@666 KJF from all directions!
L21 Martin (X) - 2 Feltmarskal (L+30) OOB 2nd
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 6 artilleries, 4 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Nigeria to French West Africa Japanese take French West Africa from French 2 armour and 2 mech_infantrys moved from Kazakhstan to Turkmenistan Japanese take Turkmenistan from Russians 2 armour and 2 mech_infantrys moved from Turkmenistan to Eastern Persia Japanese take Eastern Persia from British 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 submarine moved from 35 Sea Zone to 33 Sea Zone 4 submarines moved from 6 Sea Zone to 33 Sea Zone 2 artilleries and 1 mech_infantry moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 32 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 carrier moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Alaska to British Columbia 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 battleship moved from 35 Sea Zone to 33 Sea Zone 1 carrier moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from 35 Sea Zone to 33 Sea Zone 1 armour moved from Kweichow to Burma 3 mech_infantrys moved from Kazakhstan to Volgograd 2 artilleries, 3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 2 fighters moved from Burma to India 3 tactical_bombers moved from Burma to India 1 mech_infantry moved from Kansu to Evenkiyskiy 1 armour moved from Chahar to Kansu 2 fighters moved from Novgorod to Germany Combat - Japanese Battle in Dutch New Guinea Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 2/2 hits, 0,67 expected hits Americans roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from Americans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in British Columbia Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in British Columbia, round 2 : 2/2 hits, 0,67 expected hits British roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia Japanese win, taking British Columbia from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Volgograd Japanese attack with 3 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Japanese roll dice for 3 mech_infantrys in Volgograd, round 2 : 0/3 hits, 0,50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 mech_infantrys in Volgograd, round 3 : 1/3 hits, 0,50 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Japanese win, taking Volgograd from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 2 fighters and 3 transports Americans defend with 1 destroyer Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 25 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 carrier, 1 destroyer, 1 fighter and 3 transports remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Midway Battle in 33 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 fighters and 5 submarines Americans defend with 1 battleship, 4 carriers, 2 cruisers, 5 fighters, 1 submarine and 1 tactical_bomber Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 0/5 hits, 1,67 expected hits Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship and 1 carrier in 33 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 fighters in 33 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 battleship, 4 carriers and 2 cruisers in 33 Sea Zone, round 2 : 4/7 hits, 3,00 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 5 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 4/6 hits, 3,83 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 4 submarines in 33 Sea Zone, round 3 : 1/4 hits, 1,33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 battleship, 4 carriers and 2 cruisers in 33 Sea Zone, round 3 : 3/7 hits, 3,00 expected hits 3 submarines owned by the Japanese lost in 33 Sea Zone Americans win, taking Midway from Americans with 1 battleship, 4 carriers, 2 cruisers, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is -86 Casualties for Japanese: 1 battleship, 1 carrier, 2 fighters and 5 submarines Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 35 Sea Zone Place Units - Japanese 3 artilleries placed in India 4 destroyers and 2 transports placed in 6 Sea Zone 2 artilleries and 2 infantry placed in Japan 1 transport placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 1 submarine placed in 1 Sea Zone Turn Complete - Japanese Japanese collect 83 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : 2,83 Japanese regular : -2,00 Russians regular : -0,67 British regular : 0,67
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 15 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 2 Sea Zone to 1 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 2 bombers moved from Western United States to 25 Sea Zone 1 submarine moved from 31 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 cruiser moved from 33 Sea Zone to 32 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 32 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 25 Sea Zone 1 battleship moved from 33 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 102 Sea Zone to 101 Sea Zone 1 artillery and 7 infantry moved from Morocco to 91 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 3 mech_infantrys moved from Southern France to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 infantry moved from Yugoslavia to Slovakia Hungary Americans take Slovakia Hungary from Germans 1 artillery moved from Romania to Eastern Poland Russians take Eastern Poland from Germans 1 fighter moved from Bulgaria to Northern Italy 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 2 destroyers moved from 93 Sea Zone to 90 Sea Zone 1 carrier moved from 93 Sea Zone to 90 Sea Zone 1 fighter moved from Gibraltar to Southern Italy 3 mech_infantrys moved from Greece to Yugoslavia 1 artillery, 2 fighters and 7 infantry moved from 112 Sea Zone to Western Germany 2 fighters moved from 93 Sea Zone to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 mech_infantry moved from Persia to Caucasus 5 mech_infantrys moved from Western United States to British Columbia 1 cruiser moved from 33 Sea Zone to 32 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from West India to Northern Territory Combat - Americans
Combat Hit Differential Summary :
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@martin Scramble sz 112
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@feltmarskal yes, scamble with all three tactical bombers
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@martin it is suicide to scramble , you have to look at it again , you will lose 3 planes and i will lose 1 dd
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@feltmarskal and W Germany will fall
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@feltmarskal please scramble with all three tactical bombers.
