scramble in normandy?
1bfdec85-cc13-4bb7-9bb3-319dc2b21089-image.png
@DannyDuck716 do u wanna kamikaze in sz6?
@chaptim negative
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter and 2 marines; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 89 Sea Zone to Gibraltar
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 24 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 2 destroyers and 1 submarine
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 2 submarines
Casualties for Japanese: 2 destroyers and 1 submarine
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery, 2 fighters and 1 tactical_bomber; Italians defend with 1 harbour and 4 infantry
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 5/10 hits, 3,83 expected hits
Italians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/8 hits, 3,50 expected hits
1 artillery owned by the Germans, 3 infantry owned by the Americans and 4 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 3 : 5/7 hits, 3,33 expected hits
Italians roll dice for 2 fighters and 1 tactical_bomber in Gibraltar, round 3 : 2/3 hits, 1,83 expected hits
2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Germans: 1 artillery, 2 fighters and 1 tactical_bomber
Casualties for Italians: 4 infantry
Non Combat Move - Americans
1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 carriers moved from 89 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 bomber moved from Eastern United States to Wake Island
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 2 marines placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Sikang to Shensi
5 infantry moved from Suiyuyan to Hopei
1 fighter moved from Sikang to Hopei
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 2 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from India to 37 Sea Zone
1 mech_infantry moved from Egypt to Syria
British take Syria from Neutral_Axis
1 bomber moved from French Equatorial Africa to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Egypt to Kenya
British take Kenya from Italians
1 armour moved from Egypt to Belgian Congo
1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo
1 tactical_bomber moved from 81 Sea Zone to Belgian Congo
Combat - British
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Belgian Congo
British attack with 1 armour, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Belgian Congo, round 2 : 4/9 hits, 3,67 expected hits
Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 2/4 hits, 1,33 expected hits
1 artillery owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
1 bomber moved from Belgian Congo to Egypt
1 fighter and 2 tactical_bombers moved from Belgian Congo to Egypt
2 artilleries, 1 fighter and 7 infantry moved from Egypt to Alexandria
1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 3 transports moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from India to Burma
1 fighter moved from 37 Sea Zone to Burma
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
1 battleship moved from 101 Sea Zone to 91 Sea Zone
Place Units - British
1 airfield placed in Gibraltar
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
2 infantry placed in Persia
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 1 artillery, 3 infantry and 1 mech_infantry
EDIT: Adding units owned by British to India: 1 artillery, 3 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 2,17
Americans regular : 0,83
Italians regular : 0,33
Japanese regular : 2,17
British regular : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 marine moved from Morocco to 92 Sea Zone
1 marine moved from Algeria to 92 Sea Zone
2 marines moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
2 fighters moved from Southern Italy to Gibraltar
Combat - Italians
Combat Hit Differential Summary :
@chaptim scramble in SZ 92?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 marine moved from Morocco to 92 Sea Zone
1 marine moved from Algeria to 92 Sea Zone
2 marines moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
2 fighters moved from Southern Italy to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 bomber, 2 fighters, 4 infantry and 2 marines
British defend with 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour and 2 infantry; Americans defend with 1 armour
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 bomber, 2 fighters, 4 infantry and 2 marines in Gibraltar, round 2 : 2/9 hits, 3.00 expected hits
British roll dice for 2 armour, 1 artillery, 3 fighters and 2 infantry in Gibraltar, round 2 : 3/8 hits, 4.00 expected hits
1 armour owned by the Americans, 1 artillery owned by the British, 2 infantry owned by the British and 3 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 bomber, 2 fighters, 1 infantry and 2 marines in Gibraltar, round 3 : 2/6 hits, 2.50 expected hits
British roll dice for 1 armour and 3 fighters in Gibraltar, round 3 : 1/4 hits, 2.50 expected hits
1 fighter owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Gibraltar
Italians roll dice for 1 bomber, 2 fighters and 2 marines in Gibraltar, round 4 : 2/5 hits, 2.33 expected hits
British roll dice for 2 fighters in Gibraltar, round 4 : 1/2 hits, 1.33 expected hits
1 marine owned by the Italians and 2 fighters owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 35
Casualties for Italians: 4 infantry and 1 marine
Casualties for British: 1 armour, 1 artillery, 3 fighters and 2 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Southern France
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
2 artilleries and 1 infantry moved from Albania to Yugoslavia
2 mech_infantrys moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 1 fighter placed in Southern Italy
1 infantry placed in Southern Italy
1 artillery and 4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -1.50
British regular : -2.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
1 fighter moved from India to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits
Combat Hit Differential Summary :
ANZAC regular : 0,00
@chaptim OoL?
