@nikola1975 scramble?
PtV FlyingBadger (allies) vs Nikola1975 (axis +7)
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1,2,2 Italians collect 0 PUs (8 lost to blockades); end with 0 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 artilleries and 6 infantry moved from Queensland to South Australia 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 artilleries and 6 infantry moved from Queensland to South Australia 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to 116 Sea Zone 2 infantry moved from 116 Sea Zone to Norway 1 armour, 9 artilleries, 20 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 2 armour moved from Western Germany to Normandy Bordeaux 6 artilleries and 8 infantry moved from Southern France to Normandy Bordeaux 1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Germany to Normandy Bordeaux 30 armour, 3 artilleries, 6 infantry and 5 mech_infantrys moved from Ukraine to Rostov 1 artillery and 3 infantry moved from Kursk to Rostov 6 armour moved from Western Ukraine to Rostov 2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine Combat - Germans
Combat Hit Differential Summary :
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@nikola1975 United European Forces of the Third Reich have started the Ardennes offensive. You can scramble three planes from the carrier to help defending Normandy?
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@nikola1975 Blimey, it’s on! Yes, scamble 3 fighters from carriers.
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@flyingbadger Do you want me to kill the units as the game suggests or prefer killing some nationality first? :blush:
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@nikola1975 said in PtV FlyingBadger (allies) vs Nikola1975 (axis +7):
@flyingbadger Do you want me to kill the units as the game suggests or prefer killing some nationality first? :blush:
Take out the French infantry first, then British infantry, then US infantry.
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to 116 Sea Zone 2 infantry moved from 116 Sea Zone to Norway 1 armour, 9 artilleries, 20 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 2 armour moved from Western Germany to Normandy Bordeaux 6 artilleries and 8 infantry moved from Southern France to Normandy Bordeaux 1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Germany to Normandy Bordeaux 30 armour, 3 artilleries, 6 infantry and 5 mech_infantrys moved from Ukraine to Rostov 1 artillery and 3 infantry moved from Kursk to Rostov 6 armour moved from Western Ukraine to Rostov 2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine Combat - Germans Americans scrambles 3 units out of 113 Sea Zone to defend against the attack in Normandy Bordeaux Battle in Norway Germans attack with 2 infantry Americans defend with 2 infantry Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.33 expected hits Americans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Norway Germans roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Norway, round 4 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Rostov Germans attack with 36 armour, 4 artilleries, 9 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 36 armour, 4 artilleries, 9 infantry and 5 mech_infantrys in Rostov, round 2 : 31/54 hits, 23.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 36 armour, 4 artilleries, 9 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 3 armour, 15 artilleries, 1 bomber, 3 fighters, 29 infantry, 1 mech_infantry and 4 tactical_bombers British defend with 5 aaGuns, 1 armour, 1 artillery, 26 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry; Americans defend with 1 aaGun, 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 10 infantry, 1 marine and 2 mech_infantrys Americans roll AA dice in Normandy Bordeaux : 2/8 hits, 1.33 expected hits 2 fighters owned by the Germans lost in Normandy Bordeaux Germans roll dice for 3 armour, 15 artilleries, 1 bomber, 1 fighter, 29 infantry, 1 mech_infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 21/54 hits, 17.83 expected hits Americans roll dice for 6 aaGuns, 3 armour, 5 artilleries, 7 fighters, 38 infantry, 1 marine and 3 mech_infantrys in Normandy Bordeaux, round 2 : 11/57 hits, 22.33 expected hits 5 aaGuns owned by the British, 1 aaGun owned by the Americans, 11 infantry owned by the Germans, 2 infantry owned by the French and 13 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 3 armour, 15 artilleries, 1 bomber, 1 fighter, 18 infantry, 1 mech_infantry and 4 tactical_bombers in Normandy Bordeaux, round 3 : 15/43 hits, 16.00 expected hits Americans roll dice for 3 armour, 5 artilleries, 7 fighters, 23 