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@feltmarskal I will actually not lose a single plane - noone is attacking my planes :-) And there will only be planes attacking West Germany, and no landing forces. You will lose your planes, and West Germany is safe, for now.
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@martin Okay i see the UK fleet it,s not helping, learn something new in the game, that mistage i will never make again.
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 15 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 2 Sea Zone to 1 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 2 bombers moved from Western United States to 25 Sea Zone 1 submarine moved from 31 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 cruiser moved from 33 Sea Zone to 32 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 32 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 25 Sea Zone 1 battleship moved from 33 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 102 Sea Zone to 101 Sea Zone 1 artillery and 7 infantry moved from Morocco to 91 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 3 mech_infantrys moved from Southern France to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 infantry moved from Yugoslavia to Slovakia Hungary Americans take Slovakia Hungary from Germans 1 artillery moved from Romania to Eastern Poland Russians take Eastern Poland from Germans 1 fighter moved from Bulgaria to Northern Italy 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 2 destroyers moved from 93 Sea Zone to 90 Sea Zone 1 carrier moved from 93 Sea Zone to 90 Sea Zone 1 fighter moved from Gibraltar to Southern Italy 3 mech_infantrys moved from Greece to Yugoslavia 1 artillery, 2 fighters and 7 infantry moved from 112 Sea Zone to Western Germany 2 fighters moved from 93 Sea Zone to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 mech_infantry moved from Persia to Caucasus 5 mech_infantrys moved from Western United States to British Columbia 1 cruiser moved from 33 Sea Zone to 32 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from West India to Northern Territory Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Germans scrambles to create a battle in territory 112 Sea Zone Battle in Northern Italy Americans attack with 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys Germans defend with 2 artilleries and 1 factory_minor Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys in Northern Italy, round 2 : 2/8 hits, 2.00 expected hits Germans roll dice for 2 artilleries in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Germans with 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 artilleries Battle in 112 Sea Zone British loiter and taunt; Americans attack with 1 carrier and 4 transports Germans defend with 3 tactical_bombers Germans roll dice for 3 tactical_bombers in 112 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 carrier owned by the Americans lost in 112 Sea Zone 4 transports owned by the Americans retreated to 110 Sea Zone Germans win with 3 tactical_bombers remaining. Battle score for attacker is -16 Casualties for Americans: 1 carrier Battle in Western Germany Americans attack with 5 fighters Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 7 infantry Germans roll AA dice in Western Germany : 0/3 hits, 0.50 expected hits Americans roll dice for 5 fighters in Western Germany, round 2 : 1/5 hits, 2.50 expected hits Germans roll dice for 1 aaGun and 7 infantry in Western Germany, round 2 : 2/7 hits, 2.33 expected hits 1 aaGun owned by the Germans and 2 fighters owned by the Americans lost in Western Germany 3 fighters owned by the Americans retreated Germans win with 7 infantry remaining. Battle score for attacker is -15 Casualties for Americans: 2 fighters Casualties for Germans: 1 aaGun Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in British Columbia Americans attack with 5 mech_infantrys Japanese defend with 1 artillery Americans roll dice for 5 mech_infantrys in British Columbia, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery in British Columbia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 1 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 1 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Americans attack with 2 bombers, 1 destroyer, 3 fighters and 1 submarine Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 3 transports Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 3 transports in 25 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone 3 transports owned by the Japanese lost in 25 Sea Zone Americans win with 2 bombers, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 55 Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 3 transports Battle in 32 Sea Zone Americans attack with 2 cruisers and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 2 cruisers and 1 fighter in 32 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 32 Sea Zone Americans win with 2 cruisers remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Americans 4 carriers moved from 33 Sea Zone to 31 Sea Zone 2 fighters moved from 23 Sea Zone to 31 Sea Zone 1 fighter moved from 33 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 3 fighters moved from 25 Sea Zone to 31 Sea Zone 2 bombers moved from 25 Sea Zone to Wake Island 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from Western Germany to Southern Italy 1 fighter moved from Northern Italy to Southern Italy
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -0.67 Germans AA : -0.50 Germans regular : 0.50
