Scramble to N-B, 113, and/or 114?
L21 BM3 jkeller (Axis) vs bolasgod (Allies + 20)
-
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 aaGun moved from 42 Sea Zone to Java 1 aaGun and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from Normandy Bordeaux to Holland Belgium Combat - French Battle in Holland Belgium French attack with 1 artillery and 1 infantry Germans defend with 3 aaGuns, 1 fighter and 2 tactical_bombers French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 3 aaGuns, 1 fighter and 2 tactical_bombers in Holland Belgium, round 2 : 1/3 hits, 1.67 expected hits 1 infantry owned by the French lost in Holland Belgium French roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 aaGuns, 1 fighter and 2 tactical_bombers in Holland Belgium, round 3 : 1/3 hits, 1.67 expected hits 1 artillery owned by the French lost in Holland Belgium Germans win with 3 aaGuns, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for French: 1 artillery and 1 infantry Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Algeria to Morocco 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
French regular : -1.00 Germans regular : -1.33
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer and 15 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Norway to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Western Germany to 97 Sea Zone 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 2 fighters moved from Western Germany to 97 Sea Zone 2 tactical_bombers moved from Holland Belgium to 97 Sea Zone 1 fighter moved from Holland Belgium to 97 Sea Zone 1 bomber moved from Western Germany to 97 Sea Zone 2 tactical_bombers moved from Western Germany to 97 Sea Zone 4 armour moved from Yugoslavia to Greece 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 5 infantry moved from Bulgaria to Greece Combat - Germans Battle in Greece Germans attack with 4 armour and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 4 armour and 5 infantry in Greece, round 2 : 4/9 hits, 2.83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 4 armour and 5 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Battle in Gibraltar Germans attack with 2 infantry British defend with 1 harbour; French defend with 1 fighter Germans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Gibraltar Germans roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Gibraltar British win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in 97 Sea Zone Germans attack with 2 bombers, 3 fighters and 5 tactical_bombers British defend with 1 carrier, 1 cruiser and 2 fighters Germans roll dice for 2 bombers, 3 fighters and 5 tactical_bombers in 97 Sea Zone, round 2 : 5/10 hits, 5.83 expected hits British roll dice for 1 carrier, 1 cruiser and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits 1 cruiser owned by the British, 2 fighters owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Germans win with 2 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Germans: 2 fighters Casualties for British: 1 carrier, 1 cruiser and 2 fighters Non Combat Move - Germans 1 submarine moved from 106 Sea Zone to 108 Sea Zone 3 aaGuns moved from Holland Belgium to Western Germany 6 artilleries and 2 infantry moved from Germany to Poland 3 aaGuns moved from Greater Southern Germany to Slovakia Hungary 2 artilleries and 6 infantry moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Western Germany to Germany 1 infantry moved from France to Western Germany 2 artilleries moved from France to Western Germany 4 mech_infantrys moved from France to Germany 5 armour moved from France to Germany 2 bombers, 1 fighter and 5 tactical_bombers moved from 97 Sea Zone to Southern Italy Place Units - Germans 1 destroyer placed in 113 Sea Zone 10 mech_infantrys placed in Germany 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : -1.33 Germans regular : -0.67 British regular : 0.50
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Vyborg to Karelia 1 infantry moved from Novgorod to Karelia 1 artillery moved from Novgorod to Karelia 9 infantry moved from Novgorod to Belarus 2 aaGuns moved from Novgorod to Belarus 1 infantry moved from Archangel to Belarus 2 infantry moved from Rostov to Ukraine 2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Bryansk to Ukraine 1 infantry moved from Ukraine to Bessarabia 2 infantry moved from Western Ukraine to Ukraine 6 infantry moved from Russia to Bryansk 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 infantry moved from Hunan to Yunnan 2 bombers moved from Kwangsi to Szechwan 10 fighters moved from Kwangsi to Szechwan 8 tactical_bombers moved from Kwangsi to Szechwan 1 artillery moved from Hunan to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 fighter moved from 36 Sea Zone to Yunnan Combat - Japanese Battle in Szechwan Japanese attack with 2 bombers, 10 fighters and 8 tactical_bombers Chinese defend with 1 fighter and 5 infantry Japanese roll dice for 2 bombers, 10 fighters and 8 tactical_bombers in Szechwan, round 2 : 12/20 hits, 11.67 expected hits Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 1/6 hits, 2.33 expected hits 1 fighter owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win with 2 bombers, 9 fighters and 8 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 fighter and 5 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter and 5 infantry Chinese defend with 5 