TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
@nikola1975 United European Forces of the Third Reich have started the Ardennes offensive. You can scramble three planes from the carrier to help defending Normandy?
@nikola1975 Blimey, it’s on! Yes, scamble 3 fighters from carriers.
@flyingbadger Do you want me to kill the units as the game suggests or prefer killing some nationality first? :blush:
@nikola1975 said in PtV FlyingBadger (allies) vs Nikola1975 (axis +7):
@flyingbadger Do you want me to kill the units as the game suggests or prefer killing some nationality first? :blush:
Take out the French infantry first, then British infantry, then US infantry.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
1 armour, 9 artilleries, 20 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 armour moved from Western Germany to Normandy Bordeaux
6 artilleries and 8 infantry moved from Southern France to Normandy Bordeaux
1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Germany to Normandy Bordeaux
30 armour, 3 artilleries, 6 infantry and 5 mech_infantrys moved from Ukraine to Rostov
1 artillery and 3 infantry moved from Kursk to Rostov
6 armour moved from Western Ukraine to Rostov
2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
Combat - Germans
Americans scrambles 3 units out of 113 Sea Zone to defend against the attack in Normandy Bordeaux
Battle in Norway
Germans attack with 2 infantry
Americans defend with 2 infantry
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Norway
Germans roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Norway, round 4 : 1/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Rostov
Germans attack with 36 armour, 4 artilleries, 9 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 36 armour, 4 artilleries, 9 infantry and 5 mech_infantrys in Rostov, round 2 : 31/54 hits, 23.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 36 armour, 4 artilleries, 9 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour, 15 artilleries, 1 bomber, 3 fighters, 29 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 5 aaGuns, 1 armour, 1 artillery, 26 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry; Americans defend with 1 aaGun, 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 10 infantry, 1 marine and 2 mech_infantrys
Americans roll AA dice in Normandy Bordeaux : 2/8 hits, 1.33 expected hits
2 fighters owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 armour, 15 artilleries, 1 bomber, 1 fighter, 29 infantry, 1 mech_infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 21/54 hits, 17.83 expected hits
Americans roll dice for 6 aaGuns, 3 armour, 5 artilleries, 7 fighters, 38 infantry, 1 marine and 3 mech_infantrys in Normandy Bordeaux, round 2 : 11/57 hits, 22.33 expected hits
5 aaGuns owned by the British, 1 aaGun owned by the Americans, 11 infantry owned by the Germans, 2 infantry owned by the French and 13 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 armour, 15 artilleries, 1 bomber, 1 fighter, 18 infantry, 1 mech_infantry and 4 tactical_bombers in Normandy Bordeaux, round 3 : 15/43 hits, 16.00 expected hits
Americans roll dice for 3 armour, 5 artilleries, 7 fighters, 23 infantry, 1 marine and 3 mech_infantrys in Normandy Bordeaux, round 3 : 16/42 hits, 17.33 expected hits
16 infantry owned by the Germans, 2 infantry owned by the Americans and 13 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 armour, 15 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Normandy Bordeaux, round 4 : 6/27 hits, 11.17 expected hits
Americans roll dice for 3 armour, 5 artilleries, 7 fighters, 8 infantry, 1 marine and 3 mech_infantrys in Normandy Bordeaux, round 4 : 14/27 hits, 12.33 expected hits
12 artilleries owned by the Germans, 2 infantry owned by the Germans and 6 infantry owned by the Americans lost in Normandy Bordeaux
1 bomber owned by the Germans, 1 fighter owned by the Germans and 4 tactical_bombers owned by the Germans retreated
3 artilleries owned by the Germans, 3 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to France
Americans win with 3 armour, 5 artilleries, 7 fighters, 2 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is -17
Casualties for Germans: 12 artilleries, 2 fighters and 29 infantry
Casualties for Americans: 1 aaGun and 8 infantry
Casualties for British: 5 aaGuns and 26 infantry
Casualties for French: 2 infantry
Moving scrambled unit from Normandy Bordeaux to 113 Sea Zone
Moving scrambled unit from Normandy Bordeaux to 113 Sea Zone
Moving scrambled unit from Normandy Bordeaux to 113 Sea Zone
Non Combat Move - Germans
1 aaGun moved from Holland Belgium to France
5 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
2 infantry moved from Western Germany to France
2 infantry moved from Western Germany to France
1 fighter moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Western Germany
3 aaGuns, 6 artilleries and 15 infantry moved from Novgorod to Northern Belarus
3 infantry moved from Leningrad to Northern Belarus
9 armour moved from Vologda to Northern Belarus
2 artilleries and 8 infantry moved from Vologda to Leningrad
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 artilleries placed in France
Germans undo move 2.