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 15 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 2 Sea Zone to 1 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 2 bombers moved from Western United States to 25 Sea Zone 1 submarine moved from 31 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 cruiser moved from 33 Sea Zone to 32 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 32 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 25 Sea Zone 1 battleship moved from 33 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 102 Sea Zone to 101 Sea Zone 1 artillery and 7 infantry moved from Morocco to 91 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 3 mech_infantrys moved from Southern France to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 infantry moved from Yugoslavia to Slovakia Hungary Americans take Slovakia Hungary from Germans 1 artillery moved from Romania to Eastern Poland Russians take Eastern Poland from Germans 1 fighter moved from Bulgaria to Northern Italy 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 2 destroyers moved from 93 Sea Zone to 90 Sea Zone 1 carrier moved from 93 Sea Zone to 90 Sea Zone 1 fighter moved from Gibraltar to Southern Italy 3 mech_infantrys moved from Greece to Yugoslavia 1 artillery, 2 fighters and 7 infantry moved from 112 Sea Zone to Western Germany 2 fighters moved from 93 Sea Zone to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 mech_infantry moved from Persia to Caucasus 5 mech_infantrys moved from Western United States to British Columbia 1 cruiser moved from 33 Sea Zone to 32 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from West India to Northern Territory Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Germans scrambles to create a battle in territory 112 Sea Zone Battle in Northern Italy Americans attack with 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys Germans defend with 2 artilleries and 1 factory_minor Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys in Northern Italy, round 2 : 2/8 hits, 2.00 expected hits Germans roll dice for 2 artilleries in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Germans with 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 artilleries Battle in 112 Sea Zone British loiter and taunt; Americans attack with 1 carrier and 4 transports Germans defend with 3 tactical_bombers Germans roll dice for 3 tactical_bombers in 112 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 carrier owned by the Americans lost in 112 Sea Zone 4 transports owned by the Americans retreated to 110 Sea Zone Germans win with 3 tactical_bombers remaining. Battle score for attacker is -16 Casualties for Americans: 1 carrier Battle in Western Germany Americans attack with 5 fighters Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 7 infantry Germans roll AA dice in Western Germany : 0/3 hits, 0.50 expected hits Americans roll dice for 5 fighters in Western Germany, round 2 : 1/5 hits, 2.50 expected hits Germans roll dice for 1 aaGun and 7 infantry in Western Germany, round 2 : 2/7 hits, 2.33 expected hits 1 aaGun owned by the Germans and 2 fighters owned by the Americans lost in Western Germany 3 fighters owned by the Americans retreated Germans win with 7 infantry remaining. Battle score for attacker is -15 Casualties for Americans: 2 fighters Casualties for Germans: 1 aaGun Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in British Columbia Americans attack with 5 mech_infantrys Japanese defend with 1 artillery Americans roll dice for 5 mech_infantrys in British Columbia, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery in British Columbia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 1 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 1 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Americans attack with 2 bombers, 1 destroyer, 3 fighters and 1 submarine Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 3 transports Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 3 transports in 25 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone 3 transports owned by the Japanese lost in 25 Sea Zone Americans win with 2 bombers, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 55 Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 3 transports Battle in 32 Sea Zone Americans attack with 2 cruisers and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 2 cruisers and 1 fighter in 32 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 32 Sea Zone Americans win with 2 cruisers remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Americans 4 carriers moved from 33 Sea Zone to 31 Sea Zone 2 fighters moved from 23 Sea Zone to 31 Sea Zone 1 fighter moved from 33 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 3 fighters moved from 25 Sea Zone to 31 Sea Zone 2 bombers moved from 25 Sea Zone to Wake Island 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from Western Germany to Southern Italy 1 fighter moved from Northern Italy to Southern Italy Place Units - Americans 3 mech_infantrys placed in Greece 1 infantry and 2 mech_infantrys placed in Southern Italy 1 artillery and 2 infantry placed in Southern France 1 artillery and 2 infantry placed in Normandy Bordeaux Americans undo move 2. Americans undo move 3. 1 artillery, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux 2 infantry and 1 mech_infantry placed in Southern Italy 1 destroyer placed in 10 Sea Zone 10 infantry placed in Central United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 80 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -0.67 Germans AA : -0.50 Germans regular : 0.50