infantry Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Yunnan, round 2 : 4/7 hits, 1.83 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 3 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Chinese: 5 infantry Non Combat Move - Japanese 1 fighter moved from Yunnan to Kwangsi 1 fighter moved from Kwangsi to 36 Sea Zone 2 bombers, 9 fighters and 8 tactical_bombers moved from Szechwan to Kwangsi 2 infantry moved from Jehol to Anhwe 1 aaGun moved from Jehol to Anhwe 1 artillery moved from Jehol to Anhwe 3 infantry moved from Jehol to Anhwe 1 infantry moved from Anhwe to Hunan 2 artilleries and 3 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Chahar to Hopei 1 artillery moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 armour moved from Korea to Jehol 3 infantry moved from Korea to Manchuria 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 2 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Kwangsi 1 aaGun moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 3 transports placed in 6 Sea Zone 1 artillery and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 2.00
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers and 2 destroyers; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 submarine moved from 48 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Eastern United States to 101 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Shensi to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers and 2 destroyers; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 submarine moved from 48 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Eastern United States to 101 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Shensi to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 2 destroyers and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 artillery and 3 infantry moved from Persia to Iraq 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 artillery moved from Ethiopia to Italian Somaliland 1 tactical_bomber moved from India to Iraq 1 fighter moved from India to Iraq 1 fighter moved from India to Iraq Combat - British Battle in 99 Sea Zone British attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Italian Somaliland British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in 91 Sea Zone British attack with 2 fighters Germans defend with 1 cruiser and 1 transport British roll dice for 2 fighters in 91 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 19 Casualties for Germans: 1 cruiser and 1 transport Battle in Iraq British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/7 hits, 2.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 4/7 hits, 2.67 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from Malta to Egypt 1 fighter moved from Malta to Egypt 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 1 artillery moved from Egypt to Alexandria 1 armour moved from Egypt to Alexandria 2 fighters and 1 tactical_bomber moved from Iraq to Persia 1 mech_infantry moved from Ethiopia to Egypt 1 armour moved from Ethiopia to Egypt 1 cruiser moved from 76 Sea Zone to 98 Sea Zone 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 battleship moved from 39 Sea Zone to 36 Sea Zone 1 artillery moved from India to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Ontario to Quebec 1 armour and 1 infantry moved from Quebec to New Brunswick Nova Scotia Place Units - British 2 destroyers and 2 transports placed in 109 Sea Zone 1 artillery placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,5 British collect 31 PUs (2 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Italians regular : 0.00 Germans regular : -0.50 Neutral_Axis regular : -1.67 British regular : -0.33
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Tunisia to Algeria Italians take Algeria from French 1 bomber moved from Southern Italy to 99 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk 1 infantry moved from Tunisia to Libya 1 artillery moved from Tunisia to Libya 1 armour moved from Algeria to Tunisia 1 cruiser moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 2 infantry moved from Bulgaria to Romania 1 armour moved from Romania to Slovakia Hungary 1 armour moved from Southern France to Yugoslavia 2 artilleries moved from Southern France to France 2 infantry moved from Southern France to France 2 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone Italians take 97 Sea Zone from British 1 destroyer moved from 95 Sea Zone to 97 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber and 1 fighter British defend with 1 destroyer Italians roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Tobruk 1 bomber moved from 99 Sea Zone to Southern Italy Place Units - Italians 1 marine and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 British regular : -0.33
-