infantry, 1 marine and 3 mech_infantrys in Normandy Bordeaux, round 3 : 16/42 hits, 17.33 expected hits 16 infantry owned by the Germans, 2 infantry owned by the Americans and 13 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 3 armour, 15 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Normandy Bordeaux, round 4 : 6/27 hits, 11.17 expected hits Americans roll dice for 3 armour, 5 artilleries, 7 fighters, 8 infantry, 1 marine and 3 mech_infantrys in Normandy Bordeaux, round 4 : 14/27 hits, 12.33 expected hits 12 artilleries owned by the Germans, 2 infantry owned by the Germans and 6 infantry owned by the Americans lost in Normandy Bordeaux 1 bomber owned by the Germans, 1 fighter owned by the Germans and 4 tactical_bombers owned by the Germans retreated 3 artilleries owned by the Germans, 3 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to France Americans win with 3 armour, 5 artilleries, 7 fighters, 2 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is -17 Casualties for Germans: 12 artilleries, 2 fighters and 29 infantry Casualties for Americans: 1 aaGun and 8 infantry Casualties for British: 5 aaGuns and 26 infantry Casualties for French: 2 infantry Moving scrambled unit from Normandy Bordeaux to 113 Sea Zone Moving scrambled unit from Normandy Bordeaux to 113 Sea Zone Moving scrambled unit from Normandy Bordeaux to 113 Sea Zone Non Combat Move - Germans 1 aaGun moved from Holland Belgium to France 5 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 2 infantry moved from Western Germany to France 2 infantry moved from Western Germany to France 1 fighter moved from Normandy Bordeaux to Western Germany 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to France 1 bomber moved from Normandy Bordeaux to Western Germany 3 aaGuns, 6 artilleries and 15 infantry moved from Novgorod to Northern Belarus 3 infantry moved from Leningrad to Northern Belarus 9 armour moved from Vologda to Northern Belarus 2 artilleries and 8 infantry moved from Vologda to Leningrad Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 3 artilleries placed in France Germans undo move 2. 2 artilleries placed in France 1 artillery placed in Western Germany 1 infantry placed in France 1 artillery and 2 infantry placed in Leningrad 1 artillery and 7 infantry placed in Western Germany 1 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,4,1 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,6 Germans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -12.33 Americans AA : 0.67 Russians regular : -0.33 Germans regular : 4.67
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@FlyingBadger Well, the first hand went quite well for United Europe. Allies did not hit anything. There were shy preparations for a victory parade in Paris. Second one was ok, but the third one was a disaster.
Thought Italians could liberate Europe in the aftermath of the bloodbath, but seems not.
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Russians 20 artilleries and 33 infantry moved from Yaroslavl to Novgorod Russians take Novgorod from Germans 1 infantry moved from Nenetsia to Archangel Russians take Archangel from Germans 1 infantry moved from Gorky to Vologda Russians take Vologda from Germans 1 infantry moved from Bryansk to Southern Belarus Russians take Southern Belarus from Germans 1 infantry moved from Tula to Kursk Russians take Kursk from Germans 18 infantry moved from Samara to Stalingrad 3 armour and 3 mech_infantrys moved from Russia to Novgorod 1 artillery and 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Yaroslavl 1 infantry moved from Russia to Samara 1 artillery moved from Russia to Yaroslavl 1 artillery moved from Russia to Samara 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Dzavhan to Yenisey Combat - Russians Non Combat Move - Russians 4 aaGuns moved from Yaroslavl to Novgorod Place Units - Russians 2 tactical_bombers placed in Russia 1 artillery and 2 infantry placed in Stalingrad 1 infantry placed in Urals Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
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@nikola1975 said in PtV FlyingBadger (allies) vs Nikola1975 (axis +7):
@FlyingBadger Well, the first hand went quite well for United Europe. Allies did not hit anything. There were shy preparations for a victory parade in Paris. Second one was ok, but the third one was a disaster.
Thought Italians could liberate Europe in the aftermath of the bloodbath, but seems not.
I admire the aggression. I think the Allied fighters landed 17 hits, very tricky when the defenders are landing soo many hits. With some luck there may have been a battle there which the Italians could win.