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TripleA Manual Gamesave Post: Chinese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: UK_Pacific round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 2 fighters, 15 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 2 Sea Zone to 1 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 2 bombers moved from Western United States to 25 Sea Zone 1 submarine moved from 31 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 cruiser moved from 33 Sea Zone to 32 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 32 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 25 Sea Zone 1 battleship moved from 33 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 5 transports moved from 102 Sea Zone to 101 Sea Zone 1 artillery and 7 infantry moved from Morocco to 91 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 3 mech_infantrys moved from Southern France to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 infantry moved from Yugoslavia to Slovakia Hungary Americans take Slovakia Hungary from Germans 1 artillery moved from Romania to Eastern Poland Russians take Eastern Poland from Germans 1 fighter moved from Bulgaria to Northern Italy 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 2 destroyers moved from 93 Sea Zone to 90 Sea Zone 1 carrier moved from 93 Sea Zone to 90 Sea Zone 1 fighter moved from Gibraltar to Southern Italy 3 mech_infantrys moved from Greece to Yugoslavia 1 artillery, 2 fighters and 7 infantry moved from 112 Sea Zone to Western Germany 2 fighters moved from 93 Sea Zone to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 mech_infantry moved from Persia to Caucasus 5 mech_infantrys moved from Western United States to British Columbia 1 cruiser moved from 33 Sea Zone to 32 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from West India to Northern Territory Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Germans scrambles to create a battle in territory 112 Sea Zone Battle in Northern Italy Americans attack with 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys Germans defend with 2 artilleries and 1 factory_minor Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys in Northern Italy, round 2 : 2/8 hits, 2.00 expected hits Germans roll dice for 2 artilleries in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Germans with 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 artilleries Battle in 112 Sea Zone British loiter and taunt; Americans attack with 1 carrier and 4 transports Germans defend with 3 tactical_bombers Germans roll dice for 3 tactical_bombers in 112 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 carrier owned by the Americans lost in 112 Sea Zone 4 transports owned by the Americans retreated to 110 Sea Zone Germans win with 3 tactical_bombers remaining. Battle score for attacker is -16 Casualties for Americans: 1 carrier Battle in Western Germany Americans attack with 5 fighters Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 7 infantry Germans roll AA dice in Western Germany : 0/3 hits, 0.50 expected hits Americans roll dice for 5 fighters in Western Germany, round 2 : 1/5 hits, 2.50 expected hits Germans roll dice for 1 aaGun and 7 infantry in Western Germany, round 2 : 2/7 hits, 2.33 expected hits 1 aaGun owned by the Germans and 2 fighters owned by the Americans lost in Western Germany 3 fighters owned by the Americans retreated Germans win with 7 infantry remaining. Battle score for attacker is -15 Casualties for Americans: 2 fighters Casualties for Germans: 1 aaGun Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in British Columbia Americans attack with 5 mech_infantrys Japanese defend with 1 artillery Americans roll dice for 5 mech_infantrys in British Columbia, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery in British Columbia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 1 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 1 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Americans attack with 2 bombers, 1 destroyer, 3 fighters and 1 submarine Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 3 transports Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 3 transports in 25 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone 3 transports owned by the Japanese lost in 25 Sea Zone Americans win with 2 bombers, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 55 Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 3 transports Battle in 32 Sea Zone Americans attack with 2 cruisers and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 2 cruisers and 1 fighter in 32 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 32 Sea Zone Americans win with 2 cruisers remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Americans 4 carriers moved from 33 Sea Zone to 31 Sea Zone 2 fighters moved from 23 Sea Zone to 31 Sea Zone 1 fighter moved from 33 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 3 fighters moved from 25 Sea Zone to 31 Sea Zone 2 bombers moved from 25 Sea Zone to Wake Island 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from Western Germany to Southern Italy 1 fighter moved from Northern Italy to Southern Italy Place Units - Americans 3 mech_infantrys placed in Greece 1 infantry and 2 mech_infantrys placed in Southern Italy 1 artillery and 2 infantry placed in Southern France 1 artillery and 2 infantry placed in Normandy Bordeaux Americans undo move 2. Americans undo move 3. 1 artillery, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux 2 infantry and 1 mech_infantry placed in Southern Italy 1 destroyer placed in 10 Sea Zone 10 infantry placed in Central United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 80 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from French Equatorial Africa to Nigeria British take Nigeria from Japanese 4 mech_infantrys moved from French Central Africa to French West Africa 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 transport moved from 76 Sea Zone to 71 Sea Zone 2 artilleries moved from West India to Eastern Persia 3 fighters moved from West India to Eastern Persia 6 infantry moved from West India to Eastern Persia 2 artilleries and 3 infantry moved from Persia to Eastern Persia 1 fighter moved from Persia to Eastern Persia 1 artillery and 3 infantry moved from Caucasus to Volgograd 1 fighter and 2 tactical_bombers moved from Caucasus to Volgograd 1 bomber moved from Karelia to Novgorod 5 infantry moved from Karelia to Novgorod 1 fighter moved from Norway to Novgorod Combat - British Battle in French West Africa British