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 7 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 aaGun moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 aaGun moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 7 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 aaGun moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 aaGun moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Combat Move - French 1 infantry moved from Morocco to Algeria French take Algeria from Italians 1 infantry moved from Morocco to Algeria Combat - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Gibraltar to Malta Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 7 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 9 artilleries and 16 infantry moved from Poland to Eastern Poland 2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland 5 armour and 14 mech_infantrys moved from Germany to Eastern Poland 5 infantry moved from Greece to Bulgaria 4 armour moved from Greece to Romania 2 infantry moved from Germany to Poland 5 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Western Germany to Germany 2 artilleries moved from Western Germany to Germany 1 infantry moved from Normandy Bordeaux to France 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 5 infantry moved from Finland to Norway 1 bomber moved from Southern Italy to 81 Sea Zone 1 bomber, 1 fighter and 5 tactical_bombers moved from Southern Italy to 98 Sea Zone Combat - Germans Russians scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 81 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 110 Sea Zone Germans attack with 1 destroyer and 1 submarine British defend with 2 fighters; Russians defend with 1 submarine Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 110 Sea Zone Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans retreated to 104 Sea Zone Russians win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 98 Sea Zone Germans attack with 1 bomber, 1 fighter and 5 tactical_bombers British defend with 1 cruiser and 1 destroyer; French defend with 1 destroyer Germans roll dice for 1 bomber, 1 fighter and 5 tactical_bombers in 98 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits British roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 destroyer owned by the French, 1 destroyer owned by the British, 1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone Germans win with 1 bomber, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 cruiser and 1 destroyer Casualties for French: 1 destroyer Battle in Eastern Poland Germans attack with 5 armour, 11 artilleries, 22 infantry and 14 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour, 11 artilleries, 22 infantry and 14 mech_infantrys in Eastern Poland, round 2 : 19/52 hits, 14.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 5 armour, 11 artilleries, 21 infantry and 14 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Non Combat Move - Germans 3 aaGuns moved from Slovakia Hungary to Eastern Poland 1 bomber moved from 98 Sea Zone to Southern Italy 1 bomber moved from 81 Sea Zone to Greece 1 fighter moved from 98 Sea Zone to Tobruk 1 tactical_bomber moved from 98 Sea Zone to Tobruk 3 tactical_bombers moved from 98 Sea Zone to Tobruk Place Units - Germans 1 armour and 1 mech_infantry placed in Western Germany 3 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 5.50 British regular : -0.17
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 5 infantry moved from Karelia to Finland Russians take Finland from Germans Combat - Russians Non Combat Move - Russians 2 aaGuns, 2 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from Ukraine to Bryansk 2 aaGuns and 14 infantry moved from Belarus to Bryansk 3 infantry and 2 mech_infantrys moved from Russia to Bryansk 1 infantry moved from Novgorod to Belarus 1 infantry moved from Bessarabia to Western Ukraine 1 tactical_bomber moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel 1 artillery moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 6 infantry moved from Yenisey to Evenkiyskiy 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 5 infantry moved from Karelia to Finland Russians take Finland from Germans Combat - Russians Non Combat Move - Russians 2 aaGuns, 2 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from Ukraine to Bryansk 2 aaGuns and 14 infantry moved from Belarus to Bryansk 3 infantry and 2 mech_infantrys moved from Russia to Bryansk 1 infantry moved from Novgorod to Belarus 1 infantry moved from Bessarabia to Western Ukraine 1 tactical_bomber moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel 1 artillery moved from Novgorod to Karelia 1 infantry moved from Novgorod to Karelia 6 infantry moved from Yenisey to Evenkiyskiy 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 fighter moved from 36 Sea Zone to 45 Sea Zone 1 bomber moved from Kwangsi to 41 Sea Zone 2 infantry moved from Siam to Shan State 3 infantry moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 3 fighters moved from Kwangsi to Shan State 1 bomber, 6 fighters and 5 tactical_bombers moved from Kwangsi to Burma 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 battleship moved from 36 Sea Zone to 20 Sea Zone 1 cruiser moved from 36 Sea Zone to 20 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung 2 tactical_bombers moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Burma Combat - Japanese Japanese creates battle in territory 36 Sea Zone Battle in 41 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 1 artillery and 3 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 2/4 hits, 1.