2 artilleries placed in France
1 artillery placed in Western Germany
1 infantry placed in France
1 artillery and 2 infantry placed in Leningrad
1 artillery and 7 infantry placed in Western Germany
1 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,4,1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,6
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -12.33
Americans AA : 0.67
Russians regular : -0.33
Germans regular : 4.67
@FlyingBadger Well, the first hand went quite well for United Europe. Allies did not hit anything. There were shy preparations for a victory parade in Paris. Second one was ok, but the third one was a disaster.
Thought Italians could liberate Europe in the aftermath of the bloodbath, but seems not.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Russians
20 artilleries and 33 infantry moved from Yaroslavl to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 infantry moved from Gorky to Vologda
Russians take Vologda from Germans
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Tula to Kursk
Russians take Kursk from Germans
18 infantry moved from Samara to Stalingrad
3 armour and 3 mech_infantrys moved from Russia to Novgorod
1 artillery and 2 infantry moved from Russia to Samara
1 infantry moved from Russia to Yaroslavl
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Yaroslavl
1 artillery moved from Russia to Samara
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Dzavhan to Yenisey
Combat - Russians
Non Combat Move - Russians
4 aaGuns moved from Yaroslavl to Novgorod
Place Units - Russians
2 tactical_bombers placed in Russia
1 artillery and 2 infantry placed in Stalingrad
1 infantry placed in Urals
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
@nikola1975 said in PtV FlyingBadger (allies) vs Nikola1975 (axis +7):
@FlyingBadger Well, the first hand went quite well for United Europe. Allies did not hit anything. There were shy preparations for a victory parade in Paris. Second one was ok, but the third one was a disaster.
Thought Italians could liberate Europe in the aftermath of the bloodbath, but seems not.
I admire the aggression. I think the Allied fighters landed 17 hits, very tricky when the defenders are landing soo many hits. With some luck there may have been a battle there which the Italians could win.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 tactical_bomber moved from 36 Sea Zone to 48 Sea Zone
5 fighters and 6 tactical_bombers moved from 36 Sea Zone to 56 Sea Zone
1 submarine moved from 43 Sea Zone to 56 Sea Zone
1 armour moved from Eastern India to Western India
Japanese take Western India from Americans
1 armour moved from Western India to Eastern India
2 armour, 1 artillery and 4 infantry moved from Burma to Eastern India
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Hopei to Tsinghai
1 artillery moved from Hunan to Hopei
1 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Kweichow
3 artilleries moved from Inner Mongolia to Tsinghai
1 infantry moved from Inner Mongolia to Tsinghai
1 infantry moved from Honan to Tsinghai
1 artillery moved from Shansi to Honan
1 infantry moved from Anhwe to Honan
1 armour moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Burma
1 armour moved from Malaya to Burma
1 artillery moved from Malaya to 132 Sea Zone
1 artillery and 1 transport moved from 132 Sea Zone to 38 Sea Zone
1 transport moved from 132 Sea Zone to 38 Sea Zone
1 artillery moved from Sumatra to 38 Sea Zone
2 artilleries and 2 transports moved from 38 Sea Zone to 40 Sea Zone
1 carrier moved from 132 Sea Zone to 40 Sea Zone
1 fighter moved from 132 Sea Zone to 40 Sea Zone
1 submarine moved from 43 Sea Zone to 40 Sea Zone
2 submarines moved from 60 Sea Zone to 40 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 7 Sea Zone to 36 Sea Zone
2 carriers moved from 132 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
1 fighter moved from Davao to 36 Sea Zone
1 armour moved from Yunnan to Burma
1 armour moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
2 artilleries and 1 infantry moved from Buryatia to Yakut S.S.R.
