hits, 1.17 expected hits
                    1 infantry owned by the UK_Pacific, 2 mech_infantrys owned by the Japanese and 1 bomber owned by the Japanese lost in Kiangsu
                    UK_Pacific roll dice for 1 artillery and 2 fighters in Kiangsu, round 3 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsu
                UK_Pacific win, taking Kiangsu from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 21
                Casualties for UK_Pacific: 1 infantry
                Casualties for Japanese: 1 bomber and 3 mech_infantrys
            Trigger Chinese Destroy Factories Kiangsu UK Pacific: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - UK_Pacific
            1 fighter moved from Kiangsu to 19 Sea Zone
            1 fighter moved from Kiangsu to 19 Sea Zone
            1 aaGun moved from Shan State to Yunnan
            1 aaGun moved from India to Burma
            1 aaGun moved from India to Burma
    
        Place Units - UK_Pacific
            2 armour and 1 fighter placed in India
            UK_Pacific undo move 1.
            2 armour and 1 tactical_bomber placed in India
            1 fighter placed in New South Wales
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,2,1,3,6
            UK_Pacific collect 24 PUs (5 lost to blockades); end with 24 PUs
            Objective UK Pacific Kiangsu: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
            Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.50
    UK_Pacific regular : 0.50
    

    Savegame


  • triplea_37303_J6 Complete.tsvg

    Japan Turn 6 complete


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4

    Game History

    Round: 6
    
        Combat Move - British
            1 fighter moved from Soviet Far East to Jehol
            1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
            1 artillery moved from Alberta Saskatchewan Manitoba to British Columbia
            1 destroyer moved from 104 Sea Zone to 112 Sea Zone
            1 destroyer moved from 104 Sea Zone to 92 Sea Zone
            1 destroyer moved from 104 Sea Zone to 92 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Non Combat Move - British
    
        Turn Complete - British
            British collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

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