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Burma Japanese attack with 1 artillery, 1 bomber, 6 fighters, 3 infantry and 6 tactical_bombers British defend with 1 aaGun, 1 artillery and 6 infantry British roll AA dice in Burma : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 bomber, 6 fighters, 3 infantry and 6 tactical_bombers in Burma, round 2 : 9/17 hits, 8.67 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery and 6 infantry in Burma, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British and 6 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 6 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 2 infantry Casualties for British: 1 aaGun, 1 artillery and 6 infantry Battle in Shan State Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers British defend with 3 infantry Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 5/7 hits, 3.17 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 submarine and 2 transports British defend with 1 battleship Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 transports in 36 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 battleship in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 battleship owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter moved from 45 Sea Zone to 36 Sea Zone 1 bomber moved from 41 Sea Zone to Kwangsi 1 infantry moved from Hunan to Yunnan 2 artilleries moved from Kwangsi to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Hopei to Yunnan 3 infantry moved from Kweichow to Shensi 2 artilleries moved from Kweichow to Yunnan 6 infantry moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Kweichow 1 aaGun moved from Anhwe to Kweichow 1 infantry moved from Chahar to Hopei 1 armour moved from Jehol to Kweichow 4 infantry moved from Jehol to Anhwe 3 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 aaGun moved from Korea to Manchuria 1 aaGun moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 aaGun, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 3 infantry moved from 36 Sea Zone to Kwangsi 1 aaGun moved from 36 Sea Zone to Kwangsi 3 fighters moved from Shan State to 36 Sea Zone 2 tactical_bombers moved from Shan State to 36 Sea Zone 3 tactical_bombers moved from Burma to Yunnan 3 fighters moved from Burma to Yunnan 1 bomber, 3 fighters and 3 tactical_bombers moved from Burma to Yunnan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 carrier placed in 6 Sea Zone 1 factory_minor and 5 infantry placed in Japan Japanese undo move 2. 5 infantry placed in Japan 1 factory_minor placed in Shantung Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : 2.50 British AA : -0.50 UK_Pacific regular : -0.00 British regular : 0.33
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 fighter placed in 101 Sea Zone 1 fighter placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 6 infantry moved from Tsinghai to Kansu Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hunan Chinese creates battle in territory Chahar Battle in Kansu Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Kansu, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Suiyuyan from Japanese, taking Hunan from Japanese, taking Chahar from Japanese, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -0.33
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 fighter placed in 101 Sea Zone 1 fighter placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 6 infantry moved from Tsinghai to Kansu Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hunan Chinese creates battle in territory Chahar Battle in Kansu Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Kansu, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Suiyuyan from Japanese, taking Hunan from Japanese, taking Chahar from Japanese, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 artillery moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma 1 artillery owned by the British retreated to India Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in 104 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer and 1 submarine British roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - British 1 fighter moved from 104 Sea Zone to 109 Sea Zone 1 fighter moved from 104 Sea Zone to 109 Sea Zone 1 fighter moved from Gibraltar to Malta 1 fighter moved from Gibraltar to Malta 1 tactical_bomber moved from Egypt to Malta 2 fighters and 1 tactical_bomber moved from Persia to India 1 fighter moved from Egypt to Eastern Persia 2 mech_infantrys moved from Belgian Congo to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 artillery moved from 79 Sea Zone to West India 1 infantry moved from 79 Sea Zone to West India 1 artillery and 2 infantry moved from Iraq to Persia 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 armour moved from Alexandria to Trans-Jordan 2 artilleries and 3 infantry moved from Alexandria to Egypt 1 infantry moved from Scotland to United Kingdom Place Units - British 1 carrier placed in 109 Sea Zone 1 infantry placed in United Kingdom 1 factory_minor placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,2 British collect 30 PUs (3 lost to blockades); end with 30 PUs Place Units - UK_Pacific 1 aaGun and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 1 aaGun and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 1.00 Germans regular : -0.50 British regular : -0.17