1 fighter moved from Davao to 36 Sea Zone
1 carrier moved from 132 Sea Zone to 36 Sea Zone
1 destroyer moved from 132 Sea Zone to 40 Sea Zone
3 destroyers moved from 7 Sea Zone to 36 Sea Zone
1 artillery moved from 40 Sea Zone to Ceylon
Combat - Japanese
Battle in Ceylon
Battle in 48 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 48 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 56 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 5 fighters and 6 tactical_bombers in 56 Sea Zone, round 2 : 6/11 hits, 6.33 expected hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 56 Sea Zone
Japanese win with 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Yakut S.S.R.
Japanese attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Japanese attack with 3 artilleries and 4 infantry
Chinese defend with 4 infantry
Japanese roll dice for 3 artilleries and 4 infantry in Tsinghai, round 2 : 2/7 hits, 2.17 expected hits
Chinese roll dice for 4 infantry in Tsinghai, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 3 artilleries and 3 infantry in Tsinghai, round 3 : 2/6 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
1 destroyer moved from 132 Sea Zone to 36 Sea Zone
5 fighters and 6 tactical_bombers moved from 56 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 48 Sea Zone to 36 Sea Zone
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
2 artilleries and 4 infantry moved from Japan to 7 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 7 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to Davao
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Davao
1 artillery moved from 40 Sea Zone to Eastern India
1 infantry moved from Central India to Eastern India
Place Units - Japanese
1 artillery and 2 infantry placed in Eastern India
1 carrier and 1 destroyer placed in 7 Sea Zone
2 fighters placed in 7 Sea Zone
Japanese undo move 1.
2 artilleries and 1 infantry placed in Eastern India
3 infantry placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 0.67
Japanese regular : -0.83
Russians regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 10 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
1 tactical_bomber moved from Alaska to Aleutian Islands
3 infantry moved from Morocco to 93 Sea Zone
3 infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone
3 artilleries moved from Normandy Bordeaux to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 armour and 2 mech_infantrys moved from Holland Belgium to Western Germany
3 artilleries and 3 infantry moved from 115 Sea Zone to Western Germany
1 marine moved from Normandy Bordeaux to 113 Sea Zone
1 cruiser and 1 marine moved from 113 Sea Zone to 115 Sea Zone
1 marine moved from 115 Sea Zone to Western Germany
3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
Combat Hit Differential Summary :
@nikola1975 Scramble to W.Germany? You can state your prefered order of loses if you like, or I can take it round by round.
@flyingbadger Well, I guess this had to happen. No scramble.
@flyingbadger OOL - kill them as the game suggests.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 10 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
1 tactical_bomber moved from Alaska to Aleutian Islands
3 infantry moved from Morocco to 93 Sea Zone
3 infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone
3 artilleries moved from Normandy Bordeaux to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 armour and 2 mech_infantrys moved from Holland Belgium to Western Germany
3 artilleries and 3 infantry moved from 115 Sea Zone to Western Germany
1 marine moved from Normandy Bordeaux to 113 Sea Zone
1 cruiser and 1 marine moved from 113 Sea Zone to 115 Sea Zone
1 marine moved from 115 Sea Zone to Western Germany
3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
3 carriers and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 93 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
Combat Hit Differential Summary :
@nikola1975 Sorry, forgot to move the rest of the US fleet into the North Sea. Still in Combat Move so didn’t involve any edits, but wanted to check that this was okay? If so, wanted to recheck the scrambling from France to W.Germay and from W.Germany to SZ115?
@flyingbadger Hm, I am not sure I can scramble to seazone if there is no fight there? What are the rules?