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 tactical_bomber moved from 36 Sea Zone to 48 Sea Zone 5 fighters and 6 tactical_bombers moved from 36 Sea Zone to 56 Sea Zone 1 submarine moved from 43 Sea Zone to 56 Sea Zone 1 armour moved from Eastern India to Western India Japanese take Western India from Americans 1 armour moved from Western India to Eastern India 2 armour, 1 artillery and 4 infantry moved from Burma to Eastern India 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Tsinghai 1 infantry moved from Hopei to Tsinghai 1 artillery moved from Hunan to Hopei 1 infantry moved from Kweichow to Hunan 1 infantry moved from Yunnan to Kweichow 3 artilleries moved from Inner Mongolia to Tsinghai 1 infantry moved from Inner Mongolia to Tsinghai 1 infantry moved from Honan to Tsinghai 1 artillery moved from Shansi to Honan 1 infantry moved from Anhwe to Honan 1 armour moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Burma 1 armour moved from Malaya to Burma 1 artillery moved from Malaya to 132 Sea Zone 1 artillery and 1 transport moved from 132 Sea Zone to 38 Sea Zone 1 transport moved from 132 Sea Zone to 38 Sea Zone 1 artillery moved from Sumatra to 38 Sea Zone 2 artilleries and 2 transports moved from 38 Sea Zone to 40 Sea Zone 1 carrier moved from 132 Sea Zone to 40 Sea Zone 1 fighter moved from 132 Sea Zone to 40 Sea Zone 1 submarine moved from 43 Sea Zone to 40 Sea Zone 2 submarines moved from 60 Sea Zone to 40 Sea Zone 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 submarine moved from 7 Sea Zone to 36 Sea Zone 2 carriers moved from 132 Sea Zone to 36 Sea Zone 2 fighters moved from Japan to 36 Sea Zone 1 fighter moved from Davao to 36 Sea Zone 1 armour moved from Yunnan to Burma 1 armour moved from Buryatia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia 2 artilleries and 1 infantry moved from Buryatia to Yakut S.S.R. 1 fighter moved from Davao to 36 Sea Zone 1 carrier moved from 132 Sea Zone to 36 Sea Zone 1 destroyer moved from 132 Sea Zone to 40 Sea Zone 3 destroyers moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from 40 Sea Zone to Ceylon Combat - Japanese Battle in Ceylon Battle in 48 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 48 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 56 Sea Zone Japanese attack with 5 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 6 tactical_bombers in 56 Sea Zone, round 2 : 6/11 hits, 6.33 expected hits Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 56 Sea Zone Japanese win with 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Yakut S.S.R. Japanese attack with 2 artilleries and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 artilleries and 1 infantry in Yakut S.S.R., round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Tsinghai Japanese attack with 3 artilleries and 4 infantry Chinese defend with 4 infantry Japanese roll dice for 3 artilleries and 4 infantry in Tsinghai, round 2 : 2/7 hits, 2.17 expected hits Chinese roll dice for 4 infantry in Tsinghai, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 3 artilleries and 3 infantry in Tsinghai, round 3 : 2/6 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 destroyer moved from 132 Sea Zone to 36 Sea Zone 5 fighters and 6 tactical_bombers moved from 56 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 48 Sea Zone to 36 Sea Zone 1 destroyer moved from 7 Sea Zone to 17 Sea Zone 2 artilleries and 4 infantry moved from Japan to 7 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 7 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 1 artillery moved from 40 Sea Zone to Eastern India 1 infantry moved from Central India to Eastern India Place Units - Japanese 1 artillery and 2 infantry placed in Eastern India 1 carrier and 1 destroyer placed in 7 Sea Zone 2 fighters placed in 7 Sea Zone Japanese undo move 1. 2 artilleries and 1 infantry placed in Eastern India 3 infantry placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 0.67 Japanese regular : -0.83 Russians regular : 0.67
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 10 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone 1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands 1 tactical_bomber moved from Alaska to Aleutian Islands 3 infantry moved from Morocco to 93 Sea Zone 3 infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone 3 artilleries moved from Normandy Bordeaux to 113 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone 2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 2 armour and 2 mech_infantrys moved from Holland Belgium to Western Germany 3 artilleries and 3 infantry moved from 115 Sea Zone to Western Germany 1 marine moved from Normandy Bordeaux to 113 Sea Zone 1 cruiser and 1 marine moved from 113 Sea Zone to 115 Sea Zone 1 marine moved from 115 Sea Zone to Western Germany 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 3 fighters moved from Normandy Bordeaux to Western Germany
Combat Hit Differential Summary :
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@nikola1975 Scramble to W.Germany? You can state your prefered order of loses if you like, or I can take it round by round.
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@flyingbadger Well, I guess this had to happen. No scramble.
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@flyingbadger OOL - kill them as the game suggests.
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 10 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 9 Sea Zone 1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands 1 tactical_bomber moved from Alaska to Aleutian Islands 3 infantry moved from Morocco to 93 Sea Zone 3 infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone 3 artilleries moved from Normandy Bordeaux to 113 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone 2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 2 armour and 2 mech_infantrys moved from Holland Belgium to Western Germany 3 artilleries and 3 infantry moved from 115 Sea Zone to Western Germany 1 marine moved from Normandy Bordeaux to 113 Sea Zone 1 cruiser and 1 marine moved from 113 Sea Zone to 115 Sea Zone 1 marine moved from 115 Sea Zone to Western Germany 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 3 fighters moved from Normandy Bordeaux to Western Germany 3 carriers and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 destroyer moved from 93 Sea Zone to 115 Sea Zone 1 submarine moved from 113 Sea Zone to 115 Sea Zone
Combat Hit Differential Summary :
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@nikola1975 Sorry, forgot to move the rest of the US fleet into the North Sea. Still in Combat Move so didn’t involve any edits, but wanted to check that this was okay? If so, wanted to recheck the scrambling from France to W.Germay and from W.Germany to SZ115?
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@flyingbadger Hm, I am not sure I can scramble to seazone if there is no fight there? What are the rules?
Anyway, I am not scrambling in this case, also the French Stuka stays in Paris.