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 2 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 fighter placed in 101 Sea Zone 1 fighter placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 6 infantry moved from Tsinghai to Kansu Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hunan Chinese creates battle in territory Chahar Battle in Kansu Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Kansu, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Suiyuyan from Japanese, taking Hunan from Japanese, taking Chahar from Japanese, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 1 fighter moved from United Kingdom to 104 Sea Zone 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 artillery moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma 1 artillery owned by the British retreated to India Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in 104 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer and 1 submarine British roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - British 1 fighter moved from 104 Sea Zone to 109 Sea Zone 1 fighter moved from 104 Sea Zone to 109 Sea Zone 1 fighter moved from Gibraltar to Malta 1 fighter moved from Gibraltar to Malta 1 tactical_bomber moved from Egypt to Malta 2 fighters and 1 tactical_bomber moved from Persia to India 1 fighter moved from Egypt to Eastern Persia 2 mech_infantrys moved from Belgian Congo to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 artillery moved from 79 Sea Zone to West India 1 infantry moved from 79 Sea Zone to West India 1 artillery and 2 infantry moved from Iraq to Persia 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 armour moved from Alexandria to Trans-Jordan 2 artilleries and 3 infantry moved from Alexandria to Egypt 1 infantry moved from Scotland to United Kingdom Place Units - British 1 carrier placed in 109 Sea Zone 1 infantry placed in United Kingdom 1 factory_minor placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,2 British collect 30 PUs (3 lost to blockades); end with 30 PUs Place Units - UK_Pacific 1 aaGun and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 1 aaGun and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 1.00 Germans regular : -0.50 British regular : -0.17
-
TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 marine and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians Turning on Edit Mode EDIT: Editing Political Relationship for Italians and Russians from Neutrality to War EDIT: Turning off Edit Mode 1 marine moved from Northern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 1 armour moved from Tunisia to Algeria 1 fighter moved from Tobruk to Algeria 1 bomber moved from Southern Italy to Algeria 1 infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 infantry moved from Romania to Eastern Poland Combat - Italians Battle in Algeria Italians attack with 1 armour, 1 bomber and 1 fighter French defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 fighter in Algeria, round 2 : 2/3 hits, 1.67 expected hits French roll dice for 2 infantry in Algeria, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the French, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Algeria Italians win with 1 bomber remaining. Battle score for attacker is -10 Casualties for Italians: 1 armour and 1 fighter Casualties for French: 2 infantry Battle in Malta Italians attack with 1 marine British defend with 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber; French defend with 1 fighter Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits
Combat Hit Differential Summary :
French regular : 1.33 Italians regular : 0.83
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 marine and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians Turning on Edit Mode EDIT: Editing Political Relationship for Italians and Russians from Neutrality to War EDIT: Turning off Edit Mode 1 marine moved from Northern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 1 armour moved from Tunisia to Algeria 1 fighter moved from Tobruk to Algeria 1 bomber moved from Southern Italy to Algeria 1 infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 infantry moved from Romania to Eastern Poland Combat - Italians Battle in Algeria Italians attack with 1 armour, 1 bomber and 1 fighter French defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 fighter in Algeria, round 2 : 2/3 hits, 1.67 expected hits French roll dice for 2 infantry in Algeria, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the French, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Algeria Italians win with 1 bomber remaining. Battle score for attacker is -10 Casualties for Italians: 1 armour and 1 fighter Casualties for French: 2 infantry Battle in Malta Italians attack with 1 marine British defend with 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber; French defend with 1 fighter Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 marine in Malta, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 aaGun, 3 fighters, 1 infantry and 1 tactical_bomber in Malta, round 2 : 3/5 hits, 2.83 expected hits 1 aaGun owned by the British, 1 marine owned by the Italians and 1 infantry owned by the British lost in Malta British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 marine Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 bomber moved from Algeria to Libya 1 artillery moved from Libya to Tobruk 1 mech_infantry moved from Tobruk to Libya 1 armour moved from Slovakia Hungary to Eastern Poland 1 armour moved from Yugoslavia to Eastern Poland 1 mech_infantry moved from Northern Italy to Slovakia Hungary Place Units - Italians 1 transport placed in 97 Sea Zone 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
French regular : 1.33 Italians regular : 1.50 British regular : 0.17