attack with 4 mech_infantrys Japanese defend with 1 artillery British roll dice for 4 mech_infantrys in French West Africa, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French West Africa British win, taking French West Africa from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Volgograd British attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers Japanese defend with 1 factory_minor and 3 mech_infantrys British roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Volgograd, round 2 : 2/7 hits, 2.67 expected hits Japanese roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Volgograd British roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Volgograd, round 3 : 2/6 hits, 2.50 expected hits Japanese roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Volgograd British win, taking Volgograd from Japanese with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Japanese: 3 mech_infantrys Battle in Eastern Persia British attack with 4 artilleries, 4 fighters and 9 infantry Japanese defend with 2 armour and 2 mech_infantrys British roll dice for 4 artilleries, 4 fighters and 9 infantry in Eastern Persia, round 2 : 3/17 hits, 5.50 expected hits Japanese roll dice for 2 armour and 2 mech_infantrys in Eastern Persia, round 2 : 1/4 hits, 1.67 expected hits 2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia British roll dice for 4 artilleries, 4 fighters and 8 infantry in Eastern Persia, round 3 : 5/16 hits, 5.33 expected hits Japanese roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 4 artilleries, 4 fighters and 8 infantry remaining. Battle score for attacker is 17 Casualties for British: 1 infantry Casualties for Japanese: 2 armour and 2 mech_infantrys Battle in Novgorod British attack with 1 bomber, 1 fighter and 5 infantry Germans defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll AA dice in Novgorod : 0/2 hits, 0.33 expected hits British roll dice for 1 bomber, 1 fighter and 5 infantry in Novgorod, round 2 : 0/7 hits, 2.00 expected hits Germans roll dice for 2 aaGuns and 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 bomber, 1 fighter and 5 infantry in Novgorod, round 3 : 4/7 hits, 2.00 expected hits Germans roll dice for 2 aaGuns and 2 infantry in Novgorod, round 3 : 2/2 hits, 0.67 expected hits 2 aaGuns owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the British lost in Novgorod British win, taking Novgorod from Germans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for British: 2 infantry Casualties for Germans: 2 aaGuns and 2 infantry Non Combat Move - British 2 infantry moved from Finland to Norway 1 bomber moved from Novgorod to Norway 1 aaGun and 1 infantry moved from Norway to 112 Sea Zone 1 aaGun, 1 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Novgorod to Karelia 1 fighter and 1 tactical_bomber moved from Volgograd to Persia 4 fighters moved from Eastern Persia to Persia 1 tactical_bomber moved from Volgograd to Persia Place Units - British 1 destroyer placed in 71 Sea Zone 1 infantry placed in Union of South Africa 3 infantry placed in Persia 2 artilleries and 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,4 British collect 39 PUs (1 lost to blockades); end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -2.50 Germans AA : -0.83 Germans regular : 1.17 British regular : -3.67
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TripleA Manual Gamesave Post: ANZAC round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 carrier, 2 destroyers and 2 submarines moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to Java Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery and 2 fighters in Java, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Dutch New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Dutch New Guinea Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 fighters moved from Java to 42 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : -1.33
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TripleA Manual Gamesave Post: French round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 carrier, 2 destroyers and 2 submarines moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to Java Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery and 2 fighters in Java, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Dutch New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Dutch New Guinea Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 fighters moved from Java to 42 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Persia 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : -1.33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 62 Sea Zone to 45 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 carrier, 2 destroyers and 2 submarines moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to Java Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery and 2 fighters in Java, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Dutch New Guinea ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Dutch New Guinea Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 fighters moved from Java to 42 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Persia 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by British from West India: 3 aaGuns EDIT: Adding units owned by British to Eastern Persia: 3 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : -1.33
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@feltmarskal I lost a carrier and 2 fig in the scramble after one runde i could retreat.
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@feltmarskal I went through the exact same school ;-)
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@martin You ´rer blocking of the Japanese fleet in the Pacific didn´t work out well
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@feltmarskal no, not at all :-(
I didn’t plan that well and also should have prepared for Hawaii one round earlier…