@chaptim ill start with 1 sub, 1 destroyer and 1 hit on the carrier
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
1 fighter moved from India to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 4/6 hits, 2,67 expected hits
1 cruiser owned by the ANZAC, 2 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
3 fighters owned by the ANZAC retreated
Japanese win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -20
Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Java
Non Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Northern Territory
2 aaGuns and 3 infantry moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 85 Sea Zone
1 artillery and 1 infantry moved from 85 Sea Zone to Brazil
ANZAC take Brazil from Neutral_Allies
Place Units - ANZAC
1 artillery placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,17
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 8 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Bessarabia to Ukraine
2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
6 armour, 4 artilleries, 18 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
7 mech_infantrys moved from Germany to Romania
1 tactical_bomber moved from France to Baltic States
2 bombers moved from Southern Italy to 98 Sea Zone
2 destroyers and 2 submarines moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 tactical_bomber moved from France to Baltic States
1 submarine moved from 110 Sea Zone to 123 Sea Zone
Combat - Germans
Battle in Ukraine
Germans attack with 2 armour, 5 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 5 infantry and 2 mech_infantrys in Ukraine, round 2 : 3/9 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 6 armour, 4 artilleries, 18 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 4 artilleries, 18 infantry and 8 mech_infantrys in Western Ukraine, round 2 : 12/36 hits, 9.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 6 armour, 4 artilleries, 18 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Baltic States, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Baltic States, round 3 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in 98 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines
British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 3 transports
Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 bombers, 1 cruiser, 2 destroyers and 1 fighter in 98 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 3 transports in 98 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
2 destroyers owned by the Germans and 2 submarines owned by the Germans lost in 98 Sea Zone
2 bombers owned by the Germans and 1 fighter owned by the Germans retreated
1 cruiser owned by the Germans retreated to 96 Sea Zone
British win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 3 transports remaining. Battle score for attacker is -28
Casualties for Germans: 2 destroyers and 2 submarines
1 fighter owned by the British forced to land in Egypt
Non Combat Move - Germans
1 fighter moved from 98 Sea Zone to Libya
2 bombers moved from 98 Sea Zone to Southern Italy
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
2 tactical_bombers moved from France to Southern Italy
2 tactical_bombers moved from Baltic States to Poland
5 aaGuns moved from Eastern Poland to Western Ukraine
Place Units - Germans
1 submarine placed in 93 Sea Zone
1 submarine placed in 113 Sea Zone
4 artilleries and 4 infantry placed in Germany
2 infantry placed in France
Germans undo move 4.
4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 tactical_bombers
EDIT: Adding units owned by Germans to Gibraltar: 2 tactical_bombers
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 1.17
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 fighter moved from Rostov to Baltic States
2 infantry moved from Belarus to Eastern Poland
1 fighter moved from Rostov to Eastern Poland
1 submarine moved from 109 Sea Zone to 92 Sea Zone
Combat - Russians
Battle in 92 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier and 1 transport; Italians defend with 1 battleship, 2 cruisers, 2 fighters, 1 submarine and 2 transports
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 92 Sea Zone
Italians win with 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Baltic States, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery and 1 fighter in Baltic States, round 3 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 fighter in Baltic States, round 4 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 fighter in Baltic States, round 5 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 mech_infantrys moved from Russia to Rostov
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 aaGun and 2 infantry moved from Belarus to Eastern Poland
3 aaGuns, 2 armour, 4 artilleries, 23 infantry and 8 mech_infantrys moved from Belarus to Bryansk
1 fighter moved from Eastern Poland to Belarus
1 fighter moved from Baltic States to Novgorod
1 mech_infantry moved from Novgorod to Belarus
1 artillery and 3 mech_infantrys moved from Russia to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
Place Units - Russians
2 mech_infantrys placed in Novgorod
1 mech_infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : 0,83
Germans regular : 1,00
Russians regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 factory_minors, 2 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Jehol to Chahar
2 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Yunnan
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
1 armour moved from Malaya to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
2 bombers moved from Kiangsu to Hopei
1 fighter and 2 tactical_bombers moved from Kiangsi to Hopei
1 fighter moved from Kiangsi to 6 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 cruiser and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 45 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
Combat - Japanese
Battle in Sumatra
Battle in Celebes
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/4 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 8/10 hits, 5.50 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Hopei, round 2 : 7/10 hits, 5.17 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Hopei to Yunnan
2 bombers moved from Hopei to Kiangsu
1 aaGun moved from Hunan to Yunnan
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
1 factory_minor placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.67
Japanese regular : 2.83
ANZAC regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
Combat - Americans
Strategic bombing raid in Gibraltar
Italians roll AA dice in Gibraltar : 0/1 hits, 0,17 expected hits
Bombing raid in Gibraltar rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Gibraltar causes 2 damage total.
Battle in 123 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 123 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 3 submarines
Germans defend with 1 carrier and 1 transport; Italians defend with 1 battleship, 2 cruisers, 2 fighters, 1 submarine and 2 transports
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Combat Hit Differential Summary :
Americans regular : 1,67
Germans regular : -0,17
Italians AA : -0,17
@chaptim what units do u wanna take as loss?
@chaptim sub and 1 hit on the carrier
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Combat Move - British
2 units repaired.
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
British take Ethiopia from Italians
1 fighter and 1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
2 artilleries and 2 infantry moved from Alexandria to 98 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Alexandria to 92 Sea Zone
1 tactical_bomber moved from Egypt to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
Combat Hit Differential Summary :
@chaptim u do scramble sz92?
@chaptim no scramble