Anyway, I am not scrambling in this case, also the French Stuka stays in Paris.
@nikola1975 Okay, no scrambling.
The rules for Path to Victory are slightly different for different situations. This is my understanding:
@flyingbadger I think transports can’t be defended from the carrier (it says “warships”, which transport is not)
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 10 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands
1 tactical_bomber moved from Alaska to Aleutian Islands
3 infantry moved from Morocco to 93 Sea Zone
3 infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone
3 artilleries moved from Normandy Bordeaux to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 armour and 2 mech_infantrys moved from Holland Belgium to Western Germany
3 artilleries and 3 infantry moved from 115 Sea Zone to Western Germany
1 marine moved from Normandy Bordeaux to 113 Sea Zone
1 cruiser and 1 marine moved from 113 Sea Zone to 115 Sea Zone
1 marine moved from 115 Sea Zone to Western Germany
3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
3 carriers, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 93 Sea Zone to 115 Sea Zone
Combat - Americans
Americans creates battle in territory 65 Sea Zone
Battle in Western Germany
Americans attack with 2 armour, 3 artilleries, 6 fighters, 3 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers
Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 3 tactical_bombers
Germans roll AA dice in Western Germany : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 armour, 3 artilleries, 6 fighters, 3 infantry, 1 marine, 2 mech_infantrys and 3 tactical_bombers in Western Germany, round 2 : 11/20 hits, 9.00 expected hits
Germans roll dice for 1 aaGun, 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 3 tactical_bombers in Western Germany, round 2 : 8/14 hits, 5.33 expected hits
1 aaGun owned by the Germans, 2 artilleries owned by the Germans, 1 bomber owned by the Germans, 7 infantry owned by the Germans, 3 infantry owned by the Americans, 3 artilleries owned by the Americans and 2 mech_infantrys owned by the Americans lost in Western Germany
Americans roll dice for 2 armour, 6 fighters, 1 marine and 3 tactical_bombers in Western Germany, round 3 : 7/12 hits, 6.33 expected hits
Germans roll dice for 1 fighter and 3 tactical_bombers in Western Germany, round 3 : 2/4 hits, 2.17 expected hits
1 fighter owned by the Germans, 1 armour owned by the Americans, 3 tactical_bombers owned by the Germans and 1 marine owned by the Americans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Americans: 1 armour, 3 artilleries, 3 infantry, 1 marine and 2 mech_infantrys
Casualties for Germans: 1 aaGun, 2 artilleries, 1 bomber, 1 fighter, 7 infantry and 3 tactical_bombers
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Aleutian Islands, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier moved from 27 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from Queensland to 55 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 47 Sea Zone
1 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Queensland
1 aaGun and 7 infantry moved from Hawaiian Islands to 27 Sea Zone
1 aaGun, 7 infantry and 4 transports moved from 27 Sea Zone to 55 Sea Zone
1 aaGun and 7 infantry moved from 55 Sea Zone to Queensland
1 marine moved from Dutch New Guinea to New Guinea
1 infantry moved from Northern Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from Western Australia to South Australia
1 destroyer moved from 27 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from Queensland to 27 Sea Zone
1 tactical_bomber moved from Aleutian Islands to Alaska
2 carriers, 2 destroyers and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone
1 transport moved from 27 Sea Zone to 11 Sea Zone
1 transport moved from 128 Sea Zone to 126 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 104 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Morocco
1 armour and 2 mech_infantrys moved from Southern Persia to Turkmenistan
1 tactical_bomber moved from Queensland to Hawaiian Islands
4 fighters moved from Western Germany to 115 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
Place Units - Americans
3 infantry placed in Normandy Bordeaux
2 infantry placed in Western United States
2 carriers and 1 submarine placed in 11 Sea Zone
2 transports placed in 104 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : 3.00
Japanese regular : -0.33
Germans AA : -0.50
Germans regular : 2.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Eastern Sinkiang to Northern Sinkiang
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Northern Sinkiang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :